Stellaris

Stellaris

WP's Library
30 Comments
WP 🥔  [author] Nov 3 @ 6:37pm 
Literally all MW does at game start is remove some deposits and then add the corresponding amount of unexplored ones - so I'm thinking I'll make it remove 1 less (giving every planet +1 at the start)
silent_death Nov 3 @ 3:38pm 
You were right, this is definetely an Mysterious worlds issue for me. Not PFE. When loading without mysterious world, planets have many more districts
silent_death Nov 3 @ 3:30pm 
I did not save that specific one but here is another one just like that with debugtooltip
https://imgur.com/a/J1DmkOS
WP 🥔  [author] Nov 3 @ 5:33am 
All of the other planets actually look correct as far as the event code is concerned and not actually bugging. I think it's a matter of balance: Maybe PFE is spawning rarer deposits more rarely than vanilla would, so overall counts are lower?

I think the best solution in general is for me to have MW give +1 initially discovered deposit on all planets, which should smooth out the RNG on these smaller ones and give some more padding.

Beyond that I'd love to hear about that tropical world: It's bugged as far as I can see.

And perhaps a good experiment if you have the time would be to check the raw PFE balance vs Vanilla. No Mysterious worlds. That might show that it's just the PFEs' rarities are too stingy.
WP 🥔  [author] Nov 3 @ 5:26am 
@SIlent
Nice Album!!!!
Can you tell me anything about that first tropical one? It 1000% should have way more of everything. The fact it's not getting any mysterious world deposits shows me that at the very least: A size 24 world should always get 6 of them.

The way that PFE adds the basic deposits is if it see's a vanilla deposit, it swaps it for the modded ones. So maybe there is a chance vanilla spawned that world with a super low amount in the first place? I'm not sure - I'd love to know what flags are on the planet (debutooltip in the console and mouse over it).
silent_death Nov 2 @ 4:35pm 
just posting it here in the library since I do not know if this related more to mysterious worlds or PFE. A couple of screenshots for planet generation, imo overall it seems like not enough resource districts are generated compared to vanilla but check yourself.
https://imgur.com/a/wp-4-1-SEhWIVH
WP 🥔  [author] Oct 11 @ 2:26pm 
@Sylxeria
Yeah sorry if that caught you out!
Sylxeria Oct 11 @ 2:21pm 
Whew, I finally finished the 4.x Achievement Hunts and got back to modded only to see the Army Attachment mod being all wonky... Didn't know that a Library happened! :IEA_Phredrick:
WP 🥔  [author] Oct 10 @ 3:57am 
@Jolo
I don't have that issue, no! Sounds strange.
jolol39 Oct 9 @ 9:18pm 
Now I might be the only one with this problem, but whenever I use any one of these mods, I get an event pop up... literally every day. Am I doing something wrong? I have only the 4.1 mods installed with the library, in the specified load order.
Rahl81 Oct 9 @ 4:48am 
WP 🥔  [author] Oct 7 @ 3:17am 
@MightNight
Nearly done!
MightNight Oct 6 @ 6:18pm 
LET HIM COOK
WP 🥔  [author] Oct 6 @ 8:44am 
Updated for the 4.1 and the massive planet view overhaul! Filesize is massive this patch but I will shrink soon when I compress the textures and shift certain art elements over to Planet View and New Worlds themselves.
WP 🥔  [author] Sep 25 @ 3:41am 
@Tanake
That's so cool to hear, thank you!
Tanake Sep 25 @ 1:23am 
The 3.14 mods were a must have in my playthroughs, soooooo glad their coming back <3
WP 🥔  [author] Sep 22 @ 9:47pm 
@Adrian
If their upcoming performance betas do well, and if the fleet changes upcoming after that also work out (also for performance), I'll happily agree!
AdriannairdA Sep 22 @ 7:58pm 
Thank you, man

Honestly, despite the issues, 4.x is my favourite iteration of the game. Just imagine what it would be like when its (relatively) bug free
WP 🥔  [author] Sep 21 @ 2:14pm 
@Deon
Hah my comiserations!
DeonGameHunter Sep 21 @ 11:36am 
Too late, after I updated your mod I started an empire, terrible start and died, 10/10 would die gain lol
WP 🥔  [author] Sep 21 @ 10:14am 
@Deon
Thanks! I'd wait just a tiiiny bit longer for 4.1 myself, but your choice!
DeonGameHunter Sep 21 @ 2:04am 
I was waiting for your mods to 4.0 to come back to the game, no excuses now, thanks for your work.
WP 🥔  [author] Sep 20 @ 8:48pm 
Army Attachments Revived updated and added! That makes four.

AAR doesn't have many interactions with the library - yet. When PV2 army screen work starts that will change.
WP 🥔  [author] Sep 20 @ 7:26pm 
Mysterious Worlds updated to v4.0.x and now requires the library also. That makes three!

Side note: Running all three of those mods together now is dreamy and clean on the backend.
WP 🥔  [author] Sep 20 @ 2:39pm 
@Spider
Hi!
Spider Sep 20 @ 1:34pm 
Hell yeah, he's back!
WP 🥔  [author] Sep 20 @ 9:17am 
DWE Updated to v4.0.x and now requires the library! That makes two.
WP 🥔  [author] Sep 19 @ 8:34pm 
@Red Skull
You're too kind!
Red Skull Sep 19 @ 3:47pm 
The GOAT is back :steamhappy:
WP 🥔  [author] Sep 19 @ 12:11pm 
Hello all. Currently "Planetary Features Expanded" is the first and only mod I have updated to 4.x and that uses this library. I'll make a new comment when I add the next (very soon.)