Cities: Skylines

Cities: Skylines

2,040 ratings
More Network Stuff
File Size
0.737 MB
Sep 4, 2015 @ 1:58pm
Mar 26, 2020 @ 10:59am
18 Change Notes ( view )

Subscribe to download
More Network Stuff

In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
34 items
Penguin's Modding Tools
20 items

Adds more network stuff to Asset Editor for modders to place. Also allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor. Read description carefully before using this mod!

- This mod's only goal is to provide buttons for additional network items and it doesn't change any of gameplay logic. If some of placed items behave weirdly, please, let me know. But such issues are out of this mod's scope and you shouldn't complain that this mod 'doesn't work'. - All of assets this mod adds for placement are built-in network assets and I've only added buttons for quick access to them. - Please, don't bulldoze existing train, ship and plane outside connections in-game! I need to update Unlimited Outside Connections mod to properly handle that case (requires serious investigation). - If you place airplane and ship connections in-game I can't guarantee that thay will work as expected. This mod only allows to place them and doesn't change how builidings and vehicle will react to such change (at least, for now). - read this post by reddit user tadoke[] if you want to edit ship paths

What this mod DOES:
- Adds buttons & panels to place some network items that weren't supposed to be placed in vanilla game (see list below)
- Makes bulldozer tool able to remove ship and airplane paths in-game (compatible with Moledozer).

What this mod DOESN'T DO (at least for now):
- It won't break your save games (but be careful with placing/bulldozing ship/airplane paths - see notes above)
- It doesn't change how planes, ships, airports etc. will react to building/bulldozing existing paths in-game. If something weird happens, it's not this mod's fault. It's just vanilla behavior of the game.
- It doesn't change how networks placement tool works. If you can't place a ship path for some reason, that's how vanilla game works.
- It doesn't provide road tunnels in MapEditor.

What this mod adds:
- In-Game: Public Transport Panel:Ship path, airplane path
- Map Editor: Roads Panel: Regular roads (small, medium, large), metro tunnels. This mod is not required to play maps created with it.
- Asset Editor (no custom icons, and some of those can't be bulldozed later, also categories may be messed up): all networks that can be part of a building are here :)

This mod is a part of my modular Cross The Line project (includes Cross The Line, Unlimited Outside Connections, my version of NoPillars, and this mod). All mods of that project can be used separately and require each other only in terms of better gameplay experience.

Use Fine Road Heights mod to change Pedestrian Connection elevation in Asset Editor. That might be helpful if somebody attempts to make an overpass like this without hex editing hackery. As I said, I don't create assets myself, so I can't promise anything regarding Asset Editor stuff.

This mod uses awesome detours C# library[] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[]

Become a patron
or donate in PayPal
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (6)
May 11 @ 7:55pm
Planes aren't spawning
Feb 20 @ 6:03am
Mod doesn't show up
Aangepast [NL]
Nov 26, 2019 @ 10:02am
Ships not spawning
< >
GrazyC Aug 23 @ 8:38am 
I get an error mod failes to load and I don't know why...
silli8illi Aug 20 @ 7:12pm 
I'm confused.. does this just add the connections button to the game and nothing else? if i delete the existing plane connections and make a new one to land more realistically will that basically break the routes and do nothing?
托尼丶史塔克 Aug 20 @ 5:07am 
monsieur_jer Aug 1 @ 4:27pm 
It keeps saying "water required" even if there's already water there. It's not related to depth, I've placed them succesfully in the same depths.
Mathilda- Jul 29 @ 11:52am 
Hello, why is there no cargo ship coming into my area?
Shane_UK10 Jul 7 @ 1:09am 
I gladly donate the cost of a DLC for your work. You have single handedly added so much to this game and from the comments of other developers you have been very helpful to them too. This is a thank you for all that hard work. :)
asterisk11231 Jun 28 @ 2:08pm 

Transport > Ships > Ship Path. If you can't see the path, you may need to toggle the transport info view (ex: if you have Toggle It! or Toggleable Whiteness enabled). Use road anarchy if needed to overlap or connect them, or otherwise don't overlap them and build them in parallel. For plane and ship paths, as long as they connect one side of the map to another, from where you want ships to spawn, the harbors and cargo harbors and airports will work. They "connect" the vehicles to the nearest one, harbors need more-or-less a direct LoS to a ship path (E.g., a coast but not always the "wrong" side of a peninsula
Marcus Jun 28 @ 5:44am 
Can anyone please explain how to use this mod? How do I access it to amend my shipping routes? Thanks
Tavixo Jun 26 @ 1:15pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
TinkerBell Jun 16 @ 6:01am 
This is an incredibly useful mod, and many of my creations would have been far more difficult without it. Thank you so much BP!