RimWorld

RimWorld

597 ratings
CustomDeathRandomness
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.188 MB
Aug 3, 2018 @ 9:27pm
May 24, 2024 @ 1:52am
20 Change Notes ( view )

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CustomDeathRandomness

Description
1.0-1.5
In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed.

This chance changes depending on the storyteller, current colony population, and difficulty.

This mod gives you options to tailor the death-on-down chance to your preference for both pawns and animals.

This mod can be safely added to, or removed from, a saved game.

From RimWorld v1.3 and later, the pawn "death on down" chance can be adjusted using storyteller settings; you only really need this mod if you want to adjust animal settings.

Ludeon Forums link: https://ludeon.com/forums/index.php?topic=37446.0

Please post bugs under the bugs discussion.

Load order: Core -> Custom Death Randomness
Place this mod at the bottom of your mod list

Version 1.3 update courtesy of Pustalorc

Japanese translation courtesy of Proxyer
(日本語翻訳が含まれています)
Spanish and Spanish Latin translations courtesy of Pollo frito
(Se incluye traducción al español)

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popular Discussions View All (2)
22
Jul 21, 2021 @ 12:17pm
Bugs
Torann
1
May 13, 2020 @ 1:31pm
LUDEON Forums
Obibun
125 Comments
Chesse5552024 Jul 27, 2024 @ 1:14pm 
does work for intections ,
SumYungGuy Jul 13, 2024 @ 11:33am 
Think we can get this to work for entities too now?
andydig May 24, 2024 @ 8:36am 
thanks for updating!
Lung Apr 17, 2024 @ 5:39pm 
Yeah, if you run it in 1.5 right now it throws a few console errors about how it now connects to nothing. This indicates the mod is entirely broken as of the update.
King Devely Apr 14, 2024 @ 5:56pm 
Has this been tested to see if the 1.4 version still works correctly on 1.5?
Lung Apr 14, 2024 @ 10:30am 
Appears top be in need of a 1.5 update, but time will only tell if we get said update.
iller Feb 21, 2023 @ 10:23pm 
Ooh, this looks really handy for that caravan prisoner Bug that Ludeon introduce in their latest patch. (It disassociates them from your caravan, so when you try to return to your colony with them in tow, they were becoming fresh hostiles and die 90% of the time you try to capture them)
Cylland Dec 11, 2022 @ 6:21am 
Are pawns meant to be invincible on the deowned stage? When my pawns go down they become almost invincible to subsequent damage, their health wont go doen bellow 12% and only will die of bleeding/starvation, i can shoot them and set them on fire and they wont expire while incapacitated. Is this a bug?
Emilie Sackenball Nov 29, 2022 @ 5:33pm 
@Geoide seems like this one have a configurable slider, the other just remove it completely
Count Nov 7, 2022 @ 12:55pm 
(paraphrasing the author of the other mod):

This mod handles the chance of death on incapacitation, that other mod handles the total damage that can be on a pawn before they die