Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
5,941 Comments
WWu Apr 28 @ 8:51am 
best mod for cities skylines, very helpful
black_panther559 Apr 25 @ 3:56pm 
@GPMK

Now, I will say that this is actually a case. I have had this happen to me as well, where they are no longer obeying the timed traffic lights all the time. I would have to go in and reset them just to keep them honest. So, yes, this is a real situation. I just never said anything because it could have just been me (and my million mods/assets in the game possibly clashing finally...LOL), where I just relied on my simple workaround, but it would be nice to have that resolved if possible, now that it has been others besides me experiencing it. LOL

Any thoughts on this one, Krzychu1245?


Happy city building everyone! :steamthumbsup::steamhappy:
GPMK Apr 25 @ 6:32am 
In the past, trains and other vehicles were able to stop at timed signals, but recently they have started passing through without stopping. Why is this happening?
Tcholak Apr 22 @ 12:35am 
I tried everything. But i see it might be a general problem with my game. I reinstalled it and still the same problem. When installed other mods they didnt worked either, but thank you for your assistance.
Happy Apr 21 @ 6:00pm 
bboss author thanks for the mod and always updated. i really appreciated
Krzychu1245  [author] Apr 21 @ 1:46pm 
@Tcholak two things: make sure the mod is installed and enabled (you can find countless comments here and under other workshop items that steam client ignores any new or updated items you have subsrcibed).
If default key binding (Ctrl + "zero") doesn't show the menu, it means either some other mod is blocking that specific keybind (you can change it in the mod options) or again, the mod is not enabled/installed.
Krzychu1245  [author] Apr 21 @ 1:41pm 
@jerryhong0211 if you loaded custom map, make sure that all features are enabled (Mod opions -> Maintenance tab, after loading the savegame)
jerryhong0211 Apr 21 @ 10:48am 
Hi there,
I have found I don't have timed traffic lights, and I am missing two buttons compared to the main screenshot with timed traffic lights.
Is this something wrong from my side or does TM:PE not support timed traffic lights anymore?
Shuny Apr 21 @ 8:02am 
Hi there,
I'm having some problems loading the mod in my save. Here is a link to a copy of the TMPE log : https://paste.ee/p/rilqv1ts
Thank you !
V Apr 21 @ 1:01am 
love this mod, thank you
Tcholak Apr 21 @ 12:54am 
Krzychu...U think im an idiot? XD I download the mod but when i press CTRL + ZERO as you said in you description it doesn't run. I think all of my mods broke when i installed INDUSTRIES DLC.
Cyrus Apr 20 @ 12:41pm 
Great mod!
vendium Apr 20 @ 4:30am 
All the time I used this mod, I found the following pattern (perhaps this will help someone):
When using this mod, in order to avoid a bug with the arrival of new inhabitants in the newly founded city, make sure that in the gameplay tab of mod options are disabled “Enable advanced vehicle AI” and “Enable more realistic parking” options, otherwise the residents will not arriving to the city.
After the first residents reach their houses, you can include the “Enable advanced vehicle AI” option and, if you wish, tune a dynamic lane selection for vehicles in %. This will no longer affect to the arrival of new residents (I don’t know how it works, but it seems that the path to the city is “laid” with the first settlers, and further pathfinding begins to work normally).
But “Enable more realistic parking” option can never be included - if you turn it on, only one family member will arrive for each new house, the rest will disappear on the edge of the map.
filipearaujoo Apr 18 @ 7:02pm 
Hello!
When I run the game, I get a message that the mod has been updated to version 1.19, but my game has not been updated yet. Is there anything I can do to play without problems? Thank you very much!
Krzychu1245  [author] Apr 18 @ 12:41pm 
@Tcholak I told you... use it, not just download. What you described is literally broken node behavior so you need to scan using the mod and bulldoze all it finds

@Yoko Bozo same story, use Broken Nodes Detector mod and remove all broken nodes (pedestian/bike paths)
Yoko Bozo Apr 18 @ 1:04am 
I am having the same issue with broken public transport routes and no traffic in my city.
Tcholak Apr 17 @ 7:51am 
@Krzychu1245 I've downloaded the Broken Nodes Detector...The mod isn't working... XD idk what is happening
ratoncaton Apr 17 @ 7:32am 
Awesome, my traffic has improved very well
TheGreatKatana Apr 14 @ 5:59pm 
Is there a way to remove all trafic lights at once and not 1 by 1?
Krzychu1245  [author] Apr 14 @ 2:58pm 
@Tcholak use Broken Nodes Detector mod, as mentioned in the mod description above.
Tcholak Apr 13 @ 11:54pm 
After installing AFTER DARK DLC, the mod ain't working properly. When i buid a new road, the cars are starting to disappear or are driving like 20 kmph, i can't edit lanes, i can't make new bus,train, tram stops. I need to restart the game in order to fix these things.
AndiX Apr 6 @ 5:46am 
In my case it is causing this, that game isn't answering after a couple minutes of playing and I have to restart the game. Can it be a Steam issue with not downloading the newest version of mod of it may be a diffirent problem?
At start it is also displaying an disclaimer about a disagreement with a version of the game.
Krzychu1245  [author] Apr 5 @ 4:31pm 
@Drampie first: this mod requires Harmony mod to work correctly. Have you ever used this mod? If so, some of the settings could load. E.g.: you can easily break pathfinding if you create lane connections that don't make sense or ban certain routes. You can check if any settings were loaded in the TMPE.log (it reports which features were used and how many intersections/segments they affect), as well as you can disable e.g.: lane connector and vehicle restrictions on the Maintenance tab after loading the savegame. If disabling these features helped it simply means you have some incorrect connections or vehicle restrictions blocking vehicles from reaching their destination.
Drampie Apr 5 @ 2:02pm 
When I have this installed (only this one too nothing else), al lot of things just stop working does anybody know why? Industry just does nothing, there's basically no vehicles driving anywhere. That includes trash collection so trash just builds up everywhere. TIA
patrioticparadox Apr 4 @ 12:27pm 
Sure, I can help. Read back a couple pages of comments for your answer. You're welcome.
ARW Apr 4 @ 12:19pm 
Can anyone help, I am getting this error message when a loaded game opens>

TM:PE 11.9.0.0 STABLE is designed for Cities: Skylines 1.18.1-f3. However you are using Cities: Skylines 1.19.2-f3 - this is likely to cause severe problems or crashes.

