Stellaris

Stellaris

Not enough ratings
The Necron Modpack
   
Award
Favorite
Favorited
Unfavorite
Description
“My life spans millennia. Legions have risen to test me….My ascendance is inevitable. A day, a year, a millennium—it matters not. I hold the patience of stone and the will of stars. Your striving is insignificant. Let your death be the same.”

-Valkorion
Items (269)
UI Overhaul Dynamic
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions3.14.15923.13.2Paradox Mods ⛓️ Compatibility Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod is spe...
UI Overhaul Dynamic + Complete Colors
Created by Orrie
For 3.12.X ⚠️ https://i.imgur.com/txc9Oaf.png Standalone submod/patch for UI Overhaul Dynamic, that includes Complete Colors. Can probably be used alone and with other UI mods, albeit with some funky UI misalignments, as this also has the increased window ...
UI Overhaul Dynamic + Ethics and Civics Classic
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/ugRr97n.png Compatibility patch between UI Overhaul Dynamic and Ethics and Civics Classic (Previously known as Cultural Overhaul). Doesn't add anything new by itself. 📑 Load Order 📑 Ethics and Civics Classic UI Overhaul Dynam...
UI Overhaul Dynamic + Planetary Diversity
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/ugRr97n.png Compatibility patch between UI Overhaul Dynamic and Planetary Diversity so that Empire Creation matches the style in UIOD. It's still possible to use Planetary Diversity without this patch. 📑 Load Order 📑 Planetar...
UI Overhaul Dynamic - Extended Topbar
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/txc9Oaf.png A submod for UI Overhaul Dynamic that overhauls the resources displayed on the top toolbar. Doesn't require any other mods, and can be used even without the parent mod. Minimum resolution width is 1600px (can be u...
UI Overhaul Dynamic - Tiny Outliner
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/txc9Oaf.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that changes the outliner to mimic the look from Tiny Outliner v2. ⚠️ Do not run this with any other outliner mods. ⚠️ 📑 Load Order 📑 U...
UI Overhaul Dynamic - SpeedDial
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that mimics the behaviour from SpeedDial. Does not require SpeedDial to function. Also makes the SpeedDial moveable, by clicking the sp...
Synthetics Don't Need Food
Created by Gary
I like Synthetic Evolution. The sector AI works well after Synthetic Evolution most times, it stops building farms and will build other buildings on foods (if respect tile resources is off). However it is quite annoying when the sector AI builds orbital fa...
Synthetic Age Mastery
Created by Tears
Adds a second tier to the Synthetic Age ascension which provides additional traits and modification points for your machine empire (any empire with Synthetic Age ascension unlocked), similar to how Evolutionary Mastery works. Additional Features Robot Mast...
Technology Ascendant
Created by starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
Advanced Jump Drives Reloaded (3.10+)
Created by NightWarrior
https://i.imgur.com/fVVaDCS.gif Have you ever wanted to make your ships even more powerful with adding even more advanced jump drives? If yes, then this mod is exactly for you. Advanced Jump Drives Reloaded adds 4 new normal jump drives and 2 new psi jump ...
A Deadly Tempest [3.14.☠]
Created by FirePrince
/i.imgur.com/QV4FTm5.png Ever wanted to be able to shut down access to the L-Cluster while an Awakened Empire, Horde, Crisis, or some other empire threatening you is ongoing? Just want to be Tall but isolated in the L-Cluster? Ever wished that the Gray Te...
A Scout Ship and Scout Drone
Created by Prolbo
What this mod about?It adds ability to build cheap and fast ships to patrool and explore. ability to build Scout Drone ability to build Scout Ship ability to discover and equip early hybrid hyperdrives (similar to Eager Explorers) tech to improve section c...
((( NSC3 - Season 1 )))
Created by CaptainX3
June 4, 2025 - Season 1 - Update 19 (Mod Version 1.0.19) New Save Game is Not Required Special Note: We have seen repeated comments asking about the NSC Mod Menu. This feature has been removed from the mod pending a redesign for the upcoming Season 2 relea...
5000 capacity of resource bunkers
Created by Omnissiah_Priest
Are you also tired of the fact that honestly earned resources disappear instead of accumulating? I decided to fix this a bit. Resource bunkers on planets and space stations now hold 5000 resources instead of 2000, the cost of their construction and mainten...
!!_Complex's Origins NSC/Guilli's Compatch
Created by Phoenixwarrior
For Stellaris 2.8.* You do not need all of the mods for this to work. Any combination of the four should work fine. Makes the Organic Structures Civic and Agglomerating Nanites Origin (from Unofficial Hive DLC: Forgotten Queens and Complex Origin respectiv...
!!!Universal Resource Patch [2.4+]
Created by Narvindar
Updated for 4.*.*. Backwards compatible with 3.* and most of 2.*. Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting...
AI Flag Emblems
Created by Blood Raven
Flag emblems of famous AI in media to use when you're feeling a little more robotic. Emblems Included: Skynet - Terminator Mendicant Bias - Halo Cortana - Halo HAL 9000 - 2001: A Space Odyssey Shodan - System Shock Auto - Wall-E...
Ancient Cache of Technologies
Created by Chirumiru ShiRoz
Introduction Panada's Work Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Behind their history lies great many secrets yet to be rediscovered...
Ancient Cache of Technologies - Balanced Megastructures
Created by Apocalypto
Works with 2.7+ This is a fan mod made to compliment Ancient Cache of Technologies, made by the very talented Chirumiru ShiRoz. This is an unofficial mod, neither created nor endorsed by the original ACOT author, though I hope they'll appreciate it. This m...
Animated Synthetics Portraits Expanded: Reborn
Created by jasonpepe
Revive one of the mods Silfae ever made. For Stellaris version 4.0. --- Disclaimer: I DO NOT own "Animated Synthetics Portraits - Expanded". The original author is Silfae, who created many outstanding portraits for Stellaris. All that I did is fixing the p...
Archaeology Story Pack
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A year ago, there was a contest to make archaeology event mod in my community. This mod is made as a reward for the contest. It adds 19 archaeol...
Armageddon Bombardment Unlocked
Created by Skeeter
https://steamuserimages-a.akamaihd.net/ugc/821254107514557086/6083A8E1676672964AB13AEF3ED205585912183A/ Updated to 3.14.*. I only update this mod when I am circling back to another Stellaris run. If you would like it updated sooner, provide better reports ...
Faster Ship Experience [3.12]
Created by Sterling Archer
https://i.imgur.com/7XWvIPN.gif This mod makes it considerably quicker to level your ships up from Regular to Elite. In 3.4 Paradox increased the exp gained per day while in combat for a ship from 1 to 5. This makes my mod mostly obsolete. However, as the ...
Faster Army Experience [3.12]
Created by Sterling Archer
https://i.imgur.com/7XWvIPN.gif This mod makes it considerably quicker to level your armies up from Regular to Elite. These are the default values. As you can see, it takes a lot of fighting to get to Elite. Most soldiers would be either dead or retired be...
Faster Ship Speed NSC
Created by KiritekQQ
This mod reduce ship travel time by ~60%. Put it after NSC Changes: -Incresead fleet movement speed x2. -Hyperlane windup reduced to 5 days. -Increased hyperlane travel speed x2 -Incresead Science ship speed x1.5 Base Version: https://steamcommunity.com/sh...
Habitat Arcology
Created by Cardinal_Z
Adds Arcology Project on habitats. Known Issues: Unable to upgrade capitals on Orbital Arcologies as those capital buildings are only avaliable on "Orbital Habitats" Current solutions: 1.Upgrade capital building to max level before enacting arcology projec...
Influence boost edict
Created by Xeltosh
hi ppl with the increased usage of influence with 1.2.1 i thought, why not making an edict to boost the influence income. There are one or two mods out there, who consult this problem, but in my opinion, they are too imbalanced. The pictures should be self...
Wormhole Generation (2.7)
Created by AlphaAsh
Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech, and then either the Transcendence ascension perk and some Zro, or the Gateway Construction tech. A wormhole will be generated at the end of the mon...
WH40K Necron Flag
Created by zulu9812
This is a very simple mod that just adds the actual Necron emblem for use with your custom empires. Computer-generated empires will not spawn with this flag. Screenshots are just to show usage of the flag: the actual Necron portraits, traits, and ships are...
Void Dwellers Expanded 3+
Created by OldEnt
Convert your habitats to Foundry, Industrial, Research, Fortress, Bureaucratic, Refinery, Trade, Mining, Generator, Farming, Sanctuary or Storage arcologies. Habitat Captains (and gestalt equivalent) increase unity output scaling with numbers. ---------- A...
Unlocked Armageddon and Purge Policies
Created by Matthew05
Unlocks Armageddon bombardment policy and Purge policy for every non-AI empires that are NOT xenophiles or fanatical xenophiles. Doesn't override any default files. All of my mods: 4 Ethic Points + Gestalt Consciousness Fix - Adds 4th ethic point Matthew's...
