Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
6,005 Comments
jimtduffy Jul 8 @ 2:49pm 
Thanks. I did that and it fixed it.
Krzychu1245  [author] Jul 6 @ 6:50am 
@jimtduffy check the changelog or the title here. The latest version is 11.9.1.0 . If you see different version in the game then blame the steam workshop servers and client.
I can't do anything about it. Try unsubsrcibing and subscribing again.
jimtduffy Jul 5 @ 6:02pm 
The game keeps telling me I have an outdated version of this. But this is the only version I have! Is there a newer one I don't know about.
patrioticparadox Jun 30 @ 4:35am 
If you need support, please follow the instructions in the box that begins with "If you need support..."
714445157 Jun 30 @ 1:37am 
The Mod D:\steam\steamapps\workshop\content\255710\1637663252 [CitiesHarmony.API.dll, CSUtil.CameraControl.dll, CSUtil.Commons.dll, MoveItIntegration.dll, TMPE.API.dll, UnifiedUILib.dll, TrafficManager.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TrafficManager.Lifecycle.TrafficManagerMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
black_panther559 Jun 29 @ 8:57am 
@nhwhiting

That's why I mentioned that you could hit the Youtube button. I figured it would be a problem to get them to play. I had that problem too. It's all good! 👍👍


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 Jun 29 @ 8:55am 
🤣🤣🤣


Happy city building everyone! :steamthumbsup::steamhappy:
patrioticparadox Jun 28 @ 3:02pm 
You're a silly goose!
nhwhiting Jun 28 @ 2:58pm 
@black_panther559
Videos don't load for me, so I couldn't see what to do.
black_panther559 Jun 28 @ 7:23am 
@nhwhiting

Here are a few screenshots that I've taken so you can see what it will look like in game. These are a little old, but it's not too different from the main options that you would need to affect the game directly....

https://steamcommunity.com/sharedfiles/filedetails/?id=2387548261
https://steamcommunity.com/sharedfiles/filedetails/?id=2387549084
https://steamcommunity.com/sharedfiles/filedetails/?id=2387438191
https://steamcommunity.com/sharedfiles/filedetails/?id=2387438527
https://steamcommunity.com/sharedfiles/filedetails/?id=2387439721
https://steamcommunity.com/sharedfiles/filedetails/?id=2387440410

The first two are where you go to enable the mod itself. Notice in the search box what I typed in to go directly to the mod (second link). The last four are once you are in-game and have gone into the pause menu and options. Hope this helps...


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 Jun 28 @ 7:16am 
@nhwhiting

Just giving heads up, activate/enable the mod "FIRST" in the Content Manager on the Main Menu screen before proceeding into the game. Once the game loads up, go into the options section on the pause menu, and scroll to find the TMPE mod in your list of mods (if you have any) as that's where you would make your customization on how you want your game to utilize the mod.

My suggestion....if the mod isn't already activated/enabled (via another mod) automatically, then you would want to enable it first, then exit / restart the game to have it activated properly before going into the game itself, be it a saved file, or a new game. Just heads up on that...


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 Jun 28 @ 6:42am 
@nhwhiting

Also, just to make you aware in case you didn't see it, at the top where the pictures and videos are scrolling? The first two videos show you what to do, which answer your response, in regards to the creator being "STUPID". You can actually click the "YOUTUBE" button on each video to take you directly to the link so you can watch it there. I think you may have trouble playing it back on here, just in case. Please check the videos and it will show you everything you need to understand how to use the mod. 👍

Geez, guess the creator isn't so "stupid" after all, now, are they? Now, would you look at that? Hmmm.... :steamthis:


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 Jun 28 @ 6:29am 
@nhwhiting

I believe what patrioticparadox is doing is telling you what his/her thoughts are as well. YOU think it is "stupid" for the creator to not have a link for a specified description of what to do in detail on the page, and he/she thinks you're pretty. While we're at it, I think that the rain in Spain stays mainly in the plain. 🤣

Anyone else have any interesting thoughts that they would like to share? Please leave it in the comments section below. 😁


Happy city building everyone! :steamthumbsup::steamhappy:
nhwhiting Jun 27 @ 8:57pm 
What?
patrioticparadox Jun 27 @ 8:07pm 
Well, I think you're pretty.
nhwhiting Jun 27 @ 8:06pm 
Thank you. I think it is a bit stupid to not include a proper description or link to a proper description on the page.
patrioticparadox Jun 27 @ 7:47pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
nhwhiting Jun 27 @ 3:25pm 
I want to be able to say which lane goes into which lane.
black_panther559 Jun 27 @ 9:11am 
@nhwhiting

What exactly is it that you are looking for it to do, outside of "improving lane and parking usage, as well as the ability to customize junctions, roads and rails?