Please ensure you're using the right version of TM:PE for this version of Cities: Skylines before proceeding, or disable TM:PE until the problem is resolved. If you need help, contact us via Steam Workshop page or Discord chat.
Antares Apr 1 @ 11:03am 
Without a doubt the most useful and best mod ever. Thank you so much!
Duffarex Mar 31 @ 8:13pm 
Love this mod :')
Krzychu1245  [author] Mar 31 @ 10:41am 
@Olivirus subscribe to Broken Nodes Detector mod, search for broken nodes and fix everything it finds.
Olivirus Mar 30 @ 1:04pm 
Hey! I'm getting some issues with the option that forces vehicles to select a lane. Whenever I try to do it, the vehicles just ignore it, until I restart the game. This has only been happening since the update. I tried unsubscribing and resubscribing but it didn't help. Also, I recently created a new interchange, and all the vehicles that try to drive on the interchange despawn before they even reach the area where I used TM:PE to force vehicles into certain lanes. Does anyone know how to fix this? Thanks in advance!
ZZipf Mar 30 @ 12:56pm 
For those who are getting the update error, just unsubscribe and resubscribe to the mod as a temporary fix, it works for me.
is there any way to have preset options for split phasing like in CS2 so we don't need to manually do the traffic lights? or is that already in here and i'm just a dumbass
Catslayer556 Mar 30 @ 5:56am 
my garbade trucks are not working when i activate old town. please fix
Krzychu1245  [author] Mar 29 @ 12:37pm 
@emily761613 There's nothing to fix from my side. I can do nothing if steam workshop servers (happens all the time) can't see the mod was updated. I'm sure you can see the title of this page, you can check the changelog to see there was an update (5days ago) and compare the version number in game and what is the latest one here
emily761613 Mar 29 @ 11:15am 
Can this be fixed? :steamsad:

TM:PE 11.9.0.0 STABLE is designed for Cities: Skylines 1.18.1-f3. However you are using Cities: Skylines 1.19.2-f3 - this is likely to cause severe problems or crashes.

Please ensure you're using the right version of TM:PE for this version of Cities: Skylines before proceeding, or disable TM:PE until the problem is resolved. If you need help, contact us via Steam Workshop page or Discord chat.
sandi_live Mar 28 @ 11:05am 
the modification almost works but it throws an error and deletes the saved settings
K.S Mar 28 @ 1:28am 
After yesterday's update, I get a warning about this mod and that it can potention ruin or crash my game as it is not up to date with the current game version. Hope this will get updated soon :)
Krzychu1245  [author] Mar 26 @ 10:34am 
@2009jeffersonlu blame Steam servers...

@pgeorgiakos why do you think it's the mod? Does it throw an error? Do you have the log file(output_log.txt) from the time it happened (it's deleted everytime you launch the game btw)?
pgeorgiakos Mar 26 @ 10:12am 
I had same issue with the mod crashing when trying to load or start a new city. Simple solution, unsubscribe and then subscribe again. Mod works perfectly fine
kruizingajohan Mar 26 @ 9:06am 
The mod still works but it crashes the game apparently... It happened twice already. Very strange things are happening.
cjcline214 Mar 26 @ 5:15am 
Thank you for the Update! I love this mod:steamhappy:
Doc001 Mar 25 @ 4:50pm 
2009jeffersonlu, It still works. Just ignore the message.
2009jeffersonlu Mar 25 @ 4:46pm 
Currently it is saying that TMPE needs updating as it was nto designed for CS1 1.19.2
ColdSpaCe7 Mar 25 @ 12:28pm 
added reward
Darkracer125 Mar 25 @ 12:27pm 
nevermind i am blind.
Darkracer125 Mar 25 @ 12:18pm 
do you have a github where we can download older versions of the mod. i had made a backup of the game of the previous version. but forgot to make a backup of the workshop folder. so now my game it out of date for your mod. and downloading the previous version manually would be helpfull.
KOK2 Mar 25 @ 10:51am 
gud
Krzychu1245  [author] Mar 25 @ 10:46am 
@]-W4r7h0g-[ check again. I can do nothing if your Steam cliend doesn't see the update (you can see the last update time on the mod page, as well as in the changelog (they are autogenerated, cannot be changed manually)).
---
Not sure where it was saying that mod needs to be updated. It says either (vanilla INFO tooltip) "the mod was not compiled for the current version of the game so may(or may not) cause issues", or (the mod itself) that "it was not designed for the version of the game you have which can likely cause issues".
Does it say it's incompatible or won't work? No.
I mentioned 6h ago it's compatible, so ignore the mod warning, but if you guys know better than me if it need an update or not...
jsonlinebuying Mar 25 @ 10:03am 
A big thank you to all for updating this MOD so quick. Love your work.
Sasquatch Mar 25 @ 9:55am 
I see I'm not the only one here because the game gave a pointless pop-up today. Skyve is having a heart attack, too. So many pop-ups and flagged mods for no reason.