RimWorld

RimWorld

1,514 ratings
Dubs Rimkit
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.677 MB
Jan 1, 2017 @ 7:39pm
Oct 14, 2022 @ 6:04am
40 Change Notes ( view )

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Dubs Rimkit

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Set of accessories with abilities and stat boosts. Multiplayer ready

Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.

Repair kit accessory which allows constructors to salvage broken components while repairing buildings, these can then be fixed at a machining table.

[ko-fi.com]

[www.patreon.com]

My Discord[discord.gg]

Github releases[github.com]

Czech by Ralph Shepard Feedback[prekladyher.eu]

Medkits
3 types are available, medicine bags crafted at basic crafting spots using herbal medicine, standard medkits crafted at tailoring benches using normal medicine, and a glitterworld version of the standard medkit. To use the medkit equip it as an accessory using forced equip or by making an outfit. All 3 kits have the same 3 abilities, bandage will bandage all of the wearers wounds on the spot, bandage in bed will do the same but they will find the nearest medical bed first, and bandage others will allow you to select another pawn to be tended to, even during combat.

Repair kits
The repair kit is constructed at a tailoring bench, it gives +12% bonus to construction speed and construction and repair success chance. And a passive ability which allows the wearer to salvage broken components while repairing broken down buildings, the chance is based on construction skill. The broken component can then be repaired at a machining table using 10 steel.
Popular Discussions View All (4)
1
May 6, 2022 @ 7:24am
Adding quality levels to the kits?
Bebop Cola
4
Apr 17, 2019 @ 4:56am
Strange Errors
Kolljak
3
Mar 13, 2021 @ 6:50pm
Repair kit replace Tools?
Jet
< >
402 Comments
hottt3 Feb 7 @ 10:55am 
And what about techs for research. I've started as a neolithic tribe and have a glitterworld medbags in production options. I had to unsubscribe. Otherwise great mod!
DeadLineNine Dec 28, 2022 @ 2:01pm 
Hello Dubwise, Thank you for your mods i love them !

I have the same issue/error as Alfaksan. In my error is also something related to Combat Extended but i never had this error before (and i already used CE before). First time that happen for me in 1.4.

Seems like that happen for both ennemies who tried to heal themself and wounded ally as well (not down but wounded only)
Dubwise  [author] Dec 28, 2022 @ 9:20am 
that isn't really possible since they dont have the ai jobs to do that, unless another mod modded them in
Alfaksan Dec 1, 2022 @ 9:31am 
Hi, thanks for the great mod. I'm having strange errors (and was having them in 1.3 as well) - when raiders flee after raid they apparently try to tend themself but can't, throwing errors like

Exception in SetupToils for pawn Barracuda driver=JobDriver_TendSelf (toilIndex=-1) driver.job=(TendSelf (Job_3078333) A=Thing_Human775002)
System.InvalidCastException: Specified cast is not valid.

https://gist.github.com/a0579e0346d3f2942129c36e2ecf47e2
Jeep91 Nov 3, 2022 @ 7:13pm 
Thank you!
Rocoloco Oct 14, 2022 @ 12:29pm 
@Dubwise thanks, and based mods as always :)
Dubwise  [author] Oct 14, 2022 @ 10:56am 
just pushed it again and its working for me now
Rawzbeef Oct 14, 2022 @ 9:47am 
Funny story, I have the same problem for a map on Unturned

I managed to trick steam by moving folder from download to the workshop folder along with some edit in the .acf file but it's an ugly temp solution, so +1 on the "it's steam" I uploded my thing like 2 hours ago.
Doppelnull Oct 14, 2022 @ 9:42am 
Yup Same here, cant start Rimworld...
it wants to update this mod with 4Bytes/sec. lol

But i use this rare Occasion of me posting something by saying that i love your Mods.
Dubwise  [author] Oct 14, 2022 @ 9:09am 
its happening to me too, tried reboots and clearing caches but i can't get it to download, i also had an issue pushing updates, might be steam