The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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702 comentários
Araanim  [autor] 16 de Jan às 5:51 
Just a warning, I just updated the mod and added some music tracks. Unfortunately one of them did not get converted correctly, so the game will CTD if you go to Sunken Rlyeh. I suggest unsubscribing so your game will not update until I can get things fixed. Sorry!
遠坂凛∽♥ 15 de Jan às 17:45 
Uh, i don't get it..
How to summon Xothic Matriarch. -.-
Cai V3.6 15 de Jan às 13:03 
OK, because after I complete the Old One quest, I sometimes get a target of "Kill the Prenumidium" and, even if I don't get it, the Hunter will still sometimes call me traitor.
Araanim  [autor] 14 de Jan às 18:55 
@Cai No that's a problem. I think if one of the captains or the numidium is killed it accidentally triggers it.
Cai V3.6 14 de Jan às 10:02 
I've just finished the Old One, but it then goes in to The Crawling Chaos. Is this meant to happen?
GodFather Jase 8 de Jan às 7:21 
Your Lord Appreciates The Work You Put Into This Modification Of Skyrim. Your Deeds Will Not Go Unrewarded.
Araanim  [autor] 6 de Jan às 9:22 
@Cai Nope! Just talk to Orgnum again! I set it up so it's just a check on whether you have or have not done the vanilla quest; doesn't change anything.
Cai V3.6 5 de Jan às 11:41 
What do I do if I've already killed Karstaag? Will I need to resurect and kill him again?
Cai V3.6 29 Dez, 2016 às 3:49 
Just started it.

The first mod I was a bit shaky with because some of the monsters were a bit buggy, but this one is just brilliant. Congratulations :)
Araanim  [autor] 27 Dez, 2016 às 5:46 
@Cai It is completely playable, yes. I'm still in the process of ironing out some bugs and adding some features, but nothing major. All characters are voiced except for The Hunter; that is an ongoing project as he has a lot of lines to do. But yes, it's 98% complete. Give it a try!
Cai V3.6 27 Dez, 2016 às 1:46 
Is this mod finished completely?
Zaephyer 23 Dez, 2016 às 21:09 
Haven't gotten the mod just yet, but I do kind of plan to. The major thing I wanted to bring up is that a number of the screencaps are extremely blurry, so the issue is that it's difficult to tell what you're even looking at. This doesn't describe all of them, though, and the ones that give you an idea of what the mod offers are actually very good, because they do give the sense that you have built a considerably sized world added onto the existing Skyrim area. That, and the complete 5 star rating helps.
Araanim  [autor] 4 Dez, 2016 às 17:51 
@Dawning On the "light" side, you should get a book called "The Star Spawn." If it's not in your inventory, it should be sitting in a pile of books beside Flagg.

On the "dark" side, the monster he wants you to kill is Karstaag, who is a part of vanilla Dragonborn. It is an unlisted quest in Dragonborn. I wanted to tie the stories together, so I equated Karstaag with Ithaqua (a Lovecraft ice monster). The pointer will point at Flagg until you kill Karstaag, then you can talk to him and advance the quest.
Dawning the Mask 3 Dez, 2016 às 21:36 
I'm having some issues myself. Flagg asks for the necronomicon in return for a tome I need to read, and my quest log says he gave it to me. But when I check my inventory, there isn't anything there, and I still have the Necronomicon. Also, I tried to join the cult, but when Flagg asked me to kill a monster for him in that questline, the marker still points to him. I tried looking "north" which was the only clue he gave about it's location, but I found nothing there.
MURFGAMING1228 25 Nov, 2016 às 15:09 
So, read the mane of the mod, played most of the last mod, and immediately assumed that you had to kill Cthulhu. Then I read your Quest IDS, you say I can join Cthulhu, and I am immediatly even more of the hype.
lupus_hegemonia 23 Nov, 2016 às 7:01 
Such mods are impossible to be; because, the company haven't create MARINE A.I. & behavior, therefore there is no way to make "marine monsters" ACTING LIKE these.
Great idea, but can't be done (properly).
Araanim  [autor] 16 Nov, 2016 às 10:54 

I am in the process of doing a large, fairly final update. I have been fixing a number of items, and have all of the characters voice-acted except for the Hunter. I will update in a few weeks once I get most of the fixes done. Also, as you guys tell me about bugs I've been trying to fix them as I go along. So, short answer, yes.
Steve the hunter of tri. 15 Nov, 2016 às 12:56 
Question. Does this still get updated?
Araanim  [autor] 14 Nov, 2016 às 5:39 
@Lord of Pigs Type "coc dawnstarexterior07"

