Cities: Skylines

Cities: Skylines

69 ratings
Simulation Speed Benchmark
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
0.006 MB
Apr 19, 2017 @ 3:31am
1 Change Note ( view )

Subscribe to download
Simulation Speed Benchmark

Description
This mod shows, in the top left corner of the screen, the ammount of time the game takes to process one simulation frame in miliseconds.

Simulation frames per seconds
One week takes 4096 frames. One Day and Night cycle takes 65536 frames.
At normal speed the game does at most 60 frames per second.
At 2x speed the game does at most 120 frames per second.
At 4x speed the game does at most 240 frames per second.

Notes
This is only useful to benchmark the CPU

Source code
You can download it here: https://cld.pt/dl/download/b2583bc8-2fc9-4124-96e7-195c554c6991/SimulationSpeedBenchmark.zip
< >
33 Comments
Overhatted  [author] Jun 29, 2020 @ 1:34pm 
@stmSantana Thank you. It's unlikely to be broken, it's most likely incompatibilities between mods that are very hard to debug. Also, this mod gives you the time the game takes to process one simulation frame, it doesn't have anything to do with the graphics frame rate. It seems to me that Monitor It! doesn't give that value so it's not like you can replace this mod with Monitor It!.
stmSantana Jun 27, 2020 @ 10:37pm 
@KitaNishi
This is no error for me.
https://imgur.com/Fpj4Miv
Maybe this conflicts with other mods? It shouldn't be called "broken".

And Monitor it mod only displays the frame rate and memory usage, That is not for benchmarking.
KitaNishi Jun 25, 2020 @ 7:13am 
Xyrhenix Aug 7, 2019 @ 1:02pm 
Mod causes random "Object reference not set to an instance of an object" errors sporadically. Otherwise, works really well and I like it.
Rena May 7, 2019 @ 10:23am 
This seems to cause some glitch for me. Occasionally the money disappears from the statusbar, and I get random errors popping up more and more frequently until I have to save and quit. Only happened when I had this mod enabled.
ZAIRED Jan 12, 2019 @ 12:40pm 
This tool is great! I can know when some citizen are getting stucked somewhere I can see that the number is boosting up suddenly! Thanks a lot!
Overhatted  [author] May 13, 2018 @ 10:44am 
@Aminushki Lower is better
Aminushki May 13, 2018 @ 8:25am 
lower is better? or is it the other way around?
Aurion May 7, 2018 @ 6:53pm 
Is there a way to output this to a file to compare the average? With the mod Rush Hour, the simulation speed at night is very different from 7am.
klikar Dec 20, 2017 @ 2:18pm 
Intel i7 8700k@4,9 was able to reach around 13 ms simulation frame time speed on downloaded saved game of Rockfield-655k citizens from steam workshop. So faster 6 cores are better in this game than slower 8 cores.