Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
5,962 Comments
patrioticparadox May 20 @ 7:32am 
Did you upload your log files as instructed in the description?
Nox May 19 @ 9:36pm 
I installed the mod but literally nothing shows up, tried removing all my other mods, tried deinstalling and reinstalling Harmony mod as well, nothing.

It's not even in the option menu.
patrioticparadox May 19 @ 8:14pm 
Not much anyone can do to help you with such a limited description...
Nox May 19 @ 5:21pm 
Installed but nothing shows up?
Krzychu1245  [author] May 18 @ 7:36am 
@AD0R3YY it sounds like you are trying to force vehicles to use certain routes and now they can't reach destination, most likely because of wrong lane connections - you can test it by disabling lane connector feature at Mainenance tab in the mod option after loading savegame. If they start spawning then it means there must be a wrong lane connection (or missing) somewhere on their route.
Alternatively use Broken Nodes Detector mod. There's a tool for checking where vehicles wanna go but failing (despawning).
AD0R3YY May 17 @ 6:29pm 
City services do not work for me anymore. They aren't spawning and are fluctuating between 0 and 1 car(s). The mod might be broken again. (I have clear driving paths as well too)
_Mimic May 17 @ 12:30pm 
very helpful
theomighion May 17 @ 9:14am 
why do my death care vehicles get deleted
Bertox May 17 @ 9:12am 
This mod is amazing :letsgo:
patrioticparadox May 17 @ 3:28am 
It works fine. The issue is on your end somewhere. Good luck!
kortographer May 17 @ 3:08am 
update this please, it isn't working for some reason
CompactDisk May 10 @ 2:59am 
nice mod guys
GreenBaboon May 9 @ 6:57am 
Somehow TM:PE causes service vehicles to despawn, causing an unplayable situation with TM:PE active. I tested it with only TM:PE and Broken Nodes active. Is there an easy fix for this?
IkeFanboy64 May 8 @ 3:34pm 
Is there a way to copy/paste road configs to other roads? Mainly asking for placing restrictions in suburban areas since that can take a while.
F0XTR0TVICT0R May 6 @ 2:04pm 
Hello! I'm reporting an issue that happened to me today. I built an avenue that cross with a road, and I did 4 crossings to make the traffic flow, using the timmed traffic lights. Everything works fine with the traffic and with the traffic light, but, no pedestrians wants to walk thru them. Not a single person uses that avenue. I checked and the pedestrian lights are green, and even I have the crosswalks enable for all crossings. I changed the avenue to another one just to make sure, and the problem is still there. The only thing I did that fixed it was completly remove the timmed traffic lights, and instantly, pedestrians started to use that avenue again. Do you know why is that happening? What can I do? Love the mod, using for years! Thanks in advance. :steamhappy:
312b May 6 @ 12:10pm 
Nice!
Krzychu1245  [author] May 5 @ 11:20am 
@arun.s.oberai it's not this mod, but broken node(s) somewhere in the city. Use Broken Nodes Detector mod and fix all broken nodes it finds.
arun.s.oberai May 5 @ 8:32am 
Hi! this mod is giving me a lot of issues, i'm not sure if it's just me. Every time I build a road, the speed limit is 25mph but the cars drive at 5mph and I have to manually adjust every segment. Also cars no longer listen to my lane adjustments and whenever I build new roads, they don't integrate with existing roads such as bus routes don't recognise, cars vanish on new segments of road.

Anyone knows anything that'll help! i would really appreciate!!! Thank you :)))
black_panther559 May 4 @ 2:41am 
Thank you Krzychu1245! I saw the point where my segment could be considered a slightly short stretch. After redoing the entire segment/stretch, (which was very time consuming...LOL) it made everyone obey the timestamps accordingly. 👍👍

I never actually paid attention to that. As the old saying(s) go, "..you can always learn something new everyday...", and "...you're NEVER too old to learn..."! THANK you! 😁😁


Happy city building everyone!:steamthumbsup::steamhappy:
Gabriella May 3 @ 6:44pm 
hello :) is anyone else having issues with visible crosswalks after removing them? my citizen's don't use them, but the lines are still there. i tried using the node adjuster to remove them and have Hide TMPE crosswalks V3.2 [stable] installed. but they're still there! considering i play for aesthetics, this is a nightmare haha.
Krzychu1245  [author] May 3 @ 12:38pm 
@black_panther559 too short segments and/or too high speed limit. It was always like that.
WWu Apr 28 @ 8:51am 
best mod for cities skylines, very helpful
black_panther559 Apr 25 @ 3:56pm 
@GPMK

Now, I will say that this is actually a case. I have had this happen to me as well, where they are no longer obeying the timed traffic lights all the time. I would have to go in and reset them just to keep them honest. So, yes, this is a real situation. I just never said anything because it could have just been me (and my million mods/assets in the game possibly clashing finally...LOL), where I just relied on my simple workaround, but it would be nice to have that resolved if possible, now that it has been others besides me experiencing it. LOL

Any thoughts on this one, Krzychu1245?


