Cities: Skylines
Тема закрыта
CO_Avanya 24 янв. 2022 г. в 23:40
4
5
15
2
2
2
2
12
Mod compatibility thread & FAQ [Patch 1.14.0-f4]
The Airports expansion releases today and with it patch 1.14.0-f4. If you don’t use mods, then enjoy the new content and check out the patch notes below!

Patch notes

However, if you do play modded, note that a major patch like this is likely to require mods to update. This guides you through how to handle it to ensure your city is safe.

If you play with a lot of mods
  • Check the list of broken mods below
  • Don’t overwrite - save your city as a new savegame
  • Wait for mods to update - or help see what mods need an update.
  • Play unmodded while you wait using the -noWorkshop launch option

Will I be able to continue my existing city?
Most likely yes, but it might be a few days depending on what mods you use. Some mods are required for a save to load correctly, and if they need an update, you will have to wait for them before loading your city.

Will ‘insert mod’ be updated?
Most likely yes! Our awesome modding community is working hard to find issues and update mods, but it’s important to remember, they do this as a hobby so it may take a little while.

Which mods are broken?
I will update this list regularly, but for the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://docs.google.com/spreadsheets/d/1mVFkj_7ij4FLzKs2QJaONNmb9Z-SRqUeG6xFGqEX1ew/edit#gid=141983953
(Steam blocks the link, so just copy and paste it into your browser)


Not broken, but has some issues

Which mods do I absolutely need to load my city?
This is not a complete list, but can hopefully give you some idea of what mods to keep an eye on before loading your city.

Network mods
These include any mods that add networks. Anything in the Roads category on Steam is not counted, only those in the Mod category.
  • Network Extensions 2
  • More Train Tracks
  • Metro Overhaul Mod
  • One Way Train Tracks
  • Extra Train Station Tracks

Major mods
Mods that have a large impact on how the game works are generally needed for your city to work as it should. These include, but are not limited to:
  • 81 tiles
  • Traffic Manager: President Edition
  • Realistic Population and Consumption (or other mods that affect population numbers)
  • Ploppable RICO / Plop the Growables

How do I play unmodded temporarily?
While you can’t play your modded city, why not check out the new content without mods? You can easily do this by adding the -noWorkshop launch option to Steam. To do this right-click on the game in your Library, select Properties, and type in -noWorkshop (exactly like that) in the box at the bottom, and close the window to apply. This disables all workshop content.

Just make sure to start a new city and save it as a new file, so you don’t overwrite your existing city.

Which mods have been updated?
For the most up-to-date information on which mods are broken, check out the community-maintained spreadsheet:
https://docs.google.com/spreadsheets/d/1mVFkj_7ij4FLzKs2QJaONNmb9Z-SRqUeG6xFGqEX1ew/edit#gid=141983953
(Steam blocks the link, so just copy and paste it into your browser)

Отредактировано CO_Avanya; 8 мар. 2022 г. в 0:27
< >
Сообщения 151165 из 264
Found another mod that's not working:
https://steamcommunity.com/sharedfiles/filedetails/?id=908700552
All that happens, though, is that the number it's supposed to display doesn't appear at all. Should probably go on the third tab of the Broken Mods spreadsheet.

I also seem to have a mod that's completely blocking the airport districts from modifying the terrain. Biffa doesn't seem to have this issue in his latest New Tealand video (it's a blink-and-you'll-miss-it bit though) so if I could compare our modlists I could more easily find the problem mod. District Snapping...? Doubt it...

Also, Zoning Adjuster is incompatible with Network Extensions 3 as well, so this should be listed (not sure what causes the incompatibility, or if subscribing to the replacement collection in its stead will break existing saves)
Error

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\928128676 [ImprovedPublicTransport2.dll] has caused an error [ModException]

Details:
System.TypeLoadException: Could not load type 'PublicTransportLineVehicleSelector' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at ImprovedPublicTransport2.ImprovedPublicTransportMod.Deinit () [0x00000] in <filename unknown>:0
at ImprovedPublicTransport2.ImprovedPublicTransportMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
Yea, thank's Paradox for such great The Airports expansion which not allows to continue my game! It shouldn't be like that that it updated and installed auomatically and destroying all MODs. Ehhhh
If eveyone could update himself I would wait with that firstly that all MODs are updated. :/
Автор сообщения: marianmm19
Yea, thank's Paradox for such great The Airports expansion which not allows to continue my game! It shouldn't be like that that it updated and installed auomatically and destroying all MODs. Ehhhh
If eveyone could update himself I would wait with that firstly that all MODs are updated. :/
Don't blame Paradox for unsupported mods and code.
When you add new options to the game/game-play things are going to break as the mods are not compatible with the new DLC.

