Here There Be Monsters: Call of Cthulhu
Počet komentářů: 263
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Araanim  [autor] 5. zář. v 1.07 odp. 
Can somebody test that any of the dialogue for the quest works? Does anybody receive the letter to begin the quest? I think I need to create an SEQ file to fix the dialogue; however I cannot seem to do that (I think) because the quest is servant to the Here There Be Monsters quest, and the finangling involved in doing that keeps it from creating the SEQ. I'm pretty sure I did everything right, but not a single line of dialogue is working and I don't know why.
Araanim  [autor] 5. zář. v 1.03 odp. 
The posse is an element of the story that appears at a certain point, helps the player, then leaves. But I hadn't set the enable/disable right, so it was appearing from the get-go and following the player non-stop. This has been fixed (I think). Same with the hound.
Kultag 4. zář. v 9.38 dop. 
Okay, I encourage you to fix it, as this should be awesome.
Araanim  [autor] 4. zář. v 9.18 dop. 

Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience.
Kultag 3. zář. v 1.32 odp. 
Yep, 6 NPC's and invisible wolf or whatever confirmed. Fix this, and make all giant monsters respawn. Does this mod add those Deep One items, like weapons, shield and amulet? I guess this is the mod that adds the Yellow King to the Solitude Harbor, is it? Shouldn't it or the gold bars in it appear only after I've slain all monsters?
SirDuke 29. srp. v 10.48 odp. 
Yes I concur with "mahdniss" and "Warlance" that issue has been a real pain in the ass. I had to do the same thing as madniss till I found the problem, it's weird because this would look like the last mod to seem to cause an issue like this. Please fix the mod not for me anymore but for anyone else who wants to play this mod and not receive a head migraine.
asianboy500 23. srp. v 10.03 dop. 
Damn I've been looking for a mod just like this for months.
Araanim  [autor] 18. srp. v 6.11 dop. 
@mahdniss & Warlance Yeah sorry I'm still working on that. They are supposed to be enabled only at certain points in the quest. I'm not sure why they immediately spawn and follow; apparently the follow package overrides the disabled setting. The first quest isn't tested yet so a lot isn't working.
mahdniss 17. srp. v 10.28 odp. 
It may even be part of your new update, if that helps.
mahdniss 17. srp. v 10.25 odp. 
Thank you Warlance for your comment! I'm having the random npc problem as well. I downloaded a bunch of mods and have been removing them one by one to see if it fixed the solution. Among the six npcs that spawn is an invisible wolf with a weird sound effect that can't be killed or be rid of, even when setting followers to 0 via the command line. It blocks my path, bothers my ears and is all around a real pain the neck! Please fix this author. Until then I am removing.
naj1978 16. srp. v 12.37 odp. 
this reminds me of terraria bosses eye of cthulu and the brain of cthulu.
Warlance 10. srp. v 7.10 odp. 
for some reason this mod spawns a ton of random npcs that range from a morthal guard to a sailor that follow me for no reason, its either a compatibility issue or this mod is just bad, both are reasons to downvote a mod so.... sorry
Jamez 2. srp. v 3.53 dop. 
How do I start this quest?
Nylakalus F҉ire͟d̷ra̴ft 28. čvc. v 3.23 odp. 
It's really laggy when im in the area of the small town and underwater part and i had to uninstall it, but i will still keep en eye on this mod. :)
Chain 23. čvc. v 9.45 dop. 
cthulhu... hmmm... try an argonian body (no tail), with a seeker head, and dragon wings.
h_a_hoeck 13. čvc. v 1.51 odp. 
do you need the dragon born DLC?
Etemon-sama 9. čvc. v 4.15 odp. 
Oh, waaaiiiiiit a second....... I know that trapezohedron!!!!!!!
Etemon-sama 9. čvc. v 4.12 odp. 
Maybe, for a third part, FIGHT NYARLATHOTEP
Conscript Toaster 9. čvc. v 10.02 dop. 
Foxy the Pirate Fox 4. čvc. v 8.30 dop. 
I can't find HTBM on the Workshop. Where is it?
Crossfade 4. čvc. v 12.55 dop. 
Just EPIC!
Th3 Whit3 W01f 12. čvn. v 11.43 dop. 
You Sir Made A Very Good lookalike of the Dreug I Think That's How It's spelled correct me if i'm wrong
Timesplitter 5. čvn. v 11.08 odp. 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at and don't forget to rate it.
Super Batman 4. čvn. v 5.35 dop. 
Araanim, just ask Dogtown and he might help you find it :)
King Larros 30. kvě. v 12.28 dop. 
Araanim  [autor] 29. kvě. v 6.44 dop. 
@Legofreaks I actually can't find the .NIF file for the Dark Sleeper. I'm using a bunch of his other models, but I can't find the damn Dark Sleeper anywhere in the files. If anyone finds it please let me know.
legofreak96 2. kvě. v 5.53 dop. 
