Stellaris

Stellaris

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🥔Load Order For My Mods & Compatibility
   
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Description
Introduction
I've released a handful of mods now and some of them have interactions like UI or bonus features where both are installed. For the best experience it's best to follow a specific load order or you might miss out!

You don't need all the mods listed, pick as many or as few as you like.

Load Order Master List
Order
Mod
Notes
Notes #2
Load First
UI Overhaul Dynamic
Works with all my mods and I recommend it.
Galaxy Portraits
Load before "Planet View" due to this error[forum.paradoxplaza.com]
(If you don't mind the error you can load any time.)
Army Attachments Revived
Load before "Planet View" to ensure the bigger army icons display correctly.
Mysterious Worlds
Load before both "PFE" and "DWE" in order for their deposit icons to display on the exploration menu.
Planetary Features Expanded
Dangerous Wildlife Expanded
Load before "Planet View" to ensure the bigger army icons and the new ecology icons display correctly.
Planet View
Load after "UIOD" to replace the "UIOD" planet viewer interface with my own.
Planet View Addons
(Such as more building slots or darkui.)
Not actually made or tested by me. Check those mods pages for full details if need be.
Load Last
New Worlds
Requires "Planet View", load after it.

Other Mods
Here are some other popular mods:
  • Planetary Diversity. I've built compatibility for this in all of my mods except "New Worlds" which does the same thing and you therefore don't really need to run both. That said, you CAN run both and apparently get some very interesting mixes of art. There aren't any bugs, but some of the new PD planet classes might not get special surface art. The mod that loads second will be the mod whose worlds you can pick as a home-world on the empire creation screen.
  • Real Space: New Frontiers. Basically the same as above.
  • Guilli's Planet Modifiers and Features. Both it and PFE fight over whose deposits to add. It works, but I need more feedback on how well.
  • Gigastructures. Works fine with all my mods except some missing art on "Planet View" for some more exotic classes. They have their own planet viewer, so load mine second.
  • Real space. Some unique star classes may not display by the planet view.
  • Immersive Galaxy (Or derivatives). This old mod was an asset pack of high resolution and diverse planet textures. It's already contained within "New Worlds" so you shouldn't run both together, just NW on it's own gives you both.
  • All These Worlds. Anywhere I've added compatibility for PD, this mod has it, too.

If a mod you're curious about isn't on this page, it probably works just fine.

If anyone else has comments or thoughts on compatibility/order please let me know!
Items (7)
WP's Galaxy Portraits
Created by WP 🥔
Introduction: This is a fairly hacky mod that adds a new UI element displaying alien portaits on the Galaxy map. It's an effect you may have noticed paradox have edited on to various trailers and teasers because it looks really damn cool, but was never act...
WP's Army Attachments Revived
Created by WP 🥔
Background: You probably remember that at launch Stellaris included an army "Attachment" system. This let you modify armies, upgrading them in fun ways like mounting them as cavalry or deploying swarms of killer drones. With 2.2 the army attachments were r...
WP's Mysterious Worlds
Created by WP 🥔
Background: In vanilla Stellaris you learn absolutely everything there is to know about a habitable planet on your first visit to the solar system. As soon as the science ship completes the first scan, that's it. We don't even have an outpost by the star y...
WP's Planetary Features Expanded
Created by WP 🥔
Background: When Stellaris moved away from the tile system with 2.2 the studio was pretty hasty about how they translated deposits and blockers into the new "Planetary Features", and there aren't many varieties of new deposits. They provided such a small c...
WP's Dangerous Wildlife Expanded
Created by WP 🥔
Background: Ever wonder why the Xenomorph army tech talks about subconscious interfacing? From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organi...
WP's Planet View
Created by WP 🥔
Introduction: This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I ma...
WP's New Worlds
Created by WP 🥔
Introduction: This mod is a very simple, reliable and performant way to add new planets for you to discover and colonise. There are nearly 100 of them! https://imgur.com/BwxaxJN.gif There are no origins. No civics. No traditions. No arcologies. No species ...