Cities: Skylines

Cities: Skylines

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[BETA] Parallel Road Tool
   
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0.264 MB
Jun 2, 2018 @ 2:17am
Aug 18 @ 4:23am
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[BETA] Parallel Road Tool

Description
[BETA] Parallel Road Tool
helps you easily drawing parallel and stacked networks.Main features are:
  • Limitless parallel/stacked configurations: you can choose any network (not only roads!) and distances (both horizontal and vertical) to easily create every layout that you want
  • Visual overlay guidelines to help you visualizing what you're going to build before actually building
  • One-way networks support: you can reverse the direction of any one-way network, so that you can easily build highways without needing to manually upgrade direction later
  • Left-hand drive support
Stable version is here
The beta version is meant for testing only and it can be unstable.
Tested on C:S version 1.13.0-f8
Current version: 2.0.4-dev Changelog, Source code[github.com]
  • Fixed an issue with Anarchy that caused multiple roads updates while keeping mouse pressed
  • Added a panic X button to close mod's window when other methods do not work
  • Added back the ability to use decimal offsets for parallel/stacked distances
  • Added buttons to restore mod's window/button positions when they end up off-screen (you can find them in mod's settings)
  • Missing translations will now fallback to English
Support my work
Star the project on GitHub:[github.com] orDonate using PayPal:[paypal.me]
Known limitations/issues
  • Fine Road Anarchy is highly recommended! (mod works without it but you won't be able to connect some segments without an anarchy mod)
  • Sharp angles produce weird results, curves work better
  • Roads will always follow terrain elevation
  • Visual overlay guides have a little issue with curves (it's hard to explain) but it's only a little visual glitch that disappears as soon as you click to set curve's angle
Supported languages (% translated)
  • Chinese (100 %) (thanks to TimiYang)
  • Dutch (100 %) (thanks to Zippr1[github.com])
  • English (100 %)
  • French (100 %) (thanks to mjm92150[github.com])
  • German (100 %) (thanks to TheGoldenMan99[github.com] and Fungopus[github.com] and xlf1024[github.com])
  • Italian (100 %) (thanks to tdemeola[github.com])
  • Japanese (100%) (thanks to mzch[github.com])
  • Portuguese (100%) (thanks to BentoGambin[github.com])
  • Russian (100 %) (thanks to vitalii201)
  • Spanish (100 %) (thanks to ‡ Ðalveen ‡)
The language is automatically determined based on your settings in "Options" -> "Gameplay".Please open an issue on GitHub[github.com] if you want to help translate this mod, add missing translations or correct translation mistakes.
Features that may come somewhere in the future
  • Ability to toggle on/off terrain conforming
  • Ability to center cursor on the middle point between all the selected roads
Source code
GitHub[github.com]
How to contribute
If you find an issue, please search here[github.com] to see if someone already reported it and, eventually, comment on the already reported one.If you can't find any issue similar to yours, please click here[github.com] and provide all the informations that you can (screenshots and logs are welcome).If you're interested in helping with development, choose an issue and ask to be assigned. I'll create a branch for that issue and you'll be able to work there.If there's no issue for the thing you'd like to work on, feel free to open a new one.
Thanks to
  • reasonably1[community.simtropolis.com] for his work on the UI
  • SamsamTS for his FineRoadAnarchy mod, which provided me the basics for this one
  • LinuxFan for his pointers on how to fix snapping
  • BadiBasso[github.com] for his Network Skins patch and general help
< >
352 Comments
spdyvkng Oct 11 @ 11:40am 
Thank you for your mod! I made an amphitheater easily with the tool using stairs and concrete . Keep up the good work!
Thevastatorr Jul 25 @ 8:18am 
Cool mod, saves lots of time, thanks!
Konrad ♥ Jun 22 @ 3:52am 
I use this for a long time and hadnt any issue.
Bobbo662 Apr 21 @ 8:44am 
The issue I had, and I had to uninstall - was that my roads were loosing their custom street lights using the Network+ (current version) mod. The vanilla street lights replaced the ones that I had subscribed too.
Marquillotuca89 Apr 20 @ 6:35pm 
Having the same problem as @sushen
Sometimes, the tool menu pops up even when I toggled it off.
QCAlex Apr 20 @ 12:51pm 
Tool error: The requested operation caused a stack overflow.
at ParallelRoadTool.Detours.NetAIDetour.GetConstructionCost (UnityEngine.Vector3,UnityEngine.Vector3,single,single) <0x000ec>
paul Apr 20 @ 12:30pm 
Same as Graphdiyne: game unpaused, select Bulldoze, then unselect bulldoze. Fatal crash, null reference exception.
QCAlex Apr 20 @ 8:05am 
+1 for the pop-up windows bug
Antonin 2020 Apr 20 @ 7:18am 
I have the same problem as @sushen
sushen Apr 20 @ 5:12am 
Mod's gui annoyingly pops up on road selection although it's not being activated.