Stellaris

Stellaris

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File Size
Posted
Updated
224.886 MB
Sep 19 @ 12:04pm
Sep 20 @ 9:14pm
3 Change Notes ( view )

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WP's Library

In 1 collection by WP 🥔
My Mods: Extra Info & Old Versions
8 items
Description
What Is This?
This little mod hosts a collection of triggers, GFX assets, LOC keys, effects and some custom game objects that are useful to have centralised when I'm modmaking.

Most of my Stellaris v4.0+ mods will require this library as a dependency.

What Do I Do?
Subscribe to the library then add it to your game as you would a regular mod.

Then forget about it.
You're done.
  • Load order should be handled automatically, you don't have to do anything.
  • But just in case: The library should be loaded FIRST (at the top of the list - before my other mods).
  • I strongly suggest you use Irony Mod Manager[bcssov.github.io] when modding this game. It's brilliant!

What's Next?
The library doesn't do anything on it's own!
  • There should be nothing in the error log and there are zero overwrites.
  • Playing with only the library is the same as playing Vanilla.
  • You need use this library with one of my actual mods to see any changes in your game.
  • Check the collection at the top of this workshop page "My Mods" for a list of them.
  • If you're already using one of my other mods, you're done already.
  • If you don't have any of my mods you don't need this.

Configuration Settings:
My mods often include settings or additional options and tweaks for you guys to play with. You can now find all of these customisable files in the same place: Head to the library's common/scripted_variables folder. I've included a ReadMe there to help you out. You can also totally ignore them if you like.

⚠️Important!
Please DON'T use WP's Library along with any v3.14 version of my mods. Your PC will explode. (Or something worse: You'll experience Stellaris bugs.)
  • The library is built for and compatble only with Stellaris v4.0 (Phoenix) and higher.
  • The library is used specifically for my v4.0+ mods.
  • So avoid using anything relating to v.3.14
  • My mods should specify on their respective pages if the library is needed or not.

Why does this exist?
The short story is that have about 5 released mods and more in development all dealing with planets and deposits... this cuts out a lot of placeholders and hopefully saves me a lot of headaches down the line. It also means many more fun cross compatibility features between my projects!

Another option would have been for me to bundle everything into one mega mod, but in this way you, the player, have the freedom to decide which bits and pieces you want to install for yourself. And without intrusive in-game configuration pop-ups or out of game file tampering.

To fellow mod makers feel free to check out the technical ReadMe I included in the files for more details.
16 Comments
WP 🥔  [author] Sep 25 @ 3:41am 
@Tanake
That's so cool to hear, thank you!
Tanake Sep 25 @ 1:23am 
The 3.14 mods were a must have in my playthroughs, soooooo glad their coming back <3
WP 🥔  [author] Sep 22 @ 9:47pm 
@Adrian
If their upcoming performance betas do well, and if the fleet changes upcoming after that also work out (also for performance), I'll happily agree!
AdriannairdA Sep 22 @ 7:58pm 
Thank you, man

Honestly, despite the issues, 4.x is my favourite iteration of the game. Just imagine what it would be like when its (relatively) bug free
WP 🥔  [author] Sep 21 @ 2:14pm 
@Deon
Hah my comiserations!
DeonGameHunter Sep 21 @ 11:36am 
Too late, after I updated your mod I started an empire, terrible start and died, 10/10 would die gain lol
WP 🥔  [author] Sep 21 @ 10:14am 
@Deon
Thanks! I'd wait just a tiiiny bit longer for 4.1 myself, but your choice!
DeonGameHunter Sep 21 @ 2:04am 
I was waiting for your mods to 4.0 to come back to the game, no excuses now, thanks for your work.
WP 🥔  [author] Sep 20 @ 8:48pm 
Army Attachments Revived updated and added! That makes four.

AAR doesn't have many interactions with the library - yet. When PV2 army screen work starts that will change.
WP 🥔  [author] Sep 20 @ 7:26pm 
Mysterious Worlds updated to v4.0.x and now requires the library also. That makes three!

Side note: Running all three of those mods together now is dreamy and clean on the backend.