Here There Be Monsters: Call of Cthulhu
320 opmerkingen
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Araanim  [auteur] 26 mei om 7:00vm 
To start the quest, just walk into any of the taverns in the port towns (Dawnstar, Solitude, Windhelm) and that will trigger the quest. After that you will get a letter.
drakevinson 24 mei om 3:15nm 
So, do I need to talk to someone to start a quest? Or do I just go hunting Cthulhu?
Araanim  [auteur] 20 mei om 1:21nm 
Another update last night, feel free to try it out. Still working on the last battle & Cthulhu, but you can explore the risen city of R'lyeh now. I built it as a copy of the Apocrypha version, only all broken up and muddy (like it was thrust up from the sea floor.) Also added cultist structures; basically human wood structures and tents built around the cyclopean stuff, from the army of cultists moving and setting up in the city. Gives it a cool look, ruined look. Also have the final battle set up with a bunch of warships, you might want to check that out. You'll have a lot of firepower. Also check out Pyandonea, it's shaping up pretty nicely. Just give the quest a try, I *think* it should work all the way to right before the ending. I'm almost there! It seems I'm having some trouble where my creation kit apparently lost all of the default scripts??? Great, right? I'm getting there, though.
RickyHougardy 6 mei om 11:42vm 
this mod was working yesterday but today its not and makes me sad. The problem might not be your mod cause im using crossover to play this on mac. The mod did work for mac user till today. It seems that when i open skyrim now it quit instantly when at the main screen.
PraiseDasSun 1 mei om 5:09vm 
I can't wait till this is completed, it looks and seems so cool!
Araanim  [auteur] 30 apr om 6:45vm 
Just did a big update - no idea if it works or not. I think Rlyeh is going to crash it because Cthulhu isn't figured out right... Feel free to test on your own.
Araanim  [auteur] 27 apr om 10:20vm 
I have Cthulhu as a rigged nif, but I can't get him into the creation kit yet; I must have exported him wrong. I think the tutorial I was using is about two years out of date.
Audax Ender 27 apr om 6:20vm 
Thank you a lot, for this and for the excellent work!!! Keep going!
Araanim  [auteur] 27 apr om 6:03vm 
Haha, there won't be any pay-to-play here. I did this mod because I wanted to. I will not be charging. I am still working, just need to finish the final battle.
Al Sah-Him 25 apr om 3:47vm 
don't remind him that it exists or you'll be paying 5 bucks for it unless you've backed it up into an archive for manual installation later
nocigames 25 apr om 12:28vm 
I was wondering if you are still working on this, because I would really love to play it after I finish your first mod, also the limitations have been lifted here on the workshop, so you have space again ;) anyway your mod seems nice and I'm looking forward to slaying some more monsters
Since you ran out of space an idea is that you could make mulitple mods out of it
hentie 13 apr om 3:44nm 
Based off my favorite book
Ardenstrom 8 apr om 4:57nm 
You bet!
Good luck with getting mod straight!
Araanim  [auteur] 8 apr om 7:13vm 
UPDATE: I am so, so close. I've got most of the kinks worked out of the quests, but there's still some stupid bugs I can't quite fix. I've been working on some customs texture work for the Deep One weapon set and some Maormer weapons/armor. The last major hurdle is the final battle at Rl'yeh (I have to completely reconstruct a second "risen" Rl'yeh, because the Creation Kit doesn't let you just copy a Worldspace) so that will take some time. I'm also teaching myself 3ds Max and rigging a Cthulhu model. It will be incredible when it's done, but I gotta power through. I'll try to upload soon so you guys can test some things if you want. I hope you're as excited as I am!
BLUEGAMER 1 apr om 6:50nm 
lol the titels from pirates of the cariabein
Ardenstrom 31 mrt om 6:21vm 
Please upload the mod fully!
☯Coylie3☯ 23 mrt om 7:20nm 
Yo! Just thought I'd say that the mod size limit has been removed for Steam Workshop! You can upload the full mod anytime!
ishootnoobs01 20 mrt om 11:12vm 
idh-yaa is invisible too
ishootnoobs01 20 mrt om 11:10vm 
the underwater people are invisible for me or something i cant see them
Audax Ender 16 mrt om 7:44vm 
Thank god it´s back!
Applezig 2 mrt om 10:58nm 
Yeah!
Araanim  [auteur] 2 mrt om 6:49nm 
Oh shit, the limit is lifted!
http://www.bethblog.com/2015/03/02/skyrim-workshop-file-limit-is-now-limitless/
Looks like we're back in business.
Araanim  [auteur] 2 mrt om 10:44vm 
I'll let you know when I upload it to the Nexus.
