Cities: Skylines

Cities: Skylines

6,244 ratings
Parallel Road Tool
4
4
18
2
12
3
2
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
0.250 MB
Jul 14, 2018 @ 9:45am
Sep 28 @ 1:19pm
11 Change Notes ( view )

Subscribe to download
Parallel Road Tool

Description
Parallel Road Tool
helps you easily drawing parallel and stacked networks.Main features are:
  • Limitless parallel/stacked configurations: you can choose any network (not only roads!) and distances (both horizontal and vertical) to easily create every layout that you want
  • Visual overlay guidelines to help you visualizing what you're going to build before actually building
  • One-way networks support: you can reverse the direction of any one-way network, so that you can easily build highways without needing to manually upgrade direction later
  • Left-hand drive support
  • Upgrade mode: you can add parallel/stacked segments to already existing networks
  • Save/load presets
For new features and/or debugging, you can subscribe to the beta version
Tested on C:S version 1.15.0-f5
Current version: 2.0.5 Changelog, Source code[github.com]
  • Updated mod to work with version 1.15.0-f5 (Plazas and Promenades update, thanks for sabz612damax[github.com])
Support my work
Star the project on GitHub:[github.com] orDonate using PayPal:[paypal.me]
Known limitations/issues
  • Fine Road Anarchy is highly recommended! (mod works without it but you won't be able to connect some segments without an anarchy mod)
  • Sharp angles produce weird results, curves work better
  • Roads will always follow terrain elevation
  • Visual overlay guides have a little issue with curves (it's hard to explain) but it's only a little visual glitch that disappears as soon as you click to set curve's angle
Supported languages (% translated)
  • Chinese (100 %) (thanks to TimiYang)
  • Dutch (100 %) (thanks to Zippr1[github.com])
  • English (100 %)
  • French (100 %) (thanks to mjm92150[github.com])
  • German (100 %) (thanks to TheGoldenMan99[github.com] and Fungopus[github.com] and xlf1024[github.com])
  • Italian (100 %) (thanks to tdemeola[github.com])
  • Japanese (100%) (thanks to mzch[github.com])
  • Portuguese (100%) (thanks to BentoGambin[github.com])
  • Russian (100 %) (thanks to vitalii201)
  • Spanish (100 %) (thanks to ‡ Ðalveen ‡)
The language is automatically determined based on your settings in "Options" -> "Gameplay".Please open an issue on GitHub[github.com] if you want to help translate this mod, add missing translations or correct translation mistakes.
Features that may come somewhere in the future
  • Ability to toggle on/off terrain conforming
  • Ability to center cursor on the middle point between all the selected roads
Source code
GitHub[github.com]
How to contribute
If you find an issue, please search here[github.com] to see if someone already reported it and, eventually, comment on the already reported one.If you can't find any issue similar to yours, please click here[github.com] and provide all the informations that you can (screenshots and logs are welcome).If you're interested in helping with development, choose an issue and ask to be assigned. I'll create a branch for that issue and you'll be able to work there.If there's no issue for the thing you'd like to work on, feel free to open a new one.
Thanks to
  • reasonably1[community.simtropolis.com] for his work on the UI
  • SamsamTS for his FineRoadAnarchy mod, which provided me the basics for this one
  • LinuxFan for his pointers on how to fix snapping
  • BadiBasso[github.com] for his Network Skins patch and general help
Popular Discussions View All (22)
22
May 24, 2021 @ 12:54pm
Bug
Lachlan
4
Oct 15, 2021 @ 7:23am
Issues when upgrading existing road
praet
3
Jul 28, 2021 @ 4:26am
Space Already Occupied
Mytwo Centsworth
< >
681 Comments
Dato Seri Dec 2 @ 9:29am 
Life changing mod. thank you!
Rexhead Dec 1 @ 1:58pm 
Hello, is this mod's features covered in Network Multitool now?

Also, please have the stable and beta versions of the mod have a more unified thumbnail.
Man who Sells trout Dec 1 @ 1:47am 
Hi, Didn't know where to post issue so im putting it here. when i create underground highways i am unable to connect up roads to the additional segments. the main road that i lay is fine but any other seems to be unable to connect to above ground routes, every time i try it is unable to fuse the tunnel entrance to the road.. thus i am left with no way to connect to the road
Robiños Nov 21 @ 10:32am 
When I press the button, the window that is supposed to be shown, will not open (or it opens outside my screen). I have already tried to "reset window position", but it will not show up. How can I solve this issue?
S__T  [author] Nov 6 @ 3:15pm 
@skabeddy: there might be an issue with costs in this version, do you mind trying the BETA and reporting back? Thanks.
skabeddy Nov 6 @ 2:48pm 
I don't know how to search the comment section but is anyone else having an issue where using this substantially increases the cost of the roads. I'm building a set of three roads (big road, tram, and quay). Altogether it should be about $200 per section but tiny sections are costing me over $100,000.
Fubar Nov 4 @ 1:10pm 
thanks for the great mod
S__T  [author] Oct 30 @ 8:35am 
3.0 BETA started today, you can download it here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1400711138
aerosims Oct 23 @ 11:27pm 
Why is it saying 'Distance Tool Short' when i try to use it using parallel roads. Please help me fix this.
LordHaveMercy Oct 17 @ 4:52pm 
Would be amazing, but it doesn't work for me. I always get an "object not found" error when I either load into a city or start a new city.