828 ratings
Field Medic [1.0-1.5]
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
3.136 MB
Oct 17, 2018 @ 9:21am
Apr 13 @ 10:08am
19 Change Notes ( view )

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Field Medic [1.0-1.5]

[01/22/2019] Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to)

This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field. The patch expires after a while, so you still need to give the pawn more formal heals, but this buys you time.


Most code are ported from NoImageAvailable/CombatExtended, so great thanks to NoImageAvailable for releasing his code under CC-BY-NC-SA-4.0.

I used Chicken Pluckster's Outfit Creation Kit ( https://steamcommunity.com/sharedfiles/filedetails/?id=1114369188 ) to create the Medic Bag sprite. Thank you CP, the templates are super useful.

How does it work?

* New apparel: Medic Bag.
* Costs 30 cloth, 5 med, and 2 components to make ...
... on tailor table
... after you've researched Medicine Production.
* The colonist needs to have 5 crafting and 4 medical skills.
* Raiders will not spawn with medic bags. Traders may have medic bags in stock.
* A pawn needs to wear the medic bag to use it.
* It occupies waist layer, covering the torso, thus it shouldn't conflict with most apparels.
* The pawn needs to be downed, not in a bed, and is bleeding to be stabilized by a Medic-Bag-wearing pawn.
* The helper's medical tend quality affects how effective the stabilization is.
* Stabilizing each bleeding part costs 3-8% of the bag, depends on the original amount of bleeding. The bag can cause "Tattered apparel" just like any other apparels.

Localized for Chinese(S/T)

Known Issue
* [1.3] The UI icon for the bag (e.g. in the Gear tab) will have its chosen color (default grey at (94,96,103)) painted over the whole bag, including the blue cross. It is due to how Rimworld renders UI icon, thus I can't do much about it.

GitHub Release



As mentioned above, CC-BY-NC-SA-4.0. Mention both NoImageAvailable and me :)

B19 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1536180071
Popular Discussions View All (2)
Mar 8, 2019 @ 6:59am
How to "auto-equip" medic bags and auto-use em?
Sep 16, 2020 @ 6:27am
Linking third party items
левый с рынка
超赛神 Apr 16 @ 7:32am 
flyfire2002  [author] Apr 14 @ 7:23pm 
Much respect to you, MarkH! I did the latest patch with Monodevelop and it worked quite fine, so I think I am tooled up again :)
MarkH Apr 14 @ 3:08pm 
Except for this one... I do appreciate the work you've put into the mod, flyfire2002. :)
And if you do want any help, I have zero RimWorld modding experience, but a couple decades of C# experience.
MarkH Apr 14 @ 3:06pm 
*VS Code, I mean.... last comment, I swear!
MarkH Apr 14 @ 2:22pm 
On a side note, VS Core is nice for many different languages, too. Pretty much what I exclusively use when I forced to deal with javascript.
MarkH Apr 14 @ 2:19pm 
Visual Studio Code (as opposed to the full VS) is actually quite nice, too. It has a native Linux version as well.
I know a lot of people swear by Rider, though I haven't tried it.
flyfire2002  [author] Apr 13 @ 9:39am 
OK, monodevelop works reasonably well, and it has an usable assembly browser, so it is probably good enough for modding Rimworld (folks mostly said it is bad otherwise). Thanks for the suggestion, Noxilie!
Noxilie Apr 13 @ 3:12am 
>I ditched Windows a long while ago and therefore I can no longer do C#
>I will need another IDE past that time
monodevelop .com ?

Anyway, thanks for still maintaining this, you are the best :)
flyfire2002  [author] Apr 13 @ 12:42am 
OK Rider can tide me over for like 30d free, and I just updated this to 1.5. I will need another IDE past that time, or see if I can juice up my other (windows) device to make that work with VS again.
flyfire2002  [author] Apr 12 @ 9:38pm 
OK, maybe I should look up Rider. Let me give it a try over the weekend.