Cities: Skylines

Cities: Skylines

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Loading Screen Mod
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0.169 MB
Apr 17, 2016 @ 1:15am
Oct 31, 2020 @ 2:11am
44 Change Notes ( view )

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Loading Screen Mod

Description
Update Oct 31, 2020

Support for the Chinese language. My thanks to @Yuuki for the translation!

Update Sep 23, 2019

New Safe Mode loading options.
Read here.

Update Jul 28, 2019

New feature: Optimize thumbnails (in mod options, enabled by default)
  • optimizes the memory usage of asset thumbnail and tooltip textures
  • this option saves about 1.5GB of memory for each 1000 assets
  • also speeds up custom asset loading
  • if you use the Find It! mod you'll see less memory saved because Find It creates some textures.

This mod displays information on the loading screen and adds new options:
  • Load used assets: automatically loads the assets that are used in your city, no matter if they are enabled or not.
  • Share textures / materials / meshes: Assets from the same author often contain the same resources but the game does not care and loads identical copies. These options replace such copies by references, saving RAM.
  • Prefab skipping: you can skip vanilla buildings, vehicles and props to save RAM. Read here.
  • The mod contains an optimized custom asset loader that is significantly faster than the built-in loader.
  • Optional HTML reports (Assets Report & Assets Browser) are also available.
  • For additional features, see the figures above.

Guides are available in the Discussions section.

Using cities-skylines-detour by Sebastian Schöner.

Sources are available.[github.com]
Popular Discussions View All (72)
184
May 1 @ 12:36am
PINNED: Guide: How to skip prefabs
thale5
10
Feb 27 @ 7:54pm
can i get language file or github?
TwotoolusFLY LSh.st
7
Mar 23 @ 6:20pm
Clean up LSM Report
rexrusawii
< >
2,646 Comments
Exsosus|Cryo| May 1 @ 2:38am 
Hi Stoj, that's normal. That's for any game out there. It skips files it cannot find. Part of the programming. You can, if you wish, manually search for their names after taking a screenshot, but I don't find it useful and I spend time enjoying the game instead.
MisterHamstring May 1 @ 2:31am 
I've got a lot of missing assets, but having a hard time finding them on the workshop. Is there a solution for that?
Exsosus|Cryo| Apr 24 @ 5:57am 
This is a Must for any person out there who downloads user-made map savefiles! It is GODSEND!!

It shows which assets it's loading, which ones are missing - and then the game skips them and continues loading anyway, and if the save file will not work it will create a 'blue background screen' showing you: You should use CTRL+SHIFT+ESC keys to end task on Cities.exe

Love it. Note: It doesn't actually say press ctrl + shift + Esc to enter Task Manager, but that is the idea of the blue screen.
Swepunk Apr 22 @ 1:36pm 
@thale5 - - Absolutly essential mod.. Just great.. I have a question about the loading screen picture(s).. It's kinda.... old and ugly.. I think it would be an idea to update these to 2021 graphics.. maybe some cool inspiration pictures from the best builders and their builds etc. :D
when ı was not use this mod 5 or 6 minutes connecting now 2.35-2.50 enough
Himmelslinien Mar 26 @ 5:34am 
@Captian Toof: Yes it's working offline. You need a copy of this mod in the local mods directory.
Captain Toof Mar 24 @ 5:28am 
Too much time to search. WIll it work offline?
sussy balls Mar 11 @ 3:51am 
You have saved thousands of hours of humanity's collective time. Legend.
__kissitbetter__ Mar 8 @ 8:24pm 
love this!
Dimensional One Mar 8 @ 12:13pm 
This is one of the all-time best mods on the workshop. There is an odd behaviour I've noticed. Every second load is better than the one before for some reason. It doesn't matter how many times a day I exit and restart the game or restart/ turn on/off my pc.
The first load my assets load between 38-42 per/sec and slow down to between 20-23 per/sec at end of loading.
On the second load they go from 43-76 per/sec down to about 33-35 per/sec by end of loading.
It doesn't seem to effect gameplay that I've noticed. It does save between 10-20 seconds per loading time on each of the quicker asset loads.
It's 100% consistent this way. Every odd number load is a little slower than the even number load. Just wondering and thought I'd mention it in case there was something causing this that might help improve this EXCELLENT mod. Thanks for saving us some time and pain with this game either way.