If I may offer up a suggestion for a "Cthulhu" model, try asking Dogtown1 for permission to use his/her Dark Sleeper. It's included in his/her SkyMoMod 12 mod.
Araanim  [autor] 30. dub. v 6.30 dop. 
@Michael - The Child of Dagon race was a fluke. I must not have gotten rid of that. While that's an AWESOME idea, I'm not sure it's all that possible to map a beast form only to one race (I know many have suggested the Werepanther for Khajiiti, but it hasn't been done as far as I know) but a Deep One race would be awesome. I'd like to try to get somewhere with the quest first, but I'll add that to my list :-)
Michael Duggan 29. dub. v 5.12 odp. 
As a long-time fan of the Lovecraft Cthulhu Mythos, I can't wait to see this mod finished. I'm a bit disappointed by the playable Child of Dagon race as they appear to be identical copies of Nords. It would be nice to have a Waterbreathing racial ability and even greater to have a beast form power that allows them to transform into a lurker from the Dragonborn DLC.
Grey Wind 19. dub. v 4.25 odp. 
will this be available on nexus?
Mithrarin 17. dub. v 6.44 dop. 
Loved "Here There Be Monsters" (minus a few things that must have clashed with my other 50+ mods to do some wierd things) but it was a good experience overall. If this one is even half as good as the other one it will be great.
Audax Ender 16. dub. v 2.45 dop. 
Its a pitty that about the model... Anyways, dont surrender and keep going,this mod is pretty nice and my dovakhin needs a good fight against Cthulhu
Araanim  [autor] 15. dub. v 11.00 dop. 
I've divided it into three quests; I'm almost done with a rough version of the first quest. All the monsters and assets are figured out, it's just a matter of putting the quests together. There's a lot of scripting that I haven't figured out, but that can be added later. I'll finish a simpler version first. I still don't have a good Cthulhu model.
Audax Ender 15. dub. v 2.33 dop. 
When will this aesome mod be finished?
Cybermonk 28. bře. v 8.06 dop. 
This seems awesome!Can't wait to see the Cthulu(:
robinsonpablo20 22. bře. v 6.37 odp. 
it's been a long wait... when is the master waking up?
Gonzar The Destroyer 22. bře. v 1.41 odp. 
how to start quest?
Araanim  [autor] 13. bře. v 10.47 dop. 
I've got some tasty monsters in the works, courtesy of some generous modders. No Cthulhu proper as yet, but we're getting there.
ukuma_she 5. bře. v 3.02 dop. 
Dagon and Hydrah are the immortal rulers of the deep ones..
BREAKFAST BRIGADE CEREAL 28. úno. v 12.26 odp. 
Some of the best looking mods require Skyrim DLC. I really wish that they didn't, as it's always a dissapointment.
{MuT/105I}arbiter105 18. úno. v 4.09 odp. 
Hold the phone,when was Cthulhu a priest of the outer gods(what Yog-Sothoth and Azathoth are),isnt that more of the role that Nyarlathotep has?
Sorrien 13. úno. v 8.19 odp. 
Lovecraft never really attempted to piece together his little pantheon. His stories just happened to fit, and only conflict a little bit
Araanim  [autor] 13. úno. v 8.01 odp. 
Yep. Dagon and Mother Hydra are basically super-ancient, massive Deep Ones. The Deep Ones worship Dagon, Hydra, and Cthulhu as a sort of triumvirate godhood. Cthulhu is described as the Priest of the Old Ones, but it's never certain what that means.
Sorrien 13. úno. v 5.53 odp. 
Bah, it was the other way around. Dagon serves Cthulhu, and Cthulhu is the priest of the two gods.
Araanim  [autor] 13. úno. v 5.30 odp. 
No. Dagon is just a massive fish-man. Cthulhu is High Priest of the Old Ones, i.e. Yog-Sothoth and Azathoth. The BIG guys.
Sorrien 13. úno. v 2.53 odp. 
Isn't Cthulhu a priest of Dagon? So it would be harder to kill Dagon than Cthulhu?
Araanim  [autor] 4. úno. v 6.26 odp. 
It's decided. Phorcys will be replaced by a giant Lurker. It just makes more sense than a giant troll, and it will fit the story of this mod. Phorcys and Tiamat are Dagon and Mother Hydra, and thus two of the three gods worshipped by the Deep Ones. It's obvious who the third is. By killing the two sea gods in the first quest, you leave only Cthulhu, unchecked, with dominion over the sea. You can guess how well this goes.
joshpsp1 27. led. v 11.35 dop. 
@xXBLIZZARDXx You probably did the same as me and didn't see that this mod REQUIRES the Dragonborn DLC. Without it the game will crash at the Bethesda logo as the mod does not have the required master files to work. You will have to either purchase and download the Dragonborn DLC to be able to use this mod or unsubscribe from this mod.
xXBLIZZARDXx 18. led. v 11.13 dop. 
when i launch the game i crashes
Jera 14. led. v 7.53 odp.