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https://imgur.com/a/J1DmkOS
I think the best solution in general is for me to have MW give +1 initially discovered deposit on all planets, which should smooth out the RNG on these smaller ones and give some more padding.
Beyond that I'd love to hear about that tropical world: It's bugged as far as I can see.
And perhaps a good experiment if you have the time would be to check the raw PFE balance vs Vanilla. No Mysterious worlds. That might show that it's just the PFEs' rarities are too stingy.
Nice Album!!!!
Can you tell me anything about that first tropical one? It 1000% should have way more of everything. The fact it's not getting any mysterious world deposits shows me that at the very least: A size 24 world should always get 6 of them.
The way that PFE adds the basic deposits is if it see's a vanilla deposit, it swaps it for the modded ones. So maybe there is a chance vanilla spawned that world with a super low amount in the first place? I'm not sure - I'd love to know what flags are on the planet (debutooltip in the console and mouse over it).
https://imgur.com/a/wp-4-1-SEhWIVH
Yeah sorry if that caught you out!
I don't have that issue, no! Sounds strange.
https://steamcommunity.com/sharedfiles/filedetails/?id=3582226669
Nearly done!
That's so cool to hear, thank you!
If their upcoming performance betas do well, and if the fleet changes upcoming after that also work out (also for performance), I'll happily agree!
Honestly, despite the issues, 4.x is my favourite iteration of the game. Just imagine what it would be like when its (relatively) bug free
Hah my comiserations!
Thanks! I'd wait just a tiiiny bit longer for 4.1 myself, but your choice!
AAR doesn't have many interactions with the library - yet. When PV2 army screen work starts that will change.
Side note: Running all three of those mods together now is dreamy and clean on the backend.
Hi!
You're too kind!