Undeath Worlds
Created by Cephalon Sithalo
Description: The Undeath Worlds mod provides a new Ascension Perk (requires Climate Restoration) that gives you the decision to let the world be reborn as an undead world that provides a unique set of districts. Districts: Pyramid District: Ordinary urban ...
(DISCONTINUED) UltraJuggernaut
Created by Xahkarias
Powerful ship that eats a ton of maintenance, made to be used as a flagship of a fleet. Strong, but also gives powerful auras to its escorts. Give it an escort or it will easily die to other large fleets. Only one per empire, just like the Colossus (uses t...
(DISCONTINUED) UltraDreadnought
Created by Xahkarias
(I dunno what happened to the original description, I must have accidentally nuked it at some point). Free for anyone to update....
Ultimate Technologies
Created by breloom1994
Have you ever felt constrained by military advances and economic growth? Inalterable planets and negative modifiers. Insecure borders, pirates plunder and angry populations. Or do you just feel like the graphics could be taken up a notch and the weapons co...
Tiny Outliner v2
Created by Ivam
Compatible with version v3.8.x. **THIS MOD WILL NOT UPDATE ANYMORE.** YOU CAN USE SOME ALTERNATIVES LIKE: https://steamcommunity.com/sharedfiles/filedetails/?id=2948301103...
Tier Numbers: Tech
Created by Oskar
Adds tier numbers to some tech icons. Spiritual successor to https://steamcommunity.com/sharedfiles/filedetails/?id=1527522376 If you find any icons I missed please leave a comment and I will add them. Ironman/achievement compatible. Check out my other mod...
[Deprecated] The Zenith of Fallen Empires 3.0
Created by Kolyn
The Zenith of Fallen Empires 4.0 is now LIVE They were promising once. The big-eyed, fluffy primitives that pleased our ancestors were uplifted, in hopes they would contribute to galactic community that we built. But all things must end. Our ancestors were...
Automatic Pop Migration [2.8]
Created by Aldwin
3.0 Update: This mod still works on version 3.0 of Stellaris, but is largely unnecessary due to the pop changes and chance for pops to relocate themselves that came with version 3.0. - - - - This is an updated version of the popular mod Automatic Pop Migra...
Better Colossi
Created by HDRD233
This one is for before 3.4. 3.4之前可用 Post 3.4 update This mod has become a placeholder, since Paradox Laucher won't let me upload into here. Use this one for now, it is at version 3.4 蠢驴启动器识别不了这个原来的mod,一更新就上传到新的地方去了,点下面这个。3.4版本 https://steamcommunity.com/sh...
Better Science Nexus
Created by Kali
Improves the Science Nexus to be once again viable. Changes made Stage One: 460 of each science. 15% increased Research Speed Stage Two: 800 of each science. 30% Increased Research Speed Stage Three: 1050 of each science. 50% increased Research Speed Stage...
Better Sacrifice
Created by XiyueYM
In vanilla game, the random system of sacrifice was much too"random", even you sacrificed 40 pops, you still have 30% chance of getting bonus that not the best, and 10% of worst bonus. Now this mod will change the probability to fixed. Pop Togetherness Har...
Better Mastery of Nature
Created by zombie378
Changed the mastery of nature perk to give you the decision that gives 10 extra districts instead of 2....
Citadel Defense Grid System
Created by Red-Eyed_Gelynome
For Stellaris 3.6.* This is a personal mod that I have been using since 2.1.* I decided to upload it so that everyone like me can focus on fully fortifying the borders and allowing me to turtle play my RP game. -New 3d Model made within 15mins on Maya 2018...
Colossus Uninhabitables
Created by Cephalon Sithalo
Seen this reddit post Terraforming Colossus? so decided sure. Adds in 3 new techs for Colossal weapons to turn those lovely habitable worlds into Molten/Barren/Frozen/Toxic worlds. Molten, Frozen and Toxic worlds have a chance for their related strategic r...
[OUTDATED] Colossus & Juggernaut Limit Increase
Created by Nuke
https://steamcommunity.com/sharedfiles/filedetails/?id=2458838887 Increases the number of colossi and juggernauts you can build. +1 colossus every 800 naval capacity (2nd one available at 800 naval cap) and +1 juggernaut every 400 naval capacity (2nd one a...
Civic Pack I
Created by idm
Compatible with 3.3.* but should work regardless of version as this makes no direct changes to the base game, only to files added by this mod. Mod Features Five (5) new civics High quality custom icons Each civic was designed to seamlessly fit into the bas...
Dark necroid ships [3.8]
Dark necroid ships with green tint texture. https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Does not replace any files, so should be compatible with anything. https://i.ibb.co/Fb3hGjM/LtUMrSu.png...
Downscaled Ships
Created by Kondi
Compatible with 3.2.* Compatibility patches: DLC: -Aquatic ship set DLC Mods: -AI ship set. -Sins of the Prophets. -EAC: At War Patch Graphical mod only. No gameplay changes. This mod fixes a couple of problems with the default visuals: Fleets are too tigh...
ED Green Cracker
Simple mod which turns cracker color to green Requirement For 2.2.*(In theory, every version after 2.0.*) Apocalypse Required Description ED Green Cracker is simple mod change color of world cracker effect to green I explained all. Q&A Q:Can you do XXXX co...
Escalation : Warp Drive
Created by Komandante
Escalation : Warp Drive Are you tired of vanilla Hyper engines? Are you nostalgic for patch 1.9.1 and its warp mechanics? In this case, I am happy to present you my mod that will partially return you to the past 2018 and give you the opportunity to start w...
Glassing Mod
Created by Batmane
Original Creator: Karloku Given country event options to glass planets into glassed worlds or nuke planet into tomb worlds when bombarding with theplanetary annihilation policy and planet devastation is above 80%! SAVE GAME COMPATIBLE Vanilla files are una...
Gigastructural Engineering & More (4.0)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Giga Diversity
Created by taimao
https://i.imgur.com/4Und3QN.png Stellaris 3.4.* Not Achievement Friendly Recommended Load Order Guili's Planet Modifiers and Features - (Required Mod) Planetary Diversity - (Required Mod) Planetary Diversity - Unique Worlds - (Optional Mod) Planetary Diver...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
Ethics and Civics Classic (4.0 Mostly Fixed)
Created by petruxa
Now Has Megacorp Civics! Hello everyone! Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying the torch for so long, and I am honored to be carrying it forward....
Flags in the void
Created by Condutiarii
Compatibility version v4+ (Phoenix) A collection of backgrounds to design the flags of your empires. Compatibility : Multiplayer - Ironman. - 130 background for flags. - Compatibility with any mods and your previous savegames. - Usable by AI players. Compa...
Guilli's Ship Components (no longer updated)
Created by Guilliman
Hello everyone, I've sadly decided I'm no longer going to support this particular mod. The new archo weapons really mess with balance and I just don't have the energy or time to flesh those out as well as keep the other ones up to date with the many game c...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
Glaves Rebalancing
Created by Glave
Goals of this mod: - Faster Gameplay - Less / easier Micromanagement - A bit more control about your empires direction in the early game Changes made: - Required Pop Growth & Assembly Threshhold ......
Guilli's Technologies
Created by Guilliman
Guilli's Technologies For version 3.12/4.0+ of the game. Compatible with all DLC. DLCs not required. Compatible with all mods. English and German Localisation 125 new technologies Vanilla-like technologies Some rare technologies Some gestalt, hive or machi...
Habitat Adjunct Modules 3.8
Created by Keukotis
Based on a mod by kataklism. This adds the option to build more districts on your habitats by allowing you to build Adjunct Modules. These appear as Planetary Features, and each stage overwrites the previous one, so everything is clean and tidy. Each adjun...
Trace's Better Necroids
Created by Trace Projectile
A primarily graphical mod to give the Necroid DLC much more variety and diversity without changing the game's feel or balance. Current Feature List - GENDER DIMORPHISM I was surprised to see Necroids have gender enabled, so I gave some of the portraits gen...
Terraform Everywhere
Created by Markus
Does exactly what it says: You can terraform everywhere, even without a terraform candidate modifier. Barren worlds are costly to terraform, though, and molten, frozen, or toxic worlds even more so. This mod is intended to enable mid to late game tall game...
Escalation: Orbital Annihilation
Created by Komandante
Escalation: Orbital Annihilation "We have arrived, and it is now that we perform our charge. In fealty to the God-Emperor (our undying Lord) and by the grace of the Golden Throne, I declare Exterminatus upon the Imperial world of Typhon Primaris. I hereby ...
Extra Civic/Ethic Points
Overrides the 00_defines and 00_ethics files to add one extra ethic and civic point for 4 ethic points and 3 civic points at game start....
Expanded Megastructures and Technology
Created by Tovius
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features. Main Features Include: Improved districts for Habitats Better Gaia, Hive, and Machine Worlds New...
