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Hopefully they have something good and concrete after in the summer! In the meantime I am still 1000% reading all suggestions for the next iteration of this mod. So anyone is free to let me hear them.
I'm not working on any updates until PDX's summer UI updates and the vanilla game is settled. Also, 4.0 just doesn't appeal to me at all so far.
Glad to hear it's working fine!
It can't be dynamically resized, that's one of the fundamental things about UI modding in this. I made this for 2k screens (which is what I used) and made sure that people on 1080p would be fine, too (though it is pretty big for those guys).
An updated version, if/when it comes, might be slightly smaller because there is a whole extra tab now and each page doesn't demand so much space.
@Joker
Sadly I can't move the features back to the side-bar window. I'm planning on making the element bigger at least, though.
Regarding the background of the building slot, can you provide a background without any patterns? Some planets have colorful backgrounds that blend with building graphics.
also maybe more add-ons will be nice or more variety
Not sure how difficult such a thing would be, or if its out of the scope of your mods entirely but it would be really cool to see.
One feature request I would like to see (if you haven't already started working on it) would be for the "Wilderness Origin" hivemind to get specific interactions, both with the blockers as well as the UI and the custom fluff text associated with it.
I think it would be really cool to see a visual change of the UI elements to signify the amalgamated intelligence's take over of the world it is terraforming. Maybe as the colony advances in tier the UI will grow more and more 'leafy'/plant-like to signify the ongoing assimilation of the local biosphere.
1 click popout > doomscrolling until the sun burns out. In fact I think the entire extra planet tab that was added was a mistake. Do we really need to cycle through THREE tabs to deal with planetary development? Two was sketchy enough as is in 3.14, three is obviously just a result of their stubborness in not updating to a modern UI that is not so tiny they have to keep tabbing out new ones just so all the content can fit.
Just to let you all know my general game-plan:
I likely will make a sequel "Planet View 2" edition of this mod for 4.x. But it won't be for a while because:
1. 4.0 is in a very broken state right now, I expect at least a month of two of PDX hotfixes and other updates. I don't want to work on the sequel only have things about the UI break again because of the turbulence.
2. It's just gonna be a lot of work, this original edition of the mod took a couple of months all on it's own.
Also I'd just like to say that this mod, exactly as is, working perfectly with 3.14, will always be here. So people that don't want to play with 4.x mechanics always can. I'm going to release the sequel on a new workshop page. It'll have it's own screenshots, etc. You can "follow" me as an author to know for sure when it releases.
Thanks, all!
Thanks so much for the compliment and talking about how it works with the other mod! That's cool.
@Stepover34
Thanks as always for helping people out!
Thank you! I think I'd like to! Depends how the patch goes, honestly, as I really don't like the "trade"/"wealth"/"logistics" mess, the higher pop numbers, the "Civilians" designation, nor much of what districts offer and thus might stay on 3.14.
So we'll see how the diaries go!
Thank you!
Actually no not right now i'm afraid! And with the crazy changes coming to buildings in 4.0 I wouldn't worry about it too much, for now.
Thanks for the compliment too! If you have feedback let me know.
That'd give more width for the pictograms as well as spacing things out a bit better.
https://imgur.com/a/JMgTYzt
Scrolling the buildings is impossible, it's not supported by the game or any mod. As for the 36 building slots addon - I never made that. Check with that mod page!
Maybe something for 4.2 or 4.3, but I wouldn't expect much for 2025.
I'm curious to see if you can make something decent out of their weird planet view.
Buildings are so tiny...
I just hope you'll give a try, but I understand if you don't :)
I'd be trying my absolute best to create the sense that we're constructing multiple cities/settlements. The 4.0 suggestion that an entire planet is just a couple of intangible "Zones" or "Districts" is too abstract for me. Very ugly. I wish they'd just put zones back in the box. The game only needed more districts and a pass on buildings/planetary designations to do what they want.
On the flip side I learned a lot of cool stuff making "Mysterious Worlds" and am at the point where I could do very drastic stuff to the planet view now, if I like the idea.
But again, it all depends on how things go. If anyone has thoughts I want to hear them.
Thank you for the support. I'm watching the 4.0 beta closely, but for now there are many things I don't really like. I think there is a good chance it's going to be a disaster when it releases, and their deadline is so soon, too! So we'll see.