Cities: Skylines

Cities: Skylines

4,804 ratings
Fine Road Tool 2.0.4
File Size
0.064 MB
Aug 24, 2019 @ 3:15pm
Mar 31, 2020 @ 6:49am
4 Change Notes ( view )

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Fine Road Tool 2.0.4

Updated version of SamSamTS' Fine Road Tool. The fix applied allows that other mods that already have tools implemented extending the game default NetTool, BulldozeTool or BuildingTool to be usable, like recent Dynamic Text Props and the Touch This! Tool.
IMPORTANT: Unsubscribe the older version to avoid incompatibilities!

SamSamTS has retired from CS modding community in December 2018.

This mod is compatible with the version 1.13.* of the game (and probably with the next versions too).

Original description
This mod allow you to set finer road elevation steps and also provides different building modes.

Mod Options
- Reduce rail catenary masts: Reduce the number of catenary mast of rail lines from 3 to 1 per segment.
- Change max turn angle for more realistic tram tracks turns: Change all roads with tram tracks max turn angle by the value set below if current value is higher
- Disable in editor (Recommended for road editor)

- Normal (Nrm): Unmodded road placement behavior.
- Ground (Gnd): Forces the ground to follow the elevation of the road. This also works downwards (sunken roads).
- Elevated (Elv): If the type of road selected has it, it forces the use of the elevated pieces, even at 0m and below.
- Bridge (Bdg): Same as elevated but with bridge pieces.
- Tunnel (Tnl): Create tunnels, underground or not.

Straight slope
- Makes the road go straight from A to B instead of following the terrain.

If you need anarchy with straight slope, use Fine Road Anarchy which integrate nicely within the mod's interface.

Use Ctrl + Up/Down to change the elevation step (it goes from 1m to 12m).
Use Ctrl + Left/Right to change between placement modes.
Use Home to reset the elevation.
Use Shift + S to toggle the Straight slope option.

Patch 2.0.2
Fixed OnGround flag when adding segment in on ground mode.

Patch 2.0.4
Fixed vanilla metro station tunnel generating tunnel entrances incorrectly.

Known issues
Converting roads to suspended bridge doesn't work properly. Bulldoze and rebuild is required.

Source Code
Popular Discussions View All (1)
Sep 10 @ 7:25am
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"MrHindsight" Sep 24 @ 10:50pm 
@Andrea: Sweetness! Thank you!, I'll try it out!
Andrea Sep 24 @ 10:10pm 
What Klyte45 means in the mod description is that you shouldn't also subscribe to the "old" mod from SamSamTS - you have to choose a mod.
But when you speak of 2.0.2, you mean the mod Fine Road Anarchy 2.0.2. It's a little confusing, but there are 2 mods from Klyte45 that work well with each other:
1. Fine Road Anarchy 2.0.2 ->
2. Fine Road Tool 2.0.4 (this mod)
I subscribed to both and it works fine.
"MrHindsight" Sep 24 @ 9:30pm 
@Andrea I'm honestly just curious, reading this message:
"IMPORTANT: Unsubscribe the older version to avoid incompatibilities!"
Shouldn't I not want install the older version? version 2.0.2?
I did in fact get an error upon loading first map though. Telling me i need to download fine road anarchy even though i have 2.0.4 installed already. What are your thoughts?
Raciper Sep 18 @ 2:24pm 
I have seemed to have lost the UI window. Done ther reset position but still not there. Any Ideas how to get it back? verified the mod is installed and enabled.
rcav8tr Sep 7 @ 3:24pm 
@Klyte45 I like the Fine Road Tool. But the game reports the following error when the Network Skins mod is not also subscribed: [code]Assembly resolution failure. No assembly named 'NetworkSkins, ...[/code] As a modder myself, the error from Fine Road Tool mod is distracting when I am troubleshooting my own mods. I believe the error is caused by the static reference(s) to the Network Skins mod in your class NetSkins_Support. Please update Fine Road Tool to prevent the error when Network Skins is not subscribed.
LemonsterOG Aug 25 @ 11:14am 
@Graylord -- If I had to guess, you're using the Picker mod. You need to change that mod's settings to stop it from effecting this mod's UI settings (ground, elevated, bridge, tunnel).
Graylord Aug 25 @ 11:08am 
I can't get this mod to behave right in normal mode. It keeps being determined to build random tall segments and bridges on flat surfaces and small slopes.
Kersberry63 Aug 23 @ 3:38pm 
For a while now my tram depot wasn't working properly, the rails weren't coming out of the depot and the rails did not connect at right angle intersections. I spent the day troubleshooting this by disabling all of my mods and when I put them back in one by one, trams worked great until I enabled this one. It worked fine before your last update in March, but since then I have had tram problems.
LemonsterOG Aug 18 @ 6:23am 
@Koolint -- Once you select the road menu a button will appear that you have to click to open this mod's UI.
Koolint Aug 18 @ 1:29am 
I've noticed that the window doesnt pop up in game? It use to show up. I've subbed and unsubbed to see if this helps. I've also looked in my installed mods and it doesnt show its added in my game but its listed as a mod thats installed. It just doesnt show up as something that can be "enabled" or "disabled". Please help!