( Twinks Dessanu )
Created by Twink315
Updated for 3.0 Releasing stuff I had on my computer for eternities… this time nanite related! Enjoy the following features! A unique Cityscape and Shipset, that has something for all megastructures! Some take on a humanoid dessanu form if they would’ve de...
A True Synthetic Age
Created by Disafae
For some reason, Synthetic Age is a.. lackluster pick for ascension perks. There almost always seems to be something better, at least until you get to the very tail-end of ascension perks. This mod aims to fix that. It allows synthetic age to be picked by ...
Adeptus Mechanicus
Created by evalpenguin
++IMPERIAL CITIZENS, THE ADEPTUS MECHANICUS HAS ARRIVED IN STELLARIS AT LONG LAST.++ ++PLEASE NOTE THIS IS STILL A WORK IN PROGRESS HOWEVER IT IS PLAYABLE FOR 2.6 IN ITS CURRENTSTATE.++ This mod adds a civic that basically lets you play as the Adeptus Mech...
ISBS: Doomsday Weapons & Ships 2.8
Created by Thane-Stus
IM NOT UPDATING THIS MOD ANY TIME SOON, STOP ASKING Compatible with 2.8 This is an almost fully functional version of ISBS: Doomsday Weapons & Ships updated to 2.7. See Known Issues below for a list of what I know isn't working properly right now. Importan...
Machine Leader Repairer
Created by jasonpepe
MLR fix your Toaster leader breakdown problems! With the update toward synth/machine leaders, this mod no longer update and stay at 3.11 version. ----------- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/X7HPbxE.png https://i.imgur.com/4Z8X68t.png Yo...
Machine Gods Civic
Created by zulu9812
This small adds a new civic for machine empires: Machine Gods. This civic works similarly to the Celestial Servant civic found in Edcrab's Overpowered Civics mod, except the secondary species can be a machine species. This secondary species has a very powe...
Space Egyptians
Created by Saruman
Features: New animated portraits Space Undead CyberEgyptians! So, new DLC add new Egypt-like namelist, and because of this (and my previous mods, that add a space romans, of course) i thinked: maybe I should do some undead space definetly-not-necrons? And ...
Planetary Diversity - Unique Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Unique Worlds This mod is standalone and does not require Planetary Diversity to function. It adds additional planets, scalin...
Planetary Diversity - More Arcologies
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.14.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server This mod is 100% stand-alone and will work without Planetary Diversity. This mod adds five new Arco...
Planetary Diversity - Gaia Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Check out my main mod Planetary Diversity. This is a stand-alone mod and does not need Planetary Diversity to work. This mod ...
Planetary Diversity - Exotic Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.14.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server This mod is currently empty! Why? Because I didn't have time to update it to the new version of PD, but it's coming back soo...
Planetary Diversity
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement Ar...
ISBS: Micro Jump 2.8
Created by Thane-Stus
IM NOT UPDATING THIS MOD ANY TIME SOON, STOP ASKING Compatible with 2.8 This is a fully functional 2.6 version of ISBS - Micro Jump. Important Note: I did not make this mod, this mod was made by Ankain, I simply updated it to 2.6 See original description f...
Resource Monolith (2.4 'Lee')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ PREAMBLE I'm a fan of the concept of the Resource Monolith mod but it's so out of date when irun it in my 2.3 game it crashes so i took a look, used Mote Traps asa base, and rebuilt it. Credit to the Original Mod Author so ...
Better Night Lights Green
Created by Sam_
About It always bugged me that despite the FTL technologies, Ring worlds and giant death fleets equiped with high technology, the cities on the planets appear to still use yellow incandescent bulbs, and remain in a messy jumble. This simple mod changes the...
Assimilate World for Resource Consolidation Origin
Created by Omega
Allows machine empires with the Resource Consolidation origin to convert any world into a Machine World. Adds a dropdown in the megastructures window to "Assimilate World" for 2500 alloy, 10,000 energy, and 200 influence. This transforms any non-star celes...
Megashipyard bonuses [2.8]
Adds bonuses to megashipyard. https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stage 1: Ship Build Cost: -10 % Ship Build Speed: +33% Fleet Command Limit: +50 Naval Capacity: +250 Stage 2: Ship Build Cost: -20 % Ship Build Speed: +66% Fleet Command Limit: +...
Even More Origins
Created by nighthawk
Federations brought us the fancy new Origin system! You want more? - I've got you covered: This mod adds Even More Origins to the number of vanilla ones! Origin Description & Features Below is a list of all included Origins, describing their features. Due ...
[Abandoned] Evolutionary Origins
Created by safr208
Note: Due to real life issues I will not be working or updating this mod for the forseeable future. This mod adds 11 new origins to Stellaris. These new origins are as follows. Codominant Evolution DLC Requirements: Utopia Origin Requirements: Xenophile or...
Complex Origins
Created by Complex
https://i.imgur.com/g7w7vid.png Origins - 4 New Origins - 1 New Archeological Site Exodus Forced to leave their homes, this civilization comes from afar in search of a new and better life. It is unclear how many started this journey, but only a few have ma...
Light Borders
Created by Agami
Makes borders more transparent and thin. Achievement-compatibe. The mod also: - removes star pins - slightly raises borders - doesn't highlght borders under nebulas Alternative versions: - with star pins: https://steamcommunity.com/sharedfiles/filedetails/...
Dust of Endless
Created by Dazz Aephiex
This mod adds some ascension perks themed based on the Dust from Endless Space to the game that can be considered the fourth ascension path. Don't worry, you can still have one of the vanilla ascension pathes just if you had enough ascension perk slots for...
Dust Enhancement no failure
Created by geebo
Description: A tweak of my mod Leader Dust Enhancement so that it never kills your leaders. This is a small mod to bring the idea of Dust Nanite enhanced leaders from Endless Space. There's a mid game Dust Enhancement tech that will unlock a planetary edic...
Autocolonize Habitats and Ringworlds
Created by Snail Parkour
Updated for 3.0.* Colonizes Habitats and Ringworlds as soon as they're available Habitats and Ringworld segments automatically start colonizing when finished Will try to use existing idle colonizers, otherwise it will charge you for one. The AI will get di...
More Insults
Created by Hong Meiling
For 4.0.* "You wouldn’t dare!" Ever wanted to deliver some burns the strength of a thousand burning suns to some star slime? Wish to tell that fanatic spiritual moron next door that their god doesn’t exist? Tell some pacifist coward that they deserved to b...
More Machine Trait Points
Created by Lokrosh
2.7 Sorry I should have posted this earlier. I have not played Stelaris in well over a year (I was thinking I would come back at x point or another) and I likely will not be anytime soon. For that reason and that I am very busy these days I am officially d...
More Max Resources Capacity
Created by Caracal
Updated for 3.8 Increases the maximum basic capacity of some resources. Energy : 75 000 (vanilla : 50 000) Minerals : 50 000 (vanilla : 15 000) Food : 30 000 (vanilla : 15 000) Alloys : 30 000 (vanilla 15 000)...
More Origins Mod
Created by Malthus
This mod adds multiple new origins to the game, most of which are once per galaxy and may appear in randomly generated ai empires if all conditions are met. List of content: by Malthus: A House Divided You start out with your two starting colony targets al...
Resource Rich Galaxy
Created by Getglad188
The galaxy is wide, and full of resources. While jobs and districts are important, the reality is that a single asteroid has been calculated to have enough gold to completely crash Earth's economy. This mod makes space resources more plentiful....
Ringworld lights fix
Created by Frag Jacker
https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/ https://i.imgur.com/5mDRqfn.png This Mod is not Iron Man compatible! Correct load order of mods: Ringworld Graphical Enhancements Ringworlds Lights Fix ...
Reanimated Armies
Created by Flying Scorpion
Want more out of the reanimated armies civic? This unlocks a whole new mechanic around raising the dead. After awhile, your dead generals come back to life as necromancers. Put these necromancers in charge of your armies, and they will use their powers to ...
Ripple Ping
Created by Armakoir
Left clicking items on the Outliner now provides a more noticeable green ripple ping. If you're always losing track of fleet locations and you hate the zoom of right-clicking, give this mod a try. Modifies the the "outliner_selection" entry of gfx/pingmap/...
Passive Military Leader Experience Gain
Created by The Unholy Potato
A small, simple mod: every year, each military leader (general or admiral) gains 24 Experience (2/3 the rate of a researching scientist). This provides a small incentive to keep around military leaders during peacetime, as well as holding onto mid-to-low l...
plentiful traditions extra slots - discontinued for now
Created by ~~mR.K
This is an unofficial fix + an addon for Plentiful tradition from SI Abominus, the version is 2.3.3 This mod fixes the problem with the 22nd ascension perk not appearing This mod also adds another two rows (42) of AP slots, so have fun with more perks! Thi...
