Total War: WARHAMMER III

Total War: WARHAMMER III

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More Consistent Siege Attackers
   
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Tags: mod
File Size
Posted
Updated
354.971 KB
Feb 23 @ 6:45am
May 19 @ 4:46pm
4 Change Notes ( view )

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More Consistent Siege Attackers

In 1 collection by Antagonistes
A vanilla+ collection
38 items
Description
Features :

I created this mod in response to the incredible Assladders Begone mod (shoutout to Frodo45127 and ChaosRobie) to serve as an incentive for the player and the AI to build more siege equipments before engaging in a siege battle.

The mod essentially removes Siege Attacker from every unit that DO NOT belong to the following categories :
  • Heavy Artillery : cannons, rocket batteries, mortars, catapults, trebuchets and bolt throwers
  • Heavy War Machines : tanks and tank variants with the exception of Steam Tank (Volley Gun)
  • Giant Single Entity Monsters

These changes don't apply to the Ogre Kingdoms unit roster as they are unable to build siege equipments and rely on a battle ability to destroy walls and gates.

Disclaimer :

This mod causes Malus Darkblade to not be able to conquer his first settlement on turn 1, however this is counterbalanced by the fact that the garrison is likely to sally out during the end turn so you can kill them and immediately take the settlement. Although, you won't be able to recruit new units immediately.

Recommended mods :

Here are the mods I recommend for improving sieges in addition to this mod :
17 Comments
Antagonistes  [author] 14 hours ago 
Thank you for letting me know, I updated the mod and removed Siege Attacker from them.
Domekabc 14 hours ago 
@Antagonistes The Tree Kin Alarielle can recruit are different from Wood Elf ones, so they kept their siege attacker
< blank > May 10 @ 2:29pm 
mods that u listed in Recommended mods compatible with https://steamcommunity.com/sharedfiles/filedetails/?id=2846183349 ?
< blank > May 9 @ 12:04pm 
we need sfo patch for that
Moboru Apr 25 @ 11:50am 
God bless you guys
Mumm-Ra Apr 13 @ 7:03pm 
nice. i couldn't get Frodo's TWPatcher to run my game without CTD
warbossrok Mar 22 @ 5:34pm 
Honestly I have been thinking about a version of the game that just doesn't have siege attackers at all, and in fact make siege engines cause faster attrition to an enemy under siege.
Antagonistes  [author] Mar 16 @ 12:39pm 
Please read the description, thanks.
Soul Mar 16 @ 11:01am 
When playing cathay and defending bastions, it doesn't seem like the AI builds any siege equipment when sieging them tho.
Soul Mar 16 @ 9:04am 
Nooooo, these mods would be perfect with SFO :(