Cities: Skylines

Cities: Skylines

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Addresses & Names Mod 3.1.1
   
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962.048 KB
Mar 6, 2018 @ 6:09pm
Jan 24, 2022 @ 8:02pm
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Addresses & Names Mod 3.1.1

In 1 collection by Klyte45
Klyte's Mods - 6th Generation
14 items
Description
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Bugs reports & new features requests must be done at repository page. Check at end of description!

NEW IN 3.1
- Added support to Match Day DLC: Customize opponents names and color and local team names.
- Fixed auto naming buildings not placed roadside - will try to get Park/Campus/Industry area first, then district name as fallback
- Fixed address information location to be included inside the main popup, when possible - if not will be added at top-right of the window
- Normatized the default pattern for the steet number addressing as "B A" (Number Street; Ex: 36 Key St)

Note: The Write The Signs integration might be disabled until that mod get updated to beta 3 version.
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This mod allows to customizate the generated names for streets, roads and other car tracks on the city. This also generates a customizable postal code for each road segment and show at top of building info panel, with it complete address (with numbering based on distance from street start point.

The naming files can be created easily by putting each possible name in each line of the file. Is recommended to put at least 200 names in each file to it not repeat the names so much. The naming file can be specified by district, also.
Sample name files can be found at Addresses Files project at GitHub[github.com]. Anyone can contribute just sending files via repository cloning and then requesting merge.

Also is possible to add customized prefix/suffix for each road type based in it attributes. Read more about how to do it at this page[github.com] (disponível também em português[github.com]) or simple download the base file and put in the indicated folder.

You can edit the files and reload them at any time, just need to click in reload button above the dropdown.

You can easily access the folder which the files would be placed by clicking in the path button at mod settings screen at pause/options menu.

Incompatible with other mods which changes the default road name engine.

Now this mod can be localizated by editing the i18n files and sending merge requests[github.com]. Non listed language files can be created also.


Notes
- The neighbour names only is active when you have 2 or more cities. With only one, the game assumes the default behaviour.

Repository: https://github.com/klyte45/AddressesMod
Open a Issue in Repository for asking for features or bug reporting