Unrestricted Ascension
Created by SquigglyV
This mod removes the exclusivity of psionic, genetic, and robotic ascension. Now you can have all three at once if you want! Also removes spiritualist factions' hate for robots. Probably incompatible with any other mods that affect psionic, genetic, or syn...
Fandom Emblems 1.0
Created by spanick
http://forum.paradoxplaza.com/forum/index.php?threads/mod-fandom-emblem-pack.929278/ Emblems from different fiction universes. All trying (but failing) to stay close to vanilla colours. Ingame map (white) versions included. Random new empires won't use the...
Science Nexus Enhancement
Created by Redshift
Features: Three new Planet modifiers which feature extrem high research riches for...well research. The Science Nexus can be build around these planets. For the first three stages no perks are needed. Each stage will give its own high research boost in its...
Necroids Bug Fix
Created by Ajey
Compatible with 2.8.1 Save game compatible NOT Achievement compatible I M P O R T A N T: The XL Necroid Turret bug was fixed with 3.0.1. This mod is therefore obsolete and won't be needed anymore if you use Necroids with Stellaris 3.0.1. However i will kee...
Necro Cults
Created by Ship
Allows for death cults to be necrophages and fanatic purifiers. Overrides common/governments/civics so probably completely incompatible with most civic mods I'd assume Update: Added support for megacorps...
OP Jump Drive
Created by »Matrix™
It's just a small mod that completely overpowers the jump drive. New Jump Drive Stats: - infinite range - 1 day cooldown - 1 day windup time - no penalties It is compatible with the newest version of Stellaris (Aquatics Species Pack) and it should work wit...
Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
Created by Complex
https://i.imgur.com/85HPEwW.png Hive Expansion Pack - New Mainscreen - 4 New Rooms - 2 New Origins - 8 New Civics - 2 New Planet types - 2 New Ascension Perks - 4 New Personalities - 4 New Portraits - New Advisor - New Sound Effects - New jobs - New events...
Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v2.7.* Compatible If you are looking for the version for the latest stellaris, check out this mod. https://i.postimg.cc/yNgJTMGr/1.png This mod adds several contents about Machine Intelligence & Syn...
Hypothetical Stars
Created by Nouvilas
Version 1.3.27 for Stellaris 3.14.x "Circinus". https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/z1zAxc8.png This is a mod sort of complimentary to either Kepler68's More Star classes, or Annatar's Real Space, that adds several new types of stars that a...
L-Cluster Plus
Created by Klarac
You can support my work via Ko-fi! <3 https://i.imgur.com/W1eBYy6.png The L-Cluster never really felt that rewarding considering how much preparation it takes to open the L-Gates, and that it's literally the longest and most complex event chain in the game...
Plentiful Traditions 4.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 4.x Please report bugs! :) Works with: Extra perks (addon) Extra perks (Order) Extra Districts (addon) Extra perk spots Civi...
Extragalactic Clusters [3.2]
Fixed copy of original mod Extragalactic Clusters by lenzo. https://i.postimg.cc/yxxVY1MW/rate-favorite.gif May collide with other mods that are adding extra clusters - may overlap on map. https://i.ibb.co/Fb3hGjM/LtUMrSu.png...
Planetary Wonders
Created by Namfoodle
For Stellaris: 3.14.* Adds many new Planetary Wonders, with custom icons, images and events. Wonders are buildings that take up a district slot, a lot of resources and time, but provide many jobs and bonuses. Only one allowed per planet, more can be unlock...
CSC: More Distinct Occupied System Icon
Created by Krahe
Mod replaces vanilla Occupied System Icon with a More Distinct version. I find it really annoying how blue/yellow Sector/Capital system blend with Occupied icon to the point that you need to squint to see whenever you actually occupied all planets in the s...
At War: Large Starbase Weapons
Created by zulu9812
Still works for 3.8, I am using it myself. This is a fork of an existing mod - At War: Starbase Improvements by The Dadinator, and later updated for 2.6 by Kiithnaras. I have made the following changes: Updated to 2.8.1. Made adjustments to the starbase ty...
Main menu - Megastructure
Created by kevski_23
This is a simple mod that replaces the Main Menu background with one displaying a ringworld-like megastructure. It also replaces the main menu music with the classic 'Creation and Beyond' track, moving away from the ominous music added with Nemesis. ======...
Nanite Expansion (Discontinued - 3.14)
Created by Flagellum Dei
Sincerest apologies but my interests have moved elsewhere and I no longer have the time or inclination to continue maintaining this mod. I hereby authorize anyone who wishes to do so to utilize this mod for their own as they see fit, provided you attribute...
Warp Drive FTL System Mod
Created by revenger
This mod returns the ability to select FTL, like version 1.9. When you start the game, you must select the warp-start trait. If you have selected the warp-start trait, you will not be able to use hyperlanes. Of course, if you want, you can explore hyperdri...
Psionic Leader Traits
Created by Accorata
Psionic Leader Traits UPDATED FOR 3.11 Psionic Leader Traits is a small mod that adds many new veteran traits (and a couple of destiny and negative traits) that are available to any Psionic leader. I hoped to represent psionic concepts (mind reader to prec...
Additional Mega-Engineering Projects
Created by Easy Pete
This mod adds more stuff to build. It also adds a few civics and origins. If you don’t like early game megastructures, you won’t like this mod much. Features Megastructures Asteroid Fortification Orbital Fortification Asteroid Ore Purifier Orbital Research...
Backlaris
Created by Chaz
Have you ever wondered, damn, I wish I had more flag backgrounds? No? Me too, but here we are. What does this mod do? Simply adds +100 flag backgrounds for your galactic needs. Vanilla friendly (mostly). It also features some backgrounds featured from in-g...
Shadowgate 4.0
Created by Nardelus
Mirror Downloads (Current and Legacy Versions): Here https://i.ibb.co/hsJr3yz/shadowgate-introduction.png Welcome! This is a galactic travel mod that introduces a luxurious way to traverse vast distances with your ships. Shadowgates are a new planet type t...
B5 Species - Shadows NSC2 Compatibility Patch
Created by LukavSlambert
Compatibility patch for NSC2 and B5 Species - Shadows. Make sure that it loaded after NSC2 and B5 Species - Shadows. Compatibility is not full yet, report any bugs to speed up process....
B5 Shadows Ship Set - Downscaled Ships
Created by LukavSlambert
Compatibility patch for B5 Shadows Ship Set and Downscaled Ships mods. I'm not playing with downscaled ships, so let me know if scaling need to be adjusted....
Machine Consciousness
Created by Brick
Outdated due to Machine Age DLC, WIll not be maintained. What is this mod? This mod adds a new civic which grants machine empires the freedom of choice. The idea is a machine empire that has achieved full free cognition. In other words it can act on its ow...
! Traits Remove and/or Add
Created by Lordlony
Achievement Compatible Description This is not a multi-Ascension Paths Mod Once conditions are met, you can add or remove traits. Add and Remove - Cybernetic – Completed Cybernetics Tradition - Latent Psionic – Adopt the Psionic Tradition - Psionic – Adopt...
Ethics & Civics: Bug Branch
Created by Bug Behemoth
This mod has now been updated to Stellaris 4.0 "Pheonix"! https://i.imgur.com/VKeSAvb.png Ethics and Civics: Bug Branch is a continuation of the everpopular Ethics and Civics Classic (2.8) by Petruxa, but with a number of additions such as gestalt-specific...
Psionics Tri-Expanded/Ethics & Civics Bug Branch
Created by Cephalon Sithalo
Overview A compatibility patch to allow Ethics & Civics: Bug Branch to mostly work with Psionics Tri-Expanded. Goes below both mods in load order. NOTE I am currently working on a rather major update for the main mod and cannot work on a proper version of ...
Erudite Leader Traits
Created by Accorata
Erudite Leader Traits UPDATED FOR 3.11 Erudite Leader Traits is a small mod that adds many new veteran traits (and a destiny trait) that are available to any Erudite leader. The aim was to build upon the ascension paths to allow for more diverse roleplay/t...
Synthetic Leader Traits
Created by Accorata
Synthetic Leader Traits Synthetic Leader Traits is a small mod that adds many new veteran traits (and a new destiny and negative trait) that are available to any Synthetic leader. The aim was to build upon the ascension paths to allow for more diverse role...
Make Uninhabitable Planets Useful
Created by XECXTC
This mod adds 3 levels of decisions to add deposits to uninhabitable planets. The third level gives a job production bonus. This mod is made for me and my friends, and as such this mod may not be maintained or functional in the future. The mod is fairly li...
AI Core Governor
Created by Carl The Compressed
Description Have you ever wondered why you can't install a super-powerful artificial intelligence to manage the production of an entire planet and see how much profit you can gain from it, and how many human rights you can violate in the process? Now you c...
