Cities: Skylines

Cities: Skylines

2,648 ratings
File Size
5.157 MB
Jan 27, 2019 @ 3:32pm
Apr 4 @ 11:44am
15 Change Notes ( view )

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Improve lane and parking usage. and customise junctions, roads, and rails!⠀⠀

This is the STABLE release with tested features. For beta tests, see LABS.

This version is 100% compatible with TM:PE v10.20 (obsolete)
Migration notes from obsolete TM:PE v10.20 to TM:PE v11:
1. Exit game to Desktop
2. Unsubscribe ALL other versions including obsolete Traffic Manager v10.20
3. Subscribe to this version
4. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there.
5. Done

⠀⠀⠀⠀⠀⠀⠀⠀User Guide[]⠀⠀⠀⠀Report Bugs[]⠀⠀⠀⠀Discord Chat[]

Vehicles despawning after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

v11.2.2 STABLE, 04/04/2020
  • Fixed: GetModName() when user has two mods with same assembly name/version (#812, #811)

v11.2.1 STABLE, 30/03/2020
  • Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794)
  • Fixed: Add missing Trolleybus vehicle category (#794)
  • Fixed: CustomPathManager NullPointerException on second load (#794)

v11.2.0 STABLE, 26/03/2020
  • Compatible with Sunset Harbor
  • Added: Trolleybus AI (#794)
  • Fixed: `PathUnits.m_vehicleTypes` error after Sunset Harbor game update (#794)
  • Fixed: Priority signs for trolleybuses (#794)
  • Fixed: Build process deployed TrafficManager.dll twice ( #776, #775)
  • Improved: Performance of hot-reloads of dev builds (#764, #730)
  • Improved: Consolidate error prompts in to helper class (#774)
  • Updated: Add missing entries and fix typos in changelog (#777, #779)
  • Meta: New WIP website: (#642, #643)
  • See also: Changelog for all TM:PE versions[]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Code & Translations[]
Popular Discussions View All (30)
3 hours ago
Latest update & Sunset Harbour causing problem with Network Extensions 2
Mar 31 @ 2:28am
PINNED: Object reference not set to an instance of an object
No Logic
Mar 30 @ 6:47pm
A little time-saving suggestion.
< >
 [author] 34 minutes ago 
@Idaho both mods patch the same code. Klyte45 is working on fix, we also :)
Idaho 41 minutes ago 
Trees Respiration 1.0.1*
Idaho 41 minutes ago 
It says the TreeS Aspiration mod is incompatible, how so?
 [author] 3 hours ago 
@Muspell thanks again, we are investigating that issue.
 [author] 3 hours ago 
@Alius check again because having more than one TM:PE subscribed is the only cause issues with loading/saving. It doesn't matter if other version are disabled, they will be loaded to memory which will interfere with loading/saving process. Put link to TMPE.log after you save your game.

@Muspell thanks, we will look closer to it. Could you put link to TMPE.log also? ;)
Alvargon 4 hours ago 
The new aspect is perfect, great job ^^
nicioso 6 hours ago 
Guys you are the best solution for Trafic Problems. many Thanks
Alius 6 hours ago 
Hi! I love your mod, but since the recent game update (despite removing the old version), when i save and quit the game, my settings through your mods reset. It happens every time. Any ideas?
Muspell 8 hours ago 
for some reason the tool for setting the default speed for roads doesnt show some roads anymore. i can not find the 2 lane highway and the 4 lane highway. normal highways and off ramps are still there.