Cities: Skylines

Cities: Skylines

TM:PE 11.9.3.0 STABLE (Traffic Manager: President Edition)
6,100 Comments
@black_panther559
I will have to try this in the morning, Hopefully it works, ta in advance you legend!
black_panther559 6 hours ago 
@ฅ⎛⎝Yummy π⎠⎞ฅ

KEY NOTE: Be sure to visit this tab in your in-game pause menu under TM:PE to ensure you have all configs and stats removed before doing the unsub/resub process. Click all of them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3585902155


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 6 hours ago 
@ฅ⎛⎝Yummy π⎠⎞ฅ

It's really not hard at all. Everything always sounds worst than it really is. It's actually a matter of a few steps...

1. Unsub the mod from Steam.
2. Load the game.
3. Save the game with a different title.
4. Resub the mod.
5. Load the new game file saved.
6. Enjoy the game with the new config that you desired.

Now, you can redesign all the junctions how you wanted to. Isn't that what you were requesting? I may be misunderstanding you now if that wasn't the case.


Happy city building everyone! :steamthumbsup::steamhappy:
@black_panther559, bummer oh well, ta though.
I like the mod, just wanted to rest the city so I can go back through and up it accordingly, ill have to do it the hard way
black_panther559 12 hours ago 
ฅ⎛⎝Yummy π⎠⎞ฅ

You can't actually just disable the mod. You would have to unsub the mod completely, then do that process. It still recognizes the mod(s) with just disabling it. So, you would have to completely remove all of the stats of the mod from the game. It should work that way.


Happy city building everyone! :steamthumbsup::steamhappy:
@Krzychu1245 Nope, that didnt work, the timed lights are stuck
Krzychu1245  [author] Oct 11 @ 1:35pm 
@ฅ⎛⎝Yummy π⎠⎞ฅ try disabling all mod features after loading a savegame (at maintenance tab), save the game under new file, restart game, load that new savegame and enable features again.
ฅ⎛⎝Yummy π⎠⎞ฅ Oct 11 @ 9:54am 
Is there a way to reset the whole city, as in remove all of my modifications, times lights and custom junction things.
I over time of building my city have made so many edits its actually a disaster.
Especially timed lights, as you have to go into a whole 5 step process to remove each one.
Seb Oct 11 @ 4:29am 
Best mod for this game
crazyewok Oct 11 @ 3:19am 
Is there a written guide? I'm not looking for a youtube guide. I mean a written guide?
Emma Oct 8 @ 1:36am 
I could not imagine playing this game without this mod, so thank you for this wonderful mod and updating so often!
katapage Oct 6 @ 1:22pm 
Thanks for updating and keeping the mod going.
xXHairforceOneXx Oct 5 @ 11:54pm 
the best traffic mod
FeliscatusX Oct 5 @ 11:37pm 
Thank you for the continuous upkeep for this mod!
autumnferret3 Oct 5 @ 5:41pm 
Thank you so much for updating this! I appreciate all the hard work!!
Krzychu1245  [author] Oct 5 @ 3:49pm 
New version 11.9.3.0 has been released.
Please don't ask me if you don't see it in-game. It's a problem between your PC and the Steam client/workshop, There's nothing I can do about it. Try resubscribing.

@coaii_ @FeliscatusX make sure you use latest version and then you can change simulation accuracy to very high again - it turned out that Reversible Tram AI mod was always slightly incompatible but recent change in TM:PE which improved detection of vehicle position made incompatibility with RT AI way more visible. All fixed now.
black_panther559 Oct 5 @ 4:34am 
Just adding a note, not sure why anyone wouldn't want to experience this mod at its highest potential, as if done correctly, you would really be able to work wonders with your traffic flow. Just saying, and I believe the biggest part of any user's problem, is not fully understanding HOW to use the mod. That's where the main issue really is, in my opinion.