Applezig 2 mrt om 9:34vm 
Shoot
Araanim  [auteur] 2 mrt om 9:30vm 
**So I've run into a slight hiccup . . . this mod has become too large to upload to the Workshop. So I will not be updating it any further, and will soon release it on Nexus. If possible I will try to strip it down or separate it to fit it on Steam, but right now I guess this mod is officially dead.**
Applezig 18 feb om 1:11nm 
What's Cthulu's model?
Longrangewolf 16 feb om 2:58nm 
no, the necromonicoms writer was sang to by insects in the desert
Araanim  [auteur] 16 feb om 10:00vm 
@todd War of the Insects? (Genocide)
Longrangewolf 14 feb om 10:38vm 
the insects are singing
Hank the Propane man 3 feb om 6:42nm 
make a part 2
Darth Gaia 2 feb om 12:19vm 
there is always the nexus
Araanim  [auteur] 1 feb om 1:22nm 
So it seems this mod has become too large to upload to Steam... That might be a problem.
Darth Gaia 28 jan om 8:31nm 
dude i love the idea im gonna try it and report any bugs
Epitri 24 jan om 10:11nm 
I'm a huge fan of Lovecraft and TES. So, to see the two come together gives me the most peculiar boner. Keep up the good work dude. And if there's anything that I could do to help just let me know.
Araanim  [auteur] 24 jan om 6:01vm 
@Apolodog - I'm trying to figure that one out. I THINK I may have given the Ruddy Man dragon aspect power, but when he uses it it affects you, not him? I think I fixed it but I'm not sure.
Apolodog 23 jan om 9:18nm 
I got a pretty annoying issue. During a cool waterwalking fight against the Ruddy Man and his army of 300 dreughs I found myself spawning a huge amount of "dragon spirits" and getting level 1 dragon aspect for free (had 2 words, none unlocked). The problem is, after that a REALLY LOUD sound effect refuses to stop, also the dragon aspect seems permanent. I unlocked a word, used my own and waited for it to normally run out. Now I'm glowing red and the sound effect is still there... help...
Brother_Hank 20 jan om 4:00nm 
Ill get this later when im sure it will work and not destroy my computer.
Looks great though
Araanim  [auteur] 14 jan om 6:41vm 
So the first quest works, but I haven't loaded it yet. When I do, you'll be able to experience the first step of the journey. Walking in to any coastal tavern will trigger the quest, and you will get a courier letter soon after. The quest is supposed to not start until after you finish Here There Be Monsters, but right now I'm ignoring that fact until everything's running smoothly. Feel free to test away once I get it updated.
mmetzger.actor 7 jan om 10:02vm 
Hey is this mod fully functional and all without too many bugs? I LOVE Lovecraft and read the crap out of his works, it looks like you did it to a T dude!
daedric_cat 2 jan om 8:31nm 
Awesome awesome this brings back old memories
g1zm02k 30 dec 2014 om 6:27nm 
"Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience." - This means nothing! I will play and any bugs will be Cthulhu's will IA! IA! Fhtagn!
Seriously though; although I've yet to try it, from what I've seen, you're on to a good thing, I wish you well on this - what better way to bring in the New Year... the stars are right!
The Divine Potato 21 dec 2014 om 11:16nm 
im now terrified of the water.. thank you xD
krystalcaste 5 dec 2014 om 4:08nm 
okay thank you so much onece you update and i play the quest ill let you know how it is. oh and i love the tundraloft its awesome.
Araanim  [auteur] 5 dec 2014 om 2:10nm 
@krystalcaste I'm working on it. I was having some serious problems (first with the SEQ bug, then with I THINK an alias somewhere not filling so the quest would never run at all and I couldn't for the life of me figure out why) that I hope I have resolved. I just got the first of three quests running fairly smoothly. There's a few finicky things I'm trying to fix, like getting a prisoner to stay in shackles and getting some of my custom monsters to actually attack. But the first quest is mostly figured out, and now that I figured out the major problems the next two quests should move fairly quickly. I'll update tonight if I can so you can try out the first quest and see how it runs. I've got a lot to do still but I think I'm finally making some headway.
krystalcaste 5 dec 2014 om 1:04nm 
so i finished you here there be monsters mod and loved it. then i started this mod but did not get the letter but talked to the guy on the yellow king ship and he sent me to kill a monster for him but there is not quest in the journal for it and not quest marker poping up.
Araanim  [auteur] 29 nov 2014 om 11:19vm 
Welp, I finally fixed everything in Here There Be Monsters, so I can finally get back to this. There's a ways to go though...
Audax Ender 29 nov 2014 om 6:29vm 
keep going, awesome mod
That Guy 10 nov 2014 om 1:00vm 
Is it close to done?
Araanim  [auteur] 7 nov 2014 om 5:22vm 
I must not have put the models in the BSA. Hold tight, my computer died so it'll be a little while until I can get back to this.