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I can't do anything about it. Try unsubsrcibing and subscribing again.
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TrafficManager.Lifecycle.TrafficManagerMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
That's why I mentioned that you could hit the Youtube button. I figured it would be a problem to get them to play. I had that problem too. It's all good! 👍👍
Happy city building everyone!
Happy city building everyone!
Videos don't load for me, so I couldn't see what to do.
Here are a few screenshots that I've taken so you can see what it will look like in game. These are a little old, but it's not too different from the main options that you would need to affect the game directly....
https://steamcommunity.com/sharedfiles/filedetails/?id=2387548261
https://steamcommunity.com/sharedfiles/filedetails/?id=2387549084
https://steamcommunity.com/sharedfiles/filedetails/?id=2387438191
https://steamcommunity.com/sharedfiles/filedetails/?id=2387438527
https://steamcommunity.com/sharedfiles/filedetails/?id=2387439721
https://steamcommunity.com/sharedfiles/filedetails/?id=2387440410
The first two are where you go to enable the mod itself. Notice in the search box what I typed in to go directly to the mod (second link). The last four are once you are in-game and have gone into the pause menu and options. Hope this helps...
Happy city building everyone!
Just giving heads up, activate/enable the mod "FIRST" in the Content Manager on the Main Menu screen before proceeding into the game. Once the game loads up, go into the options section on the pause menu, and scroll to find the TMPE mod in your list of mods (if you have any) as that's where you would make your customization on how you want your game to utilize the mod.
My suggestion....if the mod isn't already activated/enabled (via another mod) automatically, then you would want to enable it first, then exit / restart the game to have it activated properly before going into the game itself, be it a saved file, or a new game. Just heads up on that...
Happy city building everyone!
Also, just to make you aware in case you didn't see it, at the top where the pictures and videos are scrolling? The first two videos show you what to do, which answer your response, in regards to the creator being "STUPID". You can actually click the "YOUTUBE" button on each video to take you directly to the link so you can watch it there. I think you may have trouble playing it back on here, just in case. Please check the videos and it will show you everything you need to understand how to use the mod. 👍
Geez, guess the creator isn't so "stupid" after all, now, are they? Now, would you look at that? Hmmm....
Happy city building everyone!
I believe what patrioticparadox is doing is telling you what his/her thoughts are as well. YOU think it is "stupid" for the creator to not have a link for a specified description of what to do in detail on the page, and he/she thinks you're pretty. While we're at it, I think that the rain in Spain stays mainly in the plain. 🤣
Anyone else have any interesting thoughts that they would like to share? Please leave it in the comments section below. 😁
Happy city building everyone!
What exactly is it that you are looking for it to do, outside of "improving lane and parking usage, as well as the ability to customize junctions, roads and rails?
Happy city building everyone!
Workshop item management allows for two things:
- change item visibility in the search results or accessing using the url
- delete item
That's all I can do. Contact steam support, you can browse comments, here and other workshop items and you will see similar comments that mods not working while the reason is steam server or bugged steam client.
1) Steam workshop client didn't download anything (mod won't be visible on the Mods tab in the Content Manager, only on the Steam Workshop tab) - can't help, it's the Steam client/servers issue. Try resubscribing, subscribe something else, change download region city in the Steam client settings,
2) somehow it moved out of the screen area (if you ever had mod installed), use "reset position" button in the mod options after loading a savegame or starting a new game.
@laurali it's mentioned in the mod description. Literally first thing under the banner. Use Broken Nodes Detector, fix/remove things and it should work correcty. It's the main reason why it breaks the mod but also greatly slows down the simulation (doesn't matter if with or without mod)
@Iron Cross vehicles are despawning in vanilla and that's the default setting in the mod. You need to change it (click) to disable despawning.
In CS1, service buildings are sending/receiving requests and they are handled by priority, when request cannot be handled because there is no path, priority is bumped after a while and other buildings will try to send their vehicles, so more and more buildings of certain service type will try to serve the request. You know the rest.
I got the same problem,
Im new to the game, and started using mods yesterday and I have read quite a lot to select ones that ara compatible, I also have de Skyve (altough I need to run it separtely, because I run CS1 on Ubuntu, I still don't know how to run it in game.
But I need to understand what causes the service cars to oscilate between one and zero and have them to spawn correctly, sometimes they do, others they don't, i have built more landfills and cemiteries, but eventually they stop spawaning or get stuck.
Also i noticed that when I create a elevated walk path to cross roads, the services cars sometimes appear on it.
It's not even in the option menu.
Alternatively use Broken Nodes Detector mod. There's a tool for checking where vehicles wanna go but failing (despawning).