Cities: Skylines

Cities: Skylines

3,870 ratings
Improved Public Transport 2
File Size
1.055 MB
May 18, 2017 @ 9:51am
Apr 1, 2020 @ 2:31pm
17 Change Notes ( view )

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Improved Public Transport 2

In 1 collection by BloodyPenguin
Penguin's Transport Realism Project
29 items

Also known as IPT2. Provides improved control of public transportation.

Compatible with More Vehicles mod!

This is a fixed version of the original IPT[] which was abandoned by its author. That original version is now deleted from workshop, make sure it's not present locally.

- Add or remove vehicles to the transport line or enable automatic budget control (like in vanilla).
- Control the types (custom vehicle assets) of vehicles on your transport line.
- Configure interval, enable or disable umbunching per line. Please not that unbunching is a vanilla feature and this mod only configures it!
- Vehicle Editor for public transport vehicles, change the capacity, maintenance cost and maximum speed.
- Stop Info Panel which shows stop related informations (like waiting Cims) and also allows you to name your stops.


This mod IS COMPATIBLE with the updated Traffic Manager: President Edition!

This mod is NOT compatible with:
- original IPT (r3.x.x) (for obvious reason)
- original TM:PE and older versions of TM and Traffic++
- TLM (all versions) (overrides same vanilla game code)
- Vehicle Unbuncher (part of vanilla game now)
- Larger Footprints (deprecated - causes depot not found problem)
- Automatic Vehicle Numbers Adjuster (overrides same vanilla game)

Should be compatible with the rest of the mods. Use Service Vehicle Selector 2 to set vehicles for taxi depots and cable car stations.

I still have to update UI elements locations, but main functionality should work.

Note: if you feel that unbunching doesn't work as expected, go to mods options and check aggression setting. 52 equals to vanilla aggression. Other than allowing to enable/disable unbunching and setting aggression setting, this mod doesn't deal with unbunching. If you have issues with unbunching, ask Colossal Order how to fix them.

Don't forget to check My fix of Service Vehicle Selector, my new Ship Converter mod and the Fixed version of Sun Shafts!

GitHub repository[]

Feel free to comment

Important - read before commenting! In case of errors:
if you have any errors/exceptions, please, don't paste them into comments. Error reports without attached outpult log file won't be reviewed or answered. Some of them will even be deleted. Use pastebin, dropbox or whatever to upload the file and share the link with me. Please make sure that this mod is activated and is updated to the most recent version before submitting your reports.

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Popular Discussions View All (46)
May 4 @ 9:39am
Unable to edit vehicles
Apr 28, 2020 @ 9:25am
[SOLVED] Getting an error when 'exit to main menu'
Apr 30 @ 7:11pm
Vehicles types on each line
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BloodyPenguin  [author] May 11 @ 2:28pm 
Hey! I'm working on a bug fix update. I touches a lot of mod internals so it may be dangerous to release it without proper beta testing :) If you're interested, you can download the new version for testing here:
You need to replace the existing workshop files with it to make sure it works. Don't forget to make a backup or you will have to verify local files if something goes wrong :)
松柏冰青 May 10 @ 5:19pm 
Frequent clicks are not responsive and can not be modified to carry the number of passengers
Yun Li May 9 @ 8:57am 
asterisk11231 May 4 @ 7:10am 
@LemonsterOG - I remember when, as a software developer, the software has to be intuitive and usable by the target audience. When there is an issue in the software the "experience level" of the user doesn't matter. As I'm testing the fixes for @bloodypenguin, I can more-or-less confirm that there are issues with the intended workflows of the base user stories, or more plainly, features.
lxx May 3 @ 8:26pm 
LemonsterOG Apr 28 @ 8:06pm 
@asterisk11231 -- Less than 180 game hours played as of now and stating, "in my opinion all the other functions are unnecessary", is an inexperienced player. That said...
asterisk11231 Apr 28 @ 5:23pm 
@LemonsterOG - before you judge another player I have more-or-less confirmed a bug with that in options, I'm working on testing various fixes from BloodyPenguin and I don't think that one is a regression.

That said:

@Rude Rocker leaving things on budget control and unbunching = 0 (should use the vanilla unbunching w/ this). That, or ( Service Vehicle Selector 2 OR Vehicle Master Control (pick one) ) AND/OR AVO should do the trick. However, vanilla already lets you pick the vehicle for transport lines, it just doesn't let you mix vehicles within a single line or change intercity types. In my experience w/o IPT2 but with SVO2, you'll need to use a mix of both.
LemonsterOG Apr 28 @ 11:04am 
@Rude Rocker -- Your opinion is definitely coming from an inexperienced player. As for an alternative, you could use the Service Vehicle Selector 2 mod, but you're going to miss a lot of other extremely useful tools. I use both mods together without issue.
Rude Rocker Apr 28 @ 10:41am 
spawned way too many trains, and the entire line got stuck from-,and in all directions. the only function I want from this mod is being able to choose which vehicle appearances I want to use. In my opinion all the other functions are unnecessary, and should be optional whether I want to use them or not, so having an option to turn those effects off (such as speed, vehicle spawning speed, etc...) and use the vanilla settings for them instead would be good to have. is it possible to have a mod only for choosing the vehicle appearances, or is there already an existing one perhaps?
Dakota Apr 27 @ 1:23pm 
If you want speed in miles per hour, what do you type in the settings? "m/h?" "mph?"