Stellaris

Stellaris

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WP's Planet View (3.14)
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File Size
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294.903 MB
Jul 18, 2024 @ 6:51pm
Feb 19 @ 1:28pm
12 Change Notes ( view )

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WP's Planet View (3.14)

In 1 collection by WP 🥔
🥔Load Order For My Mods & Compatibility
7 items
Description
Introduction:
This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I made this!



Major Features:

Full-Scale Vanilla Icons/Assets:
- A lot of great artwork made by Paradox gets shrunk below it's true resoltuion in the Vanilla UI.
- In this mod that has been undone and you'll see everything at their highest quality level, such as tiles, leaders, buildings, district art. All sorts.

Side-View Art:
- Displays a new view of the environment on the surface of your planets.
- Leveraged significantly in my "New Worlds" planet variety mod.

Better Buildings View:
- Construct buildings on the actual planet once more, instead of floating in empty UI.
- Cleaned up buildings and removed the resource icons baked into them.



Designation Emblems:
- 80 New animated designation emblems to show off your colony types.
- One for every type supported by Vanilla (unique on ring-worlds, habitats, primitives, etc.)



Reworked Population Screen:
- I've expanded the screen to get much more space to view your populations.
- With a strata open the UI actually looks a lot like the old tile UI.

New Army Screen:
- I love armies and this screen was a real pet project for me.
- Forces now do battle on art for your actual planets environment.
- Restructured layout (modelled on the classic pre 2.2 style with orbit and the atmosphere fields.)
- Bigger, clearer army icons at the same resolution as those seen in the console edition.
- New strength/rarity animations on icons.

Visible Stars & Coloured Lights:
- See the local star (including binary and trinary) in the sky above your cities.
- Planets are now bathed in a light that matches the local star.
- For eg. the big scary class-M systems will cast worlds in red light.
- Some stars cast white light, some blue, some purple, you get the picture.
- Affects ALL planets, not just colonies (for example molten worlds have different colours based on the system they're in.)



Dynamic Class Text:
- Planet class text now changes if your colony is a moon or not, as well as the weather.
- For e.g you can find a "Jungle Moon" or an "Arid Moon" or an "Ocean Moon".

Weather Effects:
- There are several weather effects: Rainy, Stormy, Snowy, Blizzard, Dusty, Foggy.
- Once you have researched the vanilla "Weather Control Systems" technology you can customise the weather of your worlds.
- Affecting the weather of the world will update it's class name (Tundra Fog World, Ocean Storm World, etc)
- This is purely cosmetic, has no affect or interaction with game-play/habitability rules (yes, even if you make it rain on a desert.)

Ecology View:
- Planets now have a wilderness view - showing dominant ecological activity happening on the surface.
- Examples include "Titanic Life", "Migrating Forests", the existence of pre-sapient life, as well as high devastation or terra-forming habitat loss.
- Includes support for my other mod Dangerous Wildlife Expanded (For example "Raptor Worlds" or "Mammoth Worlds"). Alien Pets Expanded will have more (when it releases).



Colony Age:
- You can now see how old a colony is.
- Planets now gain titles based on how long people have been living there, from "Young Worlds" to "Ancient" and something special for Fallen Empires.
- Advanced Empires gain potentially hundreds of years of a head start on you. Get the sense of being a newcomer in an already developed galaxy!

My Recommendations:
  • New Worlds, an expansion to this mod made by me! The two projects were built at the same time as each-other, for each-other. And to toot my own horn here, "New Worlds" is very very good.
  • UI Overhaul Dynamic for an excellent UI clean up. It's fully compatible, just load my mod below (after) it.
  • Grab a building icons mod! Buildings are awesome. There are lots to choose from.
  • Chinese translation
  • Italian translation
  • Russian translation
  • DarkUI Submod!
  • Check the discussion thread below for more building slots!!!!

Thanks:
Thanks to the members of the Stellaris modding den for their support and listening to my ramblings in the gui channel this past month.
In particular thank you to Orrie who play-tested the mod a little and gave me compatibility advice.
[discord.gg]
Popular Discussions View All (4)
6
May 13 @ 2:41am
Building Slot mods
Stepover34
4
Aug 1, 2024 @ 10:59am
The Future / Cut Content
WP 🥔
4
2
Mar 11 @ 4:17pm
Compatibility / Technical / Known Issues
WP 🥔
528 Comments
WP 🥔  [author] Jun 11 @ 2:35am 
@Gaiashield
Hopefully they have something good and concrete after in the summer! In the meantime I am still 1000% reading all suggestions for the next iteration of this mod. So anyone is free to let me hear them.
Gaiashield Jun 10 @ 10:25am 
Understandable, will gladly favorite this set until things improve and settle.
Patlichan May 25 @ 5:36pm 
dang :( i get it tho
WP 🥔  [author] May 25 @ 4:43pm 
@Patichan
I'm not working on any updates until PDX's summer UI updates and the vanilla game is settled. Also, 4.0 just doesn't appeal to me at all so far.
Patlichan May 25 @ 1:54pm 
we need an update
Stepover34 May 18 @ 5:51am 
no, the game changed too much
epicgamer May 17 @ 7:32pm 
Does this work for the new version of Stellaris? I would doubt it, right?
WP 🥔  [author] May 14 @ 3:00pm 
@Kem
Glad to hear it's working fine!
Kem May 14 @ 11:27am 
Thanks for the response, WP! I figured out that I wasn't on full-screen and that was why it was huge. I guess borderless does some weird things to the ui scale of this mod somehow.
WP 🥔  [author] May 14 @ 2:10am 
@Kem
It can't be dynamically resized, that's one of the fundamental things about UI modding in this. I made this for 2k screens (which is what I used) and made sure that people on 1080p would be fine, too (though it is pretty big for those guys).

An updated version, if/when it comes, might be slightly smaller because there is a whole extra tab now and each page doesn't demand so much space.

@Joker
Sadly I can't move the features back to the side-bar window. I'm planning on making the element bigger at least, though.