Stellaris

Stellaris

332 ratings
EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)
4
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.820 MB
Mar 25, 2022 @ 1:23pm
Apr 15 @ 5:04am
86 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)

In 1 collection by President Memes
PM's Mods
13 items
Description
This is an UNOFFICIAL update of Dumuzii's EUTAB mod
if they ask me to take this down, I will do so.

For Stellaris 3.14.X 'Circinus'

Description
Originally posted by Dumuzii:
This mod is intended to be an expansion to the vanilla game and provide more unique content for different playthroughs. It adds over 170 new technologies, edicts, and buildings to the base game. All of these have been done in a style as close to the game as possible, usually using game assets as a source. With the focus on replayability on average, only 20 of these will be available in a single game. All new buildings and techs have their own flavor and description text. The Mod is broken up into several sections:
  • General Perk Techs:
These are perk-specific techs that apply to all ethos and are accessible in any game given you have the correct ascension perk unlocked.
  • Ethos Unique Planet Structures:
Ethos Unique planet structures exist as upgrades to the Symbol of Unity, the new Development District, or as replacements for the alien visitor center. This is to avoid too much building spam in the build menu. They require the correct ethos to research and build. If your ethos should change midgame the option to build an unlocked structure will disappear and a new technology will become available depending on your new ethos.

  • Government Authority Edicts:
These are perk-specific empire edicts that apply to all ethos and are accessible in any game given you have the correct ascension perk and the right type of government authority. If you change government authority mid-game you may lose access to the edict unless the new authority type has a path to get the same edict (either through the same perk or a different one). If your new government is able to get the edict it remains available (and won't have to be researched again).

  • Gestalt Unique Technologies, Focuses and Perks:
Hiveminds get a short technology tree of hive focuses that ends with an additional civic slot. Machine Empires get a few minor techs and upgrades to each of their unique buildings. Machine Empires have also had many of their building icons redone to better define them from their organic counterparts. The Focuses for Hives and ME's are empire-level edicts of which only one can be active at a time. Machine Empires and Hive minds also now each get an exclusive Ascension Perk, Hives with a buildings-focused perk, and Machines with a machine trait focus. The Hivemind building set also pairs with other perks to unlock sub-buildings. You only need a single perk out of the options to unlock the sub-building.

  • Ethos Unique Technologies:
A set of 12 additional techs have been added for each ethos and gated behind the 16 minor (non-exclusive) Ascension Perks.

  • Fanatic Unique Technologies:
Each Fanatic has access to up to two techs for each of the three ascension perk paths (Biology, Cyborgs, and Psionics). You only need the first perk of the path to access both techs. Should you switch to another fanatic ethos you aren't locked out of researching those as well, this may change later.

######################## Feel free to use assets from this mod in your own creations, credit is not required but appreciated. #######################

Overwrites
Buildings
building_machine_assembly_complex (Adds upgrade path)
building_clone_vats (Adds upgrade path)
building_hydroponics_farm (Adds upgrade path)
building_institute (Adds upgrade path)
building_supercomputer (Adds upgrade path)
building_paradise_dome (Adds upgrade path)
building_spawning_pool (Adds upgrade path)
building_military_academy (Adds upgrade path)

Scripted Triggers
Merger of Rules is recommended
has_research_building (Adds EUTAB scripted trigger)
has_any_farming_district_or_buildings (Adds EUTAB scripted trigger)
has_any_generator_district_or_building (Adds EUTAB scripted trigger)

game_rules
Merger of Rules is recommended
can_species_be_assembled (Allows Cloning Complex to work, only important if Merger of Rules is NOT active)

Economic Categories
!!Universal Modifiers Fix is recommended
planet_districts
planet_politicians
pop_category_slave
pop_category_drones
pop_category_workers
pop_category_purge

Sprites
GFX_tech_entry_custom_tech_1_bg

Localisation
TECH_IS_CUSTOM_TECH_1

Tl;dr: EUTAB is compatible with any mod as long as they don't touch the above. If they do, learn to use Irony's conflict solver.

Translations
Japanese/日本
Russian/Русский
Italian/Italiano
简体中文: 部分 (由 Lunar Traveler 完成)

Credits
Dumuzii for making an incredible mod. All of you for reading this far. Feel free to drop a comment about the new tech colors.



Github Repo[github.com] [discord.gg]
225 Comments
President Memes  [author] Apr 15 @ 5:05am 
@Old Man Fixed, thanks for bringing it to my attention.
Old Man Apr 14 @ 7:15am 
Have a bug (maybe the same as @Mice) where I can't upgrade the 'Wargame Colosseum' to the 'Warlink Colosseum'. I click the upgrade but when it finishes the building remains as the 'Wargame Colosseum' and I still have the option to upgrade it. @Mice, did you ever figure out if it was a conflicting mod?
President Memes  [author] Mar 2 @ 4:59am 
@Mice Of the 10 buildings the Frontier Settlement can upgrade into, 5 of them can be further upgraded.
Mice Mar 1 @ 7:25pm 
Also the Foundation building just refuses to appear/upgrade but I'd need to test that without any other mods
Mice Mar 1 @ 7:17pm 
you know I've been using this mod for so long now and I just realized that there's tier 3 upgrades to the frontier settlement, so far I've only seen the Computational Arcology one which is pretty sick, I tried looking for the others to unlock but can't quite find them is this a one off thing??
alidarjarok2 Jan 23 @ 12:17pm 
@President Mems Oh crap, I have never seen that till I got this mod. I guess that is the cruse of having to many mods lol. Thanks
President Memes  [author] Jan 23 @ 11:59am 
@alidarjarok2 The Negative Mass Pseudoplasma Launcher is from Gigastructual Engineering, but thanks for the review!
alidarjarok2 Jan 22 @ 5:21pm 
I just got this mod love it so far but I am having issues with the Negative Mass Pseudoplasma Launcher. Every time I research it, the tech comes back to be researched.
Naraxa Dec 6, 2024 @ 12:29pm 
Would it be possible, for those running the machine age DLC, for the evolved engineering perk to be instead consolidated into the modularity tradition? I only ask cause that way it integrates more into vanilla progression
President Memes  [author] Nov 28, 2024 @ 3:06pm 
Nice work! I've added a link to it in the description.