Here There Be Monsters: Call of Cthulhu
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Epitri (NEW PC NEW ME) 16 uur geleden 
I'm a huge fan of Lovecraft and TES. So, to see the two come together gives me the most peculiar boner. Keep up the good work dude. And if there's anything that I could do to help just let me know.
Araanim  [auteur] 24 jan om 6:01vm 
@Apolodog - I'm trying to figure that one out. I THINK I may have given the Ruddy Man dragon aspect power, but when he uses it it affects you, not him? I think I fixed it but I'm not sure.
Apolodog 23 jan om 9:18nm 
I got a pretty annoying issue. During a cool waterwalking fight against the Ruddy Man and his army of 300 dreughs I found myself spawning a huge amount of "dragon spirits" and getting level 1 dragon aspect for free (had 2 words, none unlocked). The problem is, after that a REALLY LOUD sound effect refuses to stop, also the dragon aspect seems permanent. I unlocked a word, used my own and waited for it to normally run out. Now I'm glowing red and the sound effect is still there... help...
Brother_Hank 20 jan om 4:00nm 
Ill get this later when im sure it will work and not destroy my computer.
Looks great though
Araanim  [auteur] 14 jan om 6:41vm 
So the first quest works, but I haven't loaded it yet. When I do, you'll be able to experience the first step of the journey. Walking in to any coastal tavern will trigger the quest, and you will get a courier letter soon after. The quest is supposed to not start until after you finish Here There Be Monsters, but right now I'm ignoring that fact until everything's running smoothly. Feel free to test away once I get it updated.
mmetzger.actor 7 jan om 10:02vm 
Hey is this mod fully functional and all without too many bugs? I LOVE Lovecraft and read the crap out of his works, it looks like you did it to a T dude!
daedric_cat 2 jan om 8:31nm 
Awesome awesome this brings back old memories
g1zm02k 30 dec 2014 om 6:27nm 
"Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience." - This means nothing! I will play and any bugs will be Cthulhu's will IA! IA! Fhtagn!
Seriously though; although I've yet to try it, from what I've seen, you're on to a good thing, I wish you well on this - what better way to bring in the New Year... the stars are right!
xXPotatoXx 21 dec 2014 om 11:16nm 
im now terrified of the water.. thank you xD
krystalcaste 5 dec 2014 om 4:08nm 
okay thank you so much onece you update and i play the quest ill let you know how it is. oh and i love the tundraloft its awesome.
Araanim  [auteur] 5 dec 2014 om 2:10nm 
@krystalcaste I'm working on it. I was having some serious problems (first with the SEQ bug, then with I THINK an alias somewhere not filling so the quest would never run at all and I couldn't for the life of me figure out why) that I hope I have resolved. I just got the first of three quests running fairly smoothly. There's a few finicky things I'm trying to fix, like getting a prisoner to stay in shackles and getting some of my custom monsters to actually attack. But the first quest is mostly figured out, and now that I figured out the major problems the next two quests should move fairly quickly. I'll update tonight if I can so you can try out the first quest and see how it runs. I've got a lot to do still but I think I'm finally making some headway.
krystalcaste 5 dec 2014 om 1:04nm 
so i finished you here there be monsters mod and loved it. then i started this mod but did not get the letter but talked to the guy on the yellow king ship and he sent me to kill a monster for him but there is not quest in the journal for it and not quest marker poping up.
Araanim  [auteur] 29 nov 2014 om 11:19vm 
Welp, I finally fixed everything in Here There Be Monsters, so I can finally get back to this. There's a ways to go though...
Audax Ender 29 nov 2014 om 6:29vm 
keep going, awesome mod
That Guy 10 nov 2014 om 1:00vm 
Is it close to done?
Araanim  [auteur] 7 nov 2014 om 5:22vm 
I must not have put the models in the BSA. Hold tight, my computer died so it'll be a little while until I can get back to this.
herpderpcake 6 nov 2014 om 7:38nm 
Can anyone help me? I went to the plateau of leng, and I all the enemies are invisible. Wtf do I do
[Spec]DredCthulhu 1 nov 2014 om 6:42nm 
You will be first to be consumed my child.
ExosDawnwalker 14 okt 2014 om 10:56vm 
Noteably a mod called Wyrmstooth, as well as a ship called Northern Cardinal tied to the Wyrmstooth mod
Araanim  [auteur] 12 okt 2014 om 6:01nm 
@Exos What mods is it conflicting with?
Byakuya Kuchiki 12 okt 2014 om 12:11vm 
@ExosDawnwalker: Have you tried removing it via the "disable" console command?
ExosDawnwalker 29 sep 2014 om 12:08nm 
is it possible to move or remove the ship "the Yellow King"? its location is conflicting with other mods connected to the same spot. Stupid question, I know, but i was just wondering.
Daglez 26 sep 2014 om 2:17vm 
@Araanim can you do Sea
Serpent and Maormers like from TESO?
