Stellaris

Stellaris

WP's Planet View (3.14)
542 Comments
Fenrisúlfr Sep 24 @ 5:50am 
@Timou, patience they are working on it
Timou Sep 24 @ 12:56am 
Update you beautiful mod for 4.1 please
ReđÐeαтħ Sep 23 @ 1:51am 
nice!
WP 🥔  [author] Sep 22 @ 11:34pm 
A hopefully exciting picture for you all:
https://i.imgur.com/pVZ7eAf.png
Annihilation Angel Sep 7 @ 12:14am 
HELL YES
WP 🥔  [author] Sep 6 @ 5:16am 
Hey all, I just posted a bunch of details on my plans and design documents for "Planet View 2" over in my channel on the Stellaris Modding Den Discord (Link above, click the text "member of the modding den) if you want to read the plan.
Annihilation Angel Sep 4 @ 1:08am 
@WP i dont think even paradox knpws what paradox is doing lol. tempted to send them an email to voice support for more species and shipsets actually (and tell them to put this mod into the game LOL)

i cant remember how many shipsets there are in the game but im pretty sure its not enough for each species to have a completely unique one
WP 🥔  [author] Sep 3 @ 7:48pm 
@Annihilation Angel
Shipsets are brilliant too, yeah. Shipset packs would sell like hotcakes!

At the end of last year PDX said they would scale back for 2025 and take it easier, then days later revealed season 09 with TWO expansions & 4.0 at the same time! Madness!

IMHO scaling back would have Season 09 with 2 species packs, 2 shipset packs, and a story pack. With everything else dedicated to a robust 4.0 (free update).

But what do I know.
Annihilation Angel Sep 3 @ 1:12am 
@WP agree, its baffling to me that they don't release more species and shipset packs :/
WP 🥔  [author] Sep 2 @ 10:24pm 
@pmemer
Yeah 3.14 is pretty great. Nevertheless, it sorta sucks to not be able to play any season 09 content with it. I do admit that. A lot of it is basically bloat in my view BUT some elements, particularly Infernals, look awesome! I'm pretty sure once that DLC is out I'm going to be keener to get the updates rolling.

(I love species packs. I wish PDX focused more on them. Strong thematics and yet minimal risk that they will negatively tamper with the overall balance/performance/experience.)
pmemer Sep 2 @ 8:59pm 
Let's just hope 4.1 or 4.2 are worth updating to (not likely, sadly). If not I'll happily keep playing 3.14 until the game is back in a playable state.
WP 🥔  [author] Sep 2 @ 4:17pm 
@Angel @pmemer
Thanks for the compliments, guys. They seriously motivate me to continue keeping my eye on Stellaris and make the new version during 4.1 or 4.2.
Annihilation Angel Sep 2 @ 3:35pm 
literally can't play without this. devs should implement it into the game.
pmemer Sep 1 @ 10:40pm 
I just hope this and your other stuff does get updated eventually. Yours are some of the best mods ever made for Stellaris imo. Makes it so much more immersive.

By I agree, even now in September 4.0 just isn't worth it. Hopefully you'll come back to this once Paradox fixes their game...whenever that may be.
WP 🥔  [author] Jun 11 @ 2:35am 
@Gaiashield
Hopefully they have something good and concrete after in the summer! In the meantime I am still 1000% reading all suggestions for the next iteration of this mod. So anyone is free to let me hear them.
Gaiashield Jun 10 @ 10:25am 
Understandable, will gladly favorite this set until things improve and settle.
Patlichan May 25 @ 5:36pm 
dang :( i get it tho
WP 🥔  [author] May 25 @ 4:43pm 
@Patichan
I'm not working on any updates until PDX's summer UI updates and the vanilla game is settled. Also, 4.0 just doesn't appeal to me at all so far.
Patlichan May 25 @ 1:54pm 
we need an update
Fenrisúlfr May 18 @ 5:51am 
no, the game changed too much
epicgamer May 17 @ 7:32pm 
Does this work for the new version of Stellaris? I would doubt it, right?
WP 🥔  [author] May 14 @ 3:00pm 
@Kem
Glad to hear it's working fine!
Kem May 14 @ 11:27am 
Thanks for the response, WP! I figured out that I wasn't on full-screen and that was why it was huge. I guess borderless does some weird things to the ui scale of this mod somehow.
WP 🥔  [author] May 14 @ 2:10am 
@Kem
It can't be dynamically resized, that's one of the fundamental things about UI modding in this. I made this for 2k screens (which is what I used) and made sure that people on 1080p would be fine, too (though it is pretty big for those guys).

An updated version, if/when it comes, might be slightly smaller because there is a whole extra tab now and each page doesn't demand so much space.

@Joker
Sadly I can't move the features back to the side-bar window. I'm planning on making the element bigger at least, though.
Kem May 13 @ 11:16pm 
Can you make an option to shrink it a little bit? It doesn't seem to match the size of the rest of the vanilla UI.
SheAway May 13 @ 6:27am 
The landscape images are very beautiful, but they occupy a large space, resulting in a relatively small display and operation area (such as building slots). I hope the new version can do a good job of balancing.

