Cities: Skylines

Cities: Skylines

4,032 ratings
Network Skins (Airports DLC compatible)
File Size
0.485 MB
Jun 1, 2019 @ 2:50pm
Jan 24 @ 2:12pm
39 Change Notes ( view )

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Network Skins (Airports DLC compatible)

Change the visual appearance of roads, train tracks and pedestrian paths per segment.

This is an improved version of the well-known Network Skins mod, developed by TPB and boformer.

Disable the other Network Skins mod before you start using this version!!!

  • Improved performance
  • Super nice GUI made by TPB, with previews and toggle buttons!
  • Favorites, blacklisting and "Reset network" button
  • Pipette tool: Click on a network segment to place it again (select it in the UI, apply the skin)
  • Change the sidewalk or pedestrian path material (concrete, gravel or ruined)
  • Change the color of individual road segments
  • Change the roadside trees (only on one side, or both sides at once) and change the repeat distance
  • Change street lights and change the repeat distance. Also supports custom street lights! The light color of every street light is shown in the selection list.
  • Change pillars of elevated networks and bridges (now with better support for 81 tiles)
  • Change catenaries of train tracks or completely remove overhead wires (per segment!). R69 Railway tracks with custom end-of-track catenaries are also fully supported!
  • If you also have "Hide Crossings" mod installed: Hide the pedestrian crossings and stop lines of a road segment (thanks kian.zarrin)
  • Switch between concrete and gravel train tracks!
  • Change catenaries of tram tracks or remove overhead wires
  • Full map editor support
  • Automatic import of Network Skins 1 data
  • Available in English, German, French (thanks deheeks!), Spanish (thanks Armesto!), Polish (thanks Geze!), Russian (thanks hydra!), Dutch (thanks AquilaSol!), Portuguese (thanks Klyte45!), Chinese (thanks Alizarin!), Japanese (thanks shg166)

The mod is compatible with...
  • Modern Lighting Pack
  • Loading Screen Mod
  • Traffic Manager: President Edition
  • Fine Road Tool
  • Fine Road Anarchy
  • Parallel Road Tool
  • American Traffic Lights (and similar traffic light mods)
  • American Road Signs
  • American Sign Replacer
  • Catenary Replacer
  • Ronyx69 Railway Collection
  • Metro Overhaul Mod (limited skin support, but compatible)
  • Hide TM:PE Crosswalks
  • Road Color Changer (recommened to restart the game after changing colors in RCC)
  • Almost every custom network on the workshop

Please report bugs in the bug report thread linked below!


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Popular Discussions View All (16)
May 14 @ 5:16pm
PINNED: Post your bug reports here!
Apr 25 @ 8:09am
May 3, 2021 @ 2:58am
Repaint existing roads
< >
Tmac86 May 16 @ 4:18pm 
I have tried this and Beta. Every time I click the roads tab with network skins installed the game freezes for a few minutes then it opens. It's to the point where I can't use it, and only happens when one these 2 mods are active. Is this happening to anyone else or is there a solution?
Dimensional One May 12 @ 7:56pm 
I have a handful of roads in NETWORK EXTENSIONS 2 that just will not save the colour change. It only takes a minute to reset the colour so it's not a big deal. I was wondering if there is something I can do about intersections of different avenues/boulevards turning grey even though both colours, all my streets, have the exact same colour set.
Dingbat May 10 @ 9:25pm 
I have a question. I'm not sure if this is related to this mod, but when I try to place a tree on say one of the network curbs, it will attempt to "upgrade" the network, which is invalid, rather than me placing the tree on the network itself. I noticed that with tree-compatible roads I can do it like that so that's why I assume it might have something to do with this mod.

Not a deal-breaker, I can work around it using Move It! but it is still a bit of a bother. Is there a hotkey or an option that can prevent this?
xmicha3lx Apr 26 @ 12:26pm 
Can one remove all the lane markings on all the roads and streets in the city? And how would one go about doing this?? I'm trying to make a 1920's era city.
Chamëleon TBN  [author] Apr 26 @ 2:20am 
@Gabriel if the asset creator not added a colourmap, NS can't change colour ofc....
Gabriel Apr 14 @ 11:37am 
Hello, i cant change the color of this bike and pedestrian path , can anyone help?
christopher.gregory Apr 5 @ 6:47am 

I have made a new custom map and started another game, however I am still experiencing issues with not being able to remove pillars from the metro tracks.

I am using the 4 lane track from the metro overhaul mod, and this issue is happening within the normal game area. I have also tried placing metro tracks in other areas within the normal game areas, and it point blankly refuses to lay the tracks without pillars.

If I try to use the upgrade road tool, after ensuring that both elevated and bridge are set to none, it says that I cannot upgrade to this type. This happens with or without anarchy on. Do you need me to provide the list of mods that I am using?

I have no idea why it is proving to be so difficult for this to be achieved.
二大爷 Apr 4 @ 7:30am 
I have a puzzle. When I enable Network Skins MOD and CSUR ToolBox MOD at the same time (including other CSUR and assets) and use the CSUR ToolBox, the game will get stuck. After testing, this error will occur at the Image resolution of 16:10. When I adjust to the Image resolution of 16:9, the game will not get stuck. Do you know what the problem is? By the way, I'm using win11 to play CSL.
Lazy Cats Mar 28 @ 10:34am 
just want give some info, for those experienced lag/freeze when open network menu such as road, rail etc while using this mod. disable the UI resolution mod if you using it, at least it worked for me.

but displayed UI back to default which is kinda anoying
christopher.gregory Mar 28 @ 9:39am 

I did what you suggested with the metro line, ie selected no pillars in network skins, then used the upgrade road tool, and it removed the pillars. I also did the rail bridge next to it at the same time. I saved the game under a different name, exited and closed steam client. I restarted the game and the pillars returned to the metro bridge, but not so far to the rail bridge.

I loaded the game several times to test the rail bridge, but I have a sneaking feeling that they will also reappear at some time.

Also I am now unable to upgrade that metro bridge, using the "upgrade road" tool, either with using Anarchy or even without it. It says cannot upgrade to this type.

Bulldozing the metro line, and selecting the pillars to none in network skins and relaying the bridge does not make the pillars stay away.

Other bridges that I have made in the same way are working fine, so I guess it may well be outside of the normal game area.