Cities: Skylines

Cities: Skylines

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Improved Public Transport 2
 
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0.932 MB
May 18, 2017 @ 9:51am
Oct 22, 2017 @ 4:24pm
7 Change Notes ( view )

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Improved Public Transport 2

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In 1 collection by BloodyPenguin
Penguin's Transport Realism Project
25 items
Description
Also known as IPT2. Provides improved control of public transportation.

This is a fixed version of the original IPT[web.archive.org] which was abandoned by its author. That original version is now deleted from workshop, make sure it's not present locally.

YOU MUST DELETE THE ORIGINAL AND RESTART THE GAME BEFORE USING THIS

This mod is not compatible with:
- original IPT (r3.x.x) (for obvious reason)
- TLM (all versions) (overrides same vanilla game code)
- Vehicle Unbuncher (part of vanilla game now)
- Larger Footprints (deprecated - causes depot not found problem)
- Automatic Vehicle Numbers Adjuster (overrides same vanilla game)

Should be compatible with the rest of the mods. Use Service Vehicle Selector 2 to set vehicles for taxi depots and cable car stations.

I still have to update UI elements locations, but main functionality should work.

Note: if you feel that unbunching doesn't work as expected, go to mods options and check aggression setting. 52 equals to vanilla aggression. Other than allowing to enable/disable unbunching and setting aggression setting, this mod doesn't deal with unbunching. If you have issues with unbunching, ask Colossal Order how to fix them.

Don't forget to check My fix of Service Vehicle Selector, my new Ship Converter mod and the Fixed version of Sun Shafts!

I SAY IT AGAIN: UNINSTALL OLD IPT BEFORE USING THIS. I WILL REMOVE ANY CLAIMS THAT HAVE THIS ERROR - IT COMES FROM ORIGINAL IPT (OR FROM OTHER MOD - EITHER WAY, NOT FROM THIS ONE):
'TransportLine.CalculatePathSegmentCount'. [System.MissingMethodException]

Latest updates:

UPDATE 4.1.1 (10/23/2017)
Fixed: Added support for biofuel buses to vehicle editor

UPDATE 4.1.0 (10/22/2017)
Added: Support for biofuel buses (both types of depots can spawn both types of buses)

GitHub repository[github.com]

Feel free to comment

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
[www.paypal.com]
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (13)
12
Jun 13, 2017 @ 4:14am
Turn off unbunching completly?
loop'er'es
4
Nov 14, 2017 @ 11:55am
Metro not spawning Vehicles
foxx
2
Jan 4 @ 10:39am
Any chance to add similar functionality to another mod?
Sapioit
< >
750 Comments
Tuga_Venatus Apr 24 @ 7:04pm 
Automatic Vehicle Numbers Adjuster creator stated on the 19th january that his mod was compatible with ipt2, but here still states its incompatible.
what is the corect one? can we or cant use both at same time?
marc345 Apr 24 @ 11:55am 
1. jo
2 no idea
Aspira Apr 24 @ 10:28am 
1. Is it safe to remove this mod in an active save?
2. Does this mod prevent Advanced Vehicle Options to change some colors?
tmaekler Apr 22 @ 3:49am 
There is a link to "Original IPT" on Webachive in the first line of the description. There you can find, what this mod does - basically gives you some more options to design your public transport lines.
shanemgrey Apr 21 @ 9:21pm 
Ok, but what does the mod do? Saying it's the same as the old abandoned mod that isn't on the workshop anymore does't really describe anything.
Artemis *Seven* Apr 21 @ 12:35pm 
@oopsielon
It does exactly what it's supposed to. Nothing less, nothing more. If you have a problem, you can scroll down the comments thread. In 99,9% of cases, your problem has already been reported and solved.
oopsielon Apr 21 @ 8:51am 
Another in the long list of mods that don't actually say what they do in the description.
AmnesiacGuy Apr 18 @ 3:18pm 
If I delete this, will it break my savegames? I want to switch to TLM.
Artemis *Seven* Mar 31 @ 6:35am 
@~Teriteri~(学園長
Their spawning rate is directly related to the need for the city's in/out traffic, meaning you won't get many trains if you're at 30k pop, but at 100k+ pop you'll likely need 3+ platforms to handle the passenger train traffic.
As to the which train model actually spawns, that you can control with AVO (Advanced Vehicle Options) by disabling the permission to spawn for every train except the ones you want as Intercity. IPT2 and other mods will overwrite AVO, so you can disable everything you don't want to spawn automatically.

There is another mod that handles whether a station can or can't receive intercity traffic. Can't remember the name off the top of my head.

As to the tracks, you need "special" (workshop) train tracks to handle high speed trains, otherwise they will be speed capped at 160 kph I believe. TM:PE can handle cargo/passenger restrictions for tracks.
~Teriteri~(学園長 Mar 30 @ 12:31pm 
I wish that the spawning probability of every train types (AI intercity train) can be controlled, also, make players able to set that every stations can receiving which types of train to accurately differentiate normal train lines and high speed train lines