Cities: Skylines

Cities: Skylines

5,511 ratings
Loading Screen Mod
Rate  
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
0.160 MB
Apr 17, 2016 @ 1:15am
Mar 26 @ 10:41am
43 Change Notes ( view )

Subscribe to download
Loading Screen Mod

Description
Update Mar 26, 2020

Updated for Sunset Harbor.

Update Sep 23, 2019

New Safe Mode loading options.
Read here.

Update Jul 28, 2019

New feature: Optimize thumbnails (in mod options, enabled by default)
  • optimizes the memory usage of asset thumbnail and tooltip textures
  • this option saves about 1.5GB of memory for each 1000 assets
  • also speeds up custom asset loading
  • if you use the Find It! mod you'll see less memory saved because Find It creates some textures.

This mod displays information on the loading screen and adds new options:
  • Load used assets: automatically loads the assets that are used in your city, no matter if they are enabled or not.
  • Share textures / materials / meshes: Assets from the same author often contain the same resources but the game does not care and loads identical copies. These options replace such copies by references, saving RAM.
  • Prefab skipping: you can skip vanilla buildings, vehicles and props to save RAM. Read here.
  • The mod contains an optimized custom asset loader that is significantly faster than the built-in loader.
  • Optional HTML reports (Assets Report & Assets Browser) are also available.
  • For additional features, see the figures above.

Guides are available in the Discussions section.

NEW: Guide for asset creators.

Using cities-skylines-detour by Sebastian Schöner.

Sources are available.[github.com]
Popular Discussions View All (53)
8
May 18 @ 9:34am
Strange memory behavior
Pharaonkheops
141
18 hours ago
PINNED: Guide: How to skip prefabs
thale5
3
May 4 @ 10:59am
Game will not load after update to macOS Catalina 10.15.4 (Using Loading Screen Mod)
jacknv2
< >
2,404 Comments
zulu9812 36 minutes ago 
The actual loading screen shows 2 duplicates and 5 missing, but the assets report says no duplicates and no missing assets.
stephennn_ 19 hours ago 
Hey man, thanks for all the great work.
Since I've downloaded the Sunset Harbor DLC, I've struggled to load my saved games most of the time, sometimes it doesn't crash but most of the time it does. I never had this problem before the DLC. It loads to the end but then crashes at the rendergroup part.
In the debug I get a number of errors like:
[0516/024336.253:ERROR:crash_report_database_win.cc(428)] unexpected header
[0516/024343.086:ERROR:crash_report_database_win.cc(428)] unexpected header

I haven't added any assets but I can play when I unchecked load enabled assets, so that I only have the assets in my city loaded. I have 64gb of RAM, so I don't believe that too many assets would be the issue.
Principal Spanky 23 hours ago 
This is an amazing tool for finding dependency issues and such. Very well done and easy to read reports. Thank you.

It's also making me wonder whether I should go up to 32GB of RAM for this game haha.
Fury Kyo May 28 @ 9:43pm 
same here assets browser is empty/ not loading, it worked several days ago. I want to remove some unused big size assets. currently, I have 5000 assets and 67 mod
NOiZE May 28 @ 4:41am 
I'm trying to reduce my subscription. It seems that im subsrcibed to many "packages" but the list of unused assets doesn't take that into account.
How could i track down which workshop ID's are not used in my city?
heymegalodon May 28 @ 3:18am 
I have a little problem. The Assets Report loads normally, but Assets Browser does not use filters, nothing happens when I select sorting. The sheet is empty. I have about 1600 mods.
Suab May 26 @ 7:35am 
@thale5: Thanks for the explanation. I wished that you would implement this feature eventually, but I understand why this is not a top priority for you. Anyway, thanks again for your fantastic mod.

@spudsz1: Remove vanilla trees is a fine mod, but works differently - it does not completely remove the trees from the game (does not prevent them from loading) - which is what i was looking for. I am not familiar with Ultimate mod 2.8 - i will check it out.
thale5  [author] May 25 @ 8:28am 
@Suab Skipping of trees is not impossible. It is just not implemented. Reasons:

The number of tree prefabs is rather small, a few dozen, while the number of prop prefabs is almost one thousand and many of them are annoying, so I gave props the preference.

Trees, like props, are easy enough to skip but maintaining mod compatibility is difficult. Lots of testing is required to be compatible with the Unlimited Trees mod and others. It is tedious work that probably no-one enjoys.
spudsz1 May 25 @ 6:51am 
but for the life of me i cant get it to prefab skip
spudsz1 May 25 @ 6:50am 
i love this loading mod my Ram count sucks!!!!!!