Stellaris

Stellaris

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Downscaled Ships
 
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0.209 MB
May 18, 2016 @ 1:18pm
May 25 @ 6:11am
69 Change Notes ( view )

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Downscaled Ships

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Description
Compatible with 2.1.*

Graphical mod only. No gameplay changes.

This mod fixes a couple of problems with the default visuals:
  • Fleets are too tightly packed and ships often clip through each other. Once you have a big and especially if you have allies, you can't even tell one ship from another. Not to mention the far bigger mess that two large fleets crashing into each other creates. Downscaling every ship type fixes this.

  • You don't get a proper sense of capital ships and escort ships because the scale between ship classes increases more or less linearly and corvettes for example are just too big compared to battleships. This mod creates a clear distinction in scale between corvettes/destroyers and cruisers/battleships.

  • Turrets are scaled down relative to ship sizes to make ships feel bigger.

  • Engine exhaust trails and some weapon effects are scaled down as well.

  • Also rescaled: starbases, habitats, stations, defense platforms and various creatures and objects around the galaxy.

Compatibility/information:
-Multiplayer: every player needs to have this mod enabled.
-Not achievement compatible.
-This mod is not made for improving performance.
-Mod compatibility: mods that add new ship models need a compatibility fix. Otherwise they will look bigger compared to the vanilla ships. See the list below or search the workshop (not all patches are listed here).

Compatibility patches:
-New Ship Classes.
-Improved Space Battles.
-System Alliance Ships.
-AI ship set.
-Sins of the Prophets.
-Real Space Battles + Downscaled Ships
-EAC: At War Patch

Requesting additional compatibility patches:
-It's not complicated to make one but it is tedious (see the tutorial here). I recommend making one yourself by looking at how the other compatibility patches were made. I may create one every once in a while (when I'm bored and I feel like creating one as long as the patch doesn't require a lot of work) but I will not actively create patches for every ship mod out there.

Change log:
10/12/2017: fixed oversized ship preview images
23/02/2018: rescaled titans, colossi, starbases
24/02/2018: rescaled mining/research/terraforming/observation stations, defense platforms, pirate ships and stations as well as other neutral things around the galaxy, laser beam width
Popular Discussions View All (3)
8
Jan 26 @ 1:34pm
Compatibility patch for Star Wars Ships.
TheLivingFossil
1
Jan 4 @ 6:39pm
Asari Civilization ships patch?
Starkiller
0
Oct 28, 2017 @ 1:33am
PINNED: Tutorial for creating a compatibility patch
Chondrite
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597 Comments
Skygroot Jul 10 @ 3:38am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code. (YOU ARE ONE OF MY CORE MOD PLEASE I NEED YOU TO RESPOND) ^^
Math-E-Matic Jul 7 @ 7:39pm 
Hi, I was wondering if you'd have the time to make a compatibility patch for Zenith of Fallem Empires - I'd try myself, except I own a Mac and have no idea how to get around making a patch on one of these :( Thanks!
Beret03 Jun 24 @ 1:25am 
@bac9 Removing the trails in this way was a creative decision on Chondrite's part.
Personally, I prefer using them but, for now the default is off when scaling down ships.
Sorry I didn't answer sooner, glad to hear you figured it out :3
bac9 Jun 23 @ 1:16pm 
Looks like fade speed define was at fault, it was set at 56 instead of default 0.5, if I recall the file correctly. That's 112x speedup from standard fadeout speed, which I assume wasn't intentional and causes trails to be killed immediately.
bac9 Jun 22 @ 12:55pm 
This mod seems to completely remove all ship trails as of last version of the game. Checked new game with it and without it, trails disappear when this version of the mod is active. I know Steam Workshop is filled with standalone mods for trail removal and edits of this mod doing the same, but I assumed core version of this mod wasn't supposed to remove them, just rescale them. Can you recheck that?
BillBaraka Jun 19 @ 6:59am 
Hmmmmm, somehow Mammalian Ships and Reptilian Ships are not affected by the downscaling.
What kind of Mod could cause this?
The Avian and plantoid Ships are still affected, as well as other Shipsets (Goa'uld f.e.)
CurbStompTheAI Jun 17 @ 11:22am 
They should incude this in the base game. Good mod.:steamhappy:
redmoth27 Jun 16 @ 10:38pm 
Is this save compatable?
LordofEbola Jun 16 @ 9:04pm 
is there a ISBS doomsday weapons and ships patch for this mod?
jesterra54 Jun 15 @ 10:10am 
Can you make the mod achievement conpatible pls