Cities: Skylines

Cities: Skylines

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Zoning Adjuster 1.6
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Feb 9, 2021 @ 1:16am
May 23, 2023 @ 1:08am
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Zoning Adjuster 1.6

Description


A tool to adjust and fine-tune zoning grids

Yes, the one-sided and remove zoning functions of this mod work happily alongside those introduced in the base game in 1.17 - you can use either or both.

Remember that this mod does a lot more than the game's zoning toggle!

Key features:
  • Aligns grids of 8m and 24m wide roads with standard road grids
  • Can be set to disable or force enable zoning on any road, even roads that don't normally support zoning.
  • Includes a zoning tool that can be used to add, reset, and remove zoning for ANY ROAD (including those with no zoning by default), and toggle zoning on one side of the road only (hold down Alt key when clicking to toggle single-sided/both-sided zoning)
  • Optional variable zoning setbacks, including negative setbacks, to add a gap between the road edge and the zoning grid
  • Optional zoning grid precedence by age to ensure that zoning grids attached to newer roads don't disrupt zoning attached to older (pre-existing) roads
  • Option to set the maximum zone depth (between 1 and 4)
  • Add zones to Pedestrian Paths using the tool



Zoning tool
Activate by clicking the button in the Unified UI (UUI panel), or to the left of the road options panel (lower-left of the screen), or by using the hotkey (default Alt-Z).

Left-click a road or pedestrian path segment with the tool to add new zoning to that segment with the current zoning settings. Any existing zoning will be deleted and new zoning created - note that this means that any existing zoning will be cleared!

Right-click a road segment with this tool to remove zoning attached to that segment.

Alt-click (hold down Alt and left-click on a segment) for one-sided zoning: alt-clicking toggles between left-side only/right-side only/both sides zoning.

Zoning tool settings panel
This will appear when the roads tool panel is visible, by default just above the tool button at the lower-right of the screen (can be dragged anywhere). It includes a slider to set variable zoning setback (0 to 8 meters) and a checkbox to select whether or not zoning grids attached to older roads take priority over those attached to newer roads (and a second checkbox for the reverse).

These settings take immediate effect for any zoning created afterwards (either through use of the zoning tool or by normal road construction).

Aligns grids of 8m and 24m wide roads with standard road grids
Enables matching alignment of zoning grids for right-angled road connections using 8- and 24m-wide roads (in addition to the standard 16/32m). This means that you can have (right-angled!) junctions between roads of all of these road widths with a single, continuous zoning grid aligned to all roads.

Replaces the Network Extensions Project 2's 'tiny road zoning', as well as working for 24m-wide and standard road widths out-of-the-box.

Zoning start offset
Also includes an additional function to offset the zoning start along a road by 4m; hold down the modifier key (Shift by default, can be changed in the mod's options panel settings) when placing/upgrading/toggling roads to apply this offset. This is useful for forcing zoning alignment between mismatched road types.

Zone depth
Use the slider in the settings panel to set the maximum depth (in zone squares) of new or updated zoning.

Note: when you connect a road to another road, or even just build a new road near an existing road, the game will delete adjacent zone blocks on the old road and create new ones; when this happens, the new blocks will have whatever the current zone depth settings are, and not the depth of the original (now deleted) zones. When this happens, simply use the zoning tool to reset the zones on the old road to whatever settings you want.

Zoning priority
Zoning blocks 'remember' the priority that was set when they were created, and will keep that priority. Overlapping blocks with different priorities will lead to inconsistent results - where necessary, using the tool to recreate zone blocks with the desired priorities as needed.



Note on zoning alignment
Getting good zoning matches can still be tricky, because the game (including functionality like 'snap to grid') is designed only for 16/32m roads, and the game will offset zoning grids at the slightest provocation.

It's VERY IMPORTANT to make sure that your road placment lines up nicely with the grid (the game will NOT do this by default for 24m roads in particular) to ensure that the zoning for both roads CAN align in the first place.

It may take several attempts to get things right (also experiment with the zoning offset modifier function). If you find that you have trouble placing 24m roads at the correct spot, try placing an 8m road and then upgrading to the desired 24m road (some people find that placing the 8m roads works a bit more easily with the game's UI for them than placing 24m roads).

Messing with zoning in the game in ANY MANNER (with this mod, with other mods, or with just the standard in-game tools) where there are existing buildings on that zoning can lead to those buildings despawning (especially if the simulation is still running while you're doing it). There's nothing special about this mod in that regard; it's how the game has always worked with zoning, so take appropriate care.



Conflicting mods



  • Older versions of Network Extensions 2 (NExt2). Newer versions are compatbile with Zoning Adjuster 1.5.1 and later.
  • Zone It - can't have two mods trying to do different things with the same function

[discord.gg]



Road collections
Road collections containing roads with 8m and 24m widths that work with this mod include (this is not a complete list, just a small sampling):



Meta
Can be safely removed at any time (any zoning placed when using the mod will be retained by the game even after the mod is removed, although depths and priorities for overlapping zones will revert to game defaults).

This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.


Source code
[github.com].


Translations
[crowdin.com]
Please leave a message below if you'd like me to add another language on CrowdIn.


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Popular Discussions View All (13)
21
May 18, 2021 @ 10:41pm
"Network Extensions 2" should work with Zoning Adjuster
M.S.Referee
7
1
Jul 10, 2022 @ 11:25am
UI overhaul suggestion because mod is a little confusing.
Admiral Electron
2
Jul 26, 2022 @ 6:08pm
No Road Connection
Priority6
816 Comments
jsonlinebuying Apr 23 @ 10:10pm 
And not forgetting Chamëleon TBN :steamhappy:
jsonlinebuying Apr 23 @ 10:08pm 
Thanks for the great as always algernon :steamthumbsup:
algernon  [author] Mar 18 @ 2:58pm 
@kessa_81 This mod doesn't do anything if you unsubscribe from it; there's no permanent change to the game. Which means that I think you're actually setting the one-sided road via the vanilla zoning tool (the one inbuilt into the game), not this mod. Set that back to double-sided and you should be fine.

As to the button, that would depend if you've been using this mod's button or the vanilla game button.
kessa_81 Mar 18 @ 7:41am 
when i use this it sometimes selects a one-sided road and i cant change it even after I unsubscribe from it. Plus the button is a little buggy and I have to pres a few times to get it. Any updates or other mods that might help fix this?
patrioticparadox Feb 10 @ 8:44am 
Working great here
Blinking Ice Jan 4 @ 12:41am 
the icon button seems to be buggy when used together with network anarchy
我的小鱼你醒了 Dec 30, 2024 @ 8:03pm 
I don't know how to upload screenshots in the workshop, so I uploaded one myself, as shown in the picture, I don't know if this is normal
https://steamcommunity.com/sharedfiles/filedetails/?id=3396596002
我的小鱼你醒了 Dec 30, 2024 @ 7:04pm 
Without modifying the Settings, the offset retains the default value of "0", and only upgrades the 1U wide road to a 2U wide road.
мићулица Dec 29, 2024 @ 3:49am 
i can show you a picture of roads without block zones, on vanila options i have both side of the road turned on, but there are nothing. Maybe an old mode is making a problem, ill see now!
algernon  [author] Dec 28, 2024 @ 9:44pm 
@miculica This mod has no functionality to alter zones after they're placed, so I'd say your issue is most likely with another mod you're using, probably an old/outdated one. But without any detailed information from you it's really impossible to say.