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i only have this and Harmony mod on a fresh install, however when i create a roundabout or manually remove pedestrian crossing the street still remains with the crossing stripes on it.
Do you need another mod to also get rid of the graphics?
Thanks!
now i know the answer
what do i do
@dsliesse 2. it's because it's way too expensive to check if path exists before selecting parking space, so the flow is: select parking space, then try finding path, so it's obvious they may clog certain road in front of restricted section because they "see" parking spots but they cannot reach them.
1. it usually means there are still empty parking spots/not occuptied where they want to go and the process is favoring closer spots (not necessarily the closest one) so they must be many in that area they ignore other parking locations (parking lot size doesn't matter)
I have two main problems:
1. I use BIG parking lots, and although I have the intelligent parking turned on drivers won't park in them. They'll drive straight through them, to get to another street, but they won't park. In addition, vehicles despawn in the parking lot even though they haven't yet tried 10 parking places. I'd suspect this is a problem with the BIG assets, and I'm still investigating, but...
2. While trying to figure out number 1, I noticed that vehicles are driving down a street they're banned from with TMPE vehicle restrictions. Should be limited to emergency and service vehicles, but private vehicles are clogging the road.
I'll continue my troubleshooting, but thought it might be worthwhile bringing this up. I'm not in the game every day, so don't expect it by tomorrow, but I will update if I find something more definite.
Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!
It needs this mod so bad.
if the devs cant make it the modding community can,
It works perfectly fine, it's compatible with the latest version of the game (and only that version). Last game update was ~9 months ago.
For example - I generally play with despawn OFF, but will occasionally allow pax cars to despawn (only) when I get backups that just won't clear. Sometimes I just want an easy way out and not have to overbuild everything for a worst-case scenario, because that's not realistic either.
With despawn on, pax cars will despawn even if I don't consider them to be "stuck". In such a situation it would be convenient to increase the threshold so that they don't.
One could then therefore retain the ability to play in "hard mode" while not having to drop everything to fix a issues when some fluke event happens - if say a debunching bus blocks an intersection for longer than normal or every business on a block just happens to receive deliveries at the same time, etc.
To your point, the broken nodes, ghosts and other checks didn't highlight anything so it is quite painful to check where are the issues. I suspect this happens mostly when transitioning from 2 to 4 lanes, and junctions of course.
Mod is awesome, great job BTW!!
Lane arrows work differently, vehicles can ignore them sometimes unless you force "Strict" rule of Vehicle Restrictions Aggression in the mod settings.
check for broken nodes (Broken Nodes Detector mod). If vehicle cannot find the path it will despawn but also if game is struggling with brone nodes somewhere on the map.
@Afrikaan Kommanda this mod can be unsubscribed at anytime, unless you also have other mods that require it, like Hide Crossings, Node Controller, Adaptive Networks etc.
@NedK yes, read the tooltip, it should clearly say that you can change settings only after loading existing savegame or starting new game.
So its either Im stuck with this mod but I get stuttering, or I cant load at all