Cities: Skylines

Cities: Skylines

1,379 ratings
Loading Screen Mod
 
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0.095 MB
Apr 17, 2016 @ 1:15am
Dec 6, 2017 @ 1:43am
29 Change Notes ( view )

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Loading Screen Mod

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Description
Update Dec 6, 2017

Support for the new DLCs.


Update Nov 29, 2017

Optimized loading of custom network assets (roads, tracks, walkways)
- sharing of identical meshes, materials and textures between assets
- reference tracking across the asset hierarchy (the 'load used' mod feature)
- threaded loading.

TODO: Improve the assets report.


This mod displays information on the loading screen and adds new options:

  • Load used assets: automatically loads the assets you have placed in your city, no matter if they are enabled or not.
  • Share textures / materials / meshes: Assets from the same author often contain the same resources. By default, the game does not care and loads identical copies. These options replace such copies by references, saving RAM.
  • The mod contains an optimized custom asset loader that is significantly faster than the built-in loader.

An optional HTML report of custom assets is also available. For additional information, see the figures above.

Some usage tips are provided in the guides below.

Using cities-skylines-detour[github.com] by Sebastian Schöner.

Sources are available.[github.com]
Popular Discussions View All (8)
5
Oct 20, 2017 @ 10:39am
Request: Load assets on demand
aubergine18
11
Feb 5 @ 2:19am
Guide: 'Asset requires private content', what does it mean?
thale5
1
Oct 4, 2017 @ 6:23am
Feature Request
SkiRich
< >
1,226 Comments
Mass Effect: Andronaldo Apr 22 @ 5:16pm 
Imagine how much of a loser you have to be to come to the page of an amazing mod made by someone who went out of their way to fix what the devs didn't just to insult the people who use it.
={TF2 SPC}= StarHorder Apr 19 @ 4:17am 
All these people with way toomany assets lmao
Sir Ludicrous Apr 14 @ 1:13am 
I noticed something rather interesting and I´m not sure, if it was part of an official update by paradox/CO (forgot, which one was the developer) or if this mod has something to do with it:

I kinda quit C:S back in January, back then I had huge problems with RAM usage (was always >96%) and thus had to deal with lots of crashes.
Note that this was even with the loading screen mod enabled (Im simply a workshop addict, I seriously had nearly 4000 assets).

A couple of weeks ago, I picked up the game again and first of all, noticed that the loading times have nearly doubled, but there were no crashes. When it was done loading I was having terrible FPS in my city for roughly 5-10 minutes, then it was fine.
Someday I checked my RAM usage and it went down to ~55% and I was like "WTF???"

I kept adding some more assets and the RAM usage still hasnt increased notably.
Can somebody explain? x) I mean Im glad that it works so nicely now, but still...
kman10001bd Apr 10 @ 7:10am 
So, I found that after going back to the menu all the mods were somehow disabled... So, i enabled them all, or the ones i use. Exited the game... Verified game files, then restarted PC. Loaded the game back up, then my save... The loading screen mod was back, but... It took 1 hour for it to load the game... Way too long. and when it fnished, it was basically unplayable... So painfully laggy and slow, it would periodically become upresponsive trying to move & click on things. taking up to 1-5 mintues to respond... I also noticed my demand mod wasn't working... Like idk wtf happened...? Had to quit. So, I unsubbed & resubbed to Rico & that demand mod. Bout to try this all again later. There were no errors btw...
kman10001bd Apr 10 @ 3:39am 
Suddenly stopped working today. Like it didn't show up when loading a saved game for the 3rd time today... It was working fine the other day when i last used it. Ran the game for about 12 hours. Then shut it down like i normally do. Started it up again around 5:30 this morning and nothing but problems... The first time, save game loaded with this mod working, but when game loaded, the simulation was frozen and some rico buildings were... uh. off? SO, i shut it down again, restart, and this time it takes 35 minutes to load and never takes that long, but froze... Loading screen mod was working at this point even tho it froze... So, i just force the game to execute via task manager, then i restart my PC, load the game again, then the save game, and this mod isn't even there this time... I think there was an update earlier, maybe that could have done something... idk... I'll keep testing.
Arkroyale Apr 6 @ 3:31pm 
i really miss the feature that allowed you to disable vanilla assets, it would be nice if it was re-implemented or if a third version of the mod was released with it
KnBofink Apr 6 @ 11:36am 
BonBonB really did drive home that I should rate content creators in one of his videos. I have been too lazy for years but I'll do it now. Thank you for making my cities so much prettier!
Peter Mar 13 @ 11:50am 
2246 assets. Where can i inhume my RAM ?
meapcity Mar 12 @ 10:53am 
how do i turn off the debug thingy in the main menu and in game?
Alfa131313 Mar 10 @ 9:56am 
For some reason it is not working for me