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Steamworks Development SteamworksDev
GRUP STEAM
Steamworks Development SteamworksDev
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DESPRE Steamworks Development

Official Group for Steamworks Development Support

NOTE: This group is restricted and visible only to accounts with Steamworks access. Announcements however are public.

This community of Steamworks developers is intended for sharing information regarding Steam and Steamworks development.

Please use the Discussions to ask Steam and Steamworks related questions. You'll also find FAQs and responses to other common questions in there.

And we'll post announcements for relevant updates and changes involving Steamworks SDK.

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Steamworks SDK 1.55 Now Available
  • Added SetDualSenseTriggerEffect and corresponding header isteamdualsense.h for setting the adaptive trigger effect on DualSense controllers

Spacewar example:
  • Added an example of using SetDualSenseTriggerEffect

New Rules For Graphical Asset Capsules
Store Graphical Asset Rules NEW!
Store graphical assets are the banner images (called 'Capsules' in Steamworks) that represent your game throughout the store. You can find detailed specifications and templates in our Store Graphical Assets documentation.

  1. Content on base graphical asset capsules on Steam is limited to game artwork, the game name, and any official subtitle. For clarity, this means:
    1. No review scores of any kind, including Steam reviews or external news sources
    2. No award names, symbols, or logos
    3. No discount marketing copy (eg. no "On Sale Now" or "Up to 90% off" text)
    4. No text or imagery promoting a different product. This includes no marketing of sequels or other titles in the same franchise.
    5. No other miscellaneous text.
  2. We understand that partners are excited to talk about large updates and seasonal events, and customers are often excited to see these reflected in the game capsules. While this content is not allowed in base capsule assets (see rule #1 above), we do support this use case through Capsule Artwork Overrides with the following constraints:
    1. Must use Artwork Overrides - When including text on a graphical asset, this MUST be uploaded as an Artwork Override with a length limit of one month.
    2. Must localize any text - Any text included on a graphical asset MUST be localized into at least the same set of languages supported by the game.
    3. Only to describe new content - The only acceptable additional text on a game capsule is words describing a major update to the game content, a new seasonal event, battle pass, DLC, or similar new content for the game.

Library Graphical Asset Rules
Library graphical assets are the set of images that represent your game within the Steam library. These are comprised of a vertical capsule, a hero image and a logo. You can find detailed specifications and templates in our Library Assets documentation. Each of these assets has slightly different content and uses:
  1. Library Capsule - this image must include your game logo. It can also include your game's subtitle if appropriate. No other text should be present on this capsule.
  2. Library Hero - this image should only contain artwork. There should be no words at all in this asset.
  3. Library Logo - this image is only your game's logo on a transparent background. There should be no other words in this asset.

General Graphical Asset Rules
In addition to the above specific rules, all capsules on Steam must adhere to these basic rules:
  1. Capsule images must contain a readable product logo/name and have accurate dimensions.
  2. All capsule images (store and library) must have PG-13 appropriate artwork.

Example
What is appropriate use of text on store capsules? Tastefully promoting your recent update or new content is okay on store capsules, as long as you use a Temporary Artwork Override to do so and localize the text into languages supported by your game. See rules above for details.



Rules Effective Sept. 1, 2022
As a reminder, these new rules go into effect September 1, 2022 and we ask that all game developers review their graphical assets and make any changes to bring them in line with these new rules.

You can review your set of graphical assets by visiting 'edit store' for your game and click the 'graphical assets' tab. Note: check if you have any active Artwork Overrides, as you may need to update those as well.

Any game not adhering to these rules may have limits to visibility within the Steam store and will be ineligible for featuring in official Steam sales and events.

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