Araanim  [auteur] 5 sep 2014 om 1:07nm 
Can somebody test that any of the dialogue for the quest works? Does anybody receive the letter to begin the quest? I think I need to create an SEQ file to fix the dialogue; however I cannot seem to do that (I think) because the quest is servant to the Here There Be Monsters quest, and the finangling involved in doing that keeps it from creating the SEQ. I'm pretty sure I did everything right, but not a single line of dialogue is working and I don't know why.
Araanim  [auteur] 5 sep 2014 om 1:03nm 
The posse is an element of the story that appears at a certain point, helps the player, then leaves. But I hadn't set the enable/disable right, so it was appearing from the get-go and following the player non-stop. This has been fixed (I think). Same with the hound.
Kultag 4 sep 2014 om 9:38vm 
Okay, I encourage you to fix it, as this should be awesome.
Araanim  [auteur] 4 sep 2014 om 9:18vm 
*ATTENTION*

Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience.
Kultag 3 sep 2014 om 1:32nm 
Yep, 6 NPC's and invisible wolf or whatever confirmed. Fix this, and make all giant monsters respawn. Does this mod add those Deep One items, like weapons, shield and amulet? I guess this is the mod that adds the Yellow King to the Solitude Harbor, is it? Shouldn't it or the gold bars in it appear only after I've slain all monsters?
SirDuke 29 aug 2014 om 10:48nm 
Yes I concur with "mahdniss" and "Warlance" that issue has been a real pain in the ass. I had to do the same thing as madniss till I found the problem, it's weird because this would look like the last mod to seem to cause an issue like this. Please fix the mod not for me anymore but for anyone else who wants to play this mod and not receive a head migraine.
asianboy500 23 aug 2014 om 10:03vm 
Damn I've been looking for a mod just like this for months.
Araanim  [auteur] 18 aug 2014 om 6:11vm 
@mahdniss & Warlance Yeah sorry I'm still working on that. They are supposed to be enabled only at certain points in the quest. I'm not sure why they immediately spawn and follow; apparently the follow package overrides the disabled setting. The first quest isn't tested yet so a lot isn't working.
mahdniss 17 aug 2014 om 10:28nm 
It may even be part of your new update, if that helps.
mahdniss 17 aug 2014 om 10:25nm 
Thank you Warlance for your comment! I'm having the random npc problem as well. I downloaded a bunch of mods and have been removing them one by one to see if it fixed the solution. Among the six npcs that spawn is an invisible wolf with a weird sound effect that can't be killed or be rid of, even when setting followers to 0 via the command line. It blocks my path, bothers my ears and is all around a real pain the neck! Please fix this author. Until then I am removing.
_?_?_?_ 16 aug 2014 om 12:37nm 
this reminds me of terraria bosses eye of cthulu and the brain of cthulu.
Warlance 10 aug 2014 om 7:10nm 
for some reason this mod spawns a ton of random npcs that range from a morthal guard to a sailor that follow me for no reason, its either a compatibility issue or this mod is just bad, both are reasons to downvote a mod so.... sorry
Jamez 2 aug 2014 om 3:53vm 
How do I start this quest?
Nylakalus 28 jul 2014 om 3:23nm 
It's really laggy when im in the area of the small town and underwater part and i had to uninstall it, but i will still keep en eye on this mod. :)
Chain 23 jul 2014 om 9:45vm 
cthulhu... hmmm... try an argonian body (no tail), with a seeker head, and dragon wings.
FagotTheButt 13 jul 2014 om 1:51nm 
do you need the dragon born DLC?
Etemon-sama 9 jul 2014 om 4:15nm 
Oh, waaaiiiiiit a second....... I know that trapezohedron!!!!!!!
Etemon-sama 9 jul 2014 om 4:12nm 
Maybe, for a third part, FIGHT NYARLATHOTEP
Darksbane 9 jul 2014 om 10:02vm 
WOOHOOO! LOOOOOVVVVVVEEEECCRRRAAAAFFFT!
Cotton-Eyed Joe 4 jul 2014 om 8:30vm 
I can't find HTBM on the Workshop. Where is it?
Crossfade 4 jul 2014 om 12:55vm 
Just EPIC!
Th3 Whit3 W01f 12 jun 2014 om 11:43vm 
You Sir Made A Very Good lookalike of the Dreug I Think That's How It's spelled correct me if i'm wrong
Timesplitter 5 jun 2014 om 11:08nm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Super Batman 4 jun 2014 om 5:35vm 
Araanim, just ask Dogtown and he might help you find it :)
King Larros 30 mei 2014 om 12:28vm 
THERE ARE NO WORDS TO DESCRIBE HOW BLOODY AWSOME THIS MOD IS
Araanim  [auteur] 29 mei 2014 om 6:44vm 
@Legofreaks I actually can't find the .NIF file for the Dark Sleeper. I'm using a bunch of his other models, but I can't find the damn Dark Sleeper anywhere in the files. If anyone finds it please let me know.
legofreak96 2 mei 2014 om 5:53vm 
If I may offer up a suggestion for a "Cthulhu" model, try asking Dogtown1 for permission to use his/her Dark Sleeper. It's included in his/her SkyMoMod 12 mod.