Cities: Skylines

Cities: Skylines

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More Network Stuff
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File Size
Posted
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0.737 MB
Sep 4, 2015 @ 1:58pm
Mar 26 @ 10:59am
18 Change Notes ( view )

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More Network Stuff

In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
29 items
Penguin's Modding Tools
20 items
Description


Adds more network stuff to Asset Editor for modders to place. Also allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor. Read description carefully before using this mod!

IMPORTANT NOTES (READ BEFORE COMPLAINING/UNRATING!!!):
- This mod's only goal is to provide buttons for additional network items and it doesn't change any of gameplay logic. If some of placed items behave weirdly, please, let me know. But such issues are out of this mod's scope and you shouldn't complain that this mod 'doesn't work'. - All of assets this mod adds for placement are built-in network assets and I've only added buttons for quick access to them. - Please, don't bulldoze existing train, ship and plane outside connections in-game! I need to update Unlimited Outside Connections mod to properly handle that case (requires serious investigation). - If you place airplane and ship connections in-game I can't guarantee that thay will work as expected. This mod only allows to place them and doesn't change how builidings and vehicle will react to such change (at least, for now). - read this post by reddit user tadoke[imgur.com] if you want to edit ship paths

What this mod DOES:
- Adds buttons & panels to place some network items that weren't supposed to be placed in vanilla game (see list below)
- Makes bulldozer tool able to remove ship and airplane paths in-game (compatible with Moledozer).

What this mod DOESN'T DO (at least for now):
- It won't break your save games (but be careful with placing/bulldozing ship/airplane paths - see notes above)
- It doesn't change how planes, ships, airports etc. will react to building/bulldozing existing paths in-game. If something weird happens, it's not this mod's fault. It's just vanilla behavior of the game.
- It doesn't change how networks placement tool works. If you can't place a ship path for some reason, that's how vanilla game works.
- It doesn't provide road tunnels in MapEditor.

What this mod adds:
- In-Game: Public Transport Panel:Ship path, airplane path
- Map Editor: Roads Panel: Regular roads (small, medium, large), metro tunnels. This mod is not required to play maps created with it.
- Asset Editor (no custom icons, and some of those can't be bulldozed later, also categories may be messed up): all networks that can be part of a building are here :)

This mod is a part of my modular Cross The Line project (includes Cross The Line, Unlimited Outside Connections, my version of NoPillars, and this mod). All mods of that project can be used separately and require each other only in terms of better gameplay experience.

Use Fine Road Heights mod to change Pedestrian Connection elevation in Asset Editor. That might be helpful if somebody attempts to make an overpass like this without hex editing hackery. As I said, I don't create assets myself, so I can't promise anything regarding Asset Editor stuff.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[github.com]

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Popular Discussions View All (5)
6
Aug 31, 2018 @ 2:36am
Planes aren't spawning
EDinner
1
Apr 4 @ 11:58am
Mod doesn't show up
SaibottobiaS
1
Nov 26, 2019 @ 10:02am
Ships not spawning
quazzi
< >
546 Comments
Sandwich756 Aug 15 @ 12:18pm 
noice
asterisk11231 Jun 19 @ 11:37am 
Will this be updated to use Harmony?
A PENCIL SHARPENER Jun 6 @ 3:18pm 
For some reason, when I make outside connections, it gives me an error that says "Argument cannot be NULL."
yom14 Jun 1 @ 11:09am 
Thanks
nicolas-blume May 15 @ 9:38am 
@Allystrya I mean the asset ped paths. Are there pink paths outside of assets?
Allystrya May 14 @ 11:38am 
@ nicolas-blume - This mod would only affect asset ped path elevations.

@Tornado - This mod is not used to create outside connections in the map editor. Those features already exist. This mod absolutely can be used in the map/asset editors but not for that. Please see the description for what it does in each editor and for the functions it serves in live game as well.
In regards to your planes. In the live game (where this mod would need to be active to see this) see if there is green arrows at the edge of the map for the plane connections. If there is not then it is not connected to the outside world. But there are other factors as well but that is usually a big one. Passenger planes, like passenger ships too, need patience. as it can take time, usually give it at least one in game month to fully activate. Also, make sure that you have plopped and not adjusted your airport with the Move It mod, this can sometimes cause issues as well.
LemonsterOG May 14 @ 10:19am 
@Tornado -- You can only use a few specific mods while working in Map Editor. Here is a collection of mods that can be used. (Any bridges or intersections in this list are optional and just ones I'm using at the moment). Click Here
Tornado May 14 @ 5:35am 
Created my own map and added ingame plane paths with this mod. But no plane spawn at the edge of the map on the outside connections or on the new airport from sunset harbor. Same for trains, outside connection seems to work only for cargo, not for passenger. I use also unlimited outside connections and 81 tiles mod. Any suggestions? Thx!
nicolas-blume May 12 @ 9:56am 
Height Positions of the pink ped paths are often not saved. Or could it be another mod responsible for that?
saintkhawnan May 10 @ 5:54pm 
@pramodh44 & @theobjectivesea-- Try this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=707759735