Happy city building everyone! :steamthumbsup::steamhappy:
patrioticparadox Jun 27 @ 3:01am 
Mostly just what it says in the description
nhwhiting Jun 27 @ 2:38am 
What does this actually do?
Krzychu1245  [author] Jun 18 @ 3:13pm 
@DEMON test your savegame with Broken Nodes Detector mod and fix issues once you notice the problem (the issue has to be active to be detected).
blabo0422 Jun 17 @ 9:41am 
Perfect mode
DEMON Jun 13 @ 2:17pm 
i have an intermittent issue that has not been resolved for years, sometimes when i build roads, crosswalks are disabled. doesn't matter what kind of road, or what map. I have uninstalled and reinstalled... im not sure whats going on.
药膏潮了还可以擦吗 Jun 12 @ 9:32pm 
good
KreshBash Jun 12 @ 8:47pm 
Must try out.
aki Jun 10 @ 6:45am 
good:steamthumbsup:
jain.s.arhan Jun 8 @ 9:31pm 
This makes my city traffic run soooo smoothly! Thank you for making this mod!
土木已死 Jun 4 @ 11:01pm 
Hello, could you add a Chinese version description to your mod's introduction?
Krzychu1245  [author] Jun 3 @ 11:18am 
@Jaded and what can I do about it? Seriously, how can I help with the issue between your PC and the Steam workshop servers?
Workshop item management allows for two things:
- change item visibility in the search results or accessing using the url
- delete item
That's all I can do. Contact steam support, you can browse comments, here and other workshop items and you will see similar comments that mods not working while the reason is steam server or bugged steam client.
Jaded Jun 1 @ 10:09am 
It seems to not downloading, it showed as 0 bytes. When things go wrong I always assume Steam is the cause, so to try to hit a different server I used my VPN and downloaded from Europe (I am in the USA). Still not showing up. This makes me wonder if maybe the Steam server has lost it or something.
Krzychu1245  [author] Jun 1 @ 9:45am 
@Jaws_TheShark two potential source of that problem:
1) Steam workshop client didn't download anything (mod won't be visible on the Mods tab in the Content Manager, only on the Steam Workshop tab) - can't help, it's the Steam client/servers issue. Try resubscribing, subscribe something else, change download region city in the Steam client settings,
2) somehow it moved out of the screen area (if you ever had mod installed), use "reset position" button in the mod options after loading a savegame or starting a new game.
Jaws_TheShark May 31 @ 3:37pm 
Explain to me like I'm 5 why the button isn't showing up.
Krzychu1245  [author] May 30 @ 10:48am 
@Elec7us ask Steam. Workshop sever(s)/client is often not working correctly, especially when run mod synchronization.
@laurali it's mentioned in the mod description. Literally first thing under the banner. Use Broken Nodes Detector, fix/remove things and it should work correcty. It's the main reason why it breaks the mod but also greatly slows down the simulation (doesn't matter if with or without mod)
@Iron Cross vehicles are despawning in vanilla and that's the default setting in the mod. You need to change it (click) to disable despawning.
Iron Cross May 30 @ 7:43am 
Hey so i just found the reason for despawning traffic its a option on the panel he gives you its the right top button with a car and a ! on it. sorry for those who didnt know
laurali May 30 @ 4:34am 
I also have an issue with this mod for about a week. After building or changing streets, cars can't use them anymore and disappear instead of driving forwards. The only way to fix it is to save and reload the game. Additionally traffic is very slow all around the city when the mod is installed. Unfortunately that is why I had to deinstall the mod. Is there any way to fix it?
Elec7us May 28 @ 9:38pm 
Did it work in macOS? cuz everytime I download, it shows 0B. Can't see in game
DoughnutDev May 26 @ 7:51am 
I have an issue with this mod, whenever I use it I notice that my busses car trips saved stat is always at 0 percent however when I disable the mod it increases to a normal amount, any idea why this is happening?
Krzychu1245  [author] May 24 @ 8:42am 
@jonathanschutz I mentioned what one can do to check things. The main use of Broken Nodes Detector is detecting broken nodes (pedestrian/bike paths), they can break with and without mods, doesn't matter, so use that mod and fix everything it finds.
In CS1, service buildings are sending/receiving requests and they are handled by priority, when request cannot be handled because there is no path, priority is bumped after a while and other buildings will try to send their vehicles, so more and more buildings of certain service type will try to serve the request. You know the rest.
jonathanschutz May 23 @ 3:35pm 
I have read other players talking about service cars disapearing/fluctuating between 1 and 0,
I got the same problem,

Im new to the game, and started using mods yesterday and I have read quite a lot to select ones that ara compatible, I also have de Skyve (altough I need to run it separtely, because I run CS1 on Ubuntu, I still don't know how to run it in game.
But I need to understand what causes the service cars to oscilate between one and zero and have them to spawn correctly, sometimes they do, others they don't, i have built more landfills and cemiteries, but eventually they stop spawaning or get stuck.
Also i noticed that when I create a elevated walk path to cross roads, the services cars sometimes appear on it.
patrioticparadox May 22 @ 12:03pm 
Are you trying to let straight-on lanes from one direction of a T intersection continue without waiting for traffic from the left (assuming RHD)? You can use timed traffic lights for this.
Can you make a rule for straight on red?
patrioticparadox May 20 @ 7:32am 
Did you upload your log files as instructed in the description?
Nox May 19 @ 9:36pm 
I installed the mod but literally nothing shows up, tried removing all my other mods, tried deinstalling and reinstalling Harmony mod as well, nothing.

It's not even in the option menu.
patrioticparadox May 19 @ 8:14pm 
Not much anyone can do to help you with such a limited description...
Nox May 19 @ 5:21pm 
Installed but nothing shows up?
Krzychu1245  [author] May 18 @ 7:36am 
@AD0R3YY it sounds like you are trying to force vehicles to use certain routes and now they can't reach destination, most likely because of wrong lane connections - you can test it by disabling lane connector feature at Mainenance tab in the mod option after loading savegame. If they start spawning then it means there must be a wrong lane connection (or missing) somewhere on their route.
Alternatively use Broken Nodes Detector mod. There's a tool for checking where vehicles wanna go but failing (despawning).
AD0R3YY May 17 @ 6:29pm 
City services do not work for me anymore. They aren't spawning and are fluctuating between 0 and 1 car(s). The mod might be broken again. (I have clear driving paths as well too)