Cities: Skylines

Cities: Skylines

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Prop Switcher 2
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836.608 KB
Jul 4, 2020 @ 7:44am
Jan 24, 2022 @ 8:04pm
12 Change Notes ( view )

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Prop Switcher 2

In 1 collection by Klyte45
Klyte's Mods - 6th Generation
14 items
Description
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Note about TMPE
There's a bug[github.com] that can cause an array out of bounds exception with its root cause in TMPE behavior. It will be solved when the linked issue get solved.
For now, a workaround is to not replace the road arrows if you use that mod. An alert message will be added in the mod What's new window soon.

Problem report: please open a Issue at repository (see at end)

NEW IN VERSION 1.3

- NEW FEATURE: Now you can edit position offsets for individual instances of props and trees in buildings. Search by "Prop #" or the prop name at the prop to replace text input to list them.
.......IMPORTANT! Height adjustment only will work for some props placed on wall. Props on ground probably won't be affected!
.......NOTE: Net segments don't have this feature by now, and it won't be supported globally.
- Ensured that ArrayOutOfRangeException error won't happen anymore
- Added support to edit subbuildings props (now you will be able to pick them with the building picker tool)
- Fixed UI: Now the rules are paged and only 5 are shown per loading by default (can be configured, but a higher value can cause game slowdown - like it used to happen in older versions)
- Fixed UI: Now the filters will be applied in a smarter way, preventing screen freezes
- Now this mod costs <color green>nothing</color> to game's FPS performance, since it only will calculate the replacements once and then cache the results for rendering.

- Fixed compatibility with some mods made by kian.zarrin. (and possibly others that deals with trees in roads)
- Fixed: Search names weren't matching game's props/trees names.

- Fixed: terrain trees aren't affected by replace rules after 1.3 release
---------

This mod will allow you to switch props and trees in roads, buildings or the whole city. But remember: Trees can only be replaced by trees, same for props!

Unlike the Prop It Up mod, this mod doesn't filter props by seating properties or other special effects. So, better you know what you will do in this aspect.
In counterpart, there are no problem on replacing various props or trees to same model, once all configurations done by Prop Switcher changes only the rendering result, so no problem like losing further reference to original assets positions!
Also, you can strip out the prop by simple leaving the replacement field blank.

Asset Color Expander mod users: isn't working as expected with this mod until it get updated at least to version 1.0.1. Until there, the rules will be applied like the prop was the original one, not the switched. The update must be released soon. <color yellow>Ignore this note if it's already updated to 1.0.1 or higher! (or if you don't use that mod)</color>

Write the Signs mod users: props layouts WILL NOT be affected by this mod, so you will need to edit layouts with undesired prop models...

Mod repository: https://github.com/klyte45/PropSwitcher
Create issues detailing your problems (with printscreens and logs) in the Issues list: https://github.com/klyte45/PropSwitcher/issues

For translation: check the UI/i18n folder to create pull requests with new languages
Supported languages (to create files): ko, de, cn, pl, nl, fr, es, ru, zh
Already created language files: pt, en