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In case you plop buildings manually or use MoveIt to rotate or move buildings: you can't move building too far from the road because they won't be reachable (its default spawn point cannot be too far from the road).
The game logic for service buildings relies on premise that all buildings are reachable for vehicles, which means even one disconnected building can break the entire system, because the game will try to send vehcles from more and more service buildings around to reach it. If it's totally unreachable, then all service buildings will stuck on that service request forever and you will see flickering (0/1/0/1) which indicates that spawned vehicle cannot find the path to some target building.
Everything works perfectly up to around 30k population, but after that the service vehicles start failing (constantly switching between 1/0/1). I’ve already tested with Broken Nodes Detector (it didn’t find anything), removed all traffic lights and lane connections (which only helped briefly), and I can’t fix it unless I disable this mod. The problem is: this mod is EXCELLENT and I really want to keep using it.
Has anyone else had this kind of issue and can help? I honestly don’t know what else to do.