Stellaris

Stellaris

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WP's Planet View (4.1)
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File Size
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179.222 MB
Jul 18, 2024 @ 6:51pm
Oct 25 @ 8:13am
21 Change Notes ( view )

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WP's Planet View (4.1)

In 1 collection by WP 🥔
My Mods: Compatibility & Recommendations
8 items
Description
Introduction:
This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I made this!



Featuring Full-Scale Vanilla Icons/Assets:
  • A lot of great artwork made by Paradox gets shrunk in the Vanilla UI (like those tiny buildings!)
  • In this mod that has been undone and you'll see everything at their full size, such as tiles, leaders, district art and more.

Side-View Art:
  • A new area to the left that displays an animated view of the surface of your planets.
  • Leveraged significantly in my "New Worlds" planet variety mod.

Better Buildings View:
  • Construct buildings on the actual planet once more, instead of floating in empty UI.
  • Cleaned up some buildings and removed the resource icons baked into them.



Designation Emblems:
  • 80 New animated designation emblems to show off your colony types.
  • One for every type supported by Vanilla (unique on ring-worlds, habitats, primitives, etc.)



New Army Screen:
  • I love armies and this screen was a real pet project for me.
  • Bigger, clearer army icons at the same resolution as those seen in the console edition.

Visible Stars & Coloured Lights:
  • See the local star (including binary and trinary) in the sky above your cities.
  • Planets are now bathed in a light that matches the local star.
  • For eg. the big scary class-M systems will cast worlds in red light.
  • Some stars cast white light, some blue, some purple, you get the picture.
  • Affects ALL planets, not just colonies (for example molten worlds have different colours based on the system they're in.)



Dynamic Class Text:
  • Planet class text now changes if your colony is a moon or not, as well as the weather.
  • For e.g you can find a "Jungle Moon" or an "Arid Moon" or an "Ocean Moon".
  • Gargantuan planets (size 25+) are named "Superworlds" or "Supermoons"
  • And tiny worlds are known as cute little "Planetoids"

Weather Effects:
  • There are several weather effects: Rainy, Stormy, Snowy, Blizzard, Dusty, Foggy, Soot.
  • Once you have researched the vanilla "Weather Control Systems" technology you can customise the weather of your worlds.
  • Affecting the weather of the world will update it's name (Tundra Fog World, Ocean Storm World, etc)
  • This is purely cosmetic, has no affect or interaction with game-play/habitability rules (yes, even if you make it rain on a desert. It's just cool!)

Ecology View:
  • Planets now have a wilderness view - showing dominant ecological activity happening on the surface.
  • Examples include "Titanic Life", "Migrating Forests", the existence of pre-sapient life, as well as high devastation or terra-forming habitat loss.
  • Includes support for my other mod Dangerous Wildlife Expanded (For example "Raptor Worlds" or "Mammoth Worlds"). Alien Pets Expanded will have more (when it releases).



Colony Age:
  • Planets now gain titles based on how long people have been living there, from "Young Worlds" to "Ancient" and something special for Fallen Empires.
  • Advanced Empires gain potentially hundreds of years of a head start on you. Get the sense of being a newcomer in an already developed galaxy!

➕My Recommendations:
  • WP's New Worlds, an expansion to this mod made by me! The two projects were built at the same time as each-other, for each-other. Check it out.
  • UI Overhaul Dynamic for an excellent UI clean up. It's fully compatible, just load my mod below (after) it.
  • Sartek Economy Master an expansion to this mod (and Sartek Tradition) that gives you more zone specialisations and building slots all in one!
  • For more recommendations and compatibility advice check my collection at the top of this page.
  • Teamsons Cityscapes Revived for 4.1. This is the best compilation of new modded cities that work with the new planet viewer dimensions!
  • For more recommendations or compatibility advice check my collection at the top of this page.

Thanks:
  • Thank you to Orrie who play-tested the mod a little and gave me compatibility advice on the original version.
  • Thank you to Joker who provided a bunch of really awesome art for this project in 4.x!

[discord.gg]
Popular Discussions View All (5)
35
2
Oct 25 @ 5:57am
Compatibility / Technical / Known Issues
WP 🥔
15
Nov 1 @ 2:14pm
Building Slot mods
Fenrisúlfr
12
Oct 19 @ 1:39pm
The Future / Cut Content
WP 🥔
692 Comments
fedekk2014 Nov 17 @ 4:42am 
more building Slot mod?
Fenrisúlfr Nov 15 @ 8:23am 
they do the same thing, so they would override each other
IndAVdiv Nov 15 @ 7:57am 
Does this compatible with BPVR mod?
A-Sartek Nov 13 @ 7:32pm 
Stellaris ASMR where? Haha

But in all seriousness, my economy merger does account for APSR, the only thing is that we need more buildings because those districts only allow APSR buildings so you always have 3 out 5 buildings even after the communication cube is found.

Link to the mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2877750087
WP 🥔  [author] Nov 13 @ 5:31pm 
@TRANSCENDENT
What is ASPR?
I AM TRANSCENDENT Nov 13 @ 5:23pm 
I think APSR does conflict with this mod in that the Government zone panel does bug out when colonizing the unique planets that come with APSR. I.e. colony ship reassembled and thus ability to upgrade capital is not possible. Also, the two city zone specializations disappear and instead only one zone specialization is available.
WP 🥔  [author] Nov 13 @ 8:48am 
@chadubois
Thanks for the compliment! There are no conflicts with any of that stuff.
chadubois Nov 13 @ 5:46am 
Thanks a lot for all your mods, they have amazing quality and visuals and really enhance the game experience. A couple of things I'm wondering about : 1) Planet View and New Worlds - do you know if they work well with mods adding new blockers or planet modifiers, such as Planet Flavour or New Blockers? 2) Do you know if Planet View works with mods adding other types of unique worlds? Thanks again!
Zalpha Nov 11 @ 4:08am 
@Daepapa
I like the mod as it is good but it does have some errors and he is fixing them. Let him know what your experience has been with his mod, maybe add a screenshot with your post. My errors were were names of the cityscapes being This_is_the_cities_name (as an example), the problem being the _ underlines.