Lord of Pigs 13 Nov, 2016 às 1:27 
Im stuck in the place that starts with a P, theres a bunch of sea elves, but they all are just running in place and everyone appears to be attempting to fight something but can't move. I had to turn off collision because I couldn't move either. I just want to go back to dawnstar, but the ship I got here on won't take me back. Im so confused, I talked to hunter on his boat, went under deck to grab some items and now I'm stuck here, I can't even teleport back to dawnstar using the coc console command
slschuga 12 Nov, 2016 às 8:09 
To "go to solstheim", enter the hunter's ship and turn the dwemer valve. You should arrive at the opposite end of the island from raven rock.
AppleForZombie 12 Nov, 2016 às 3:59 
Lol, ive founded a giant dwarven centurion,I enter in it, i pull a thing, but that starts the quest "the old one" that is the good one o_o
AppleForZombie 12 Nov, 2016 às 3:57 
... Ive finished the Call of cthulhu quest, Hunter says that i need to go to Solsthein but when i go there there is nothing! Maybe is in a specific place or is just bugged? And i want to be with Cthulhu. HELP!!!!!!
slschuga 10 Nov, 2016 às 17:54 
Oddly, that boat was in it's correct place. This is a really great mod overall, I love the monsters' models and how you tied the Cthulhu Mythos' lore in with the Elder Scrolls' lore.
Araanim  [autor] 10 Nov, 2016 às 7:10 
type "coc cochtbmrlyehrisencenter" to go to Rlyeh. when you update the stages you might have to walk around a little bit cause there's a triggerbox that knows when you reach the center of the city (the boat's supposed to take you to the edge.) Let me know if the next part works too; there's another boat that's supposed to spawn :-\
Araanim  [autor] 10 Nov, 2016 às 7:08 
Huh, I wonder why these things aren't spawning for you. Thanks for the troubleshooting, though! This helps me fix stuff I would never have known about.
slschuga 9 Nov, 2016 às 20:56 
Thanks for your help, and for making a great mod. The enable command didn't work, but the coc method did. But, now the boat to R'lyeh is gone. Help would again be appreciated.

Also, I discovered on accident that you can start the "Old Ones" quest, even on the cult path, by turning the valves in the dwemer machine, then activating the crystal, at which point the Hunter will teleport to you and give you the next part of that quest.
Araanim  [autor] 8 Nov, 2016 às 7:15 
Hmmm did you try fast traveling then going back? If the pointer is there, that means the book IS there, it's just disabled. Try clicking below the pointer in the console and type "enable". That might make it appear. If not, you can just do "coc cochtbmorgnumspalace". You'll probably have to update the stage, so do "getstage cochtbm4thecrawlingchaos" to get the current stage (can't remember what it is, probably 80 or 90) then "setstage cochtbm4thecrawlingchaos ##+5". Add 5, then if it gives an error add 10. That should fix you. I don't know why it wouldn't have appeared though, I'll look into that.
slschuga 7 Nov, 2016 às 15:18 
Nope, nothing. The quest marker points to where it should be (outside his door, right next to where he's standing), but nothing's there. Do you have a code I could use with the coc command to travel to pyandonea? I can bypass the bug if I use setstage and coc to go to pyandonea.
Araanim  [autor] 7 Nov, 2016 às 7:12 
@Lupo I will try eventually. I'm not entirely sure what's required to convert. Right now I'm trying to polish up a few final items on Part 1 so I can do a final update, then I'll try to figure out SSE.
Araanim  [autor] 7 Nov, 2016 às 7:11 
@slschuga Try walking around a little bit in Flagg's hut. It should appear right outside his door.
Il Lupo D'Argento 6 Nov, 2016 às 20:13 
Are we going to get a version for SSE?
slschuga 6 Nov, 2016 às 15:50 
I've run into a problem with the crawling chaos quest. After burning the skaal, I'm told to travel to pyandonea, but the warp book isn't there! Please help.
Araanim  [autor] 12 Out, 2016 às 12:58 
@Oedipus You shoulda waited a month. I'm about to finish up voice acting :-P
Oedipus 12 Out, 2016 às 7:06 
@Arannim Ah, right. Thanks a lot pal! This is pretty excellent.
Araanim  [autor] 12 Out, 2016 às 4:54 

You have to go talk to Captain Ghoragdag first.
Oedipus 11 Out, 2016 às 10:41 
I'm having a bit of a problem early on. I'm at the Windhelm docks to speak to the survivor right after speaking to the captains in Dawnstar. When I talk to the survivor I ask if they've seen the monster and they say "yeah, I've seen him" and then the conversation stops. When I try to talk to them again itn just resets and I can't continue past that line?
Any help would be appreciated, I love Lovecraft and this looks bloody awesome, especially after Here There Be Monsters.
Dakuwan 1 Out, 2016 às 19:32 
thank you for taking the time to make this. Not enough people are aware of Lovecraft and the mind melting terror contained therein. For your service, im sure Big C will eat you first when he wakes from his nap.
Chocobroni 27 Ago, 2016 às 14:41 
Oh never mind, found it by dumb luck
Chocobroni 27 Ago, 2016 às 14:33 
How I enter the gigant sentinel? It has a quest marker but doest have any command
Araanim  [autor] 21 Ago, 2016 às 13:05 
Hmm, that happens if the quests don't end properly, and he's still considered essential by another quest. Try this:

stopquest htbm01
stopquest htbm02
stopquest cochtbm1callofcthulhu
stopquest cochtbm2shadowoverinnsmouth
stopquest cochtbm3theoldone

