Cities: Skylines

Cities: Skylines

1,481 ratings
Broken Nodes Detector
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Jun 21, 2019 @ 5:45pm
Mar 22, 2023 @ 2:58am
9 Change Notes ( view )

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Broken Nodes Detector

Description
Locates invisible problems with your transport system and helps fix them.

Press Ctrl+Zero(configurable in mod options) in-game to display the mod panel.


Fix broken nodes
The broken node bug[github.com] causes vehicles to despawn when they reach a certain segment of road or rail.
  • Click Run detector to scan the city
  • It will find one problem at a time and highlight it on the map
  • Either bulldoze it or move it slightly to repair
  • Repeat the process until no problems found

Fix ghost nodes
Ghost nodes can cause "Array Index" errors and problems with pathfinding.
  • Click Remove Ghost Nodes to find and remove any ghost nodes

Fix transport routes and stops
Broken transport routes can prevent vehicles from spawning or prevent cims from reaching their destinations.
  • Click Detect disconnected PT stops to scan the city
  • Problems are listed one at a time; click Find next to see each one
  • Click Remove to delete a broken line or stop

Find too short segments
May cause simulation slowdown or other weird vehicle simulation issues (like stop for no reason)
  • Click Detect too short segments to scan the city
  • Once scan finished, results show number potentially too short segments; click Find next to see each one
  • Use MoveIt to stretch it a bit. You can ignore cul-de-sac segments(I haven't found reliable way to skip them automatically)
  • Repeat scan if necessary

Find disconnected buildings(experimental)
Disconnected buildings may cause 0/1/0/1 service vehicle usage problem (Hearse/Garbage trucks etc.)
Use Check Road Access for Growables before scanning to find disconnected building of all types
  • Click Scan for disconnected buildings to scan the city
  • Once scan finished, results show number of disonnected buildings; click Find next to see each one
  • Use MoveIt mod to move building closer to the road or just remove
  • Repeat scan if necessary

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Popular Discussions View All (1)
4
Jun 3, 2022 @ 1:08pm
PT routes being detached all the time
misty_eyed_code_guy
203 Comments
Apr 27 @ 11:17am 
Very true, but are you this mod is race day compatible?
Krzychu1245  [author]
Apr 25 @ 2:15pm 
@dididu it's not possible but whatever. Without the actual error, can't tell.
Apr 25 @ 10:37am 
CS crashed in about ten minutes,when i added this mod. After canceling the subscription, no crashes again.
I don't know why, the message is just to inform you of this situation, hoping it will be helpful.
Mar 20 @ 9:57am 
@Krzychut1245
A nice addition would be:
When searching for disconnected buildings, the paths between the destination and the source are monitored to see if the calculation of such paths fails. I recently encountered a building located on a street where only private cars are allowed. And there are plenty of such results.
It’s just a bit annoying when the building is also supposed to be accessed by a truck—in that case, no warning is issued either :-)
How about distinguishing between modes of transport?
Cars: Okay
Trucks: There’s a problem

TIA :-)
LegoProfessor
Krzychu1245  [author]
Mar 17 @ 2:42pm 
@Carmilla of Styria when it finds broken node you will see an option to jump between them with short instruction what to do (move with MoveIt mod, or bulldoze). Always run detector if you notice some issues, since running the scan immediately after loading a savegame often doesn't find anything (requires short simulation run and often a bit of network modification - build some roads, move them/replace etc)
Mar 17 @ 2:07pm 
Hi, how do that fix them tho? Can it fix them? The only option I have is detection.
Krzychu1245  [author]
Mar 12 @ 11:56am 
@lukashuber09 maybe not? I don't get why you are suggesting the update without mentioning what feature is not working correctly (or maybe throw some error).
Updating for the sake of updating is pointless and a waste of time.
Mar 12 @ 10:06am 
Maybe an update is needed.
Krzychu1245  [author]
Mar 3 @ 2:49pm 
@Mynaral ignore, that bus line, if invisible, is just temporary bus lane. It might appear again when you try to change or create new bus line
Mar 3 @ 1:37pm 
I have the same problem as @PETLOL that it finds something wrong and gives me the button to delete the Bus Line 0, but it does not do anything and it finds the bus line again after few minutes... it's really frustrating