Cities: Skylines

Cities: Skylines

215 ratings
Adaptive Roads (AR) V2.9.9 [Stable]
File Size
8.622 MB
Mar 4 @ 10:11am
May 25 @ 11:54pm
12 Change Notes ( view )

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Adaptive Roads (AR) V2.9.9 [Stable]

This mod is a requirement for AR Roads and helps such roads to react to TMPE rules. This mod does nothing if you have no AR-compatible road(see the list later in the description). This mod is only visual and you can safely enable/disable it at any moment without breaking saved games.

Compatible mods:
I have tested this mod and it is compatible in-game with prop switcher/NS2/BOB (we have fixed earlier issues)

Older versions[] | Source code[] | wiki (for asset creators)[]

Asset creators are better off using AR LABS

Support: Discord[] | GITHub[]
Please drop log files in the support links above.

AR networks:
BIG Urban Roads 2 Lane
BIG Urban Roads 3 Lane Right Turn
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B.A.F Jul 11 @ 11:50pm 
Hey, been using this mod for a while now mainly for quick prop copy. However over the last week when i save the asset i get this error after saving. The asset is basically destroyed after saving.

If i turn on this mod and apply save attributes the asset remains fine.
Culture=neutral, PublicKeyToken=null m_segments 908f114aa226b81bab1
and/or ab6ca7b9d65b553bddc6b4 47a1e7b is possibly DLC or mod content.
LemonsterOG  [author] Jul 10 @ 7:56pm 
@LEELOO DALLAS -- This mod allows roads to change/adapt speed limit signs, etc. when you change the road's settings with TM:PE. Currently, this only works with specially created roads that work with this mod. It does not work on every road.
GrumpyZade Jul 10 @ 5:56pm 
I assumed wrong lol
hockenheim95  [author] Jul 10 @ 11:47am 
Adaptive Roads never breaks saves!
GrumpyZade Jul 10 @ 11:32am 
Test version so it doesn't break saves I'd assume
LEELOO DALLAS Jul 10 @ 8:32am 
what is this mod for? what does it do?
hockenheim95  [author] Jul 9 @ 9:16am

New labs version of AR. Only positive Feedback so far. We wait for more Feedback!!
kian.zarrin  [author] Jul 6 @ 3:25pm 
you can ignore that error I think Anyway without logs I can't say anything.
the problem is that you have an old road created by old AR (you must use Vanilla mode in asset editor if you are not using AR features) probabely lying around int your asset folder.

As for the speed without some proper data I can't say anything.
Chamëleon  [author] Jul 5 @ 8:03am 
@Into yes, ord you can also copy over the files from github into the ws id folder... whatever you prefer

@macluk w/o a logfile we can't say anything