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I will have to try this in the morning, Hopefully it works, ta in advance you legend!
KEY NOTE: Be sure to visit this tab in your in-game pause menu under TM:PE to ensure you have all configs and stats removed before doing the unsub/resub process. Click all of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3585902155
Happy city building everyone!
It's really not hard at all. Everything always sounds worst than it really is. It's actually a matter of a few steps...
1. Unsub the mod from Steam.
2. Load the game.
3. Save the game with a different title.
4. Resub the mod.
5. Load the new game file saved.
6. Enjoy the game with the new config that you desired.
Now, you can redesign all the junctions how you wanted to. Isn't that what you were requesting? I may be misunderstanding you now if that wasn't the case.
Happy city building everyone!
I like the mod, just wanted to rest the city so I can go back through and up it accordingly, ill have to do it the hard way
You can't actually just disable the mod. You would have to unsub the mod completely, then do that process. It still recognizes the mod(s) with just disabling it. So, you would have to completely remove all of the stats of the mod from the game. It should work that way.
Happy city building everyone!
I over time of building my city have made so many edits its actually a disaster.
Especially timed lights, as you have to go into a whole 5 step process to remove each one.
Please don't ask me if you don't see it in-game. It's a problem between your PC and the Steam client/workshop, There's nothing I can do about it. Try resubscribing.
@coaii_ @FeliscatusX make sure you use latest version and then you can change simulation accuracy to very high again - it turned out that Reversible Tram AI mod was always slightly incompatible but recent change in TM:PE which improved detection of vehicle position made incompatibility with RT AI way more visible. All fixed now.
Happy city building everyone!
@black_panther559 thanks.
Even though it was concern shown from @NiStein118 in regards to the assumption of the devs cash grabbing methods to milk the game, it was more of an accolade to your dedication and time being invested in your contribution. You went straight for the response to the "breaking mods" without at least acknowledging the THANK YOU first! 😂
I understand though that it may be due to not getting any appreciation for the most part so when a compliment is thrown your way, you may not even recognize it. Well, here's another one for you...
THANK YOU for your "MAJOR" contribution to the CS1 game, and the impact that this particular mod has in regards to handling traffic! Since this mod first developed, I couldn't, and still can't play this game without it!🫡😎👌🔥
Happy city building everyone!
It was added, because in the past every major update could break the mod, but now they continue to bump the major version number even though they make almost no changes that cause problems (but you can't say they won't).
You can see in the Content Manager/Mods a green 'i' icon if a mod is not updated (and a popup it detected such mods (at least one)), and a lot of people don't understand it is just a notice that a mod *may potentially* be incompatible because it was not created using that specific version of the game (that's the only test it does), but they still demand the update to "fix" it.
It's not a big deal to update the mod, many modders have access to the update ahead of time, but once I push the update it's up to Steam how/when it will distributed. You can see when the mod was updated (with accuracy to the second), so blame Steam client or servers that you don't see it on your side.
I have a link video that shows this is not one of the mods that still pop up after the update. It even shows in the bottom right corner my version of the game, so I'm not sure why some are good and others aren't, but I, as a user, can say that it's not the mod at this point. I've already done other examples for other asset / mod tests, USING this mod, and there is nothing wrong with my game(s) at all.
Happy city building everyone!
If the game is crashing, then definitely not because of outdated TM:PE - previous version (11.9.1.0) is still fully compatible with the latest game update.
I'll be deleting every comment that is asking about the mod update.
Yes...
Happy city building everyone!
I got the error message that I was using the outdated version of this mod, and I can't figure out how to update it if there is one.
Otherwise my game crashes every time I try to load it with this mod enabled!
I don't have access to any savegame with that issue, so if yours doesn't require downloading thousands of mods or assets to load it, please share it (contact me on discrod, link is in the description or share the savegame on the workshop and put link here) I'd like to check what could be wrong.
Every time it's the same - game update arrives (or mod update), Steam workshop synchronization stops working for many users. It's even worse when there's a Steam sale event going on.
Blame the Steam servers in your region. The mod was updated 24 Sep @ 12:01pm CEST.
I can't help if the steam client on your machine doesn't want to download the update.
This mod has been updated and confirmed it is not in the popup window along with the other mods without updates.
https://drive.google.com/file/d/1bpdJR8RLqRtEoBcCSXx6JZJfDWyWX94l/view?usp=sharing
Happy city building everyone!
@Chief no, I didn't change anything and I'm not sure what you mean by "cargo trains died"..
Did you set your settings to STRICT for obeying the rules in the in-game options?
Happy city building everyone!
Thank you for your reply. I think it's unavoidable. Even with that taken into account, this MOD is wonderful.