You can ask yourself why the mods weren't updated during the beta phase.
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Anyone know what this means? I used it right after using 81 tiles but it has never happened when I used that mod in the past
Автор сообщения: de.abacus
You can ask yourself why the mods weren't updated during the beta phase.
I don't remember there being one? I know Garry's Mod does that every update though.

Автор сообщения: Markus050
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Anyone know what this means? I used it right after using 81 tiles but it has never happened when I used that mod in the past
I'm getting a similar error, though it's to do with the Content Manager and might not be related to 81 Tiles in my case. In both cases, it seems code is being written outside of Unity's hardcoded maximum array range, but that's just a guess.
Metro Overhaul Mod is still broken !
"Rebalanced Industries" still missing in the "broken" mods list.
Hello, I have a new problem : after 1h of playing on the same map, the game crashes and this error message is displayed : "VirtualAlloc remapping failed"
According to my searchs, this crash is due to the full RAM. I have 16 Go of RAM at 3200 MHz and I have never had this problem before the update and DLC Airports, even with my old 1060 6Go (I have a 3080ti now).
Do you think is due to the mod 81 tiles?
Отредактировано DUG!!!; 31 янв. 2022 г. в 11:11
Автор сообщения: DUG!!!
Hello, I have a new problem : after 1h of playing on the same map, the game crashes and this error message is displayed : "VirtualAlloc remapping failed"
According to my searchs, this crash is due to the full RAM. I have 16 Go of RAM at 3200 MHz and I have never had this problem before the update and DLC Airports, even with my old 1060 6Go (I have a 3080ti now).
Do you think is due to the mod 81 tiles?

I'm having the same problem only with the savegame but works fine when I start a new game.
Автор сообщения: DUG!!!
Hello, I have a new problem : after 1h of playing on the same map, the game crashes and this error message is displayed : "VirtualAlloc remapping failed"
According to my searchs, this crash is due to the full RAM. I have 16 Go of RAM at 3200 MHz and I have never had this problem before the update and DLC Airports, even with my old 1060 6Go (I have a 3080ti now).
Do you think is due to the mod 81 tiles?

I've always found Skylines to be unstable when it's using all my RAM. That's why I use ClearMem to move data from RAM to the page file. Works very well for me. I recommend it (when it's on sale, which it isn't right now). Alternatively there's a free program called Mem Reduct (Google it) which does the same thing, although not as effectively.

I recommend running it before you run Skylines, then again after loading a city. Clearmem clears about 8GB of RAM for me (I have 16 too) and Mem Reduct clears about 4GB. Hope this helps.
Well, loading screed mod still doesn't work. Yes, I unsubscribed and subscribed to the new one. And did it a few times to make sure.... so??.....
Автор сообщения: ozzy3242
Well, loading screed mod still doesn't work. Yes, I unsubscribed and subscribed to the new one. And did it a few times to make sure.... so??.....

Did you quit Skylines and reload it?
Also, you may need to increase your page file size. A lot of people are doing that because it's using more virtual memory now.
Автор сообщения: de.abacus
Автор сообщения: marianmm19
Yea, thank's Paradox for such great The Airports expansion which not allows to continue my game! It shouldn't be like that that it updated and installed auomatically and destroying all MODs. Ehhhh
If eveyone could update himself I would wait with that firstly that all MODs are updated. :/
Don't blame Paradox for unsupported mods and code.
When you add new options to the game/game-play things are going to break as the mods are not compatible with the new DLC.

You can ask yourself why the mods weren't updated during the beta phase.

Mods with high subscriber counts get access to beta releases to test their mods so they work when the DLC comes out. The thing is mod makers are just regular people that have jobs, family, and the rest of life. They may not have time to get to updating the mods right away.

I always assume I can't play my cities until about 2 weeks after a DLC release. Some releases I was able to get back to the game with 2 or 3 days. Sometimes it has been longer.

There is no fault to Paradox/Colossal Order or the mod makers. There is risk to any modification to the base game. If you use mods, you should expect delays at DLC launches.
I confirm this, Ultimate Mod (and beta version) is not working with Airports DLC. This library mod has conflicts of wrong version and with other mods such as Less Steam Load and Instant Return to Desktop.
https://steamcommunity.com/sharedfiles/filedetails/?id=2506369356
< >
Сообщения 151165 из 264
Показывать на странице: 1530 50

Дата создания: 24 янв. 2022 г. в 23:40
Сообщений: 264