Eridanus Undone - Ship Cost and Upkeep (3.11)
Created by Kit Carson
Simple mod reverting most of the Eridanus changes to ship cost and upkeep reduction modifiers. Currently not exhaustive, but it covers most of the more readily available sources while seeking to strike a balance. Most sources of Docked Ship upkeep reductio...
Eridanus Undone - Researcher Jobs (3.11)
Created by Kit Carson
I'm bad at the video game, which means I don't research so fast. I was not pleased with most of the changes in Eridanus, especially the Tech Rework. Luckily, Stellaris is a very modable game. This mod reverts the changes in patch 3.11 "Eridanus" made to Re...
Eridanus Undone - Technologies (3.11)
Created by Kit Carson
I'm bad at the video game, which means I don't research so fast. I was not pleased with most of the changes in Eridanus, especially the Tech Rework. Luckily, Stellaris is a very modable game. This mod reverts the changes in patch 3.11 "Eridanus" made to te...
Food Processing Facilities
4.0 version Description This mod is for Angler and/or Catalytic empires! It adds a new, upgradeable building with a new specialist job that converts food into minerals and energy as a byproduct of that process. It also adds some trade value. Uncapped Build...
New Catalytic Conversion Job Icon
Created by Sapphirephoenix1
Replaces the job icon for catalytic technicians/drones to a new icon, so it's easier to tell between normal foundries and technicians. That's all it does. Only modifies gfx so it should be ironman compatible but I also havent checked for myself....
Better Catalytic Processing
Created by Wastetime(TMA)
Catalytic Processing is great concept, but not so goot as this civic take one civic slot, and still need lots of mining districts. this mod make food upkeep instead minerals for consumer goods and stratagic resource with Catalytic Processing, so you need l...
Resurfaced
Created by abateslegos
This mod adds 23 (17) new district types unlockable through technologies and added through decisions. Those decisions additionally allow for unique and powerful buildings to be built. A planet can only have one new district type at a time. Additionally, th...
Machines & Robot Expansion Continued
Created by Openly Retro
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.14.*, v3.13.*, and v3.12.5 Compatible Acknowledgements This mod is a continuation of XVCV's "Machines & Robot Expansion" , which is/was loved by many. A great addon for Machine empire enthusiasts...
Lord of Rigel: Aranid Shipset
Created by Cavily
Description Aranid society is a tight knight hive of individuals working for the greater good. The breeding kings and Queens however are not sentient. The Aranid superficient workers have a deeply ritualistic society however their emphasis on tradition and...
EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)
Created by President Memes
This mod is no longer maintained, please seek alternatives if possible. If anyone wants to update this, you have my permission. Original Description: This is an UNOFFICIAL update of Dumuzii's EUTAB mod if they ask me to take this down, I will do so. For St...
Armies for Alloys and Food (No Upkeep!)
Created by unlomtrois
Prelude Have you ever thought that hiring armies for minerals is a quite silly? Like, are we living in the Stone Age? Wouldn't it be more interesting to hire them for alloys and food? And then also spend the food to provide them, so that your (and the enem...
Automated Planetary Habitats
Created by Eri
Warning: Since Planetary Diversity has completely reworked the Planetary Habitat system, this mod is outdated and no longer works! Planetary Diversity - Planetary Habitats, but as Megastructures! This mod provides the alternative to normal planetary habita...
16 Building Slots
Created by Orrie
For 3.14.X ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png Will no longer be updated due to game changes with version 4.0. Can only be used with any legacy versions of UI Overhaul Dynamic or Bigger Planet View. You only need to use 1 of them! If you want ...
Better Shadow Council V1.1 (3.14)
Created by 328
This mod works only with Patch 3.14, and will NOT work with Patch 4.0 or further. Better Shadow Council V1.1 I was disappointed with how weak Shadow Council was, even after the buff it just received, so I took it upon myself to make it worth using. Shadow ...
Cybernetic Creed Now Tolerate AI
Created by Seraphine Aurora
This is a simple mod that changes the Cybernetic Creed Origin to be able to use "Full AI Rights" or "Civilian Rights" in the Artificial Intelligence policy. The new factions that come with the origin should have a approval penalty reduced by half, so -5 ap...
ArcFurnaceTooltip
Created by glee8e
Adds an expected deposits added tooltip to galaxy map view, if you can build more arc furnaces and the system can support one. Condition for tooltip to disappear No remaining arc furnace capacity No tech System has no molten worlds Compatiblity gigastructr...
Planetary Diversity - City Sets
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Check out my main mod Planetary Diversity. This is a stand-alone mod. It does not need Planetary Diversity. This mod adds two...
Planetary Diversity - Vanilla Replacements
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Check out my main mod Planetary Diversity. This is a stand-alone mod. It does not need Planetary Diversity. Make sure this mo...
At War: Planetary Cannons
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2506911097 His full collection of At War mods is here: https://steamcommunity.com/workshop/filedetails/?id=2506923529 Tired of sitting passively whi...
Planetary Curios
Created by AnnaLerahk
https://i.imgur.com/zZsBis2.png Planetary Curios For version 3.10+ of the game. Compatible with all DLC. DLCs not required. Compatible with most mods. https://i.imgur.com/RF9zfDA.png What does this mod do? 8 Brand new dig site chains! 2 new relics! A new s...
Planetary Computer
Created by Sam_
This mod adds a new planet class, a Planetary Computer. About This Planet Class is a specialist class that costs the same to terraform to as a Gaia class planet. It requires two technologies to unlock the terraforming. This planet requires Sentient AI, Atm...
Habitats Everywhere
Created by davidlis
now you can build habitats over moons and large asteroids...
Virtual Lower Bound
Created by Hildo
Set a lower bound at 0 for virtual trait so that it won't go negative. It's not balanced, but who cares when you playing mods....
Immortal Machines
Created by Damocles66
Machine empire's leaders are now supposed to pay 4 points for their lifespan immortality. This seemed morally wrong to do to my beloved murder machines. This mod makes machine empire's leaders not die of old age (so they are as they used to be). You no lon...
synthetic evolution and synthetic age
Created by BigBen
Allow players to adopt the synthetic age after completing synthetic evolution...
Make Machines Great Again!
Created by OlegY
WIP! Additional changes for reverting machines to old version, such as certain traits will be made later, i'm busy for now. Reverts machines to state before last update - they're now immortal and have +200% to habitability on every planet. Random failures ...
Job Information Ironman compatible
Created by Alt
Current version: v3.14.* ✔️ Can be used in multiplayer even if other players don't have it. https://i.imgur.com/JYmFoSu.png Achievement / Ironman compatible ✔️ Modding takes time, show your support via leaving a Like, a up vote, and or leaving a Steam Awar...
Androids Expanded (v3.12.*)
Created by AzureKitsune
What is this mod?: This is a small revival & fix of the Androids Expanded by Ratzfatz that uses assets from Silfae's Animated Synthetics Portraits - Expanded. This mod, like the original, is largely cosmetic only. Updates, Tweaks & Fixes: Fixed: Known issu...
Arc Furnace System Locator +
Created by sirblackaxe
Trouble figuring out the best system to build your Arc Furnace or Dyson Swarm in while playing Stellaris: The Machine Age? This mod will help! Mod Effects: Adds an "Ideal System Locator" decision to your capital planet once you've unlocked the ability to b...
Biomimetic Robot
Created by BigBen
to maintain the human appearance even after synthetic evolution...
Virtuality Overhaul
Created by Aristine
Virtuality Overhaul Provides an opinionated overhaul to virtuality, alongside some bug fixes. Overhaul concepts Allow worlds to be active or inactive, giving control over which worlds will host virtual pops. Incentivize investment into artificial worlds an...
Aptitude upgrades starting traits (updated)
Created by borsk
Updated to 3.12 This mod makes aptitude tradition upgrade lvl 1 leader traits to lvl 2 ones instead of adding a random trait. This is an updated version of another mod that was abandoned by its creator...
Starbase Extended 3.0
Created by Gage
Starbase Extended 3.0 is an overhaul of the old !Starbase Extended! mod created by DrBlood. All credits for the scripts, ui-elements, icons of the old mod go to him, SableDrake, Orrie and Mario. I've overhauled the mod to make it work with Stellaris Vanill...
[4.0] Ascension Leader Traits
Created by Accorata
Ascension Leader Traits Ascension Leader Traits adds many new veteran, negative, and destiny traits that are available to any leader who has a trait from an ascension path. Each aims to focus on more specific abilities that leaders could develop from psion...
Main Menu - Moon Base
Created by Echo
A new main menu background. Tested on 3.12.1....
Megastructure Remover
Created by FAPLZ
1. Megastructure Remover: Version: 1.6.3 1.1 Main-Mod: This mod adds a new Menu with which you can remove different megastructures. To open the Menu, go in the edicts list (F2). There you can find a option to open the Menu. Then choose your owned megastruc...
