STEAM GROUP
Achievement Scouts AchScouts
STEAM GROUP
Achievement Scouts AchScouts
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December 19, 2017
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Showing 1-10 of 22 entries
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Extended Curations
Kingdom: Classic

Guides:
Guide for destroying all 4 rock portals before end of day 25;
https://steamcommunity.com/sharedfiles/filedetails/?id=2069289307

Once you survive the final counterattack this will pop if it is day 25 or before.

Guide for surviving 100 days:
https://steamcommunity.com/sharedfiles/filedetails/?id=2282992537

This unlocks morning of day 101.

You can definitely deviate from the timings mentioned to some degree but the guides give great strategies to use as a base of your plan.

Miscellaneous achievements:

Some information on the miscellaneous achievements although not complete. More details on the trickier ones are below.
https://steamcommunity.com/sharedfiles/filedetails/?id=540373679

:p2aperture: On the Fourth Day We Had a Feast
Incorrect description. It is only 10 deer but the 10th deer MUST die on the fourth day. Run past deer to make them run towards camp then herd them into your archers.

:p2aperture: By the Seventh Day I Cleared an Acre
Unclear but it seems that this is unlocked by clearing enough trees to remove a vagrant camp on each side of the main camp. Can bribe enemies with 1 gold each to allow builders to work through the night.

:p2aperture: On the Eighth Day I Fumbled
Villagers can drop coins on the floor, it is the coins the monarch drops that cannot touch the ground. Line vagrants up with the monarchs legs on the horse before dropping coins and they should be caught by the vagrant in midair.

:p2aperture: On the Ninth Day I First Ran
Need to wait until the 10th day sign has appeared and disappeared. After that run for the first time and it will pop.

:p2aperture: The Tenth Day We Fought Back
Only need to destroy a single portal for this to unlock.

Tips and Strategy:
Progress is only saved when you click 'save and exit'. This can be used to set up checkpoints every few nights that can be reset to in case an attack is sent the wrong evening or enemies break down the walls. Definitely recommended to save often on the road to 100 nights.

Builder shrine adds an extra 80% of the walls hit points and the archer shrine increases damage of arrows. Both are highly recommended for the later waves and the counterattack waves that occur after a portal is destroyed.

Blood moon nights are followed by a night of no attack. Use this time to fill up the shrines and recruit as many people as possible.

Farming is not required, archers with bows will be able to hunt enough rabbits to fill your wallet well enough. Ensure not to knock own too many trees otherwise your archers can get too far from camp to get back before the attacks hit.

You need to find and upgrade the architecture shrine (wooden structure that almost looks like an altar) before you can reach fully upgrade the main camp. This is needed to be able to recruit knights who lead the attacks on the portals. Knights can also be fed 7 coins to increase their resilience. Make sure to time your own attacks so they aren't caught by enemy waves moving towards you.
Showing 1-10 of 22 entries