Cities: Skylines

Cities: Skylines

[BETA] Parallel Road Tool
398 Comments
MarkJohnson May 21 @ 6:42pm 
I found the, "Network Multitool (1.3.5)" mod that does parallel roads too:
https://steamcommunity.com/sharedfiles/filedetails/?id=2560782729
MarkJohnson May 21 @ 1:11pm 
graham Jan 19 @ 2:16pm 
This doent work, CS disables it as it is not compatible with latest version
Lilithvia Nov 2, 2024 @ 10:18am 
when update
QueenPixxa Dec 29, 2023 @ 10:45am 
What are the differences, in terms of functionality, between stable and beta? I always try to use the beta version if it brings something new,
The Pyrobear May 23, 2023 @ 3:13am 
Unfortunately, NM can't replace PRT. Try to make multiple copies of the same network and you will see how edgy it gets with each step.
StayHungryStayFoolish May 1, 2023 @ 12:41pm 
Parallel Road Tool is also part of the Hubs & Transport compatible modlist, however, I prefer the functions of Network Multitool.
MarkShot9 May 1, 2023 @ 12:10pm 
@S__T ... I have been cleaning up my mods and getting ready to embark on a new city soon.

I just wanted to say thank you for patching this so it works. You are right. This has some nice features like turning multiple networks into one, and allowing you to save the definition. I am a retire software engineer, and know exactly how much effort goes into coding for users. Again, thank you for your valuable time.
Caek Mar 23, 2023 @ 6:38pm 
Gonna mess around with Load Order and see what happens, but I'm super hoping this is a simple fix because PRT has been part of my mod install since it released back in the day - this thing's mandatory for me :P
Caek Mar 23, 2023 @ 6:36pm 
Man, I'm having the strangest bug with this thing - I enable the beta version because the stable one doesn't work, but the stable one at least gives me an error. This one doesn't pop up any errors in the game, but gives this little mystery problem in the output log:

NullReferenceException: Object reference not set to an instance of an object
at ParallelRoadTool.UI.UIController.OnGUI () [0x00000] in <filename unknown>:0

Whatever it is, the whole mod becomes completely nonfunctional - there's not just no button in game, there's no selections in its tab in the options screen, but a Harmony report says that PRT is patchin the files like it should, and prints zero conflicts.
Mr. West from the East Mar 20, 2023 @ 12:18pm 
I was asking if there was a point because I was trying to see if anyone help me with a suggestion of this over that I'm trying to streamline my mods so i wanted to try different ones. There was no malice in my comment so i really don't understand why you are so rude. I just wanted understanding of the extra abilitiesof your mod.
S__T  [author] Mar 20, 2023 @ 3:51am 
@Skorpora @RotfellFox: can you please try with Load Order Mod to see if Harmony is correctly installed and up to date?

@Mr. West from the East: What's the point of your comment? What value does it add here?
PRT does a lot of things that NMT doesn't (yet, maybe it will in the future), and since nobody is forcing you to use it I don't see why you should care if other people still enjoy this one.
On top of that, as of today PRT has double the amount of subscribers that NMT has so maybe people are still finding it useful for some reason.
I'd love to see NMT implementing all the things we have in PRT so that I can finally unpublish PRT and stop reading dumb comments like yours.
RotfellFox Mar 18, 2023 @ 10:34am 
With both versions. No Mods other than this one, Harmony and Image Overlay Mod

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'CitiesHarmony.API.HarmonyHelper' from assembly 'ParallelRoadTool'.
at ParallelRoadTool.Mod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Mr. West from the East Mar 8, 2023 @ 10:55am 
Is this mod really necessary if NETWORK MULTI TOOL exist and has the same functionality plus so much more?
Skorpora Jan 4, 2023 @ 5:23am 
A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'CitiesHarmony.API.HarmonyHelper' from assembly 'ParallelRoadTool'.
at ParallelRoadTool.Mod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Gilbi Dec 26, 2022 @ 12:08pm 
Thank you for the update! Have a good, exciting 2023
S__T  [author] Dec 26, 2022 @ 4:51am 
Updated both this and the stable version, so I'd suggest everyone to move to the stable one.
Hardened BBC Dec 23, 2022 @ 6:49am 
Update your mod pls, i really need for my city.
aortali Dec 21, 2022 @ 1:36pm 
The mod is currently not able to run. I get a message that Parallel Road mod was unable to install harmony updates and was disabled. I'm not sure why, but there you go.
Gilbi Dec 18, 2022 @ 11:57am 
Financial districts update please, I can't do without this awesome mod either, like Carantanian. Thanks!
ShadowHunter Dec 17, 2022 @ 10:44am 
With the latest update, this MOD is crashing the game. Other than that, I used it with the previous version and this is one of the essential mods to build fantastic transportation networks.
slyx Dec 13, 2022 @ 5:50pm 
PLEASE UPDATE
PandaWaffles Dec 13, 2022 @ 5:07pm 
Update please, game update broke this.
Bendecido por Zully Dec 13, 2022 @ 6:39am 
Is not working on the Financial districts update.
StayHungryStayFoolish Dec 8, 2022 @ 9:07am 
Creating harmony.log.txt on the desktop is a small, but important issue. Other BETA versions do not create a log on the desktop. Anyway, I am a big fan of road tools and this nice mod looks almost ready, so I am waiting for the stable version.
S__T  [author] Dec 8, 2022 @ 6:50am 
@StayHungryStayFoolish: I didn't receive any bug report on this version actually, why do you say that it has issues? Is there something that I missed?

