RimWorld

RimWorld

610 ratings
Supreme Melee (Continued)
3
2
2
2
2
15
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
433.012 KB
Dec 6, 2020 @ 11:55am
Jun 25, 2025 @ 12:17pm
13 Change Notes ( view )

Subscribe to download
Supreme Melee (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of ChJees mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1841138974

- Added support for [SYR] Trait Value

For a CE friendly alternative, try Rebound



[discord.gg]
[github.com]


This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy. By utilizing superhuman reflexes can they now block projectiles and parry melee attacks with their weapons.
Even non augmented pawns can take advantage of this mod, starting at level 15 melee skill they gain a 10% parry chance against projectiles and 20% at level 20 skill melee.

Compatibility:
+Dual wielding parries worse but the pawn gets two chances to parry instead.
+Cybernetic Organism and Neural Network: Some bionics\implants benefit from this mod.

Credits:
ChJees – Concept, C# and XML
Trunken - Art, Preview image


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: reflexes
Popular Discussions View All (2)
11
5
Aug 12, 2023 @ 8:30pm
It has to be this way
Charlie Cheese
0
Feb 7, 2021 @ 7:02pm
Bug Reports
Hiroyan495
183 Comments
May 13 @ 3:26pm 
Somewhat strong I mean to 30%
May 13 @ 3:25pm 
Is there compatibility with Endless Growth, and can I add the skill level somewhat strong to like 40 to 70?
Apr 4 @ 4:35pm 
RAIDEN? RAIDEN? RAIDEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN....
Feb 8 @ 1:32am 
@Mezz If I remember right...
Rebound: High chance of reflecting projectiles back at the shooter, scales with melee level.
Supreme: High melee level characters have a low chance of blocking projectiles.
Mlie  [author]
Jan 2 @ 8:00am 
@Mezz I think the descriptions of each should show that
Jan 2 @ 6:45am 
What is the difference between this mod and Rebound?
Mlie  [author]
Jul 31, 2025 @ 9:24am 
@Amro Those are not considered projectiles but abilities, like a psycast
Jul 31, 2025 @ 9:20am 
The mod doesn't let you parry the Gorehulk projectiles from the Anomaly DLC. Is this a bug?
Jul 28, 2025 @ 6:21pm 
Thank you for your reply.
I thought that melee would gain Transcendent Reflexes when it reached level 20, but am I mistaken?
How does it work in the vanilla game?
I would appreciate your help.
I apologize if my English is strange, as I am using a translation machine.
Mlie  [author]
Jul 27, 2025 @ 10:35pm 
@ForyRay I dont know, Ive never used that mod