Cities: Skylines

Cities: Skylines

2,788 ratings
More Network Stuff
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File Size
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0.738 MB
Sep 4, 2015 @ 1:58pm
Jan 25 @ 12:25pm
20 Change Notes ( view )

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More Network Stuff

In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
34 items
Penguin's Modding Tools
19 items
Description
Adds more network stuff to Asset Editor for modders to place. Also allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor. Read description carefully before using this mod!

IMPORTANT NOTES (READ BEFORE COMPLAINING/UNRATING!!!):
- This mod's only goal is to provide buttons for additional network items and it doesn't change any of gameplay logic. If some of placed items behave weirdly, please, let me know. But such issues are out of this mod's scope and you shouldn't complain that this mod 'doesn't work'. - All of assets this mod adds for placement are built-in network assets and I've only added buttons for quick access to them. - Please, don't bulldoze existing train, ship and plane outside connections in-game! I need to update Unlimited Outside Connections mod to properly handle that case (requires serious investigation). - If you place airplane and ship connections in-game I can't guarantee that thay will work as expected. This mod only allows to place them and doesn't change how builidings and vehicle will react to such change (at least, for now). - read this post by reddit user tadoke[imgur.com] if you want to edit ship paths

What this mod DOES:
- Adds buttons & panels to place some network items that weren't supposed to be placed in vanilla game (see list below)
- Makes bulldozer tool able to remove ship and airplane paths in-game (compatible with Moledozer).

What this mod DOESN'T DO (at least for now):
- It won't break your save games (but be careful with placing/bulldozing ship/airplane paths - see notes above)
- It doesn't change how planes, ships, airports etc. will react to building/bulldozing existing paths in-game. If something weird happens, it's not this mod's fault. It's just vanilla behavior of the game.
- It doesn't change how networks placement tool works. If you can't place a ship path for some reason, that's how vanilla game works.
- It doesn't provide road tunnels in MapEditor.

What this mod adds:
- In-Game: Public Transport Panel:Ship path, airplane path
- Map Editor: Roads Panel: Regular roads (small, medium, large), metro tunnels. This mod is not required to play maps created with it.
- Asset Editor (no custom icons, and some of those can't be bulldozed later, also categories may be messed up): all networks that can be part of a building are here :)

This mod is a part of my modular Cross The Line project (includes Cross The Line, Unlimited Outside Connections, my version of NoPillars, and this mod). All mods of that project can be used separately and require each other only in terms of better gameplay experience.

Use Fine Road Heights mod to change Pedestrian Connection elevation in Asset Editor. That might be helpful if somebody attempts to make an overpass like this without hex editing hackery. As I said, I don't create assets myself, so I can't promise anything regarding Asset Editor stuff.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[github.com]

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Popular Discussions View All (6)
13
Sep 5 @ 12:22pm
Planes aren't spawning
EDinner
3
Feb 20, 2021 @ 6:03am
Mod doesn't show up
Aangepast [NL]
1
Nov 26, 2019 @ 10:02am
Ships not spawning
quazzi
< >
670 Comments
Professor Hardknocks Dec 4 @ 8:18am 
I would love to see Monorail, Tram, and Roads in the Asset Editor.
stephane.henault Dec 3 @ 9:20am 
I have the same problem with the halls for airport
balcmusic Nov 24 @ 9:16am 
Apparently this mod removed my airplane concourses.
Alundra Nov 24 @ 8:11am 
Can you please enable canals in the map editor? :)
rycroftenator Nov 21 @ 11:04am 
Great Mod thank you. Any chance it's getting updated to latest 1.15.1 F4 ???
ykh62100 Nov 21 @ 3:38am 
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\512314255 [MoreNetworkStuff.dll] has caused an error [ModException]

Details:
System.IO.FileNotFoundException: Could not load file or assembly 'PrefabHook, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'PrefabHook, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0
SR72 Nov 16 @ 6:16pm 
hey where is air condor??????
admiral8q Nov 12 @ 5:59am 
Oh I did have to "move" all my harbours and cargo ports for the new ship routes to "kick-in" from each harbour and port to the ship lanes. Basically moved them exactly back to where they were.

(Tweaked it a bit though since I had to move them anyways.)
admiral8q Nov 12 @ 5:55am 
I just used this mod yesterday to redo and add to ship routes and fix up and add to air-plane routes.
Didn't have any problems.
Everything is flowing smoother than ever now in that particular city.
-
I think it may or may not have reset "normal" transit routes. But after awhile, those fixed themselves without me having to do anything.
Miu Nov 12 @ 5:13am 
Maybe Network Anarchy