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Now, I will say that this is actually a case. I have had this happen to me as well, where they are no longer obeying the timed traffic lights all the time. I would have to go in and reset them just to keep them honest. So, yes, this is a real situation. I just never said anything because it could have just been me (and my million mods/assets in the game possibly clashing finally...LOL), where I just relied on my simple workaround, but it would be nice to have that resolved if possible, now that it has been others besides me experiencing it. LOL
Any thoughts on this one, Krzychu1245?
Happy city building everyone!
If default key binding (Ctrl + "zero") doesn't show the menu, it means either some other mod is blocking that specific keybind (you can change it in the mod options) or again, the mod is not enabled/installed.
I have found I don't have timed traffic lights, and I am missing two buttons compared to the main screenshot with timed traffic lights.
Is this something wrong from my side or does TM:PE not support timed traffic lights anymore?
I'm having some problems loading the mod in my save. Here is a link to a copy of the TMPE log : https://paste.ee/p/rilqv1ts
Thank you !
When using this mod, in order to avoid a bug with the arrival of new inhabitants in the newly founded city, make sure that in the gameplay tab of mod options are disabled “Enable advanced vehicle AI” and “Enable more realistic parking” options, otherwise the residents will not arriving to the city.
After the first residents reach their houses, you can include the “Enable advanced vehicle AI” option and, if you wish, tune a dynamic lane selection for vehicles in %. This will no longer affect to the arrival of new residents (I don’t know how it works, but it seems that the path to the city is “laid” with the first settlers, and further pathfinding begins to work normally).
But “Enable more realistic parking” option can never be included - if you turn it on, only one family member will arrive for each new house, the rest will disappear on the edge of the map.
When I run the game, I get a message that the mod has been updated to version 1.19, but my game has not been updated yet. Is there anything I can do to play without problems? Thank you very much!
@Yoko Bozo same story, use Broken Nodes Detector mod and remove all broken nodes (pedestian/bike paths)
At start it is also displaying an disclaimer about a disagreement with a version of the game.
TM:PE 11.9.0.0 STABLE is designed for Cities: Skylines 1.18.1-f3. However you are using Cities: Skylines 1.19.2-f3 - this is likely to cause severe problems or crashes.
Please ensure you're using the right version of TM:PE for this version of Cities: Skylines before proceeding, or disable TM:PE until the problem is resolved. If you need help, contact us via Steam Workshop page or Discord chat.
TM:PE 11.9.0.0 STABLE is designed for Cities: Skylines 1.18.1-f3. However you are using Cities: Skylines 1.19.2-f3 - this is likely to cause severe problems or crashes.
Please ensure you're using the right version of TM:PE for this version of Cities: Skylines before proceeding, or disable TM:PE until the problem is resolved. If you need help, contact us via Steam Workshop page or Discord chat.
@pgeorgiakos why do you think it's the mod? Does it throw an error? Do you have the log file(output_log.txt) from the time it happened (it's deleted everytime you launch the game btw)?
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Not sure where it was saying that mod needs to be updated. It says either (vanilla INFO tooltip) "the mod was not compiled for the current version of the game so may(or may not) cause issues", or (the mod itself) that "it was not designed for the version of the game you have which can likely cause issues".
Does it say it's incompatible or won't work? No.
I mentioned 6h ago it's compatible, so ignore the mod warning, but if you guys know better than me if it need an update or not...