Cities: Skylines

Cities: Skylines

854 ratings
Loading Screen Mod [Test]
File Size
0.126 MB
Jan 3, 2017 @ 11:17am
Feb 7 @ 9:38am
29 Change Notes ( view )

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Loading Screen Mod [Test]

Update Feb 7, 2019

Some Assets Browser features.

Update Dec 7, 2018

Prefab skipping now supports buildings, vehicles and props.
Read below.

About [Test]

This [Test] version is pretty much the same as Loading Screen Mod. When I release updates or new features, [Test] gets them first. [Test] also creates more comprehensive log files (output_log.txt).

You can subscribe to Loading Screen Mod and this [Test] version at the same time. But please make sure only one of them is enabled!

This mod is documented on the Loading Screen Mod page.

Using cities-skylines-detour[] by Sebastian Schöner.

Sources are available.[]
Popular Discussions View All (1)
Jan 13 @ 11:27am
Guide: How to skip prefabs
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thale5  [author] Mar 24 @ 8:14am 
@beuren When looking for replacements, look at the service and sub-service classes. Donut and Bug are both Industrial IndustrialGeneric. The base game has a total of 5 of those, so the remaining three are the exact replacements.
beuren Mar 22 @ 4:41am 
For those who have used the prefab skipping to get rid of the donut and bug truck. Does about any NON prop box truck or van work to replace these in game function? If not, can someone link ones that would?

Lanadelrey. Most likely, you are likely very close to your RAM limit. Either your city is too big or you have too many assets.
Lanadelrey01993 Mar 22 @ 1:06am 
Do you know why my loading time is still 25 minutes? The test and normal version of this mod doesn't seem to work for me... I don't know why to be honest!
thale5  [author] Mar 20 @ 9:54am 
@Skignovilous No, this mod does not provide that.

Vanilla roads are pretty essential. For example, the NEXT 2 mod works by first copying (in memory) and then modifying certain vanilla roads.
Skignovilous Mar 19 @ 1:43pm 
@thale5, quick question, is it possible to skip vanilla roads (networks) from loading?
thale5  [author] Feb 20 @ 8:29am 
@deeheks I test with missing NetInfos often. Loading can survive them although the particular asset of course fails.

But if the missing NetInfo is used (placed) in the city then it becomes severe and the game may fail to run.
So, it is a serious asset error.
deeheks Feb 20 @ 5:03am 
@thale5 Great update, I love it
Question mate, that you're aware of, is it true that every single missing netinfo that will cause loading to fail?
thale5  [author] Feb 15 @ 12:42pm 
@massoni7 The default mod options are fine for most users. Please see the image on the LSM Steam page. With those options, enabled assets will load.
ViniciusM1994 Feb 15 @ 12:36pm 
This mod is great, not more a long time in loading screen(problem finelly solved) but my assets which isn't in use its appear in the content manager and are enabled but don't load in game. I disable "load unused assets" but should not load it when I go looking for in the menu?
thale5  [author] Jan 21 @ 3:05am 
@horny master No, there is no such requirement.