Total War: WARHAMMER III

Total War: WARHAMMER III

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Auto Learn Skills
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Tags: mod
File Size
Posted
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1.711 MB
Sep 15, 2023 @ 7:36am
Jan 6 @ 6:07pm
16 Change Notes ( view )

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Auto Learn Skills

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
80 items
Description
This mod makes lords and heroes learn their skills automatically without player intervention.

If, like me, you are tired of gradually increasing each skill point on your 20 heroes and lords and you waste more time doing this than actually playing, this mod is for you.



==========================How does it work==========================

When a lord or hero reaches a certain level, some skills will be unlocked and he will learn them instantly.

Most basic skills shared by all lords and heroes are unlocked at ranks 2 / 11 / 16. More unique skills are unlocked at more diverse ranks.

Auto-learning only works for the original game skills, however if you have mods that add extra skills or characters from other mods you can learn those skills manually like you used to. A character will not gain skill points unless he has one available to learn. (I haven't delved much into this because it's not my case).



==========================Things to keep in mind==========================

-Mods that increase skill points earned per level are not required
-No skill dump mods required
-Mods that unlock skills are not required (they can all be obtained)
-No mods are required to tell the AI what skills she should learn (she will get them all too)
-A low level of requirements has been established to avoid overpowering the player against the AI (the lord level is no longer as important as before)


Keep in mind that I have not tested absolutely everything or reviewed all the skills one by one, some may be out of range or may be learned too quickly, I will refine this over time and your comments.

Why didn't he establish that a skill was learned at each level instead of establishing ranks?
First of all, that is super expensive to do and I don't have that much free time.
Second, that creates too much difference between high lvl lords and low lvl lords.



Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
130 Comments
Incata  [author] May 8 @ 11:34pm 
@B flat I think I already gave an explanation of this in the previous comment, if a lord at level 2 already has 40 skills the gap with a level 15 one will not be that big, and the player can often have 5 or 1 level 30 lords when the AI ​​usually has 1 or none.
B flat May 8 @ 10:44pm 
I love this mod. Is there any chance you might make getting skills a bit more distributed through the levels? Getting all the skills at 16 is just a bit too early imo. You said that it'd make high level lords OP, but that's already the case in vanilla.
No0bs_Satanic May 8 @ 1:32pm 
@Incata no worries man ! thought it was some sort of unintendend behaviour. Thanks for the reply ! thanks for the mod !! :chug:
Incata  [author] May 8 @ 12:39pm 
@No0bs_Satanic It's normal behavior for the mod. There are two reasons for this. The first is to avoid creating a big gap between low-level and high-level lords, which tends to benefit the player over the AI and makes the lords you get in the mid or late game pretty useless. The second reason is that I designed this system to be able to complete the mod in a reasonable amount of time. If I had to choose a skill for every level and every role, it could have taken me 100 times longer, and I probably still wouldn't have released it. From my point of view, it works quite well—I never felt like I needed to change the system or that it was unbalanced, and the AI can get some of its lords to level 15 without any issues.
No0bs_Satanic May 8 @ 10:55am 
sorry if this question/bug was discussed here. But today I started a new Elisabeth Campaign and after winning the 1st battle she had like 40 skills already unlocked while she is lvl2.
Keep in mind I do not have any other mod that has to do with skills whatsoever.
Is this issue already known and is there any fix for it ?
Violen Mar 23 @ 8:40am 
OHH ok, makes since. I knew mods like this tend to need an activator to work, But I thought it would be tied to the Turn advancing. My many hours in Civ7 doing the thinking xD
Incata  [author] Mar 23 @ 8:23am 
@Violen If it works mid-campaign, you need to level up after activating the mod, I don't understand what you mean
Violen Mar 23 @ 7:52am 
This does not work mid campaign! If there is anyway to change that please do so! As i mentioned, this would be a great addition - in the late game(which i am now in). Yah, leveling 6+ lords and 10+ hero's is tedious as hell.

@Incata I meant all lords - As in The AI would also switch to this function along with said lord.
Incata  [author] Mar 23 @ 4:29am 
@Violen Only the player's lords usually reach those levels. I did it this way so that the AI ​​would also benefit and there wouldn't be such a big difference depending on the lord's level.
Violen Mar 22 @ 6:52pm 
Omg - A mod That i didnt know i needed - likely wont ever be able to live without.
Ill miss this mechanic for the beginning of the playthrough tho. Makes me think a good idea would be to make this a feature which only enables when a lord(any lord from any faction) Reaches rank 25 or 30. So long as this works mid playthrough i guess you could just enable it once you've left the early game.