STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
123
IN-GAME
1,368
ONLINE
Founded
May 23, 2016
Language
English
ABOUT Special K - "Kaldaien's Mod"

Special K v 0.9.0 Officially Released

Introduces several enhancements for video capture software as well as even more Steam integration ;)

Feature growth will slow down with 0.9.0, and I will instead focus on documentation and making sure the features that already exist are easier to use.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Special K Celebrates Another Year
      --standalone Special K turned one year old!
    I had an opportunity to review Special K's progress over the year since it broke out as a standalone product to enhance / fix / have more fun with games.
After a bit of introspection, I realized I am every bit the full-stack game programmer now that I was in the late 90's and early 2000's when I was developing game engines at Lyra Studios.
    I know low-level audio, graphics, input, network (somewhat dated) and even have machine learning (AI) under my belt thanks to post-grad education I did not have back then.
I realize I would be an asset to any game development company, but am more interested in writing tools I retain full ownership of. Helping our little piece of gaming on PC with technical issues is also important to me. I feel a stronger sense of purpose helping, rather than creating technology for a soulless publisher :CrowdControl:

    With that, I would like to put to rest any ideas that I might start consulting for game port developers. I am open if ever presented an attractive offer, but let me make it clear, that stuff takes a backseat to my mod project and would likely only serve to finance this.
I have taken a step back and looked critically at the "design" of Special K -- hoping that if I squinted just right and believed hard enough I might find something -- but it simply does not exist.
      :NAUTILUS: The infamous captain Ad-Hoc design seeks to pilot our vessle aground!
    I feel the only way to move this project forward for long-term continued development is to begin modularizing the project and actually spending quality design time on this thing, rather than writing throw-away debug code to reverse engineer individual games and then tacking useful features onto something with no maintainable or even discernible design.


I Will Be Isolating Various Functions

  1. My Custom ImGui Implementation and Input Management System

    • Offers a more intuitive input experience using gamepad, keyboard, mouse than seen in other projects using ImGui (i.e. ReShade)


  2. Performance Data Collection and Profiling

    • For advanced modders or tweakers looking to improve performance, Special K has a few unique features not seen in other non-developer oriented tools


  3. Shader, Texture and (in some mods) Mesh Modification Systems

    • Special K covers a larger range of APIs than any singular project I am aware of; these systems have not been unified and are in many cases sitting uniquely in specific game mods not being useful to the gaming community as a whole.


  4. Installation, Auto-Update and Mod Content Add-on Infrastructure

    • Tales of Symphonia "Fix" has support for custom texture packs downloaded from GitHub, but the system is not extensible and only I am able to author such add-on content at the moment.


  5. Debug Backend

    • I have built a sophisticated debug engine (in addition to D3D11 graphics debugger) into a piece of software whose primary application is not software development. I would like to capitalize on this and polish off the design of these systems to make writing mods easier for other small and large scale game mod projects.


  6. Plug-Ins

    • The real powers of Special K are its plug-ins

        They are non-standard at this point :pointless:

      I am continuing to learn good and bad design principles for a general purpose plug-in system and I really want developers to be able to write small plug-ins to Special K the same way I write my game mods. This is my biggest design goal and I expect will finally encourage open source collaboration once I fill-out and stabilize the design of the plug-in API.

I am eager to continue providing developer-grade tools in a relatively easy to digest form that give "normal" gamers the best possible gaming experience free from as many technical worries as I can help smooth out for you.

    I hope you are looking forward to year 2; I know I am.:harley:

All of Kaldaien's Steam Projects have new Landing Pages
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STEAM CURATOR
Special K - "Kaldaien's Mod" reviews
"Technical problems; solutions and game enhancements."
Here are a few recent reviews by Special K - "Kaldaien's Mod"
342 Comments
Kaldaien Jul 7 @ 7:06pm 
This won't end well for anyone :-\ I've never had a positive experience with Steam moderators. They're never around when they could be useful, and when they do show up, they read 1 or 2 posts without full context and go to town making a mess of things with snap judgments.
Aemony Jul 5 @ 7:32pm 
Bah, the less time spent trying to support pirates and their shitty cracks, the better for the actual legit owners in the gaming community. For more information, read this article: https://kotaku.com/popular-nier-automata-pc-mod-includes-a-piracy-check-1795090696
Asteria Noctiluca Jul 5 @ 6:11pm 
Made a discussion but realized it may not be spoken to, but. FFXV keeps on crashing at certain places and I have no idea what's going on. https://pastebin.com/PjtuuyTY
Crashed Jul 5 @ 6:04pm 
Two things: 1. Illegal copies of games often have broken Steam DLLs in them that tend to make "Special K" crash. As such he doesn't want to have to deal with crashes that are not his fault.
2. Illegal copies are, well, illegal. Deliberately supporting pirated software could get him in trouble, either with the law or with the Steam TOS.
NeverForget3oct11 Jul 5 @ 5:27pm 
Hi, I have a question. Why don't you allow your mods to work with cracked versions of games? I would like to know what do you think about that topic.
NexGenration Jun 28 @ 1:35pm 
edit to my last post, figured out how to remap the speedboost. still having the music issue though