RimWorld

RimWorld

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Vanilla Friendly Combat Overhaul
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Description
Tired of the typical Vanilla combat? Want compatibility? This collection of mods will greatly change up Vanilla Combat, and requires no compatibility tomfoolery.

All mods in collection can be added mid-game.
Removing the mid-game mods is possible. Pawns should not wear mod apparel and no current raids. Expect some issues.
Some mods in collection are incompatible with CE.



4M Mehni's Misc Modifications!
You can edit the rate at which raiders will flee. I set my chance to 75-100% of the raiders being downed or dead.

Achtung!
In a nutshell you can:
- position your drafted colonists along a line
- move them in formation
- give orders to multiple colonists at once
- force jobs so they get uninterrupted attention
- haul and repair outside allowed areas

Awesome Inventory
Loadout management
Set costume for pawns/Hot swap
Armor stats breakdown
Inventory list
and more....

CustomDeathRandomness
This mod gives you options to tailor the death-on-down chance to your preference.
Personally I set death on down to 50% chance in settings.

Defensive Positions
Allows your colonists to remember their position during base defense.

Death Rattle
This mod makes it so that people will no longer instantly die when their vital capacities reach zero.

DocPawnOverhaul
- Increase pain and bleeding rates to Human pawns from most damage types
- Pawns are less likely to lose small limbs
- Pawns are more likely to be shot in the torso
- Organs are critical wounds and more likely to be hit
- Medical aid will be more necessary in the field
- Animals are slightly more robust
- Bionics and Armor become far more important

Dubs Rimkit
Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.

Friendly Fire Tweaks
Changes how friendly fire works, allowing you to customize or remove it entirely.
Works for both the player, and the AI.
Includes mod added weapons and turrets.

Gunplay
Adds more cinematic effects to weapons

Mortar Accuracy
Now your colonists can put their science and/or shooting skills to use and calculate accurate mortar shots!

NPC Bonus
Apply balancing allowance factors to NPC equipment. Helps to give better gear for NPCs if you are using modded elements.

Non uno Pinata
Downed and killed pawns don't burst in a bunch of loot all over the place. More tools to deal with corpse inventory.

PawnTargetFix
Pawns now prefer to shoot at closest target. Pawns now change target automatically to closest foe more often.

Quality Cooldown
Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition.

Simple sidearms
Pawns can carry weapons and tools to use from their inventory.

Smart Medicine
Doctors can hold and use medicine from their inventory, plus a few more smart things.

Squad UI Tweaks
A few minor tweaks to the UI when selecting groups:
- shows weapon range when the mouse is over the "Attack" button
- shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon

Yayo's Combat
It changes the accuracy calculation algorithm of the bullet to a convincing level.
Fast bullet speed provides a better sense of hitting.
Gun animations, ammo. and more... Read the mod description.
Options to toggle features too.

Grenade Fix: Rearmed
Injects a minimum range to any weapon with an explosive projectile.

Turret Extensions
- Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentially using wrong shell types
- Makes manned turrets use the Shooting Accuracy and Aiming Time stats of the pawn using them
- Allows you to view the damage amount and damage type of turret ammuniton (e.g. shells)
- Adds various, well-documented turret framework extensions that allow modders to easily do what was previously impossible without C#, purely via XML

Other combat mods you may be interested in:
Allies Spot
Alternative Sapper AI
Avoid Friendly Fire
Camouflage and Stealth
Combat Update
Dual Wield
Field Medic
Proper Shotguns
Reliable Armors
RunAndGun
Sandy's RPG Inventory
Search and Destroy
Supreme Melee
Supression
Targeting Modes
Thick Armor
Use Your Gun!
Yayo's Shooting
[LTS] Ammunition
[XND] Adrenaline!


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Items (21)
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Awesome Inventory
Created by NotooShabby
A spiritual successor of RPG Inventory. It offers a fine grain control on your inventory and a RPG style interface. If you want to support my work, don't forget to hit https://i.imgur.com/p7Fv1Z6.gif Preview images provided by Kasmex Forever#0915 Features ...
CustomDeathRandomness
Created by Torann
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and diffic...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
DocPawnOverhaul
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Dubs Rimkit
Created by Dubwise
Set of accessories with abilities and stat boosts. Multiplayer ready Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot. Repair kit accessory which allows constructors to salvage broken components while re...
Friendly Fire Tweaks
Created by Alex
Changes how friendly fire works, mostly by removing it. Works for both the player, and the AI, and most mod added weapons and turrets. You can still target friendly things manually. Explosions are still not safe. Safe to add to or remove from games in prog...
Gunplay
Created by AUTOMATIC
ABOUT Adds more cinematic effects to weapons: A. For both vanilla and other mods: - long trails for projectiles; trails are wider for weapons that do more damage - projectile comes from the barrel of the gun and not from inside of the colonist - weapon mov...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
Non uno Pinata (don't drop items)
Created by avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Safe to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
PawnTargetFix
Created by Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
[1.5] Grenade Fix - Rearmed
Created by Dingo
Injects a minimum range to any weapon with an explosive projectile. https://i.imgur.com/OG6xUzd.png This mod dynamically injects a minimum range to any weapon with an explosive projectile. Affects grenades, launchers, etc. including weapons added by mods.*...
[NEW LINK IN DESC] [XND] Turret Extensions - Continuum
Created by Drgn! Netrve
Please use Mlie's updated version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2810485459 About Turret Extensions - Continuum is the official continuation of Turret Extensions by XeoNovaDan. (Proof: https://i.imgur.com/CyqSjAG.png) With Xeo...
Death Rattle Continued [1.2+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporate...
4M Mehni's Misc Modifications [1.2-1.4]
Created by Miyuri
Adds various settings to customise your RimWorld experience. FEATURES - Bugfixes for vanilla issues The game gives up on sending you manhunter packs once you reach a certain size. No more! - Extend the time for pawns to undraft themselves Stay where I put ...
Yayo's Combat 3 [Abandoned]
Created by Ogliss
Please note i am Not the original Author of this mod, the description can be found on the Original Mods page. Source files for this version are available on GitHub for anyone who wants them Mod is no longer being worked on or maintained, I am no longer sub...
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Dec 28, 2021 @ 6:15am
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