Stellaris

Stellaris

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Nanite Expansion (Discontinued - 3.14)
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84.916 MB
Jan 19, 2024 @ 12:58am
Nov 1, 2024 @ 4:49pm
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Nanite Expansion (Discontinued - 3.14)

Description
Sincerest apologies but my interests have moved elsewhere and I no longer have the time or inclination to continue maintaining this mod. I hereby authorize anyone who wishes to do so to utilize this mod for their own as they see fit, provided you attribute the original source.



Ever felt like the Nanites in Stellaris were pretty useless? Then this mod is just right for you to correct that. This is a 3.14 continuation of Machina Mystica's Nanite Expansion.



Features
Exploring hypothetical technologies in scales from the Micro to the Atto and everything between, the mod offers a plethora of new options for empires, many of which are derived from the sci-fi encyclopedia at Orion's Arm. All heavily integrate Nanites and make them an essential component of cutting edge empires. Three variations of the ascension perk to start your nanotechnology journey have been included; one for Organic Empires, one for Synths, and one for Machine empires.



The mod adds 40+ new technologies; 5 new ship components, including a Colossus Planet Killer that turns worlds into Nanite worlds and access to the unique model of Strike Craft from the Grey Tempest; two new buildings; two new megastructures, one of which is a giant AI entity who’s “personality” you get to influence; a series of upgradable planet modifiers; a new planet bombardment stance; three new armies with a unique icon; and a set of traits for Synths and Machines equivalent to the Brain Slug for Organics.

The full mod documentation can be found here.[docs.google.com]



Compatibility
The mod has a few overwrites, so some graphical issues may occur with other mods.
The mod has graphical changes to the orbital_bombardment_effects entity, and the GFX_planet_view_bombarded sprite; and the event syndaw.11 has been altered.
Compatibility for Gigastructural Engineering has been included by default; Nanite Expansion should go after Gigas in the load order for all graphical effects to work.
For more compat. The Merger of Rules is supported.

NOTICE: UNSUBSCRIBE FROM THE OLD MOD BEFORE REPORTING BUGS!

Credit and Special thanks to:
Machina Mystica for initiating and releasing the mod free
Tom Stone for the many icons and graphics provided
Elowiny for the use of the Matryoshka Model
OldEnt for frequently helping me out with troubleshooting the mod
zerg for providing a Simplified Chinese Translation; I was requested to include this message from him: 因本人的不专业性,对于翻译有意见的专业人士可重新译制
Fabien for providing a French Translation
• Haly for providing a Russian Translation


REPO CAN BE FOUND HERE.[github.com]

LEGACY BUILD CAN BE FOUND HERE.

[discord.gg]
Popular Discussions View All (1)
13
Jan 30, 2024 @ 6:53am
PINNED: Looking for info on two bugs
Flagellum Dei
162 Comments
w.girl27 Apr 12 @ 9:43pm 
@MightyShark its remains of the sequel mod masters of the multiverse which was sadly never picked up and updated it contiuned the tech tree in time and multible universe based tech.
Sorel_Kainz Feb 1 @ 10:46pm 
А это нормально, что Вселенский Наноизготовитель кроме того что в содержании имеет 5 нанитов, но еще и производит -8 нанитов?
KEEPER Jan 31 @ 7:41am 
Hello everyone. Has anyone encountered the problem that a planet is not being transformed into a nanite world by absorption? The progress of the incident was completely filled in, but nothing happened. I have an infinite planet that cannot become a nanite world. The bots made a lot of colonies, and after capturing them, I didn't need that much, I wanted to convert the extra ones into nanite worlds, but I ran into this problem
yes Jan 24 @ 4:05pm 
the nanite interdictor is with the base game. it just doesnt auto generate like the nanite swarmer
MartianLeo Jan 12 @ 2:10pm 
i swear you used to be able to get nanite ships but after grand archive came out they just randomly stopped being available
Inny Jan 9 @ 2:27pm 
Hello, can you please add a scripted variable for compatibility? @nanite_exp_mod = 1
Thanks!
MightyShark Dec 6, 2024 @ 4:39pm 
Where are these TEMPORAL weapons meant to be found ?

component template [NANO_BEAM_TITAN] has an invalid upgrades_to = [ENERGY_LANCE_TEMPORAL]
component template [TORPEDO_NANO] has an invalid upgrades_to = [TORPEDO_TEMPORAL]
component template [NANO_SWARMER_MISSILE] has an invalid upgrades_to = [TEMPORAL_SWARMER_MISSILE]
component template [SMALL_NANO_ARMOR] has an invalid upgrades_to = [SMALL_TEMPORAL_ARMOR]
component template [MEDIUM_NANO_ARMOR] has an invalid upgrades_to = [MEDIUM_TEMPORAL_ARMOR]
component template [LARGE_NANO_ARMOR] has an invalid upgrades_to = [LARGE_TEMPORAL_ARMOR]
OnwardPaladin3 Dec 4, 2024 @ 11:52pm 
Is the nanite entity trait just for leaders, or is it an actual species trait? As for whatever reason, while I can get the leader trait on project completion, it doesn't give me one to modify my species with.
not funny, laughed Dec 1, 2024 @ 9:20am 
How does one get the "Angelnet Unified Networks" technology to appear? The ability to create those toposophont networks yet eludes me.
DrThu Nov 24, 2024 @ 9:18am 
Hey I might be reading things wrong but curious, Is there supposed to be an Apex Machine Ascension perk? along with where am I supposed to locate the additional trait for a machine empire? Thanks for any help on it all