RimWorld

RimWorld

1,829 ratings
Dubs Rimkit
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
15.077 MB
Jan 1, 2017 @ 7:39pm
Jul 3, 2025 @ 6:05am
42 Change Notes ( view )

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Dubs Rimkit

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Set of accessories with abilities and stat boosts. Multiplayer ready

Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.

Repair kit accessory which allows constructors to salvage broken components while repairing buildings, these can then be fixed at a machining table.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Rimkit/issues

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Medkits
3 types are available, medicine bags crafted at basic crafting spots using herbal medicine, standard medkits crafted at tailoring benches using normal medicine, and a glitterworld version of the standard medkit. To use the medkit equip it as an accessory using forced equip or by making an outfit. All 3 kits have the same 3 abilities, bandage will bandage all of the wearers wounds on the spot, bandage in bed will do the same but they will find the nearest medical bed first, and bandage others will allow you to select another pawn to be tended to, even during combat.

Repair kits
The repair kit is constructed at a tailoring bench, it gives +12% bonus to construction speed and construction and repair success chance. And a passive ability which allows the wearer to salvage broken components while repairing broken down buildings, the chance is based on construction skill. The broken component can then be repaired at a machining table using 10 steel.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Rimkit/issues
Popular Discussions View All (5)
4
Apr 17, 2019 @ 4:56am
Strange Errors
Kolljak
3
Mar 13, 2021 @ 6:50pm
Repair kit replace Tools?
Jet
1
May 6, 2022 @ 7:24am
Adding quality levels to the kits?
Bebop Cola
419 Comments
Apr 22 @ 6:34am 
What would be really cool is if there was a "survival kit" that could do things to help a pawn with basic survival, good for nomadic runs and carvans.
Apr 18 @ 8:53pm 
where are you coming?
this mod shows you where you can find the rapair yox
Oct 17, 2025 @ 11:02am 
these icons give off Barotrauma
Jul 31, 2025 @ 4:26pm 
any chance we could get the kits to be placed on its own layer so that other utility items can still be equipped?
Dubwise  [author]
Jul 3, 2025 @ 6:06am 
updated to 1.6
Dec 5, 2024 @ 10:19pm 
From what i have tested, this is a great mod!

Incompatible with Common sense & smart medicine tho, since you have to manually use the rimkit, it's still a awesome mod!
Apr 23, 2024 @ 3:26pm 
Hey Dubwise, are the textures renewed in game or are they the same as in the pic
Apr 7, 2024 @ 1:35am 
Now I have run into an issue with the pawns with the medical kits not resupplying their bags after they're all done. I have to manually do it as far as I'm aware.
Apr 7, 2024 @ 1:32am 
***(To everyone having an issue with your pawns not healing with the kit.)***

@Dracon I was having a similar issue and so I decided to put 10 minutes aside to test it out.

What the issue actually is, is ourselves being dumb. The issue is the base game's medical care default settings. The prisoners and slaves are defaulted to "herbal or worse" and so your doctor only carrying medicine and not herbal medicine, has to run back to grab herbal meds and not what he has already on him.

To resolve this issue, inside the "Health" tab of a pawn, at the top of it where you select that pawn's medical care quality, click on "Defaults" and it opens a list for all pawn types. Select "Best Quality Medicine" for all pawn types to no longer have that issue, for that save. And of course, change the treatment settings inside of the Pharmacist tab.
Apr 4, 2024 @ 7:22pm 
@Mause - No one is going to ♥♥♥♥ around with IRL laws just so you can jerk off to how much of an edgelord you want to be in a video game.