Stellaris

Stellaris

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Ethics and Civics Classic 3.10
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File Size
Posted
Updated
12.994 MB
Aug 4, 2017 @ 8:42am
Nov 29 @ 10:35pm
756 Change Notes ( view )

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Ethics and Civics Classic 3.10

Description
Mod is updated to 3.10.2

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

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IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURES. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel. Feel free to join it, but don't expect answers from the modder(-s) there. Steam is checked frequently.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

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BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://steamcommunity.com/sharedfiles/filedetails/?id=2991748106
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CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.
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Popular Discussions View All (84)
1,974
Nov 30 @ 2:27pm
PINNED: IDEAS, SUGGESTIONS, BUGS
petruxa
55
Nov 12 @ 1:30pm
PINNED: COMPATIBILITY PATCHES
petruxa
13
Sep 1 @ 6:38pm
Bug? Same amount of civics av Vanilla
spaderace
< >
7,728 Comments
Starfoth The Burgundy Silk Rug  [author] 4 hours ago 
It sounds like a mod conflict
The mod gives you 5 ethics points to choose ethos from which is why gestalt costs 5 (because gestalt cannot have any other ethos)
joakim.westergaard  [author] 8 hours ago 
@dddda, good question as tbh I have no idea. Those choices/changes were made looong before I started maintaining the mod and I have no experiece with Gestalts other than meeting (and destroying) them ingame.

Anyone?

I could of course lower the the number for taking gestalt to 3 but I'm sure the're is a reason behind this and that I will mess something up, so it requires some thought...
dddda 9 hours ago 
@ joakim.westergaard
dddda 9 hours ago 
Well, after subscribing to this mod, the number of points to use Gestalt is 5, but I only have 3 points when I start creating countries, how do I create Gestalt countries?
joakim.westergaard  [author] 15 hours ago 
@zil, Nothing whatsoever has happened or is going to happen to the legacý version so it's not on the mod end
zil 16 hours ago 
hi everyones. \o o/
i get crashes using the legacy version since yesterday.
anyone know what cause dis? i am using roll back beta 3.93
Nehkrosis Dec 6 @ 1:37pm 
Wild. trying to go through my mods to see what could be conflicting, but no idea where to start, as loads of stuff is showing up, just War Engineers it seems!
joakim.westergaard  [author] Dec 6 @ 2:43am 
@Nehkrosis, I already answered you. It hasn't been removed and show up fine in my game.
Nehkrosis Dec 6 @ 1:56am 
HI Joakim, might be worth taking a look at War Engineers, as it seems to now be missing from the civic lists? Atleast ive tried taking a look at other mods that may be interacting with it, but coming up nada, seems to just be gone!
joakim.westergaard  [author] Dec 5 @ 11:59pm 
@Nehkrosis, no
@authentic_tincan, not going to make compatibility patches.
@Chagatialin, Sorry but I don't really understand what you're saying - where is the problem. If you're asking for mod compatibility, then I'm not going to implement that :-)