Cities: Skylines

Cities: Skylines

9,345 ratings
TM:PE V11 STABLE (Traffic Manager: President Edition)
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5.446 MB
Jan 27, 2019 @ 3:32pm
Nov 20, 2020 @ 4:46pm
20 Change Notes ( view )

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TM:PE V11 STABLE (Traffic Manager: President Edition)

Description
Improve lane and parking usage. and customise junctions, roads, and rails!⠀⠀

This is the STABLE release with tested features.

This version is 100% compatible with TM:PE v10.20 (obsolete)
Migration notes from obsolete TM:PE v10.20 to TM:PE v11:
1. Exit game to Desktop
2. Unsubscribe ALL other versions including obsolete Traffic Manager v10.20
3. Subscribe to this version
4. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there.
5. Done



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[github.com]⠀⠀⠀⠀Report Bugs[github.com]⠀⠀⠀⠀Discord Chat[discord.gg]

Updates
Vehicles despawning after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

v11.5.1-hotfix-1 STABLE 21/Nov/2020
  • fixed issue with right click mouse button closing lane connection tool

v11.5.1 STABLE 19/Nov/2020
  • Includes all new features from current Labs version(11.5) - changelog above
  • Added: Right + Click to close main menu or exit current tool
  • Added: Shift + Click - apply speed limits to entire roundabout
  • Fixed: Floating vehicles when ParkingAI is off
  • Fixed: CalculateCorner() NullReferenceException if one of the road network assets was missing on savegame load

v11.5.0 tested on Labs
  • Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537)
  • Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29)
  • Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887)
  • Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421)
  • Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720)
  • Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858)
  • Fixed: Random UI bug when `UIView.GetAView()` is `null` (#868)
  • Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819)
  • Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819)
  • Fixed: Toolbar position limited to partial screen area (#819)
  • Fixed: Parking button on toolbar always looks disabled (#858)
  • Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893)
  • Fixed: Confusing icon positions for junction restriction overlay (#845, #633)
  • Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830)
  • Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738)
  • Fixed: Mod options sliders don't update tooltip when dragged (#857, #849)
  • Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879)
  • Fixed: `NetSegment.CalculateCorner()` exception for unsubbed roads (#883, #881)
  • Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38)
  • Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7)
  • Updated: Consistent shortcuts for tools (#437, #587)
  • Updated: Reduced call stack in game bridge, culled unused code (#852)
  • Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858)
  • Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858)
  • Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858)
  • Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858)
  • Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858)
  • Updated: French translations (mjm92150) (#720, #819, #851, #858)
  • Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858)
  • Updated: Hungarian translations (StummeH) (#720, #819, #851, #858)
  • Updated: Japanese translations (mashitaro) (#720, #819, #851, #858)
  • Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858)
  • Updated: Russian translations (kvakvs) (#720, #819, #851, #858)
  • Updated: Turkish translations (revolter00) (#720, #819, #851, #858)
  • Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858)
  • Removed: `LogicUtil.CheckFlags()` and associated files evicted (#852)


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Code & Translations[github.com]

Keywords for Workshop search: Traffic Manager: President Edition, pathfind, AI,
Popular Discussions View All (84)
193
Apr 11 @ 8:27am
New features and improvements - Ideas
Krzychu1245
9
Mar 22 @ 2:42pm
TMPE not loading
Slayer
16
Feb 5 @ 12:30pm
Cars don't use upgraded/new roads. Auta nie korzystają z nowych dróg
Rysiek18
< >
2,328 Comments
LemonsterOG 9 hours ago 
@Krzychu1245 -- Not that I'm aware of. I've reviewed my active mods and don't see anything that would be causing this.
LoneMausE50 20 hours ago 
so this is why the last one didn't have a page.
Krzychu1245  [author] Apr 19 @ 2:00pm 
@ronaldb_88 have you tried? If you don't use SingleTrainTrackAI all features should work
ronaldb_88 Apr 19 @ 1:24pm 
Is there a way this works with trains? or there another mod for that? Love this mobe!!!:steamhappy:
Krzychu1245  [author] Apr 19 @ 12:29pm 
@LemonsterOG Check if you don't have other mods which could manage despawn of vehicles
LemonsterOG Apr 19 @ 9:05am 
I'm having an issues that's never come up before. If I 'disable despawning', then trains don't despawn after they deliver their loads to warehouses or cargo hubs where the rail dead ends at that location. Then, they all just start backing up along the tracks. The moment I allow despawning again, everything starts to work properly again.

Any ideas?
Finwickle Apr 19 @ 8:23am 
@isuck: do you use Ploppable Rico or Plop the Growables? You might have disconnected buildings somewhere, which could cause this. See the Check Road Access for Growables mod page for more info on this issue (and use it to check your map).
Finwickle Apr 19 @ 8:20am 
@Thesilentweasel: do you have SingleTrainTrackAI ? That mod causes some TM:PE functionality to not work on train tracks.
isuck Apr 17 @ 11:10pm 
Hello is there a fix to service vehicles like trash not spawning? Or is this a problem with another mod? Thanks
rory438 Apr 17 @ 8:14pm 
Is there a way to just have the improved AI without any of the detail work?