Cities: Skylines

Cities: Skylines

7,151 ratings
Fine Road Tool 2.0.4
File Size
0.064 MB
Aug 24, 2019 @ 3:15pm
Mar 31, 2020 @ 6:49am
4 Change Notes ( view )

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Fine Road Tool 2.0.4


Updated version of SamSamTS' Fine Road Tool. The fix applied allows that other mods that already have tools implemented extending the game default NetTool, BulldozeTool or BuildingTool to be usable, like recent Dynamic Text Props and the Touch This! Tool.
IMPORTANT: Unsubscribe the older version to avoid incompatibilities!

SamSamTS has retired from CS modding community in December 2018.

This mod is compatible with the version 1.13.* of the game (and probably with the next versions too).

Original description
This mod allow you to set finer road elevation steps and also provides different building modes.

Mod Options
- Reduce rail catenary masts: Reduce the number of catenary mast of rail lines from 3 to 1 per segment.
- Change max turn angle for more realistic tram tracks turns: Change all roads with tram tracks max turn angle by the value set below if current value is higher
- Disable in editor (Recommended for road editor)

- Normal (Nrm): Unmodded road placement behavior.
- Ground (Gnd): Forces the ground to follow the elevation of the road. This also works downwards (sunken roads).
- Elevated (Elv): If the type of road selected has it, it forces the use of the elevated pieces, even at 0m and below.
- Bridge (Bdg): Same as elevated but with bridge pieces.
- Tunnel (Tnl): Create tunnels, underground or not.

Straight slope
- Makes the road go straight from A to B instead of following the terrain.

If you need anarchy with straight slope, use Fine Road Anarchy which integrate nicely within the mod's interface.

Use Ctrl + Up/Down to change the elevation step (it goes from 1m to 12m).
Use Ctrl + Left/Right to change between placement modes.
Use Home to reset the elevation.
Use Shift + S to toggle the Straight slope option.

Patch 2.0.2
Fixed OnGround flag when adding segment in on ground mode.

Patch 2.0.4
Fixed vanilla metro station tunnel generating tunnel entrances incorrectly.

Known issues
Converting roads to suspended bridge doesn't work properly. Bulldoze and rebuild is required.

Source Code
Popular Discussions View All (4)
Aug 5 @ 1:08pm
Aug 20 @ 6:23am
Fine Road tool opens with "Ground" selected after using eye picker
Aug 11 @ 9:55pm
Request for UI improvements
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Chamëleon TBN Dec 5 @ 6:53am 
Superseded by Network Anarchy . Please use the successor, as this version at one date will be self-deactivating and afterwards be removed from the workshop.
Noonskie Nov 12 @ 7:02am 
Thank you for all the work you put in this mod, it made the game so much better.
Wielvakia Oct 8 @ 8:15am 
I would like to thank you for the years of making my game better with this mod. Thank you!
mireg Sep 25 @ 2:08am 
What happened to network anarchy comments
dadidelum Sep 24 @ 6:05am 
rickdeschenes I think what you are looking for is called node spacing.
rickdeschenes Sep 23 @ 2:25pm 
this may have been discussed but there is no way to search comments. and no way to locate a mode unless you have the same name as the mod for the max distance between road breaks, segments, sections, pieces...
Make a road 20, 30 or 40 long and it remains segments of 10, make it 50 and sometimes it remains segments of 10 but can divide into 11, and 12. Make roads 60, 70, 80, 1680, you end up with segments of 11 and 12.
I know the road lanes are also called segments so stay with me on this,
Is there a way to set max road segments lengths to 10?, or 4,5,6,7,8,9, or even 13...
Puta Madre Sep 18 @ 12:57pm 
Can't change slope to +1up - only +2 available or more as 2 differt windows opened with same options.
snowflitzer Sep 16 @ 9:16pm 
does not need an update as there is a new mod
Merrlin Sep 15 @ 10:55pm 
Replacement compatible with Plaza Promenade update
franzeusq Sep 15 @ 2:25pm 
@Cicero31 there sis another mod that remplace it