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https://www.youtube.com/playlist?list=PLBk6-z6v3pDLLKlpbMi16n0m0emx4bXn7
https://steamcommunity.com/sharedfiles/filedetails/?id=816999049
https://steamcommunity.com/sharedfiles/filedetails/?id=1947594518
Achievement guide:
Note: Not everything in the guide is perfect, but it covers most. See further down in the extended for tips on a few achievements, and more guides.
https://steamlists.com/five-nights-at-freddys-security-breach-all-achievements-guide/
Note: There is a missable, and one annoying one. All other collectibles can be collected after 6AM.
The annoying one: It is located in Fazerblast, locate a door and go inside to find the collectible. If you do not get this the first time around, this has to be your last collectible, as there is currently a bug which does not let you leave Fazerblast on the 2nd try.
The missable: After winning in Fazerblast, you can exit through the winning door and collect your Fazerblast. In the same room, there is a vent. You should go through this, pick up the collectible message, and discover Vanny's hiding spot. If you don't do this, you won't unlock Vanny ending or the last collectible message.
Video guide for both:
https://youtu.be/CPLLVz7uzxM?list=PLRYiNkjGrK9PzsypDWmJPNvT_pZ9lSBIO&t=124
Wiki of all collectible items[freddy-fazbears-pizza.fandom.com]
Video guide for all prizes:
https://www.youtube.com/watch?v=KmWuqqaWLe4&list=PLRYiNkjGrK9PzsypDWmJPNvT_pZ9lSBIO&index=40
Note: Only the items in "collectible objects" are required.
Guide for all collectible messages:
https://www.youtube.com/watch?v=sWIdQSA2rD0
The miscellaneous sweep that might not be covered too well in the achievement guide, or just further strats.
Fizzy Faz Challenge:
https://www.youtube.com/watch?v=fbpZUD6-xtM&list=PLRYiNkjGrK9PzsypDWmJPNvT_pZ9lSBIO&index=31
Playlist with helpful game guides:
https://www.youtube.com/watch?v=uyvhrd8lQ7w&list=PLRYiNkjGrK9PzsypDWmJPNvT_pZ9lSBIO
HIDE AND SEEK MASTER:
I recommend either just trying to not use a hiding spot through your whole playthrough, or to look up a speedrun. The patch on the 28th of february fixed a lot of the "speedrun" strats, and more might be patched in later patches, so I won't link to anything. Depots are available to use older speedrun strats, if not using a hiding spot through the whole game is not viable.
UP UP AND AWAY:
https://selphie1999gaming.com/game-guides/fnaf-five-nights-at-freddys-security-breach-balloon-world-secret-arcade-up-up-and-away-guide/
Secrets:
https://steamcommunity.com/sharedfiles/filedetails/?id=401171265
Video Walkthrough with Explanations:
https://www.youtube.com/watch?v=ckNqk7sbXCI
Collectibles guide:
https://www.youtube.com/watch?v=DHIC4sDLSmo
All collectibles save as soon as you pick them up, and they're tracked in the pause menu per chapter, which makes it very easy to clean up if you're doing a blind playthrough first.
Once picked up, they won't appear anymore until you start a new playthrough.
No achievements are missable since the game features a chapter select, which also lets you see which levels were finished on what difficulty and how many collectibles you've picked up per chapter.
Difficulty glitch:
https://www.youtube.com/watch?v=uvpPyw_zFAk&feature=emb_title
Start the specific mission on Master difficulty, then die in combat and select Easy difficulty from the pause menu (while you're on the death screen with the 'Restart' button). Don't press the Restart, just wait for the difficulty process to restart the checkpoint. This will trick the game into thinking that you're still playing on Master, even if you've changed the difficulty.
If you die on Easy difficulty when doing the glitch, you'll have to return to Master difficulty from the pause menu (while on the death screen). And then die again to select Easy difficulty.
Note: Dying from falling off won't disable the glitch (as long as there's no 'Restart' button showing up).
To continue using this glitch in the next mission without returning to the Level Select each time, you need to select Master difficulty as the screen turns black (which is your cue that the level changes). If you miss this opportunity, you'll have to return to Level Select and start the new level in Master difficulty manually.
Achievements guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2236502179
There are 3 Multiplayer related achievements, which can be unlocked in 5 minutes tops. Create a Private match, set it to 1 minute, and kill a few baddies. Customize your loadout. Join any network, and then check your 'My Networks' section.
