Stellaris

Stellaris

WP's Planet View (3.14)
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Update: Feb 19 @ 1:28pm

Small tweaks. Moved wildlife/ecology view element down so it doesn't overlap with the new position of the crime stats etc from last patch! I forgot to do it last release, woops!

Update: Feb 15 @ 10:27am

Updated! Bit of a usability patch based on feedback I've had from you guys since summer:
1. Fixed the species list view overflowing bug. (This was what I'd consider the last bug, along with the branch office fixes earlier in the month it's 100% good now, I think!!!)
2. Moved the "resettle" button to a new spot so that it's now visible even on the population tab.
3. Moved the crime and other stats panel up so that it's also visible on the population tab.

Let me know if you have any other ideas!

Update: Feb 13 @ 1:42pm

Minor update preparing for compatibility with my upcoming "Mysterious Worlds" mod!

I've removed the "Jump to next planet" icon on the right-hand button bar to make room for the new "Explore Surface" button. The hotkey still works as normal. Let me know if you hate this!

Update: Feb 1 @ 7:12am

Updated filenames for the "Army Attachments Revived" army icons so they're consistent with that mods new update and will be overwritten/display correctly.

Update: Feb 1 @ 5:20am

Updated for v3.14!

Three major changes:
Holdings tab is at last complete! You can now close branch offices again (this was a serious bug, sorry for the long wait!) as well as see proper values, etc.
Unsqueezed the jobs view as requested in recent comments (I'm pretty sure I did, it's untested though so let me know! A screenshot would be cool).
Added a quick animation to the side panel.


Next update will likely be for Stellaris 4.0 which is slated to make some pretty epic changes to pops and I can guarantee you that the "population" tab is going to need a total rewrite. So enjoy this while you can!

Update: Aug 2, 2024 @ 4:22am

"Snowstorm Worlds" are now called "Blizzard Worlds" because it's slightly fewer characters and I don't want the text overlapping with the habitability value. I'll probably have to move it after all in a later patch.

Minor GUI tweaks to accommodate for my next mod that is releasing later this evening.

There are two more updates coming (one for gaia teraforming art, and one for the "close branch office" button) sorry they didn't make it into this one! Busy busy busy.

Update: Jul 29, 2024 @ 6:44am

- Implemented a scripted trigger for the gaia art on PD's gaia worlds, so they shouldn't show fallback art any longer.

Update: Jul 25, 2024 @ 10:19pm

Another small patch today, minor cleanup and final prep for the next workshop release.

- Colony age will no longer appear when a colony has 0 pops. This fixes an issue where you could see the colony age GUI during the colonization process (where it was vaguely weirdly looking because it wasn't actually counting yet.)
- More modded planet classes will now display a dynamic key (e.g specify moon and current weather) without needing a patch
- Fixed a sneaky double space in dynamic planet class keys (that didn't have weather).
- Other back-end bits for "Wp's New Worlds"

Update: Jul 24, 2024 @ 1:26am

Fairly large update to backend stuff, mostly revolving around mod compatibility and preparing for "Wp's New Worlds" releasing in a few days.

If all went well this is now much more compatible with ZoFE and their new planet classes will display the nice art!

Update: Jul 22, 2024 @ 7:07pm

A small-ish update today, just some small bugs and tweaks being fixed:
- More changes to fallen empire colony age buttons
- "Colonizing" GUI area has been moved to a more central position. Missed this one for launch, whoops!
- Added an art mask file for people to use when adding their own art
- Added compatibility support for modded ringworlds - they no longer use fallback art!
- Fixed a bug where new colonies weren't having their years counted.