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Most recent update has caused a few texture files to not load correctly.
I have noticed that the Man of Leng in the Yellow King hasn't loaded (armour is purple) and that, I think, the Deep One sword hasn't either.
"only a single mountain-top, the hideous monolith-crowned citadel whereon great Cthulhu was buried, actually emerged from the waters."
"vast angles and stone surfaces—surfaces too great to belong to any thing right or proper for this earth, and impious with horrible images and hieroglyphs"
"the geometry of the dream-place he saw was abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours"
*spoiler*There is a path that starts in the Falkreath cemetery, a square door partially buried by a gravestone. You will need the Silver Key that you got from the Hound, or from the Slant-Eyed Man.
Interesting, I hadn't heard that lore tidbit. That would actually be pretty interesting, and reinforce the ancient connection between the sea elves and the Deep Ones. Maybe I'll play with that a bit.
Oh yeah! Deep Ones & cultists have their own weapon set as well as a few armors, Sea Elves have their own stuff, plus there's a whole set of armor and weapons that you can craft from various monster parts and pieces. Most of it's just retextures of vanilla stuff, but there are some custom items in there too.
All custom world spaces, like the Plateau of Leng and Pyandonea, now have full LOD data and world maps.
There are two more major items I will be fixing before I can call this mod "finished":
LOD & World maps - This is something I didn't want to tackle until I had all other changes done. This shouldn't take too long.
TESV Edit Cleaning - I know this mod really needs this, I just want to get everything else done first.
-Full "Star-Spawn" weapons that can be crafted using parts from all of the major boss monsters (Including a staff!)
-Nyarlathotep, The Priest of Dagaan, Abdul Alhazred, and Pick Man are all available as fully-voiced, fully-functional followers.
-All dialogue is now 100% fully voiced!
-All main and side quests have been thoroughly tested and debugged, so if you follow them fairly closely there shouldn't be any more issues.
-Various texture & mesh changes throughout (including new Sea Elf ships!)
-Many scripts have been improved.
-Tons of other little additions, extras, and details throughout that I can't even remember.
So, this has been a very long time coming. I had a lot of things that I wanted to fix, and didn't want to upload until I had everything done and tested. Then I somehow broke the Plateau of Leng and made it unplayable, so it took forever to figure that out. Then I got distracted by some other projects. Then my laptop died and I lost a huge chunk of what I had done. So finally, here is the definitive, 98% complete update. I honestly can't remember everything that has been changed, but here's a list of the major points:
It worked! Thank you!