Cities: Skylines

Cities: Skylines

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Transport Lines Manager 13.5
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File Size
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Updated
1.103 MB
Feb 24, 2018 @ 7:34pm
Jul 15 @ 6:10am
46 Change Notes ( view )

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Transport Lines Manager 13.5

In 1 collection by Klyte45
Klyte's Mods - 6th Generation
11 items
Description
Update 13.5
- Added support to More Vehicles mod. Some statatistics from TLM may be lost when converting a savegame to use that mod, but it's harmless.
- Fixed some Write the Signs integration bugs.

Update 13.4
- Added Russian translation (thanks to vitalii201)
- Added Traditional Chinese translation (thanks to Thick Toast )
- Added WTS integration
- Fixed passengers waiting for line with no budget
- Fixed minor UI issues
- Fixed: Leading zeros setting is being ignored
- Draft support to custom vehicle numbers generation in WTS - will be more customizable in the future



Works with latest update (1.13.*)


A shortcut to manage all city's public transports lines. Useful for Airplane Line Tool and Ship Line Tool also.

In version 13, the mod was almost rebuilt from scratch and now have a completely new UI and some new features.
Most of the highlighs can be found at my Patreon[www.patreon.com].

Languages
- English
- Portuguese
- Korean - by Toothless
- German- by weoiss
- Dutch - by bas_dehaan
- Polish - by woj2012
- Chinese - by Lost Time (and team)
- French (and French guide ) - by mjm92150
- Spanish - by zeldslayer
- Russian - by vitalii201
- Traditional Chinese - by Thick Toast

NEW SINCE v13 (post with details[www.patreon.com])
- NEW INTERFACE
- NEW OPTIONS IN MENU
- NEW LINE FINANCES BALANCE OVERVIEW & HISTORY FOR A CYCLE
- NEW UI FOR SETTING BUDGET TO LINES/PREFIXES
- ADDED INDUSTRIES & CAMPUS BUILDINGS SUPPORT FOR NAMING
- Per-savegame configuration
- New behavior: Vehicles are live switched when allowed models are changed and remove unallowed button is activated (buses only)
- New feature: Depots can be setted by line
- Fixed: Custom stop names don't show prefixes setted for buses/trams
- Fixed: Custom stop names near stops that have no name set are ignored when searching near named stop

Important Notes
- Due the overriding done in the Tram, Ship, Bus and Passenger Train system, the option of enable/disable vehicles from these categories inside the Advanced Vehicle Options is useless for public city lines. The configuration in the TLM override it. But all other functions, like coloring, set capacity and more of AVO are still working. The model selection for external vehicles (like regional passenger ships and trains) still workin in AVO and alike mods.
- No new incompatibilities found, except the listed above.


(Alpha) Transport map exporter
When active, a Draw Map! button will appear mod options menu. When clicked, the game generates a map with the metro and train lines like the linear map style.
The html files with the map can be found in a Transport Lines Manager folder's subfolder inside app data game folder (%appdata%\..\Local\Colossal Order\Cities_Skylines\Klyte45Mods\TransportLinesManager\ExportedMaps in Windows).

Other notes
- Since 7.0, this mod uses the Harmony[github.com].

Sources at GitHub: Main project[github.com]

Reported incompatible mods:
- IPT2

Be a Patron: https://www.patreon.com/klyte45
Popular Discussions View All (35)
16
Jul 16 @ 12:41am
After Updated to 13.4 and 13.5 BIG fatal error about saving!
M.S.Referee
4
Aug 29 @ 5:30am
Save game crash
Failer
10
Feb 13 @ 4:03pm
Several UI Issues
meda22
< >
1,110 Comments
joacyr 3 hours ago 
Is it possible to move/drag the window which lists the lines around? Sometimes I want to see the street that is right behind the window and the only way to do it to close the window.
cultural_lover Sep 14 @ 10:12am 
Getting this error:
9/14/2020 5:02:21 AM: NullReferenceException: Object reference not set to an instance of an object, stackTrace=Klyte.TransportLinesManager.Extensors.TransportSystemDefinition+<>c__DisplayClass51_0.<From>b__0 (TransportSystemDefinition x)
System.Linq.Enumerable.First[TransportSystemDefinition] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback)
System.Linq.Enumerable.FirstOrDefault[TransportSystemDefinition] (IEnumerable`1 source, System.Func`2 predicate)
Klyte.TransportLinesManager.Extensors.TransportSystemDefinition.From (.VehicleInfo info)
Klyte.TransportLinesManager.Utils.TLMVehicleUtils+<UpdateCapacityUnitsFromTSD>d__1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
cultural_lover Sep 14 @ 9:20am 
For some reason I can't individually select the number of buses and type of buses on each line...Once you select the percentage of buses on 1 line all the lines change to that percentage, and once you select the type of vehicles on 1 line all of the same type are selected on all lines
odyssey.RB3.810 Sep 2 @ 12:09am 
Can you solve the problem that the bus keeps stopping at the bus stop? Congestion occurs only there because of the following vehicles and buses.
Simhead3 Aug 28 @ 5:42pm 
Its possible the Scale UI mod can break this. Im struggling to remove transport lines manager as it has become stuck behind the bottom part of the UI on the left and is unclickable. Trying to resolve this issue at the moment. Remove it and it seems gone, add it again and its still frozen behind the UI. Love the mod tho
TwoCatsOwner Aug 27 @ 11:30pm 
@cookiekoenig it works for me, it is just another mod causing incompatibility, try testing other mods you have subscribed, and if a mod is found to be incompatible, you will have to make a choice between this mod and the incompatible mod
cookiekoenig Aug 26 @ 2:37pm 
my Game crashes when trying to save a game while subscribed to this mod. Seems broken.
Captain Toof Aug 23 @ 7:10am 
@Darth Dokuga
Copypaste dot from somewhere else and put into text field. It works.
Captain Toof Aug 23 @ 7:08am 
@Klyte45 If your line is too short to the vehicle count it will happen. No way changing it.
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Ain't we can make direct injection into params list and change waiting time value? Weird if they hardcoded it.
Iksarra Aug 17 @ 5:03am 
This used to work so well but now line stops randomly display that they aren't connected even though there is nothing blocking their path. I have to delete the entire line, rebuild the metro tunnels, make a new line. I have to do this every time I reload :( In addition, the lines now don't display properly from certain distances so it looks like no line exists between A and B, yet it's there. I really love the concept of this mod, it's just such a pity it's so buggy now.