Megastructure Remover Sub-Mod for UI Overhaul Dynamic Mod
Created by FAPLZ
Megastructure Remover Sub-Mod: Important: Without the Main-Mod and the Mod: UI Overhaul Dynamic you can not use this Mod! You can find the Main-Mod here. And the UI Overhaul Dynamic Mod here. The Sub-Mod adds a simple way to remove a Megastructure with a t...
Sensible multiple ascension paths
Created by materus
Description Will allow to take multiple ascension paths that make sense. For example Synthetic Evolution will unlock Synthetic Age. Genetic can be used with cyborg or psionic. Driven assimilator can use all genetic, cyborg, and synthetic age. Also allows u...
SpeedDial UIOD + Psionic Species Expansion Patch
Created by Akirazine
Quick and dirty UI patch to enjoy both UI Overhaul Dynamic - SpeedDial's buttons and Psionic Species Expansion's bottom bar....
Upper Limits V3.12+
Created by Guluere
Introduction This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! More Info Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed. Thanks for checking th...
Legacy Human Reforged
Created by Devourwulf
Legacy Humans Reforged. Custom animation. Goals Maintenance Focused on New mod - Blizz Style Portraits Create Your Own Version Mod Forged Custom https://steamuserimages-a.akamaihd.net/ugc/2518150500907278616/67F289DA485C961642880D0BC63C3AD8EFA371B4/?imw=50...
No Megastructure Limits 3.12 Patch
Created by MagicBoxHead
Updated for 3.12 to work with new added Megastructures. Makes it so you can build as many megastructures at once by modifying the counting system for the Megastructures. Basically every time you build a megastructure it adds a tick to the limit, and this m...
Better Machine Intelligence
Created by materus
Description Goal of this mod is to make machine empires better and more fun to play, balance is not a goal. Features - Add research district to machine worlds (needs UI Overhaul Dynamic) - Adds living standards "Drone Simple Worker" and "Drone Advanced Wor...
Cosmogenesis Technology
Created by Tsar Drobovik
This is a mod that unlocks fallen empire building without Cosmogenesis Tradition Perk Also it allows upgrading "simple buildings" to fallen empire tier buildings. For example level 2 fortress can be upgraded to fallen tier 1 military base. And that true fo...
Cosmogenesis Building Perk Information
Created by Alt
Current version: v4.*✔️ Can be used in multiplayer even if other players don't have it. https://i.imgur.com/JYmFoSu.png Achievement / Ironman compatible ✔️ Modding takes time, show your support via leaving a Like, a up vote, and or leaving a Steam Award ht...
IFOPE Emblem
A simple mod that will add 2 emblems based from the design of International Flag of Planet Earth by Oskar Pernefeldt. www.flagofplanetearth.com...
Dyson Swarm System Tooltip
Created by garvins
Current version: 4.0.* ✔️ - Disable Achievements You hate to search for good dyson swarm system? This mod will add the base production of a star to the system tooltip while you are on the galaxymap if you are allowed to build a dyson swarm in this system. ...
New Galactic System (NGS)
Created by Ever Universe
Stellaris version 4.0.* - NOT achievement compatible - English (other languages are available below as unofficial submods) For a more dynamic and realistic Galactic Community. Mod introduction: -> This mod offers the player a significantly better Galactic ...
NGS - Ethics and Civics Variant
Created by Ever Universe
Stellaris version 4.0.* - English only - NOT achievement compatible This mod is a standalone variant of the original New Galactic System that has been modified to be compatible with Ethics and Civics: Bug Branch. Full description is available under the mai...
Psionics for All
Created by Skogen
Overview This is a very simple mod that makes it possible to take the Psionics ascension path with (almost) any type of empire, inlcuding Gestalts and Machines. Additionally, this mod also allows you to get Psionics in conjunction with other Ascension path...
One For All: The Digital Ascension
Created by Obscurio
Mod Description Embark on the transcendent saga of "One For All," an origin that redefines your Stellaris gameplay experience. Begin on a monumental planet, rich in resources, yet bound by a crucial restriction: the inability to colonize other worlds. Your...
One For All Colonization Patch
Created by Obscurio
This patch is for making colonization possible with the One For All Origin Just load it after One For All in the loading order and you'll be able to use the colonisation ships. Main mod : https://steamcommunity.com/sharedfiles/filedetails/?id=3274828364...
Nanotech Overhaul
Created by TheGreatZmyh
An expanding overhaul of the Nanotech Tradition. Current Features: Adapt to the challenges of Galactic dispute, discover new ways in which to exploit the power of your nanites Defend your Empire using the Stellar Nanite Diffusor, spreading nanites over you...
Better Genetic Ascension (3.14)
Created by Lemoncello12
Better Genetic Ascension for Stellaris 3.14 In the days of year 40 virtual ascension, modular dark matter-powered rogue servitors, and cybernetic concurrencies with enough specialist resource output to make a grown man cry, genetic ascension, everyone’s fa...
Virtual_Growth
Created by MrPadz
Virtuality now Increases the production with each colony, up to a maximum of 5x. This is in no way balanced, but if you found this mod you probably don't really care. If you find wrong values popping up, please leave a comment. I should have gotten them al...
Another Leader Traits Mod
Created by Prolbo
Refactoring and unification of leader traits. Actualisation of worst samples and rejected counselors. New unique effects. Version 3.14 is here. What this mod about?This mods aims to actualize and balance existing Leader Traits. Adds minor amount of new tra...
Psionics Tri-Expanded 3.12
Created by Cephalon Sithalo
Update and a word on the future Psi-Tri/Ethics & Civics Classic 3.12 Psi-Tri/Ethics & Civics Bug Branch 3.12 Update is out to build for compatibility of these 2 mods that add new ethics. If anything major is brought to my attention I will attempt to hotfix...
additional aux slot
Created by Potatoes~~~~
Annoyed Paradox keeps adding more auxillary modules, but doesn't increase the number of slots? This mod is for you! Increases the number of auxillary slots of most ships except the Juggernaut by 1. For example, a corvette will have 2 slots instead of 1, an...
SSH Shellworld Expansion
Created by Theion
An unofficial expansion adds new Origins and Districts to Sparble's Stellar Hyperconstructs. OriginAbyssal Realm Playing as a civilization thrives on a Black Hole Suprashell. Starting with several Fallen Empire Buildings and an unique deposit to sustain th...
[JP_EN]SpeedDial 3.12
Created by Dryus
3.12.4対応、実績非対応、全訳済み(2024/05/31更新) Mod『SpeedDial』(2024/01/19版)の3.12.4対応化&日本語化パッチです。全訳済みです。 このModを気に入ってくれたなら: https://i.imgur.com/1MVQSPr.gif 関連Mod (1)Mod『SpeedDial』(2024/01/19版)                   【更新停止】    MacAwesome氏作成の    「左側にNPC勢力の交信画面へのショートカットを追加する」Modで...
speeddial+giga+pse+uiod
Created by ROMANIANOPOLS
ui patch mod of speeddial and PSE, giga, and uiod it replaces giga+uiod patch mod, so do not use it order : Psionic Species Expansion Gigastructure Ui overhaoul Dynamic SpeedDial (original or Ui overhaoul Dynamic+SpeedDial ) any other UIOD additional mods ...
Additional Ship Sections
Created by Ali_J_101
A mod for Stellaris that adds more ship sections to use, balanced fairly closely to the vanilla ones. I strongly recommend using a UI overhaul, such as UI Overhaul Dynamic used in the gallery, otherwise some of the more populated ship sections might be har...
Virtuality Overhaul x Gigastructural Enginneering Patch
Created by Bombface68
A simple mod that just fixes just Virtuality Overhaul by Aristine not working properly alongside Gigastructural Engineering. Place this mod BELOW the other two in the load order for it to work properly. Let me know if you come across any issues in the comm...
Immortal Trait mod
Created by buzzardman2
Trait cost is 1 and isn't conflicting with any other trait choices so you could use this and Fleeting together. Changes biological leader life span to like 200,000 years so they can still die in an insanely long game. Note: Only work's for biological pops....
Cellaris - Hive Mind Expansion (Stellaris 3.14)
Created by Exakan
Cellaris is a dedicated Hive Mind expansion with elements of bio-engineering, organic evolution and universal extensions to the Gestalt gameplay. Decide how your 'organic flood' of a swarm will evolve in a vast galactic ecosystem, or begin to shape everyth...
Hydra's More Astral Actions
Created by kroun
Want to continue unlocking new astral actions after completing your 5th astral rift? Need even more stuff to spend your astral threads on? Well, fear not, I am here to remedy that problem! With this nifty mod you'll get 4 (6 with the Cosmic Storms DLC) new...
Auto Science Labs
Created by PORTPLAY
This small mod adds alternative science labs that work automatically, but consume more resources. Supported Version: 3.14.*...
Light Borders [4.0+]
Created by Aspct
Original mod by Agami 3.12 Fix by BringMe My changes: Updated to latest version. Works on 3.12, 3.13, 3.14 and 4.0 Original description: Makes borders more transparent and thin. Removes star pins. Slightly raises borders. Doesn't highlght borders under neb...