Happy city building everyone! :steamthumbsup::steamhappy:
GPMK Apr 25 @ 6:32am 
In the past, trains and other vehicles were able to stop at timed signals, but recently they have started passing through without stopping. Why is this happening?
Tcholak Apr 22 @ 12:35am 
I tried everything. But i see it might be a general problem with my game. I reinstalled it and still the same problem. When installed other mods they didnt worked either, but thank you for your assistance.
Cardo Dalisay Apr 21 @ 6:00pm 
bboss author thanks for the mod and always updated. i really appreciated
Krzychu1245  [author] Apr 21 @ 1:46pm 
@Tcholak two things: make sure the mod is installed and enabled (you can find countless comments here and under other workshop items that steam client ignores any new or updated items you have subsrcibed).
If default key binding (Ctrl + "zero") doesn't show the menu, it means either some other mod is blocking that specific keybind (you can change it in the mod options) or again, the mod is not enabled/installed.
Krzychu1245  [author] Apr 21 @ 1:41pm 
@jerryhong0211 if you loaded custom map, make sure that all features are enabled (Mod opions -> Maintenance tab, after loading the savegame)
jerryhong0211 Apr 21 @ 10:48am 
Hi there,
I have found I don't have timed traffic lights, and I am missing two buttons compared to the main screenshot with timed traffic lights.
Is this something wrong from my side or does TM:PE not support timed traffic lights anymore?
V Apr 21 @ 1:01am 
love this mod, thank you
Tcholak Apr 21 @ 12:54am 
Krzychu...U think im an idiot? XD I download the mod but when i press CTRL + ZERO as you said in you description it doesn't run. I think all of my mods broke when i installed INDUSTRIES DLC.
Cyrus Apr 20 @ 12:41pm 
Great mod!
vendium Apr 20 @ 4:30am 
All the time I used this mod, I found the following pattern (perhaps this will help someone):
When using this mod, in order to avoid a bug with the arrival of new inhabitants in the newly founded city, make sure that in the gameplay tab of mod options are disabled “Enable advanced vehicle AI” and “Enable more realistic parking” options, otherwise the residents will not arriving to the city.
After the first residents reach their houses, you can include the “Enable advanced vehicle AI” option and, if you wish, tune a dynamic lane selection for vehicles in %. This will no longer affect to the arrival of new residents (I don’t know how it works, but it seems that the path to the city is “laid” with the first settlers, and further pathfinding begins to work normally).
But “Enable more realistic parking” option can never be included - if you turn it on, only one family member will arrive for each new house, the rest will disappear on the edge of the map.
filipearaujoo Apr 18 @ 7:02pm 
Hello!
When I run the game, I get a message that the mod has been updated to version 1.19, but my game has not been updated yet. Is there anything I can do to play without problems? Thank you very much!
Krzychu1245  [author] Apr 18 @ 12:41pm 
@Tcholak I told you... use it, not just download. What you described is literally broken node behavior so you need to scan using the mod and bulldoze all it finds

@Yoko Bozo same story, use Broken Nodes Detector mod and remove all broken nodes (pedestian/bike paths)
Yoko Bozo Apr 18 @ 1:04am 
I am having the same issue with broken public transport routes and no traffic in my city.
Tcholak Apr 17 @ 7:51am 
@Krzychu1245 I've downloaded the Broken Nodes Detector...The mod isn't working... XD idk what is happening
ratoncaton Apr 17 @ 7:32am 
Awesome, my traffic has improved very well
TheGreatKatana Apr 14 @ 5:59pm 
Is there a way to remove all trafic lights at once and not 1 by 1?
Krzychu1245  [author] Apr 14 @ 2:58pm 
@Tcholak use Broken Nodes Detector mod, as mentioned in the mod description above.
Tcholak Apr 13 @ 11:54pm 
After installing AFTER DARK DLC, the mod ain't working properly. When i buid a new road, the cars are starting to disappear or are driving like 20 kmph, i can't edit lanes, i can't make new bus,train, tram stops. I need to restart the game in order to fix these things.
AndiX Apr 6 @ 5:46am 
In my case it is causing this, that game isn't answering after a couple minutes of playing and I have to restart the game. Can it be a Steam issue with not downloading the newest version of mod of it may be a diffirent problem?
At start it is also displaying an disclaimer about a disagreement with a version of the game.
Krzychu1245  [author] Apr 5 @ 4:31pm 
@Drampie first: this mod requires Harmony mod to work correctly. Have you ever used this mod? If so, some of the settings could load. E.g.: you can easily break pathfinding if you create lane connections that don't make sense or ban certain routes. You can check if any settings were loaded in the TMPE.log (it reports which features were used and how many intersections/segments they affect), as well as you can disable e.g.: lane connector and vehicle restrictions on the Maintenance tab after loading the savegame. If disabling these features helped it simply means you have some incorrect connections or vehicle restrictions blocking vehicles from reaching their destination.
Drampie Apr 5 @ 2:02pm 
When I have this installed (only this one too nothing else), al lot of things just stop working does anybody know why? Industry just does nothing, there's basically no vehicles driving anywhere. That includes trash collection so trash just builds up everywhere. TIA
patrioticparadox Apr 4 @ 12:27pm 
Sure, I can help. Read back a couple pages of comments for your answer. You're welcome.
ARW Apr 4 @ 12:19pm 
Can anyone help, I am getting this error message when a loaded game opens>

TM:PE 11.9.0.0 STABLE is designed for Cities: Skylines 1.18.1-f3. However you are using Cities: Skylines 1.19.2-f3 - this is likely to cause severe problems or crashes.

Please ensure you're using the right version of TM:PE for this version of Cities: Skylines before proceeding, or disable TM:PE until the problem is resolved. If you need help, contact us via Steam Workshop page or Discord chat.
Antares Apr 1 @ 11:03am 
Without a doubt the most useful and best mod ever. Thank you so much!
Duffarex Mar 31 @ 8:13pm 
Love this mod :')
Krzychu1245  [author] Mar 31 @ 10:41am 
@Olivirus subscribe to Broken Nodes Detector mod, search for broken nodes and fix everything it finds.