Cities: Skylines

Cities: Skylines

6,709 ratings
Improved Public Transport 2
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File Size
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1.084 MB
May 18, 2017 @ 9:51am
Apr 19, 2023 @ 12:33am
27 Change Notes ( view )

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Improved Public Transport 2

In 1 collection by BloodyPenguin
Penguin's Transport Realism Project
30 items
Description
Also known as IPT2. Provides improved control of public transportation.


Compatible with More Vehicles, TM:PE, Vehicle Selector!

YOU MUST DELETE ANY OTHER VERSIONS OF THIS MOD AND RESTART THE GAME BEFORE USING THIS!

This is a fixed version of the original IPT which was abandoned by its author. That original version hasn't been deleted from workshop, so please make sure it's not present locally.

Features:
- Add or remove vehicles to the transport line or enable automatic budget control (like in vanilla).
- Control the types (custom vehicle assets) of vehicles on your transport line.
- Configure interval, enable or disable umbunching per line. Please not that unbunching is a vanilla feature and this mod only configures it!
- Vehicle Editor for public transport vehicles, change the capacity, maintenance cost and maximum speed.
- Stop Info Panel which shows stop related informations (like waiting Cims) and also allows you to name your stops.

This mod is NOT compatible with:
- original IPT (r3.x.x) (for obvious reason)
- Improved Public Transport 2 [1.15.0-f7 FIX]
- original TM:PE and older versions of TM and Traffic++
- TLM (all versions, or anything based on it) (overrides same vanilla game code)
- Vehicle Unbuncher (part of vanilla game now)
- Larger Footprints (deprecated - causes depot not found problem)
- Automatic Vehicle Numbers Adjuster (overrides same vanilla game)

Should be compatible with the rest of the mods.

I still have to update UI elements locations, but main functionality should work.

The mod uses Harmony.

Credits:
- DontCryJustDie (the original author)
- algernon/Chameleon (used the code of Vehicle Selector for the new VehicleSelection UI)

Latest updates:
RELEASE 7.0.0

- Fixed for the latest game vesion
- New Vehicle Selection UI (based on Vehicle Selector)
- Fixed a bunch of UI misalignment
- Fully switched to Harmony for better compatibility with other mods
- Made more compatible with Better Train Boarding
- Added vehicle sprite to Vehicle Editor
- Prevented some exceptions

RELEASE 7.0.1

- Vehicle info panel will now be open on vehicle button click
- Rearranged line panel UI elements to avoid clashes
- Vehicle or stop info panel won't be open on click if Alt is held

RELEASE 7.0.2

- Added Japanese translation (provided by shg166)
- Added numerical suffixes to vanilla vehicle names
- Removed planes from blimp & helicopter vehicle selection

Make sure you've unsubbed the unofficial fix before using!

You can make sure that this version is used if the mod's name contains r7.0.0 in the Content Manager. And of course don't forget to enable the mod there ;)

Note: if you feel that unbunching doesn't work as expected, go to mods options and check aggression setting. 52 equals to vanilla aggression. Other than allowing to enable/disable unbunching and setting aggression setting, this mod doesn't deal with unbunching. If you have issues with unbunching, ask Colossal Order how to fix them.

GitHub repository[github.com]

Feel free to comment

Important - read before commenting! In case of errors:
if you have any errors/exceptions, please, don't paste them into comments. Error reports without attached outpult log file won't be reviewed or answered. Some of them will even be deleted. Use pastebin, dropbox or whatever to upload the file and share the link with me. Please make sure that this mod is activated and is updated to the most recent version before submitting your reports.

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Popular Discussions View All (65)
24
5
Jan 10 @ 3:17am
Unable to edit vehicles
olio309
23
Jul 1, 2022 @ 5:01pm
Vehicles types on each line
XboXC
12
Apr 6, 2023 @ 4:02pm
My bus lines don't remember their settings
Katyusha
2,601 Comments
patrioticparadox May 13 @ 10:19am 
Great idea but I think it says somewhere that the unbunching is handled by native game code. This mod just adjust the variable that the game uses to determine how aggressive to be at unbunching but the actual logic is handled by the game's vehicle AI. Modifying behavior like that would be a whole new thing that would need to be written.
jac96 May 13 @ 6:29am 
great mod, still working for me (except I just edit the vehicle details in advanced vehicle editor which does work/doesn't seem to conflict other than a warning)

a suggestion if you ever revisit this: unbunching can cause a long queue sometimes (e.g. after a traffic jam). It would be neat if vehicles could skip unbunching if a vehicle is waiting behind the one currently at the stop. this would make unbunching more effective along with fixing the queue issue
Sunburst_23 May 11 @ 10:34am 
Your mod has a few problems, namely that with some vehicles you can't set the number of passengers correctly and that the number in the vehicle isn't always correct. At 160, it sometimes goes up to 80 or 260. Can you please fix this? Thanks.:steamthumbsup::hardhat:
vainer Apr 11 @ 1:16pm 
capacity editor doesnt work
Nerion Apr 10 @ 4:42am 
for me it still works flawlessly despite Skyve warnings
lordhorst Apr 8 @ 3:24pm 
Excellent mod, fine tweaking public transport gets much easier with this.

@PKtheEclipseGeek You select allowed vehicle types in the "Select Type" menu. Only select the vehicles you want and add the "add" button (NOT the "add all" button!). The game replaces the existing vehicles with the new ones from the depot. Yes, this despawns the existing vehicles.
PKtheEclipseGeek Apr 8 @ 2:44pm 
How do I edit the vehicle types for transit lines if I already have the transit lines in place?
patrioticparadox Apr 4 @ 11:42am 
Works fine.
MeeIIs635 Apr 3 @ 6:29am 
Don't install if you want to use public transport. Says No depot found and doesn't deploy vehicles to the line.
SomewhatLazy Mar 29 @ 5:54pm 
This mod causes the Metropolitan Airport to throw a game breaking error if you utilize the helicopters. This mod treats the airport as a depot, which it isn't. Causing an array index out of bounds error.