Better Traditions
Created by Smiley
The idea behind this mod is to make Traditions trees somewhat equal in power. So that all Traditions pick are viable depending on the situation/build and not to just pick 7 specific ones every single game. All big changes are in the Images above. The Prosp...
Better Perks
Created by Smiley
This mod aims to buff all of the Perks you would normally never pick and works great with mods that allow for more Perk picks than Vanila. All of the relevant changes should be in the Screenshot above. Note: At the moment the Detox Perk is not available to...
Split Industrial Districts [3.14]
Created by Cheesemongle
Splits the default Industrial District into two, like Ecus. Figured i would post this one since i use it so much. You can build both Factories and Foundries on every planet, separately. Foundry/Factory designations do not swap jobs anymore though Includes ...
Alpha Fallen Empire Buildings
Created by Jenkles
A small, unofficial expansion for Ancient Cache of Technologies that adds some further progression to Fallen Empire buildings to allow them to still feel viable in the late-game, as well as making the task of conquering Fallen Empire worlds feel more rewar...
Uncapped Arc Furnace / Dyson Swarm
Created by Cheesemongle
Silly mod that removes the build limits for Dyson Swarms and Arc Furnaces What's balance? Just build as many as you want. Not like you can't already get unlimited Furnaces by individually demolishing other country's Furnaces, then rebuilding them somewhere...
Nanites Expanded (slightly)
Created by Daniellm
This mod allows you to construct the "nanite mothership" from the gray tempest. You unlock this at the same time as the Interdictor. Also allows to potentially research nanite weaponry once you've unlocked the full tradition tree. These can only be used on...
[3.13.2 ] Twinks Paradise Initiative Updated
Created by Скромнико
Reupload, will be deleted if authors update original mods. Full description, author and screenshots of the mod can be found here Request by minecon2 Might be some bugs, i'll appreciate the feedback...
Orbital Rings+
Created by Meisterpapala
This mod adds more Construction and module slots to Orbital Rings. This mod also adds the "Orbital Ring Start" origin, which lets you start with a Tier 4 colossal Ring that has even more Building Slots than a Tier 3 orbital Ring and access to special build...
Gray Tempest's Relic
Created by nantoka5151
Relics can now be obtained from Gray Tempest and Dessanu. Having the Nanotech tradition enhances the effects of your Relics. グレイ・テンペスト及びデッサヌから遺産が入手できるようになります。 ナノテクの伝統を取得していると、遺産の効果が強化されます。...
The Supermassive Eternal Soulsphere
Created by Faded
Behold, The Supermassive Eternal Soul Sphere. (Or for short, Soul Birch). The Soul Birch is essentially a combination of a Birch World and a Soul Sphere, and it is made through the "Realize the Grand Design" decision on the Void Birch. It requires the tech...
Hyperlane Modification
Created by ItsChugg
This mod allows you to modify hyperlanes on the map by creating or removing them. To use this mod, firstly you'll need to research a rare physics technology called Hyperlane Modification, which requires Gateway Activation and Mega Engineering as prerequisi...
MoveableModifiers
Created by mal_wilson
A simple mod to keep a copy of the planetary modifiers, and then put those modifiers onto your other planets. At the moment you will need the glandular acclimation tech, and for the world you are trying to add these modifiers to be a normal* type of planet...
Aeternite Weapons
Created by Moon
Unofficial Addon to Gigaconstructs Allows the ability to research Aeternite Weapons and Components after Researching the Armor and Planetcraft Now also allows you to get them through the Birch World Origin upon repairing it. It also adds a weapon for Magin...
[3.14] Stellar Manipulation Rewrite/Revival
Created by Tempest
4.0 UPDATE IS IN PROGRESS, PLEASE BE PATIENT AND DISABLE THE MOD FOR NOW This submod for Gigastructural Engineering adds new systems centered around collecting and using stellar plasma to manipulate stars to a much higher degree https://i.imgur.com/3TmSDCY...
[3.14] Hyperquasaric Megaconstruction
Created by Tempest
4.0 UPDATE IS IN PROGRESS, PLEASE BE PATIENT AND DISABLE THE MOD FOR NOW This is a late-game oriented submod for Gigastructural Engineering & More + Stellar Manipulation which focuses on adding more megastructures to be built over the galactic core such as...
SpaceFauna Expanded
Created by Tintenfisch
A Mod base on Elecoffeine's 15 Slot Mutation for Space Fauna and CNS-1 https://steamcommunity.com/sharedfiles/filedetails/?id=3364944208&searchtext=15+slot This Mod change the upper limit of Mutation Slot from 6 to 10, and added 2 very late game technologi...
Assembly Nexus Megastructure [3.14]
Created by Tr33
This mod will stay in 3.14, because 4.0 would require massive rewrites If someone wants to update this, just credit me and leave a comment here so I can link put in the description. Adds one habitable megastructure entirely dedicated for pop printing. Cont...
NSC Orbitals Outliner Fix
Created by Tia
A quick fix to NSC3 for orbitals icons in the outliner....
UltraLimit UI: Specimen and Astral Action
Created by Laquly 零者
Only UI, no additional slots have been added In theory, it can accommodate unlimited specimens In theory, it can accommodate unlimited astral actions Support achievements Two mods must be enabled simultaneously to achieve specimen slot expansion 256 Specim...
L-Cluster Outcome Selection
Created by kroun
A mod that allows for the selection of the L-Cluster outcome. 10 days after the start of the game, you will get an event that allows for the selection of the contents of the L-Cluster. In multiplayer only the host will get this event. Translations French b...
BTC Activates Contingency [4.0.x]
Created by Sparble
Wanna spice up the BTC-Crises and make the game feel more realistic lore wise? This mod makes it so every Become-The-Crisis Path will trigger the Ghost Signal (the Contingency Crisis) after reaching Crisis Stage 5. 360 days after the final Stage has been r...
Habitability Building Mod 3.14
Created by Rotiti
update version of Habitability Building Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1592916347 https://steamcommunity.com/sharedfiles/filedetails/?id=2814277937 Support English and Chinese language == I re-do all the design of the building a...
Psionic Hive Minds
Created by 璃湘 Windlands
YOU WILL HAVE TO START A NEW SAVE AFTER SUBSCRIBING FOR THIS MOD TO WORK AS INTENDED! Have you ever wanted to play as devouring swarm that worships gods from a different, psionic dimension? Then this is the perfect mod for you! What this mod does: This mod...
Bigger Megastructure Menu v2
Created by Alt
Current version: v4.* ✔️ Can be used in multiplayer even if other players don't have it. https://i.imgur.com/JYmFoSu.png Achievement / Ironman compatible ✔️ Please ask for permission & give credit if you wish to use the assets in some manner, this project ...
LEGACY - Cyberization Vanilla Fix [3.14]
Created by FirePrince
⚠️ This mod does NOT work for the current (4.0 'Phoenix') version! ⚠️ This mod resolves some vanilla 3.14 issues during Cybernetic Ascension, e.g. where founder species could be unexpectedly transformed into a random, different species. Forum: Cyberization...
TyphoeusSwarmRemastered
Created by ToursWen
(This is a swarm in hive mind.You'll have a new choice:Play as a Swarm~(=^・ω・^)ฅ☆)(Also a new Crisis) Awww Updating This is a level up! version of mod  TyphoeusSwarm , with no changes to its core gameplay content. Due to changes in the underlying code, thi...
NCTribit's Synthetic Thrifty
Created by NCTribit
### Description ### Robots and Synthetics in normal empires (not hive or machine mind) now have the "Thrifty" trait available, in the form of "Economic Algorithms", which grants the same trade value bonus as the biological species trait. FAQ Compatibility ...
Biophage
Created by Boltergeist
Biophage Hive Civic and Tech Infest the Galaxy! The idea for this mod is to allow hives to go full necroid/reanimator playstyle, hive flavoured Sporting a horror army directly spawned from enemy corpses and converting biomass into more drones Also some mor...
Nanite Ascension Tweaks
Created by Googleboble
Changes multiple parts of the Nanotech Ascension and adds several new features, including a new pop trait, buildings, and buffs to Nanite worlds. SHIPS --------- - Nanite Ships now cost significantly less Nanites to build, but have an upkeep cost. - New Gu...
Animated Birrin
Created by mnidjm
"The Birrin are a sentient hexapod (six limbed) species from a planet approximately the size of Venus. This individual, gaudily attired, lives (and sometimes works) in the tropical regions of their world, bordering the uninhabitable superheated equatorial ...
[Deprecated] Trade Lag Mitigation
Created by LennyTheLing
Deprecated As of Stellaris 4.0, trade route no longer contribute to lag and this mod will no longer receive update. Thanks for all your support during this journey. This mod will remain published in workshop for compatibility reason to older versions of st...
