The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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787 σχόλια
Araanim  [Δημιουργός] 4 ώρες πριν 
Glad I could help! Let me know if anything else comes up.
Balrog 23 ώρες πριν 
Yes! The quest has finally got back on track. Thank you so much for your help. I really appreciate your detailed and quick responses. Amazing mod, keep up the great work!
BonePyroShark! 26 Μαρ στις 13:31 
But thanks anyways!
:3
BonePyroShark! 26 Μαρ στις 13:30 
I just used the coc code for first numidum, and got in, but I saved beforehand so when I left I just loaded the game and went to the valve.
Araanim  [Δημιουργός] 25 Μαρ στις 20:04 
@BonePyroShark There is a valve on the Numidium's right shoulder that is actually a door.
Araanim  [Δημιουργός] 25 Μαρ στις 20:04 
@Balrog

I accidently gave you the wrong cell actually. Oops! But you did kill the monsters and talked to the Hunter. So type "coc DLC2SkaalVillage01" and that should take you to the Skaal village. Now type "setstage cochtbm2shadowoverinnsmouth 50" and you should be good to go. The quest should say to "talk to the Skaal shaman." You should be good to go from there!

Side note: eventually you WILL use the Chaoskampf to travel to Pyandonea. But in this case you use the lever instead of the valve, which should still be there. Hopefully that still works. Let me know if you run into any more trouble! Sorry about the issues; I'll try to fix that part.
BonePyroShark! 25 Μαρ στις 15:41 
or the COC code?
BonePyroShark! 25 Μαρ στις 15:40 
does anyone know how to enter the first numidium?
BonePyroShark! 25 Μαρ στις 15:40 
erm
Balrog 25 Μαρ στις 15:30 
While the quest has not yet got back on track, I have made some good progress. Using that command transported me to the area, and I killed the 2 monsters. Then I set the stage to 30 and talked to the Hunter. Now my objective is to sail for Solstheim. However, the hatch to go into the Chaoskampf is no longer there which I assume is not normal. I should be able to use the code for Solstheim to travel there and then set the stage and continue the quest if I understand this correctly. How would I travel to Solstheim now that I cannot enter the ship for some reason?
Araanim  [Δημιουργός] 25 Μαρ στις 4:19 
But before all that, the Chaoskampf is part of the first Mod, and in the first mod you cannot travel. So, in order to travel, there is a check at the end of "Call of Cthulhu" that disables the valve from the first mod that says "The engines are cold and silent" and enables the valve that actually lets you travel. So, YOUR problem is that the first valve got disabled, but for some god-awful reason the second valve was not enabled. (I'm pretty sure that's done by the same script, so I have no idea how that's even possible...)
Araanim  [Δημιουργός] 25 Μαρ στις 4:19 
The problem is I wanted the interior of the Chaoskampf to be a single cell so it can be used as a player home to store things. However, that means for the ship to "move" that means each location has to link to the same interior cell. To do that, I have multiple doors, and the valves simply turns one off and the other on. But to account for someone traveling to Solstheim by other means, I had to add a check that switches the doors when you come in from the outside, so you dont go in in Solstheim and come out in Dawnstar without actually "traveling."

Araanim  [Δημιουργός] 25 Μαρ στις 4:12 
@Balrog I was afraid of that. I think you almost have to uninstall and reinstall at this point. :-(

One last thing to try. Type "coc cochtbmtwinsattack" and that *should* take you to the right place. It might throw you in the water and you'll have to swim to the ship. You might need to go inside the ship and come back out. Try that.
Balrog 24 Μαρ στις 18:30 
I did both commands and they worked, starting the quest and telling me to go above the ship to see what's going on. However, when I go above the ship I'm back in Dawnstar on the Chaoskampf and nothing has changed. The Hunter has 2 new dialogue options, 1 to ask him how he knows so much about monsters and the other to ask him if he's been to Solstheim before. I assume I'm supposed to exit into somewhere else and have different dialogue options? If this is what is supposed to happen then what do I do to continue the quest?
Araanim  [Δημιουργός] 24 Μαρ στις 6:37 
However, if the valve still isn't there then you're gonna run into this again...
Araanim  [Δημιουργός] 24 Μαρ στις 6:36 
Well that should put you at Stage 0, which *should* trigger the valve to appear when you walk into the trigger box. I'm trying to think how else to make this work.