Regarding the background of the building slot, can you provide a background without any patterns? Some planets have colorful backgrounds that blend with building graphics.
pipo.p May 10 @ 8:47pm 
Hello! a suggestion/request for the eco-dominance trait: examine all planetary modifiers in game, because some of them look like valid candidates (not just Titanic Lifeforms).
Zeizei Pumpum May 6 @ 7:31pm 
One of the best original work I see in a long time, pls take ur time for the update
also maybe more add-ons will be nice or more variety
harlech May 6 @ 5:06pm 
Please update for 4.x to unbork Paradox's hot garbage planet UI.
Servant of CTan May 6 @ 7:15am 
For the blockers, which would pertain more to your other mods, it would be really cool to have events tied to clearing each type where the hivemind gets to make a choice on how to deal with said obstacles. Will it approach them with more gentle subversion or a violent absorption of problem areas?

Not sure how difficult such a thing would be, or if its out of the scope of your mods entirely but it would be really cool to see.
Servant of CTan May 6 @ 7:15am 
Hey! Really enjoy your mods and the immersion they bring to the game and I am looking forward to using them in my 4.0 games.

One feature request I would like to see (if you haven't already started working on it) would be for the "Wilderness Origin" hivemind to get specific interactions, both with the blockers as well as the UI and the custom fluff text associated with it.

I think it would be really cool to see a visual change of the UI elements to signify the amalgamated intelligence's take over of the world it is terraforming. Maybe as the colony advances in tier the UI will grow more and more 'leafy'/plant-like to signify the ongoing assimilation of the local biosphere.
Joker May 6 @ 7:04am 
Thanks for the update WP! As far as suggestions, if possible, I would like to see the planetary features brought back to a popout button so we can see them all with one click. As it stands in the new UI you can see like 2-3 features at any time and have to scroll up/down for the rest. It's truly dreadful.

1 click popout > doomscrolling until the sun burns out. In fact I think the entire extra planet tab that was added was a mistake. Do we really need to cycle through THREE tabs to deal with planetary development? Two was sketchy enough as is in 3.14, three is obviously just a result of their stubborness in not updating to a modern UI that is not so tiny they have to keep tabbing out new ones just so all the content can fit.
WP 🥔  [author] May 6 @ 3:55am 
Just FYI Now would also be an EXCELLENT time for you guys to give me any feature or improvement requests!
WP 🥔  [author] May 5 @ 5:19pm 
Thanks for the compliments guys.

Just to let you all know my general game-plan:
I likely will make a sequel "Planet View 2" edition of this mod for 4.x. But it won't be for a while because:

1. 4.0 is in a very broken state right now, I expect at least a month of two of PDX hotfixes and other updates. I don't want to work on the sequel only have things about the UI break again because of the turbulence.
2. It's just gonna be a lot of work, this original edition of the mod took a couple of months all on it's own.

Also I'd just like to say that this mod, exactly as is, working perfectly with 3.14, will always be here. So people that don't want to play with 4.x mechanics always can. I'm going to release the sequel on a new workshop page. It'll have it's own screenshots, etc. You can "follow" me as an author to know for sure when it releases.

Thanks, all!
Mental Midget May 5 @ 1:19pm 
Have to make do with Planetary Diversity's planet view mod... It doesn't hold a candle to this :steamsad:
Tanake May 5 @ 11:37am 
Absolutely love this mod and it's sub-mods, can't play without them anymore. Hope we get 4.0 update eventually :3 Keep up the great work <3
WP 🥔  [author] Apr 20 @ 5:31am 
@Butterlord
Thanks so much for the compliment and talking about how it works with the other mod! That's cool.
@Stepover34
Thanks as always for helping people out!
Kido Virp Apr 19 @ 12:02pm 
found for 24 buildings, thx:steamthumbsup:
Fenrisúlfr Apr 19 @ 11:17am 
check the discussions for compatible building slot mods
Kido Virp Apr 19 @ 10:34am 
Can't see more than 12 buildings (
Butterlord Apr 18 @ 7:21pm 
Absolutely amazing work! It's worth noting that this also has a high degree of compatibility with "All These Worlds," since that mod keeps the original 9 planet classes and simply renames them. Though you do occasionally get weird stuff, like seeing jungles on a marginal world, for example.
WP 🥔  [author] Apr 15 @ 5:06pm 
@Mental
Thank you! I think I'd like to! Depends how the patch goes, honestly, as I really don't like the "trade"/"wealth"/"logistics" mess, the higher pop numbers, the "Civilians" designation, nor much of what districts offer and thus might stay on 3.14.

So we'll see how the diaries go!
Mental Midget Apr 15 @ 9:08am 
Just to say I absolutely love your mod, it makes every planet special in sharp contrast to vanilla where they all feel the same. Will the mod be updated for 4.0 ?
WP 🥔  [author] Apr 11 @ 9:52am 
@土星环
Thank you!
土星环 Apr 10 @ 11:53pm 
what a nice mod!:zomthumbup:
WP 🥔  [author] Apr 10 @ 7:23pm 
@TiberSeptim
Actually no not right now i'm afraid! And with the crazy changes coming to buildings in 4.0 I wouldn't worry about it too much, for now.

Thanks for the compliment too! If you have feedback let me know.
TiberSeptim Apr 10 @ 2:47pm 
This is beautiful work; thank you! Do you have a personal favourite building icon mod?
WP 🥔  [author] Apr 10 @ 9:09am 
Todays livestream was very good! They brought back plurals for zones as well as some other nice flavour improvements. Looking better for 4.0 now!
WP 🥔  [author] Apr 4 @ 1:31pm 
I would also likely stack all the rural districts on top of each other vertically and make the area scrollable (exactly how modern UIOD works).

That'd give more width for the pictograms as well as spacing things out a bit better.
WP 🥔  [author] Apr 4 @ 12:47pm 
My current thoughts (if it happens).

https://imgur.com/a/JMgTYzt