1,447 ratings
UI Overhaul Dynamic - Extended Topbar
File Size
0.922 MB
Jun 25, 2019 @ 1:32am
May 12 @ 9:15am
51 Change Notes ( view )

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UI Overhaul Dynamic - Extended Topbar

In 1 collection by Orrie
UI Overhaul Dynamic - Submods
27 items
For 3.4.X ✔️

A submod for UI Overhaul Dynamic that extends the resources displayed on the top toolbar. Doesn't require any other mods, and can be used even without the parent mod.
  • Minimum width 1600 (can be used with lower widths when using UI scaling, but not recommended)
  • Displays each research type instead of having a combined number and a dropdown menu
  • Displays volatile motes, exotic gases and rare crystals as a single resource icon, but doesn't remove them from the dropdown list
  • Displays living metal, dark matter, zro and nanites if user is playing on monitor wider than 2560. (Not shown in preview)
  • Adds a scrollbar to the resource dropdown list (height for the dropdown is dynamically 25% out of monitor height)
  • Plays the correct sound if resource is set to open a window 🔊

Compatible with Universal Resource Patch.

📑 Load Order 📑
  1. UI Overhaul Dynamic
  2. UI Overhaul Dynamic - Extended Topbar

Not working?
Try one of the solutions in the Common Issues thread.
< >
SquarelyCircle Aug 4 @ 9:06am 
I'm not sure which UI mod it is, but I believe it's this one: When the panel on the left pops out, the events are covered up. Is there any way to move them while it's open? If not, can we just move them permanently so that they never get covered up?
Xenos Jul 29 @ 7:25am 
I see some conflicts between this and Forgotten Queens in Irony. Can they be used together?
Ludoal Jun 18 @ 6:47pm 
@Pangalactic To my knowledge, modifying the 00_defines.txt file breaks achievements.
Orrie  [author] Jun 8 @ 7:41pm 
Fix your load order.
Pangalactic Jun 8 @ 8:12am 
Update: nope, apparently this break achievements. Also choice options (like a new research, tradition, etc) still pop up on the left
Pangalactic Jun 8 @ 3:17am 
Nevermind, I've just fixed it, thanks to @OtherPlayers

basically - go into

then find the line

and change the value to something comfortable. I'm playing in 2K resolution, so I've set it to 1280
Pangalactic Jun 8 @ 3:09am 
Hi Orrie! I was wondering, is it possible to move the notifications to the middle of the screen for the extended topbar (as opposed to the left side)? The issue is that if you hover the mouse over the sidebar menu on the left, it extends and completely covers all the notifications.
OtherPlayers May 17 @ 6:02pm 
Okay did some more digging and I think it ended up being an Irony thing. For some reason it was trying to default to resolving the alert height definition using the one from the base UIOD instead of the one from the topbar submod. Removed the topbar mod, ran the conflict resolver, added it back and ran the conflict resolver again to make sure that everything was properly reset and it was resolving to the right definitions and it seems to have fixed the problem! (Might be worth looking into if that applies to you @ExodusV ).

Sorry for the false alarm!
Orrie  [author] May 17 @ 2:02pm 
That shouldn't cause an issue with this mod.
OtherPlayers May 17 @ 12:09pm 
Can confirm that there appears to be a notification issue on larger screens (or at least there was in 3.3.4, haven't has a chance to update to the latest yet). The issue appears to be that notification (but not alert!) bubbles have their y position controlled by the "NOTIFICATION_MESSAGE_YPOS" define, which needs to be set higher to lower them below the thicker topbar since they aren't being moved to the end on larger screens anymore.

In my case adding a file that contained:
NInterface = {

to common\defines to overwrite that specific value appears to fix the issue.

It's possible that the issue technically exists in the base UIOD as well, but it's not noticeable because notifications are moved to the end of the bar rather than being positioned beneath it.