For '...Becomes the Master', you need to reach Top 3 on the Gauntlet leaderboard, with a record lower than 33.65 seconds. This is where your most playtime will go into. Videos that helped me the most to learn strats were those:
https://www.youtube.com/watch?v=w5XyHcg-kOE
https://www.youtube.com/watch?v=axig8JNCgkw
You can find a secret grenade launcher (EPG-1) in the training area that will help you considerably in the Gauntlet challenge, and it doesn't require precise aim: https://www.youtube.com/watch?v=lWDhxS53zz0
The strat that I came up with if needed: https://www.youtube.com/watch?v=OLEzifsnPWQ
I use EPG-1 in a spot where I had issues throwing grenades (I would get too close to the ground and I would get picked up in its radius, making me slower), so I went with the EPG-1 instead of grenades in that specific spot, it's a lifesaver.
Level 5 secret: https://steamcommunity.com/sharedfiles/filedetails/?id=2783637291
Achievements don't unlock until you reach the "Awards" screen at the end of the game. All non-limited achievements are unmissable, as long as you get them before talking to Johnny post-cave-dive (you can reload a save for cleanup if anything doesn't unlock). You can get up to 12/14 achievements on your first playthrough.
On your second playthrough, you'll need to choose the other difficulty. For example, if you picked "Junior Detective" at the start of your first playthrough, you now need to play the game on "Senior Detective." Depending on your dialogue choices in your first playthrough, you will need to pick the opposite: if you still need "Glass Half Empty," choose the most pessimistic/negative/clueless/hopeless seeming answers when talking to George and Johnny, and if you still need "Glass Half Full," choose the most optimistic/positive/confident/hopeful answers.
Full walkthrough guide: http://www.gameboomers.com/wtcheats/pcNn/ND7ships/ND7ships.htm
Note: this guide refers to the achievements as "stars."
Achievement guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2398911716
The game only has one save slot so manual backups are required to prevent restarting from scratch if the save is corrupted.
Covers everything in a single playthrough.
Script
Update: As of writing, the online level is ~9500. Change the "-5000" to something larger (e.g -10000) for a faster pull. Stay with -5000 for the offline part.
Thanks to alphabetsoup for the script.
Prerequisites
Setup
Usage
- Achievement guide https://steamcommunity.com/sharedfiles/filedetails/?id=2457573294
- Script for 100k 'No' idle (F2 for on/off)
F2::
If State=50
State=Off
else
State=50
SetTimer SendKey, %State%
Return
SendKey:
Send {space}
Return
The "STAG N-Forcer" vehicle is missable.
- P2P battles can be done vs a 2nd account, f.e. on your phone. Just level up your alt a bit to be able to add friends (somewhere around lvl 3-5?). You can also boost specific challenges/quests this way.
- No need to rush getting to a level 50 stage since that might come automatically while grinding out normal play to get the prismatics.
- Once you have 100 prismatics you will get a reward, so make sure to claim it for the achievement to pop.
- Make sure to check both traders for upgrading cards.
- Not sure if all prismatics count for the achievement. I got the reward after having 109 in total with 102 unique ones. So some duplicates or free ones might not count.
Or maybe it only triggered once i got a prismatic that wasn't a free one? I got the reward after trading up to a glossy and then to a prismatic at the "normal" trader.
You need 2 full teams (6 players) in 3v3 weekly challenges (4x Experience).
One player can enter with 2 local nautz plus their main. (Both can use this method for a full party).
All nautz need to do damage to one assigned minion to prevent being kicked, be careful to not being kicked or you can lose your experience from match if you don't rejoin in time.
(You can use a macro or autoclicker for that).
The goal is to reach one hour of match; more time in match, more experience.
The first 3 weekly matches has XP boosting, independent if you lose your connection, win/lose the match or play more matches; only the first 3 counts for the boost.
Not all weekly matches can last one hour, depends of challenge.
Map: Sorona (worm with button in the middle).
Optimal match duration : 2 hours.
Boosting team:
-Speedy nautz (Leon Chameleon, Froggy G, Skree).
-Tank nautz (Clunk, Derpl Zork, Scoop of Justice, Sentry X-58).
Boosted team:
-Chucho Krokk (with static bike ability).
-Voltar
-Big nautz (Clunk, Deadlift, Zork, Jimmy, Skolldir, Snork).
Strategy
Boosted team:
Voltar or Chucho Krokk will hold the middle button to invoque the worm. Chucho can activate his bike ability to hold this button and he'll be free to kill nearly minions.
Big naut stands near the worm, without getting killed, for solar that drops from enemies that die by worm attacks.
Chucho Krok will win the most solar in the match.
Boosting team:
Tanks nautz defends turrets from minions and speedy nautz approach middle map to get killed by worm.
Settings >Save > choose your savegame.txt path
Paste your save file here:
https://jsfiddle.net/A45327Eq/vruwmyao/embedded/result/