I've got an idea. Go into the ship, stand over by the engine, and type "setstage cochtbm2shadowoverinnsmouth 5". That should fool it into thinking that you've set sail. Then walk back towards the hatch and it *should* trigger the next stage. If nothing happens, do it again but set the stage to 10.
Balrog 23 Μαρ στις 18:56 
Doesn't seem that that did anything either. No error message pops up, it just shows that I entered the command and nothing else.
Araanim  [Δημιουργός] 23 Μαρ στις 18:48 
Oh sorry! It's "cochtbm2shadowoverinnsmouth"
Balrog 23 Μαρ στις 18:25 
Yes, I've been to Leng, talked to the Hunter, and finished the quest. I also tried typing in that command but I recieved the message "Item 'htbm2shadowoverinnsmouth' not found for parameter Quest" and "Compiled script not saved!"
Araanim  [Δημιουργός] 23 Μαρ στις 18:11 
@Balrog Hmmm... So you've finished Call of Cthulhu, correct? You've been to Leng and back, and you've talked to the Hunter and the quest completed? The valve should appear when you walk into the trigger box (which is around the ship.) Try this: Open the console and type "startquest htbm2shadowoverinnsmouth". Then walk around the ship again. It might be that the quest didn't startup for some reason.
Balrog 23 Μαρ στις 17:57 
Um... I went back and the valve was there, so I turned it and got the message "The engines are cold and silent." or something like that. Then the valve completely dissapeared and nothing else happened. I've walked all around Dawnstar and came back fast traveled away and back again, and passed in-game time by waiting. Any suggestions to get the valve back (or somehow start the quest another way)?
Araanim  [Δημιουργός] 23 Μαρ στις 5:34 
@Balrog There should be a big dwarven valve with a red wheel right in the middle. It should be there. Try walking all the way away from the ship (into Dawnstar) and walking all the way back a couple times. It may just not have triggered.
Balrog 22 Μαρ στις 20:31 
When I go into the Chaoskampf to turn the engines on, I don't see any way to do it. There is a lever but when I activate it it just says "You don't need to switch to reserve fuel." I've read some comments and apparently theres supposed to be wheel to turn the valves? I tried walking around on the deck and loading a previous save but that didn't work. Any suggestions on what to do? Amazing mod so far just sucks that I can't continue with it.
Araanim  [Δημιουργός] 14 Μαρ στις 7:53 
Yeah I had the pointer leading to the whole think, not specifically to the entrance. I can't give you *everything*! :-P I actually considered not having a pointer there at all, but I imagine it would be a nightmare combing the seas for hours to find the damn thing.
DragoZeroNova 13 Μαρ στις 17:24 
I feel so stupid now XD
DragoZeroNova 13 Μαρ στις 17:24 
Ah, thank you. It kept leading me to the wrong place
drynnsoth 13 Μαρ στις 17:02 
there is a valve on its right shoulder you can use to gain entrance
DragoZeroNova 13 Μαρ στις 16:55 
Alright, next issue! (I don't understand why I, of all people, keep having to bother you.) So, now that I need to go find and enter the prenumdithingie (The giant dwarven thing) and I already killed the worm. It tells me to enter the thing, but I can't cause I just sorta float through it, as if the entity doesn't exist. I also have the eye of the kraken in my inventory. Whenever anyone can help, just put some help here please <3
Araanim  [Δημιουργός] 13 Μαρ στις 10:18 
Good to hear! I've actually had him get stuck in a loop where he keeps going in and out of one of the houses in the Skaal Village, but just fast traveling usually fixes that. Who knows; Skyrim is an unpredictable world at best...
DragoZeroNova 13 Μαρ στις 8:50 
Thank you for the advice, it all worked out (Although, it was the middle/second one, not the first one. But I got the quest moving for now, so it's A OK :P)
DragoZeroNova 13 Μαρ στις 8:40 
Okay, I'll try the command. I know he wasn't killed because he was with me when I talked with Flagg and the crawling chaos quest isn't running, so I'll just go with the command
Araanim  [Δημιουργός] 13 Μαρ στις 8:15 
Hm... He doesn't show up when you fast travel? He should be following you even if he's not your follower. Was he there when you were in R'lyeh? He may have been killed, although he *should* be set to essential.

You could try re-loading from an earlier stage. He may just have gotten stuck somewhere.

If he never shows up, you could try 'help "The Hunter"' to get his ID. There will be a few versions listed; I *think* it would be the first one. Then do 'player.placeatme *ID*' and it will spawn a new version. If the old one shows up you'll have two hunters; just click one and type 'disable.'

