Cities: Skylines

Cities: Skylines

25,332 ratings
TM:PE 11.8.0.0 STABLE (Traffic Manager: President Edition)
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File Size
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9.034 MB
Jan 27, 2019 @ 3:32pm
Jun 12, 2023 @ 3:42am
46 Change Notes ( view )

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TM:PE 11.8.0.0 STABLE (Traffic Manager: President Edition)

Description
Improve lane and parking usage. and customise junctions, roads, and rails! This is the stable release with tested features.



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[github.com]⠀⠀⠀⠀Report Bugs[github.com]⠀⠀⠀⠀Discord Chat[discord.gg]

Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions).

⠀⠀⠀⠀⠀⠀⠀[discord.gg] [github.com]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[github.com]
Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian.

Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015[github.com]


Not working since the last DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). If not, unsubscribe then resubscribe. If Steam still doesn't download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.

If you need support, upload your log files[github.com] to help us track down the bug.

Workshop search keywords: Traffic Manager: President Edition, pathfind, AI,
Popular Discussions View All (273)
1
17 hours ago
Mod not working
pixelpushrs
2
Apr 18 @ 12:30pm
更新完冲突了?你们呢
犬来八荒
15
Apr 9 @ 11:22am
TMPE in CS:2?
locologan94
5,628 Comments
zeldslayer 11 hours ago 
CS and CS2 are different games, it is not possible import this mod to CS2
cornchowder Apr 18 @ 8:25pm 
very good
jxvit Apr 10 @ 10:39am 
when in CS2
Karagar Apr 9 @ 4:38am 
I`m waiting for this mod in CS2
mr.use Apr 4 @ 6:10am 
any updates regarding this mod in Cities: Skylines 2? the Move It mod has been there in Paradox mods already.
danielegyed27 Apr 2 @ 2:29pm 
hey! i got this mod and it has helped me more than i expected! But initially i thought i could change the lanes, for example i have a runabout and the ai usses the insdie lanes to get off the first exit, and i wanted to edit that the outer lane get off on the first exit and so and so, can u reccomend a mod that does that as for i cannot find it?
Cemuvi Apr 2 @ 3:39am 
You think about this mod for CS2 or do you not support this CS because current state?
Krzychu1245  [author] Mar 31 @ 12:09pm 
@Summer, no, as you can see, last update was 12 Jun, 2023. I suggest opening your profile to see your subscriptions and filtering by last update.

@dsliesse 2. it's because it's way too expensive to check if path exists before selecting parking space, so the flow is: select parking space, then try finding path, so it's obvious they may clog certain road in front of restricted section because they "see" parking spots but they cannot reach them.
1. it usually means there are still empty parking spots/not occuptied where they want to go and the process is favoring closer spots (not necessarily the closest one) so they must be many in that area they ignore other parking locations (parking lot size doesn't matter)
dsliesse Mar 30 @ 12:41am 
I've noticed some abnormal behavior lately. If nothing else, just treat this as a data point.

I have two main problems:

1. I use BIG parking lots, and although I have the intelligent parking turned on drivers won't park in them. They'll drive straight through them, to get to another street, but they won't park. In addition, vehicles despawn in the parking lot even though they haven't yet tried 10 parking places. I'd suspect this is a problem with the BIG assets, and I'm still investigating, but...

2. While trying to figure out number 1, I noticed that vehicles are driving down a street they're banned from with TMPE vehicle restrictions. Should be limited to emergency and service vehicles, but private vehicles are clogging the road.

I'll continue my troubleshooting, but thought it might be worthwhile bringing this up. I'm not in the game every day, so don't expect it by tomorrow, but I will update if I find something more definite.
Summer Mar 28 @ 9:28pm 
Hello, I'm getting Simulation failed: EndDeserialize(PathManager) tag mismatch. Are there any updates made recently? Thanks!