Stellaris

Stellaris

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Expanded Megastructures and Technology
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File Size
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1.434 MB
Jan 18, 2019 @ 5:29pm
May 29 @ 6:21am
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Expanded Megastructures and Technology

In 1 collection by Tovius
Expanded Mod Collection
53 items
Description
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
New and improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
Cloning Vats more readily available (but nerfed without the Engineered Evolution perk)
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Available Comp Patches
Real Space Scaling (Hard): https://steamcommunity.com/sharedfiles/filedetails/?id=2374803433

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popular Discussions View All (4)
28
May 29 @ 6:22am
PINNED: Bug Reports
Tovius
8
Mar 4 @ 3:27pm
PINNED: Suggestions
Tovius
1
Apr 5, 2020 @ 1:15am
PINNED: Features
Tovius
108 Comments
Lavie May 10 @ 3:41am 
Your build two dyson sphere edict doesn't take account of the new 'built_dyson_sphere_swarm' flag.
Tovius  [author] May 8 @ 10:38pm 
I have released the comp patch for 3.12

I have heard that the Arc Furnace and Dyson Swarm are on the weak side, so I may buff them when I come back from updating my other mods. If you have any suggestions, I would like to here them.
Tovius  [author] Apr 23 @ 3:24pm 
Also, next time please report bugs in the bug report thread.
Tovius  [author] Apr 23 @ 3:23pm 
Make sure you have installed the required sub mod.
0zzymandeus Apr 23 @ 12:31pm 
Just to clarify, I built a clone vat on a newly colonised planet but couldn't seem to select the clone army pops (the founders of the colony) to grow.

I have a lot of mods, so I wouldn't be surprised if the problem can't be replicate don your end.

Either way, thank you for your time and sorry for bothering you!
0zzymandeus Apr 23 @ 12:27pm 
SOrry to bug you, but I'm seeing that while the normal clone vats can be used to expand your Clone Army pops, it seems to be a bit confusing. Do you still require an ancient clone vat on a planet to allow for the Clone Army pops to grow?
Tovius  [author] Nov 26, 2023 @ 9:29am 
They are showing up on my end. I would check for a mod conflict/

Please post any further inquiries you have in this matter in the bug report thread and not here.
Tovius  [author] Nov 25, 2023 @ 4:51pm 
It should be fixed
liapatis_o Nov 25, 2023 @ 4:16pm 
Using the mod, many megastructure technologies never appear (even if cheating with research_all_technologies). Notably matter decompressor, strategic coordination center, interstellar assembly & mega art installation. I have installed all required mods.
Tovius  [author] Nov 18, 2023 @ 7:57pm 
Mod Updated