As a sidenote, I plan to release the stable version during the upcoming holidays because I changed my PC and didn't have enough time to set the development environment yet.
StayHungryStayFoolish Dec 7, 2022 @ 8:16am 
I agree, when the BETA will be working without issues, I will add it to the Road & Vehicles compatible modlist. (It will be soon renamed to Financial whatever DLC compatible list).
Chamëleon TBN Dec 7, 2022 @ 3:47am 
@StayHungryStayFoolish - it's a different approach for different needs. So both can be used together or standalone... whatever one prefer. The benefit of PRT is the possibility to save a specific road combination for reuse. NMT benefit is to change things later very easy if you not had build a parallel network before...
S__T  [author] Nov 21, 2022 @ 3:43am 
On beta version this can't be disabled yet, sorry
vitalii201 Nov 20, 2022 @ 1:20am 
How to disable creation of harmony.log.txt on Desktop?
The Griffin King Nov 4, 2022 @ 4:15pm 
happy to test
adon Oct 30, 2022 @ 3:13pm 
@S__T Hello.
When I try to translate in Crowdin, I get an error without going to the translation screen.
Please check it out.
StayHungryStayFoolish Oct 30, 2022 @ 7:37am 
@S__T most of the players will say that it is included in Network Multitool, but it is so good to see that you are still developing your mod. I gave your profile an award.
S__T  [author] Oct 30, 2022 @ 7:02am 
3.0 BETA is up now, so I'm asking you guys to start using Steam's discussion feature or GitHub for your reports as I still expect some bugs to show up :)
S__T  [author] Sep 28, 2022 @ 1:22pm 
Quick update for 1.15.0-f5 compatibility.
This is not the big rewrite I've been working on, ibut n the following days it will be released as beta :steamhappy:
Daz4743 Sep 25, 2022 @ 10:42am 
@Chris - clicking should place the road, but it isn't at present because of a bug since the Plazas & Promenades update which is causing both the stable and Beta versions of the Parallel Road Tool to not function correctly. The developer has posted to say they are working on an update. :steamthumbsup:
Chris Sep 25, 2022 @ 3:30am 
I am trying to use this whilst making a highway, I can get the visual to work but if I click, it doesn't place the road, is this meant to place the road or is it just visual?
SkySam Feb 20, 2022 @ 4:37am 
oh my bad. But may I know what's the difference between this and the parallel road feature in NMT?
S__T  [author] Feb 20, 2022 @ 2:38am 
@SkySam it doesn't
SkySam Feb 20, 2022 @ 12:18am 
network multitool also contains this feature btw
Chama Feb 12, 2022 @ 11:27am 
save*
Chama Feb 12, 2022 @ 11:27am 
Mod breaks sometimes in-game. I'll be using it, then all of the sudden it'll resort back to one road and no matter what I do I have to re-load the same for it to work again.
S__T  [author] Jan 30, 2022 @ 3:49am 
1.14.0-f4 (Airports update) should be supported now, please let me know if it works!
平凡之路 Jan 25, 2022 @ 9:05pm 
平行道路怎么不能用了 希望作者更新一下
GttiqwT May 16, 2021 @ 5:04pm 
Very helpful mod. Only problem is when I use it, only one side will connect the nodes (like normal) but the other parallel side doesn't connect at all? it'll just be inside of the other road and not make the intersection/connection to that road. How do I fix this?
Asateo Mar 16, 2021 @ 3:57am 
Great mod. The only issue I see is that sometimes I can't turn it off. I click the double-road-icon to go back to single roads, but PRL won't go away. I'm forced to use the x on top of PRL, but then when I want to reuse it by click the double-road-icon, it won't come back again.
ShadowHunter Jan 30, 2021 @ 1:11am 
Great MOD. The thing is, it worked great a week ago, now it stopped working again.
百因必有果 Jan 7, 2021 @ 9:53pm 
平行道路工具
spdyvkng Oct 11, 2020 @ 11:40am 
Thank you for your mod! I made an amphitheater easily with the tool using stairs and concrete . Keep up the good work!