Mechany portraits
Created by Mitizok
I made for my own fun but decided to publish, it´s now big deal just a simple set of portraits with eleven of them. "I don't know how to animate, but anyone is free to use these portraits for their own purposes—whether for a mod or to improve the animation...
FTL Redefined
Created by Jaysus273
https://i.imgur.com/nTWbqEX.png Welcome to FTL Redefined! This mod aims to improve hyperdrive tier progression, and also adds 2 new tiers of hyperdrive to fill the void between the tier 3 hyperdrive 3 and the tier 5 jump drive. You'll find that instead of ...
Masters of nature updated2
Created by Scarlet Fire
Just a mod im fixing for my group of friends i dont plan on updating for 4.0. Here is the mod im fixing: https://steamcommunity.com/sharedfiles/filedetails/?id=3243061727...
Buffed Virtuality
Buffs the virtuality tradition to have no debuffs from number of colonies, And no empire size negative modifiers....
Virtual Neural Chip
Created by 随风十分
Since the release of Machine Age dlc, I believe that everyone is very satisfied with the powerful effect of virtual ascension to fill the planet's jobs in an instant. But there is one exception: Synaptic Lathe. Virtual populations can't do neurochip jobs, ...
Stellaris Evolved - Gigastructures Patch
Created by MrRoAdd
Changes and Additions Adjusted all gigastructures districts to provide support for evolved mechanics, civics, traditions and what not. Support for evolved deposits and new planet types for frameworld outposts. Elysium host capitals and buildings have suppo...
Stellaris Evolved - Planetary Diversity Patch
Created by MrRoAdd
Changes and Additions General Changes Support all around for Evolved civics, ethics, traditions and mechanics for districts, buildings and jobs where possible. PD More Arcologies Additions Use PD planet entities for some of the Evolved ecumenopolis special...
Stellaris Evolved + More Trait Picks
Created by MrRoAdd
This simple mod changes the max trait points available for Stelaris Evolved, inspired by !!More Trait Picks The initial mod is not needed but added for credit Changes and Additions Robots get 8 maximum traits Machines get 9 maximum traits Biologicals, Bios...
Stellaris Evolved + Extended Stellaris Traditions
Created by MrRoAdd
Changes and Additions Unlocking Stellaris Evolved Tier 2 traditions can now be done with the traditions from EST too. Added swaps for Machine Traders from Stellaris Evolved to Commerce allowing them to use it. Added support for the extra ethics for the Fai...
Stellaris Evolved + Expanded Starbases
Created by MrRoAdd
Changes and Additions Compatibility between Stellaris Evolved and Expanded Starbases. Starbase trade buildings are available to trade gestalts. Stellaris Evolved defensive starbase modules are buffed to match the power level of Expanded Starbases(usually o...
Stellaris Evolved: Ethics Icons
Created by Nobunaji
Small add-on to Stellaris Evolved to replace some of the ethics icons....
Hyperconstructs Patch: Gigastructural Engineering & More [3.14.x]
Created by Sparble
Recommended Patch if you use both Stellar Hyperconstructs and Gigastructural Engineering & More. What this patch does: - Overwrites files to make Gigas & Hyperconstructs compatible - Makes Hyperconstructs' Megastructures appear in the same look as Gigastru...
Individual Machine's Synthetic Authorities
Created by nantoka5151
Synthetic Advanced Authorities are now available in Individual Machine Empires. Modularity allows physical Authorities, while Virtuality allows virtual Authorities. Nanotech and machine intelligences do not support either type of Authority. Additionally, t...
Psi-Tri/Ethics & Civics Classic 3.12
Created by Cephalon Sithalo
What this is Psionics Tri-Expanded 3.12 & Psi-Tri/Ethics & Civics Classic 3.12 add-on patch to allow ethics from that mod to get their own civic/district/portrait. If this is your first time hearing about either of these mods or you want more pictures of t...
FTL Redefined - Subspace Drives Expansion
Created by YoshiWoof22
FTL Redefined: Subspace Drives Expansion > Compatibility & Progression Add-on This mod serves as an official add-on to FTL Redefined, expanding it to feature a properly-balanced implementation of Subwarp Drive and its associated progression. Introduction T...
Phoenixel's Nanite Overhaul
Created by Phoenixel
Nanotech deserves another shot! For many, the dream of becoming an overwhelming swarm of gray goo was short lived when 3.14 came out. The nanotech tree while fun, was a bit limited. Nanites can take YEARS to come by and beyond that you only really get two ...
Life Extension Technology
Created by the_spire
Content Currently this mod simply adds 3 new technologies to increase leader lifespan. My intention was to fill the gap until you can increase lifespan via ascension or repeatables. Balance This is probaly not really balanced. If got suggestions please com...
Gigastructures - Zenith of Fallen Empires Patch
Gigastructures and Zenith of Fallen Empires Compatibility Patch It fixes the Graphical Bug when doing Starbase Redesigning Project. Not Save Game Compatible. Credits : ZoFE Team, Gigastructures Team and Ragingbull256 Load Order List Place it below both Gig...
Frameworld Logistics Improvement
Created by SchnawserHauser
Frameworlds are great. But there's nothing more frustrating than the idea that a civilization that can bring reality itself to heel can't figure out how to make their bonuses available to all their people with reasonable efficiency. This Mod makes it so th...
Xtra Traditions
Created by Kirksko
https://i.imgur.com/NzbwRa6.png An update for Stellaris 4.0 Update is currently in development Compatible with Stellaris version 3.14.* - NOT achievement compatible Description & Features This mod adds 9 new tradition trees for non-gestalt empires, mainly ...
More Unbidden Portraits - FIXED 3.14.*
Created by alankraskow
DISCLAIMER!!! This is NOT my content and will be removed upon the original author's return. Link to the original content: More Unbidden Portraits All credits goes to: PSIONIC海豹 LIST OF MY MODS: Eldritch Predators (Species) by ☸Alan Kraskow☸ Shroudwalkers (...
Rins Primarchs Re-Classed
Created by Kakashi
Update to Primarchs by ktor v 2d Reclassing Primarchs to not all be commanders. Changed some ethics for a little more diversity among them. Will be looking into primarchs traits with help from some 40k nerds — Introduction of the Great Crusade Warhammer Bo...
Cybernetic Creed Rework and Bugfix (3.14 outdated)
Created by DaGinger
This mod aims to fix a lot of problems with cybernetic creed. The main thing this mod does is ensures that all pops in your empire gain the ritualistic implants traits, regardless of being spiritualist or not. This has the added benefit of making all leade...
Psionic Buildings and Weapons
Created by stonedandconfused
mod adding 8 psionic buildings as well as two new weapon components The 8 building consist of -extra tier energy Grid (psychic energy conduit) -extra tier mineral hub (Mineral whisperers hub) -extra tier food processor (psychic growing facility) -extra tie...
No Megastructure Limits v2
Created by SkyMiner29
No Megastructure Limits v2 Modification removes most of the restrictions related to megastructure construction in the game. It allows for the simultaneous construction of a Dyson Sphere, Scientific Nexus, Sentry Array, Matter Decompressor, Strategic Coordi...
WP's Mysterious Worlds (3.14)
Created by WP 🥔
Background: In vanilla Stellaris you learn absolutely everything there is to know about a habitable planet on your first visit to the solar system. As soon as the science ship completes the first scan, that's it. We don't even have an outpost by the star y...
WP's Planetary Features Expanded (3.14)
Created by WP 🥔
Background: When Stellaris moved away from the tile system with 2.2 the studio was pretty hasty about how they translated deposits and blockers into "Planetary Features", and there aren't many varieties of new deposits. They provided such a small collectio...
WP's Army Attachments Revived (3.14)
Created by WP 🥔
Background: You probably remember that at launch Stellaris included an army "Attachment" system. This let you modify armies, upgrading them in fun ways like mounting them as cavalry or deploying swarms of killer drones. With 2.2 the army attachments were r...
WP's Planet View (3.14)
Created by WP 🥔
Introduction: This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I ma...
WP's New Worlds (3.14)
Created by WP 🥔
Introduction: This mod is the most bloat-free and simple way to add new planets to your galaxy. There are nearly 100 of them! It is made to be reliable and performant, with no balance changes and very few moving pieces. A good choice for a Vanilla+ modlist...
WP's Dangerous Wildlife Expanded (3.14)
Created by WP 🥔
Background: Ever wonder why the Xenomorph army tech talks about subconscious interfacing? From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organi...
WP's Galaxy Portraits (3.14)
Created by WP 🥔
Introduction: This is a fairly hacky mod that adds a new UI element displaying alien portaits on the Galaxy map. It's an effect you may have noticed paradox have edited on to various trailers and teasers because it looks really damn cool, but was never act...
patch for Trait Diversity 4.0
Created by 76561198021466435
simple mindless patch I'm not good in stellaris modding so it's entire mod with updated files, you should use only it, without original mod...