This should make sure none of those quests are running and thus he should not be essential. I've had that bug occasionally and honestly I'm not sure how it happens. Hopefully this works.
Kaiju Time Lord 19 Ago, 2016 às 18:45 
So I am at the final battle where I fight all the captains alongside cthulhu. Everyone except captain Gamli is killable. Is there a way to kill captian gamli because when i do he goes into the knocked down position and then gets back up. I even downloaded a no essential npcs mod and it still didn't work please help.
WaiLFin, the Angry Golem 17 Ago, 2016 às 15:10 
*To Solitude, I mean, and from there to Falkreath. He CAN follow me, if I ask him to, but if I didn't explicitly tell him "follow me" and have him as a follower, he didn't join me automatically, which it seems like you're saying he's supposed to. He followed me all throughout the original HTBM, though! He was real clingy then. The only way to shake him off me during the original questline was to actually ask him to follow me and then tell him to wait, while I go off and kill Phorcys by myself or what have you . Also, yeah, it's possible there's some other buggery afoot around the swamp/cage area, seems like a lot of people are having trouble with the particular area.
I don't know exactly WHAT did it, but whatever it was...well, it did it. ¯\_(ツ)_/¯
WaiLFin, the Angry Golem 17 Ago, 2016 às 15:03 
WAIT! I got it. His RefID on the ship after you rescue him doesn't have the "0FXXXXXX" form of the rest of the TCoC entities; instead he retains the "10XXXXXX" prefix like in the original HTBM.
And I fixed it by having him follow me off the ship to Falkreath.
But yeah, great mods! New to Lovecraft, but I love the work you've put into this!
Araanim  [autor] 17 Ago, 2016 às 14:20 
@Wailfin I don't know what the hell is happening. When you went back to the Chaoskampf and spoke with the Hunter (who should have a shirt on again), he should start following you when you go to Solitude. He's supposed to be right beside you when you talk to Bete. The shirtless prisoner Hunter should disappear the moment you step on the Chaoskampf. Maybe you somehow spoke to the hunter without triggering the triggerbox around the Chaoskampf. Try fast traveling a couple times to see if he starts following you. If not I'd say just restart at killing the cultists. I don't know why it's so screwed up. Sorry!
WaiLFin, the Angry Golem 17 Ago, 2016 às 13:55 
I freed the Hunter, took the statue, met with The Hunter back on the Chaoskampf, talked to Bete outside the Hall of the Dead, and was then immediately directed to go back and talk to The Hunter back on the Chaoskampf. Upon fast-traveling there, the objective marker pointed to the empty chair The Hunter SHOULD have been in, so I checked, and he was back in the swamp cage in the same shirtless delirious state, even though I had since talked to him and he had recovered from being drugged and clothes back on. Posse leader bugged me like we hadn't killed the cultists already, so I ended up slaughtering her just to shut her up. Tried to talk to the Hunter again; said to meet me on the ship as if I hadn't already, but DID NOT EVEN GO BACK TO THE SHIP LIKE HE DID THE FIRST TIME I TALKED TO HIM IN THE CAGE!
I've got a shirtless, delirious Hunter refusing to leave his cage, and an objective marker pointing to an empty chair. xP
Help? QuestStage? recycleai? (sry character limit)
Araanim  [autor] 17 Ago, 2016 às 11:59 
@GodzillaNerd Did that all work out for you?
Kaiju Time Lord 14 Ago, 2016 às 8:29 
Araanim  [autor] 13 Ago, 2016 às 19:29 
The monster he wants you to kill is Karstaag, which is a part of vanilla Dragonborn. I wanted to tie the story into the overall plot of the DLC a little more. You have to defeat the ghost of the frost giant Karstaag and then go talk to Flagg again.
Kaiju Time Lord 13 Ago, 2016 às 19:16 
Also I did not know to use the shout several times. I will do that when I get on tomorrow. Also I talked to Flagg, he said kill a monster, but when we finished talking the quest marker was still on him and it wouldn't show where the monster was. I didn't save but I went back to the save where I didn't talk to him yet. I'll try and see if using the shout several times at tel mithryn will work and not keep the marker at Flagg, but I'll have to do it tomorrow.