Cities: Skylines

Cities: Skylines

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Broken Nodes Detector
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0.154 MB
Jun 21, 2019 @ 5:45pm
Mar 22 @ 2:58am
9 Change Notes ( view )

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Broken Nodes Detector

Description
Locates invisible problems with your transport system and helps fix them.

Press Ctrl+Zero(configurable in mod options) in-game to display the mod panel.


Fix broken nodes
The broken node bug[github.com] causes vehicles to despawn when they reach a certain segment of road or rail.
  • Click Run detector to scan the city
  • It will find one problem at a time and highlight it on the map
  • Either bulldoze it or move it slightly to repair
  • Repeat the process until no problems found

Fix ghost nodes
Ghost nodes can cause "Array Index" errors and problems with pathfinding.
  • Click Remove Ghost Nodes to find and remove any ghost nodes

Fix transport routes and stops
Broken transport routes can prevent vehicles from spawning or prevent cims from reaching their destinations.
  • Click Detect disconnected PT stops to scan the city
  • Problems are listed one at a time; click Find next to see each one
  • Click Remove to delete a broken line or stop

Find too short segments
May cause simulation slowdown or other weird vehicle simulation issues (like stop for no reason)
  • Click Detect too short segments to scan the city
  • Once scan finished, results show number potentially too short segments; click Find next to see each one
  • Use MoveIt to stretch it a bit. You can ignore cul-de-sac segments(I haven't found reliable way to skip them automatically)
  • Repeat scan if necessary

Find disconnected buildings(experimental)
Disconnected buildings may cause 0/1/0/1 service vehicle usage problem (Hearse/Garbage trucks etc.)
Use Check Road Access for Growables before scanning to find disconnected building of all types
  • Click Scan for disconnected buildings to scan the city
  • Once scan finished, results show number of disonnected buildings; click Find next to see each one
  • Use MoveIt mod to move building closer to the road or just remove
  • Repeat scan if necessary

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Popular Discussions View All (1)
4
Jun 3, 2022 @ 1:08pm
PT routes being detached all the time
archi_tektur
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172 Comments
Krzychu1245  [author] 5 hours ago 
@Witchberry resetting the traffic won't fix/remove stuck citizens because the traffic means vehicles. It may reset few citizens (if they were walking to parked car or something) but that's all. There is an option in TM:PE (maintenance tab), dedicated for releasing stuck and floading citizens,
Witchberry 6 hours ago 
@krose1980 Aight sure. If "removing each citizens one by one" manually has more worth of the time spent compared to the time you had to wait after resetting the traffic to you, then I will not go any further into the discussion. Good luck repeating that when you have 50K++ of population.
Krzychu1245  [author] May 29 @ 6:52am 
@krose1980 try subscribing to Node Controller Renewal and see if they start moving. That road is super wide and there is a limit how big intersection could be. That mod includes a fix for it since with that mod you can make the intersection even wider.
krose1980 May 28 @ 6:04am 
@Krzychu1245 thanks for the response, yes I did corrected most of the stuck locations but I can't do anything about those (citizens pedestrians stuck on cycle lanes, weird) https://steamcommunity.com/sharedfiles/filedetails/?id=1270400287 . Must be some error with that asset, I like it too much though :)
krose1980 May 28 @ 6:03am 
@Witchberry - reseting ALL traffic is not a solution: 1) problem still exist, 2) it's too much of disruption, havent you notice that all trams, buses etc whole public transport leave their depots, it takes a while for public transport to get back to normal.
Ilioo May 17 @ 8:37am 
Thank you for this mod! My service vehicles flickered between 0 and 1, and thanks to "Find disconnected buildings", I found the unreachable building (that I simply destroyed). My city is saved!
Z May 17 @ 3:43am 
@Krzychu1245 Already re-enabled the mod. Still not work. And the hot key seems unable to be changed...
Krzychu1245  [author] May 16 @ 2:11am 
@Z maybe.. enable in the content manager first, or try changing be open button in the option (reset position might help also if you changed resolution)?
Z May 16 @ 1:44am 
Is it BORKEN now? Could not open the mod.
Witchberry May 14 @ 11:01am 
@krose1980 why would you delete them 1 by 1 instead of just resetting the traffic via TM:PE ? that's an utter waste of time, honestly. That mod has the function for quite a long time.