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And if you do want any help, I have zero RimWorld modding experience, but a couple decades of C# experience.
I know a lot of people swear by Rider, though I haven't tried it.
>I will need another IDE past that time
monodevelop .com ?
Anyway, thanks for still maintaining this, you are the best :)
这个急救包的layer是belt, bodypart是torso和shoulders ( https://github.com/flyfire2002/RimworldFieldMedic/blob/1.3.0.1/Defs/ThingDefs/Apparel_MedicBag.xml )。外骨骼我刚查了是belt+torso,rimmunation的背包应该是belt+shoulders ... 你可以考虑一下在你自己的copy里把急救包的bodypart改成waist ...
"[01/22/2019] Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to)"
I'm assuming the mod is incompatible with CE, is that correct or am I misunderstanding it?
See https://github.com/flyfire2002/RimworldFieldMedic/blob/master/Source/FieldMedic%201.3/Comps/HediffComp_Stabilize.cs , `public class HediffComp_Stabilize`. Here the bleeding is first reduced, then gradually increased back to baseline. Assuming the doctor has 100% tending quality (level 8; I'm not quite sure if being outdoors/room dirtyness affects the value I fetch from the system), the bleed speed will be 20% of the baseline. Every second the ratio will be increased by 0.75 percentage points (i.e. next second the bleed speed is 20.75%, next one 21.5%).
I would've expected it to at least stop the bleeding temporarily or perhaps reduce the bleeding, cause otherwise to me it just looks as if we're not stabilising them, but just giving them a blood transfusion there and then, while the wound is still open... Unless I'm doing something drastically wrong.
Make a copy of your save, load it, confirm that for a bleeding prisoner the context menu only gives you a stabilize option, not tending them despite injuries. (At this point you may want to remove medic bags from all pawns but it might be fine if you don't)
Exit to menu, then disable the Field Medic mod. Upon reloading the save you might be hit with Medic Bag def not found error but it should be harmless. Now check if the tending option is back