Happy city building everyone! :steamthumbsup::steamhappy:
FeliscatusX Oct 5 @ 12:28am 
Thank you! Setting the simulation level to High in TMPE mod did solve the glitch.
Krzychu1245  [author] Oct 4 @ 8:04am 
@FeliscatusX so read my previous comment.. and one from coaii_
FeliscatusX Oct 4 @ 6:59am 
Updated to the latest version and a lot of my trams started to malfunction, won't budge at some intersections with the yield signs
Krzychu1245  [author] Oct 3 @ 5:40pm 
@coaii_ ok, thanks. So it looks like some kind of strange conflict with that mod since you are another user reporting this specific problem. I'll see what can be done, for now, leave the simulation accuracy at "high"

@black_panther559 thanks.
習近平没有妈妈 Sep 29 @ 11:58pm 
Problem solved, just Crash with another mod.
習近平没有妈妈 Sep 29 @ 8:59am 
Population declining after use TM:PE, how can i fix it?
coaii_ Sep 28 @ 8:01am 
@Krzychu1245 I do use the Reversible Tram AI mod, and setting simulation accuracy to "High" did fix the issue with the tram traffic lights. My save game has 191 assets and 30ish mods, plus all DLCs with the exception of Natural Disasters. Do you still want me to share it? Thank you.
black_panther559 Sep 27 @ 9:04pm 
@Krzychu1245

Even though it was concern shown from @NiStein118 in regards to the assumption of the devs cash grabbing methods to milk the game, it was more of an accolade to your dedication and time being invested in your contribution. You went straight for the response to the "breaking mods" without at least acknowledging the THANK YOU first! 😂

I understand though that it may be due to not getting any appreciation for the most part so when a compliment is thrown your way, you may not even recognize it. Well, here's another one for you...

THANK YOU for your "MAJOR" contribution to the CS1 game, and the impact that this particular mod has in regards to handling traffic! Since this mod first developed, I couldn't, and still can't play this game without it!🫡😎👌🔥


Happy city building everyone! :steamthumbsup::steamhappy:
Krzychu1245  [author] Sep 27 @ 7:47pm 
@seagullman87 I'll probably do it, but I assure you: it won't make much difference.
It was added, because in the past every major update could break the mod, but now they continue to bump the major version number even though they make almost no changes that cause problems (but you can't say they won't).
You can see in the Content Manager/Mods a green 'i' icon if a mod is not updated (and a popup it detected such mods (at least one)), and a lot of people don't understand it is just a notice that a mod *may potentially* be incompatible because it was not created using that specific version of the game (that's the only test it does), but they still demand the update to "fix" it.

It's not a big deal to update the mod, many modders have access to the update ahead of time, but once I push the update it's up to Steam how/when it will distributed. You can see when the mod was updated (with accuracy to the second), so blame Steam client or servers that you don't see it on your side.
Krzychu1245  [author] Sep 27 @ 7:38pm 
@NiStein118 they don't break mods on purpose. The only mod that really required an update was Loading Screen mod. Why? Because it completely replaces the asset loading process (including free and paid dlcs), so it has to know what can be loaded (their Steam Id).
NiStein118 Sep 27 @ 6:33pm 
Not sure if you get this enough but thank you for sticking around with the game, repairing the mod every time the devs want to try to milk some more money out of the game by braking mods.
black_panther559 Sep 27 @ 5:08pm 
@seagullman87

I have a link video that shows this is not one of the mods that still pop up after the update. It even shows in the bottom right corner my version of the game, so I'm not sure why some are good and others aren't, but I, as a user, can say that it's not the mod at this point. I've already done other examples for other asset / mod tests, USING this mod, and there is nothing wrong with my game(s) at all.


Happy city building everyone! :steamthumbsup::steamhappy:
seagullman87 Sep 27 @ 2:54pm 
Random question, but if the mod IS STILL STABLE, is there anything that can be done to get rid of that annoying "This mod is out of date" pop-up window?
Krzychu1245  [author] Sep 27 @ 10:55am 
@stangace20 read my previous message, I'm not going to copy paste it every single time someone asks for update...

If the game is crashing, then definitely not because of outdated TM:PE - previous version (11.9.1.0) is still fully compatible with the latest game update.
I'll be deleting every comment that is asking about the mod update.
black_panther559 Sep 26 @ 10:55pm 
@stangace20

Yes...


Happy city building everyone! :steamthumbsup::steamhappy:
stangace20 Sep 26 @ 9:45pm 
has this been updated for version 1.20.1?

I got the error message that I was using the outdated version of this mod, and I can't figure out how to update it if there is one.

