RimWorld
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Dubs Rimkit
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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3.856 MB
1 jan 2017 om 19:39
14 okt 2022 om 6:04
40 wijzigingsnotities (weergeven)

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Dubs Rimkit

In 1 verzameling van Dubwise
Dubs Mods
12 items
Omschrijving
Set of accessories with abilities and stat boosts. Multiplayer ready

Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.

Repair kit accessory which allows constructors to salvage broken components while repairing buildings, these can then be fixed at a machining table.

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Medkits
3 types are available, medicine bags crafted at basic crafting spots using herbal medicine, standard medkits crafted at tailoring benches using normal medicine, and a glitterworld version of the standard medkit. To use the medkit equip it as an accessory using forced equip or by making an outfit. All 3 kits have the same 3 abilities, bandage will bandage all of the wearers wounds on the spot, bandage in bed will do the same but they will find the nearest medical bed first, and bandage others will allow you to select another pawn to be tended to, even during combat.

Repair kits
The repair kit is constructed at a tailoring bench, it gives +12% bonus to construction speed and construction and repair success chance. And a passive ability which allows the wearer to salvage broken components while repairing broken down buildings, the chance is based on construction skill. The broken component can then be repaired at a machining table using 10 steel.
Populaire discussies Alles weergeven (4)
4
17 apr 2019 om 4:56
Strange Errors
Kolljak
1
6 mei 2022 om 7:24
Adding quality levels to the kits?
Bebop Cola
3
13 mrt 2021 om 18:50
Repair kit replace Tools?
Jet
407 opmerkingen
Dracon 24 mrt om 10:16 
potential conflict with either Pharmacist continued or Priority Treatment Ressurected, though I suspect the latter. Basically, pawns no longer use the medkit charges when set to auto and instead go back to storage for meds.
Jeff2457 14 jan om 14:32 
@MauseLoch9000 He can't, Red Cross symbol is a legally protected icon. It's legitimately illegal to use that in a game, which is why every game uses something identifiable for medicine, that's not the red cross.
MauseLoch9000 2 jan om 4:07 
Make the medkit have a red cross on it
WiseArkAngel 17 sep 2023 om 19:00 
"Remember, this is YOUR Trauma Kit, for when YOU get hit..."
Lobanych 12 sep 2023 om 1:21 
I think that Med Kits hold too many medications. As many as 20 medications that cannot be used for surgen operations, and which cannot even be simply taken out of the Med kit (only if you injure someone and use it to empty the Med kit)
hottt3 7 feb 2023 om 10:55 
And what about techs for research. I've started as a neolithic tribe and have a glitterworld medbags in production options. I had to unsubscribe. Otherwise great mod!
DeadLineNine 28 dec 2022 om 14:01 
Hello Dubwise, Thank you for your mods i love them !

I have the same issue/error as Alfaksan. In my error is also something related to Combat Extended but i never had this error before (and i already used CE before). First time that happen for me in 1.4.

Seems like that happen for both ennemies who tried to heal themself and wounded ally as well (not down but wounded only)
Dubwise  [auteur] 28 dec 2022 om 9:20 
that isn't really possible since they dont have the ai jobs to do that, unless another mod modded them in
Alfaksan 1 dec 2022 om 9:31 
Hi, thanks for the great mod. I'm having strange errors (and was having them in 1.3 as well) - when raiders flee after raid they apparently try to tend themself but can't, throwing errors like

Exception in SetupToils for pawn Barracuda driver=JobDriver_TendSelf (toilIndex=-1) driver.job=(TendSelf (Job_3078333) A=Thing_Human775002)
System.InvalidCastException: Specified cast is not valid.

https://gist.github.com/a0579e0346d3f2942129c36e2ecf47e2
19Peej 3 nov 2022 om 19:13 
Thank you!