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Yes I removed the UI element when I added that tooltip! It's definitely playable - but people won't read the documentation or know so I'm still gonna add back the extra element, too.
I found a work around, if I mouse over a district and read the popup, where it says for example 1/4 (the districts built, for example the Research District), it will have the text info and the final info listed will tell you what have, for example "This planet currently has 16/18 total districts built".
Honestly I didn't see it mentioned and what lead me to believe it is a bug is your screenshots. A note on your page about where to find districts might have been enough, just a section somewhere saying NOTE: Districts is can be found here...
Where can they be found? You said off screen but were is it? I will look for the patch notes. You don't me mean you removed the element right so it is unknowable? I am playing habitats and the amount I can build is limited but variable (from 6-13 districts) and it is something I need to know to work within my limits. (I am playing with More Events Mod and it has a cool origin called The E.D.E.N. Project. It is like Void Born for robots).
I don't want to sound like a fool but how is it easy to see? Without that box I am clueless. I know each area has a variable but I don't see how you can know what your limit is without that info box.
As far as I can tell you are talking about the tiny "Districts Available" element, which I moved off screen 3 patches ago. You're the second person to be upset about this now so I'll bring it back in the next patch, I guess. Personally I think it's clutter - it's easy to see how many districts you have available anyway.
@WP
(I don't know how to do that at thing - I tried, it might just work out - I will know when I post this)
Hi, I should have been clearer on what I meant. So I am using Irony Mod manger and made a patch. I combined all conflicts for the most part but left out any conflicts with your mods (Last on list) and let it win all conflicts with no edits.
When I mentioned tabs in the manager I meant like Interface\guitypes and hoped you would mention the file that might be the conflicts like planet_district_construction_entry or planet_district_entry_empty as the possible files that might be the issue. It is not those files as they only override Dynamic UI and your mod is the winner. The other is overriding Gigastructures mod See I want to pin point what mod is taking out the UI element.
What is a "district tab"?