Otherwise my game crashes every time I try to load it with this mod enabled!
Krzychu1245  [author] Sep 26 @ 6:20pm 
@coaii_ there was one report like that but I couldn't reproduce the problem at all. The user mentioned he use reversible tram AI so maybe there's some kind of conflict or compatibility issue with the latest version of the game. Try changing "Simulation accuracy" to something lower than "very high" and see if anything changes.
I don't have access to any savegame with that issue, so if yours doesn't require downloading thousands of mods or assets to load it, please share it (contact me on discrod, link is in the description or share the savegame on the workshop and put link here) I'd like to check what could be wrong.
coaii_ Sep 26 @ 3:54pm 
Is anyone else having issues with timed traffic lights since the last update? All of my timed traffic lights with a step configured as "Someone is waiting" have stopped working properly. I use that mode for tram priority lights, but the trams just aren't getting detected the vast majority of the time(and proceeding to back up the entire line). I have tried deleting and setting up the traffic lights again, resubscribing to the mod, checking if there are nodes too close to the traffic lights, respawning all trams, but nothing worked. I don't get any outdated version pop ups from TMPE upon launch, so I suppose it's also up to date. Any help is appreciated.
Krzychu1245  [author] Sep 26 @ 2:33pm 
@CrispLemon unsubsrcibe and subscribe again, maybe try changing download region, and pray, maybe it will work.

Every time it's the same - game update arrives (or mod update), Steam workshop synchronization stops working for many users. It's even worse when there's a Steam sale event going on.

Blame the Steam servers in your region. The mod was updated 24 Sep @ 12:01pm CEST.
I can't help if the steam client on your machine doesn't want to download the update.
black_panther559 Sep 26 @ 1:57am 
@Everyone

This mod has been updated and confirmed it is not in the popup window along with the other mods without updates.

https://drive.google.com/file/d/1bpdJR8RLqRtEoBcCSXx6JZJfDWyWX94l/view?usp=sharing


Happy city building everyone! :steamthumbsup::steamhappy:
CrispLemon Sep 25 @ 9:31pm 
I keep getting an error, saying this mod is outdated. I've looked all over, and haven't been able to find the updated version. Does anyone know if that's in the works?
Krzychu1245  [author] Sep 25 @ 2:26pm 
@swagon9th unsubsrcibe and subscribe. Ask steam client why it is not working correctly.

@Chief no, I didn't change anything and I'm not sure what you mean by "cargo trains died"..
swagon9th Sep 25 @ 10:55am 
yea my game says tmpe needs to be updated.
Chief Sep 25 @ 4:30am 
ALL my cargo trains just died. Could this update be responsible for that?
black_panther559 Sep 24 @ 9:00pm 
@共產主義統一美利堅

Did you set your settings to STRICT for obeying the rules in the in-game options?


Happy city building everyone! :steamthumbsup::steamhappy:
共產主義統一美利堅 Sep 24 @ 6:14pm 
There seems to be a bug in the road vehicle restriction function. For example, even when trucks are banned from a road, some trucks still pass through. It appears that only certain types of trucks can be restricted.
GPMK Sep 24 @ 4:45pm 
@Krzychu
Thank you for your reply. I think it's unavoidable. Even with that taken into account, this MOD is wonderful.
Krzychu1245  [author] Sep 24 @ 3:52pm 
@mateusz.kunda some game popups have broken stack order (you see it on top but the other one below can be clicked..), so try to drag or close other popups below the top one until you can close all. Also, you can try unsubsrcibing the mod, find out what other error is thrown, solve it and subsribe TMPE again. I tried fixing the stack order issue, but no luck, it sometimes works, sometimes not :winter2019sadyul:
I'd rather be sleeping Sep 24 @ 12:49pm 
thank you so much for the quick update! i can still enjoy my cs1 😭🤗
Dark Ali Sep 24 @ 11:48am 
Mighty strides through traffic.
mateusz.kunda Sep 24 @ 9:17am 
I know it's not the mod's fault but I have a strange issue - when I load game it takes me to the game's landing page, the TMPE error popup shows up and I can't close it. So can't go to the content manager, click continue game, new game, or anything. It just freezes. Anyone had a similar issue?
Dupuy de Suffren ® Sep 24 @ 7:07am 
Thanks and congratulations, Krzychu1245, for your (and team's) mod, work, and quick reaction. TM:PE is one of our best mods. :-)
historyaddict261915 Sep 24 @ 4:23am 
literally look down two text to see the authors response.