Here There Be Monsters: Call of Cthulhu
329 σχόλια
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Araanim  [Δημιουργός] 25 Ιουν @ 8:04πμ 
*UPDATE* So I did another big update recently. As far as I can tell everything is working and functioning. Cthulhu is still a Gargoyle, but I think I worked out most of the kinks everywhere else. I haven't done the alternate quest where you actually join the Cult, but I was gonna save that until I got everything else running smoothly. That quest will be much simpler anyway. Please let me know if you encounter any problems so I can keep ironing things out. And please let me know if the monsters are balanced; I beefed them up because they were pretty weak, but I may have made a couple extremely strong. I have to start from square one with Cthulhu. It turns out I went about the rigging all wrong. I found a good tutorial so I'm gonna redo it the right way. Thank you for your continued support. This is a lot harder than I thought it would be.
Space Ace 17 Ιουν @ 10:01μμ 
It's a shame. I know how to 3D model but I don't know how to rig or how to animate, so I'd be fairly useless in that department. Still, it'd be cool to see killer whales or something swimming around wouldn't it? Ahaha
Araanim  [Δημιουργός] 16 Ιουν @ 12:07μμ 
@Space Ace It's a thought, but the only normal marine animals I've found are the sharks and the Dreughs. I know people have done some different kinds of fish but, like you said, a lot of them are tropical. I haven't seen much else.
Space Ace 15 Ιουν @ 10:39μμ 
would you ever consider making a mod that adds more sea-life that isn't monsters? Like, general fish and sharks and stuff? I know there's one out there already but it seems to focus solely on tropical fish that...well don't exactly fit in skyrim.
Lord Gaben 12 Ιουν @ 2:12μμ 
what are those crab things?
</BTR> 8 Ιουν @ 12:45μμ 
Gonna keep this favourite until it's completed. :)
Axon4000 3 Ιουν @ 10:12μμ 
Just a suggestion for the Cthulhu boss fight: Maybe you could use the tentacle effects that Miraak and the other npcs in Apocrypha like Lurkers and Hermaeus Mora use from the Dragonborn dlc.
Araanim  [Δημιουργός] 1 Ιουν @ 6:04πμ 
So the main quest is done and working, though very much unpolished. I haven't tested it on a clean save yet but I think it's mostly there. Cthulhu is still a giant Gargoyle, but other than that everything it pretty much figured out. I had some trouble figuring out a word wall, so I did a cheat where you get close and you just learn it (without all the cool wooshy animation and such) but that can come later. Some of the monsters haven't quite been balanced so they might be really easy to kill. A lot of bugs to work out still, but the quest is pretty much done. Give 'er a try!
drakevinson 31 Μαϊ @ 3:11μμ 
Alduin vs Cthulhu....
Araanim  [Δημιουργός] 26 Μαϊ @ 7:00πμ 
To start the quest, just walk into any of the taverns in the port towns (Dawnstar, Solitude, Windhelm) and that will trigger the quest. After that you will get a letter.
drakevinson 24 Μαϊ @ 3:15μμ 
So, do I need to talk to someone to start a quest? Or do I just go hunting Cthulhu?
Araanim  [Δημιουργός] 20 Μαϊ @ 1:21μμ 
Another update last night, feel free to try it out. Still working on the last battle & Cthulhu, but you can explore the risen city of R'lyeh now. I built it as a copy of the Apocrypha version, only all broken up and muddy (like it was thrust up from the sea floor.) Also added cultist structures; basically human wood structures and tents built around the cyclopean stuff, from the army of cultists moving and setting up in the city. Gives it a cool look, ruined look. Also have the final battle set up with a bunch of warships, you might want to check that out. You'll have a lot of firepower. Also check out Pyandonea, it's shaping up pretty nicely. Just give the quest a try, I *think* it should work all the way to right before the ending. I'm almost there! It seems I'm having some trouble where my creation kit apparently lost all of the default scripts??? Great, right? I'm getting there, though.
RickyHougardy 6 Μαϊ @ 11:42πμ 
this mod was working yesterday but today its not and makes me sad. The problem might not be your mod cause im using crossover to play this on mac. The mod did work for mac user till today. It seems that when i open skyrim now it quit instantly when at the main screen.
PraiseDasSun 1 Μαϊ @ 5:09πμ 
I can't wait till this is completed, it looks and seems so cool!
Araanim  [Δημιουργός] 30 Απρ @ 6:45πμ 
Just did a big update - no idea if it works or not. I think Rlyeh is going to crash it because Cthulhu isn't figured out right... Feel free to test on your own.
Araanim  [Δημιουργός] 27 Απρ @ 10:20πμ 
I have Cthulhu as a rigged nif, but I can't get him into the creation kit yet; I must have exported him wrong. I think the tutorial I was using is about two years out of date.
Audax Ender 27 Απρ @ 6:20πμ 
Thank you a lot, for this and for the excellent work!!! Keep going!
Araanim  [Δημιουργός] 27 Απρ @ 6:03πμ 
Haha, there won't be any pay-to-play here. I did this mod because I wanted to. I will not be charging. I am still working, just need to finish the final battle.