By the way, the quest "The Crawling Chaos" isn't also running is it? That would make him not follow you.
DragoZeroNova 13 Μαρ στις 7:53 
It's after when it says "read the ancient tome", Then it says "talk to the Hunter" in the quest The Old One
DragoZeroNova 13 Μαρ στις 7:51 
It says that after I talked to Flagg and he revealed who he was to talk to the Hunter and now I can't find the hunter
Araanim  [Δημιουργός] 13 Μαρ στις 7:50 
@Drago where in the quest are you?
DragoZeroNova 11 Μαρ στις 6:19 
sorry to bother you, but I can't finish the old one. The Hunter, atm is my follower, but I can't find him or get another follower. Whenever I try to find and talk to him in order to finish the quest, it leads me to windpeak inn in dawnstar and whenever I go in, it leads me back out. Do you know why?
drynnsoth 3 Μαρ στις 9:29 
thank you so much...you really have a good mod here,just needs a little polish!
Araanim  [Δημιουργός] 3 Μαρ στις 3:38 
@drynnsoth So . . . that is not the effect I expected. I added the spell to the shoggoth so that as it's attacking you it will explode with tentacles. But it seems that it is hitting you, giving you the cloak, and then you having the cloak is why it explodes with tentacles. I'll have to fix that...
drynnsoth 3 Μαρ στις 0:17 
So i acquire moras curse while in innsmouth and it stays with me even after i remove the mod,why is it permanant?....bit of a buggy mod but your lovecraft story fused really well with elder scrolls lore..oh,also mi-go get stuck in the iceburgs
Araanim  [Δημιουργός] 28 Φεβ στις 9:31 
Just updated last night. The update greatly expands the Plateau of Leng. This SHOULDN'T affect any of the quests in Leng, but I haven't been able to test that yet. Let me know if there are any problems.

Also tuned up some textures and added an armor set for the Men of Leng. Also fixed some scripting problems people have pointed out. Hopefully everything should be running pretty well. Let me know if you have any issues!

@Semaazaza I looked in the Creation Kit and couldn't find any reason Hermaeus Mora wouldn't appear. Must have been a weird scripting glitch.

@LogicKitty I added a check that unlocks the Chaoskampf after you kill Cthulhu.
Araanim  [Δημιουργός] 26 Φεβ στις 4:35 
@Semaazaza Nope! Just a bit of an easter egg.
semaazaza 25 Φεβ στις 22:20 
Thanks a lot.And one more question:is Carter's skull something usefull(maybe quest item) or it is just good reference?
Araanim  [Δημιουργός] 25 Φεβ στις 13:15 
@Semaazaza So there's this problem where if I don't make the Hunter essential, then he could die and you wouldn't be able to finish the light side quest. But if he's essential for the light side quest, you can't kill him during the dark side quest. So there should be a check in there somewhere that completely stops all the previous quests so nothing should be running that would stop you from killing him. But I may have missed something.

Either way, you can technically kill the Numidium without killing the hunter and still finish the quest. But Hermy is probably not talking to you because he's aggro'd by all the enemies around; you pretty much have to kill everyone so he'll chill out. If you wait or fast travel he'll probably calm down and you can talk to him. All you're missing is a bit of dialogue and returning to Solstheim, nothing major.
semaazaza 25 Φεβ στις 2:35 
Hey!I have a problem./here goes spoilers/.Then we need to kill hunters in "The Crawling Chaos" line,The Hunter cant be killed.Anyways I just ignored that cos quest anyway says me to talk with Herma Mora.But he tried to kill The Hunter.Then I just disabled The Hunter.But Herma still wouldnt talk with me.Then I skipped this stage with console.Now I ended a quest but I still what to now 3 things.1 Is it important to enable The Hunter now?2 Is there some way to get Hermeus Mora dialogue now?3 Was here some reward that i missed?
Araanim  [Δημιουργός] 24 Φεβ στις 7:17 
UPDATE

I will be uploading an update (hopefully tonight) that expands the Plateau of Leng and makes it much more Mythos-friendly and immersive (and hopefully a little scarier.) At some point I may add some side quests there and in Pyandonea, but I'm kind of losing steam with this whole modding thing. :-P It should make that segment a little more exciting (and challenging.) Hope you enjoy!
The.Mad.Academic 23 Φεβ στις 12:38 
As a fan of H.P Lovecraft I have to commend you on this mod. I haven't attempted the quest as of yet, but I'm really impressed that you created this, regardless. I hope you keep up the good work in improving the mod.
Araanim  [Δημιουργός] 22 Φεβ στις 7:08 
@LogicKitty The rowboat will take you back to Solstheim. I realize I didn't make that particularly clear...
LogicKitty 20 Φεβ στις 13:02 
I'm stuck in R'lyeh. I defeated Cthulhu, talked with Hermus Mora, talked with Tiamat, talked with the hunter, the sea king and everyone else I can talk to. The below deck on the Chaoskampf is locked and says it requires a key. How do I get back to Skyrim?
DragoZeroNova 19 Φεβ στις 16:31 
Thank you
DragoZeroNova 19 Φεβ στις 16:30 
Ah