Charles Bronson 25 Απρ @ 3:47πμ 
don't remind him that it exists or you'll be paying 5 bucks for it unless you've backed it up into an archive for manual installation later
nocigames 25 Απρ @ 12:28πμ 
I was wondering if you are still working on this, because I would really love to play it after I finish your first mod, also the limitations have been lifted here on the workshop, so you have space again ;) anyway your mod seems nice and I'm looking forward to slaying some more monsters
Russian Engineer☭ (VodkaParty) 24 Απρ @ 7:23μμ 
Since you ran out of space an idea is that you could make mulitple mods out of it
hentie 13 Απρ @ 3:44μμ 
Based off my favorite book
Ardenstrom 8 Απρ @ 4:57μμ 
You bet!
Good luck with getting mod straight!
Araanim  [Δημιουργός] 8 Απρ @ 7:13πμ 
UPDATE: I am so, so close. I've got most of the kinks worked out of the quests, but there's still some stupid bugs I can't quite fix. I've been working on some customs texture work for the Deep One weapon set and some Maormer weapons/armor. The last major hurdle is the final battle at Rl'yeh (I have to completely reconstruct a second "risen" Rl'yeh, because the Creation Kit doesn't let you just copy a Worldspace) so that will take some time. I'm also teaching myself 3ds Max and rigging a Cthulhu model. It will be incredible when it's done, but I gotta power through. I'll try to upload soon so you guys can test some things if you want. I hope you're as excited as I am!
BLUEGAMER 1 Απρ @ 6:50μμ 
lol the titels from pirates of the cariabein
Ardenstrom 31 Μαρ @ 6:21πμ 
Please upload the mod fully!
☯Coylie3☯ 23 Μαρ @ 7:20μμ 
Yo! Just thought I'd say that the mod size limit has been removed for Steam Workshop! You can upload the full mod anytime!
ishootnoobs01 20 Μαρ @ 11:12πμ 
idh-yaa is invisible too
ishootnoobs01 20 Μαρ @ 11:10πμ 
the underwater people are invisible for me or something i cant see them
Audax Ender 16 Μαρ @ 7:44πμ 
Thank god it´s back!
Applezig 2 Μαρ @ 10:58μμ 
Araanim  [Δημιουργός] 2 Μαρ @ 6:49μμ 
Oh shit, the limit is lifted!
Looks like we're back in business.
Araanim  [Δημιουργός] 2 Μαρ @ 10:44πμ 
I'll let you know when I upload it to the Nexus.
Applezig 2 Μαρ @ 9:34πμ 
Araanim  [Δημιουργός] 2 Μαρ @ 9:30πμ 
**So I've run into a slight hiccup . . . this mod has become too large to upload to the Workshop. So I will not be updating it any further, and will soon release it on Nexus. If possible I will try to strip it down or separate it to fit it on Steam, but right now I guess this mod is officially dead.**
Applezig 18 Φεβ @ 1:11μμ 
What's Cthulu's model?
Longrangewolf 16 Φεβ @ 2:58μμ 
no, the necromonicoms writer was sang to by insects in the desert
Araanim  [Δημιουργός] 16 Φεβ @ 10:00πμ 
@todd War of the Insects? (Genocide)
Longrangewolf 14 Φεβ @ 10:38πμ 
the insects are singing
Dr.Yiff 3 Φεβ @ 6:42μμ 
make a part 2
Darth Gaia 2 Φεβ @ 12:19πμ 
there is always the nexus
Araanim  [Δημιουργός] 1 Φεβ @ 1:22μμ 
So it seems this mod has become too large to upload to Steam... That might be a problem.
Darth Gaia 28 Ιαν @ 8:31μμ 
dude i love the idea im gonna try it and report any bugs
Epitri 24 Ιαν @ 10:11μμ 
I'm a huge fan of Lovecraft and TES. So, to see the two come together gives me the most peculiar boner. Keep up the good work dude. And if there's anything that I could do to help just let me know.
Araanim  [Δημιουργός] 24 Ιαν @ 6:01πμ 
@Apolodog - I'm trying to figure that one out. I THINK I may have given the Ruddy Man dragon aspect power, but when he uses it it affects you, not him? I think I fixed it but I'm not sure.
Apolodog 23 Ιαν @ 9:18μμ 
I got a pretty annoying issue. During a cool waterwalking fight against the Ruddy Man and his army of 300 dreughs I found myself spawning a huge amount of "dragon spirits" and getting level 1 dragon aspect for free (had 2 words, none unlocked). The problem is, after that a REALLY LOUD sound effect refuses to stop, also the dragon aspect seems permanent. I unlocked a word, used my own and waited for it to normally run out. Now I'm glowing red and the sound effect is still there... help...
Brother_Hank 20 Ιαν @ 4:00μμ 
Ill get this later when im sure it will work and not destroy my computer.
Looks great though
Araanim  [Δημιουργός] 14 Ιαν @ 6:41πμ 
So the first quest works, but I haven't loaded it yet. When I do, you'll be able to experience the first step of the journey. Walking in to any coastal tavern will trigger the quest, and you will get a courier letter soon after. The quest is supposed to not start until after you finish Here There Be Monsters, but right now I'm ignoring that fact until everything's running smoothly. Feel free to test away once I get it updated. 7 Ιαν @ 10:02πμ 
Hey is this mod fully functional and all without too many bugs? I LOVE Lovecraft and read the crap out of his works, it looks like you did it to a T dude!
daedric_cat 2 Ιαν @ 8:31μμ 
Awesome awesome this brings back old memories